This is triggered by invokeAndBlock nesting which can lead to bad 
situations like this. I suggest adding a small delay to make sure that 
panning finished before you check bounds and start fetching. If the user is 
still dragging his finger you'd end up filling the device network queue 
completely.

You can use a timer to do the request and if you get a new drag event just 
cancel and resubmit the timer.

We're also replacing some of the Map API's with asynchronous ones that are 
based on callbacks. These handle the communication with the native layer 
better.

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