I'm not sure I understand your question.  My app treats the entire screen 
as one canvas,
which is drawn into an offscreen bitmap then copied to the screen.  The 
alternatives 
I'm investigating are using the native rotation to rotate the whole device, 
or use the
paint(Graphics g) method to draw the bitmap upside down.

In either case, the "gaming" aspect is incidental, it's just an application 
on a table,
and doesn't require particularly high performance, only reliability.   You 
could think
of it as a recipie application on a kitchen table, or a map application on 
a console
between the driver and passenger.


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