That's the core idea behind InteractionDialog as opposed to dialog. It was 
designed for floating not as a blocking dialog.

You can override pointer events in the form and block events that are 
outside of the bounds of the dialog.

On Tuesday, December 15, 2020 at 11:42:19 AM UTC+2 P5music wrote:

> I am using InteractionDialog for the utility dialogs class of my app.
> Some dialogs can be dismissed just with the user touching outside, others 
> cannot, according to how the user eperience is designed.
>
> In both cases
> I see that touching outside cause the mouse event being consumed by the 
> underlying form components, that is unwanted and bad behaviour.
>
> How is it possibe to avoid this?
>
> Thanks in advance
>
>

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