No. That is no longer true. They need one screenshot which they adapt.
Furthermore, there are tools out there that take screenshots and adapt them 
to size/skin to fit in stores.

Working on an app without trying it on an actual device is a mistake. Our 
purpose isn't to remove the need to use Apple devices. We let you avoid 
using a Mac (although I personally use a Mac) but you need the device 
you're building an app for. The simulator can only go so far...You need at 
least an iphone and an iPad when targeting iOS. 

On Saturday, April 17, 2021 at 9:15:53 AM UTC+3 P5music wrote:

> Every time you stress the possibility of using a real iOS device.
> Convince yourself instead:
> Apple asks for screenshots from 4 different devices at least. And if you 
> want screenshots with very high resolution they are the most expensive 
> devices from Apple.
> So it would be unpractical, especially for the people you are targeting 
> with CodenameOne, that is supposed to relieve from using Apple products and 
> tools, if you  ponder about that.
> Regards
>
> Il giorno sabato 17 aprile 2021 alle 05:42:53 UTC+2 Shai Almog ha scritto:
>
>> Yes. That would work. Or just getting an iOS device.
>>
>> On Friday, April 16, 2021 at 9:13:10 AM UTC+3 P5music wrote:
>>
>>> OK
>>> So the only way is to create Android avds with the same resolution of 
>>> iOS devices to make screenshots or just the BC part.
>>> Regards 
>>>
>>> Il giorno venerdì 16 aprile 2021 alle 05:55:04 UTC+2 Shai Almog ha 
>>> scritto:
>>>
>>>> Screenshots of native widgets such as browser component have always 
>>>> been an issue in Codename One. We tried repeatedly to fix that but it 
>>>> relates to core problems in Java SE. If you need native widgets in the 
>>>> shot 
>>>> the only way to get a screenshot is on the device.
>>>>
>>>> On Thursday, April 15, 2021 at 5:50:34 PM UTC+3 P5music wrote:
>>>>
>>>>> Would it be possible to have a modification of the simulator behaviour 
>>>>> about the screenshot taking procedure?
>>>>> What is certainly needed by developers who have BrowserComponents in 
>>>>> their app's layout is being able to have screenshots with correct dpi of 
>>>>> the BC.
>>>>>
>>>>> At present time it is not possible to set the simulator window at 
>>>>> exact device pixel width/height, even "zoom" state is not guarantee of 
>>>>> exact pixel measure, I do not know why. 
>>>>> Furthermore, I see that when taking the screenshot the size changes 
>>>>> just for a moment while the BC is not proportionated.
>>>>>
>>>>> I could resort to sizing the simulator window up to a value in cm's 
>>>>> that corresponds to official device physical size, being that the BC will 
>>>>> be faithful to cm size on screen, it is native on Window, like on the 
>>>>> devices.
>>>>>
>>>>> At present time I can just set the size of the simulator window
>>>>> and
>>>>> take a screenshot by myself on Windows screen, not using the function 
>>>>> of the simulator itself.
>>>>> But this could be not possible, I have yet to check with third party 
>>>>> utilities
>>>>> because the MS utility cannot take all the area if it exceeds the 
>>>>> screen dimensions,
>>>>> like it happens with iPhoneX skin in portrait mode.
>>>>>
>>>>> So it is a suggestion or a request, I do not know.
>>>>> Regards
>>>>>
>>>>

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