what graphics library are you using to render graphics on iOS and android? Is it OpenGL? if yes it should be quite easy to implement a setBlendMode() function to the graphics (the same way you have setTransform()) for those case. Same for desktop platforms if you also use OpenGL or directX
On Tuesday, May 8, 2018 at 6:24:33 AM UTC+2, Shai Almog wrote: > > This is a bit challenging. There is an issue on this here: > https://github.com/codenameone/CodenameOne/issues/2170 > It's slated for this release but I can't guarantee it won't get bumped. > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/e9d80ee1-4d1a-43cb-93a9-7f5eef0c5c79%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
