I'm not sure I understand your question. My app treats the entire screen as one canvas, which is drawn into an offscreen bitmap then copied to the screen. The alternatives I'm investigating are using the native rotation to rotate the whole device, or use the paint(Graphics g) method to draw the bitmap upside down.
In either case, the "gaming" aspect is incidental, it's just an application on a table, and doesn't require particularly high performance, only reliability. You could think of it as a recipie application on a kitchen table, or a map application on a console between the driver and passenger. -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/codenameone-discussions. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/d2241ad4-bf2a-4e91-af3a-eed928de7be6%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
