Github user DaveBirdsall commented on a diff in the pull request:
https://github.com/apache/incubator-trafodion/pull/250#discussion_r49110123
--- Diff: core/sql/sqlcomp/nadefaults.cpp ---
@@ -4333,59 +4336,8 @@ void NADefaults::updateSystemParameters(NABoolean
reInit)
case MAX_ESPS_PER_CPU_PER_OP:
{
- // set 2 ESPs per node, as a starting point.
- #define DEFAULT_ESPS_PER_NODE 2
-
- Lng32 numESPsPerNode = DEFAULT_ESPS_PER_NODE;
- Lng32 coresPerNode = 1;
- // Make sure the gpClusterInfo points at an NAClusterLinux
object.
- // In osim simulation mode, the pointer can point at a
NAClusterNSK
- // object, for which the method numTSEsForPOS() is not defined.
- NAClusterInfoLinux* gpLinux =
dynamic_cast<NAClusterInfoLinux*>(gpClusterInfo);
-
- // number of POS TSE
- Lng32 numTSEsPerCluster = gpLinux->numTSEsForPOS();
-
- // cluster nodes
- Lng32 nodesdPerCluster = gpClusterInfo->getTotalNumberOfCPUs();
-
- // TSEs per node
- Lng32 TSEsPerNode = numTSEsPerCluster/nodesdPerCluster;
-
- // cores per node
- coresPerNode = gpClusterInfo->numberOfCpusPerSMP();
-
- // For Linux/nt, we conservatively allocate ESPs per node as
follows
- // - 1 ESP per 2 cpu cores if cores are equal or less than TSEs
- // - 1 ESP per TSE if number of cores is more than double the
TSEs
- // - 1 ESP per 2 TSEs if cores are more than TSEs but less than
double the TSEs
- // - 1 ESP per node. Only possible on NT or workstations
- // - number of cores less than TSEs and there are 1 or 2
cpur cores per node
- // - number of TSEs is less than cpu cores and there 1 or 2
TSEs per node.
- // This case is probable if virtual nodes are used
-
- // TSEsPerNode is 0 for arkcmps started by the seapilot
universal comsumers
- // in this case we only consider cpu cores
- if ((coresPerNode <= TSEsPerNode) || (TSEsPerNode == 0))
- {
- if (coresPerNode > 1)
- numESPsPerNode = DEFAULT_ESPS_PER_NODE;
- }
- else if (coresPerNode > (TSEsPerNode*2))
- {
- numESPsPerNode = TSEsPerNode;
- }
- else if (TSEsPerNode > 1)
- {
- numESPsPerNode = TSEsPerNode/2;
- }
- else // not really needed since numESPsPerNode is set to 1 from
above
- {
- numESPsPerNode = DEFAULT_ESPS_PER_NODE;
- }
-
-
- ftoa_((float)(numESPsPerNode)/(float)(coresPerNode), valuestr);
+ float espsPerCore = computeNumESPsPerCore(FALSE);
--- End diff --
Not sure I understand. We pass FALSE here to computeNumESPsPerCore, and
when I read that method, it goes to the else case (that is, !aggressive). So it
appears "not aggressive" is currently hard-coded?
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