what graphics library are you using to render graphics on iOS and android? 
Is it OpenGL? if yes it should be quite easy to implement a setBlendMode() 
function to the graphics (the same way you have setTransform())  for those 
case. Same for desktop platforms if you also use OpenGL or directX 

On Tuesday, May 8, 2018 at 6:24:33 AM UTC+2, Shai Almog wrote:
>
> This is a bit challenging. There is an issue on this here: 
> https://github.com/codenameone/CodenameOne/issues/2170
> It's slated for this release but I can't guarantee it won't get bumped.
>

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