1.) http://www.geocities.com/KindlyRat/GWBASIC.html besuchen
2.) GW-Basic runterladen und entpacken
3.) den folgenden Code aus dem Mail rausschnippseln und als "WUMPUS.BAS" 
abspeichern (im selben Ordner, wo gwbasic.exe nun liegt)
4.) gwbasic.exe starten
5.) load "wumpus.bas" tippen [enter]
6.) RUN [enter]

Viel Spa�!
Achja, kein Mensch braucht 500-Euro-Grafikkarten - Actionspiele gehen auch so!

Stefan.


--- cut ---
5 REM *** HUNT THE WUMPUS ***                    
10 DIM P(5)                                
15 PRINT "INSTRUCTIONS (Y-N)";                    
20 INPUT I$                            
25 IF I$="N" THEN 35                        
30 GOSUB 375                            
35 GOTO 80                            
80 REM *** SET UP CAVE (DODECAHEDRAL NODE LIST) ***        
85 DIM S(20,3)                            
90 FOR J=1 TO 20                            
95 FOR K=1 TO 3                            
100 READ S(J,K)                            
105 NEXT K                            
110 NEXT J                            
115 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6            
120 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11            
125 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16        
130 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19        
135 DEF FNA(X)=INT(20*RND(1))+1                    
140 DEF FNB(X)=INT(3*RND(1))+1                    
145 DEF FNC(X)=INT(4*RND(1))+1                    
150 REM *** LOCATE L ARRAY ITEMS ***                
155 REM *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS ***        
160 DIM L(6)                            
165 DIM M(6)                            
170 FOR J=1 TO 6                            
175 L(J)=FNA(0)                            
180 M(J)=L(J)                            
185 NEXT J                            
190 REM *** CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) ***        
195 FOR J=1 TO 6                            
200 FOR K=1 TO 6                            
205 IF J=K THEN 215                        
210 IF L(J)=L(K) THEN 170                    
215 NEXT K                            
220 NEXT J                            
225 REM *** SET NO. OF ARROWS ***                
230 A=5                                
235 L=L(1)                            
240 REM *** RUN THE GAME ***                    
245 PRINT "HUNT THE WUMPUS"                    
250 REM *** HAZARD WARNING AND LOCATION ***            
255 GOSUB 585                            
260 REM *** MOVE OR SHOOT ***                    
265 GOSUB 670                            
270 ON O GOTO 280,300                        
275 REM *** SHOOT ***                    
280 GOSUB 715                        
285 IF F=0 THEN 255                        
290 GOTO 310                            
295 REM *** MOVE ***                        
300 GOSUB 975                        
305 IF F=0 THEN 255                        
310 IF F>0 THEN 335                        
315 REM *** LOSE ***                        
320 PRINT "HA HA HA - YOU LOSE!"                
325 GOTO 340                            
330 REM *** WIN ***                        
335 PRINT "HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!"    
340 FOR J=1 TO 6                            
345 L(J)=M(J)                            
350 NEXT J                            
355 PRINT "SAME SETUP (Y-N)";                    
360 INPUT I$                            
365 IF I$<>"Y"THEN 170                        
370 GOTO 230                            
375 REM *** INSTRUCTIONS ***                        
380 PRINT "WELCOME TO 'HUNT THE WUMPUS'"                
385 PRINT "  THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"    
390 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"        
395 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"    
400 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)"            
405 PRINT                                
410 PRINT "     HAZARDS:"                        
415 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM   
420 PRINT "     IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"    
425 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU"    
430 PRINT "     GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" 
435 PRINT "     ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)"        
440 INPUT "TYPE AN E THEN RETURN ";W9                
445 PRINT "     WUMPUS:"                        
450 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER"    
455 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT).  USUALLY"    
460 PRINT " HE IS ASLEEP.  TWO THINGS WAKE HIM UP: YOU SHOOTING AN"    
465 PRINT "ARROW OR YOU ENTERING HIS ROOM."                
470 PRINT "     IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM"    
475 PRINT " OR STAYS STILL (P=.25).  AFTER THAT, IF HE IS WHERE YOU"   
480 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!"            
485 PRINT                                
490 PRINT "     YOU:"                        
495 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"        
500 PRINT "   MOVING:  YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)"    
505 PRINT "   ARROWS:  YOU HAVE 5 ARROWS.  YOU LOSE WHEN YOU RUN OUT   
510 PRINT "   EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING
515 PRINT "   THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO."    
520 PRINT "   IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES"
525 PRINT "   AT RANDOM TO THE NEXT ROOM."                
530 PRINT "     IF THE ARROW HITS THE WUMPUS, YOU WIN."        
535 PRINT "     IF THE ARROW HITS YOU, YOU LOSE."            
540 INPUT "TYPE AN E THEN RETURN ";W9                
545 PRINT "    WARNINGS:"                        
550 PRINT "     WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD,"   
555 PRINT "     THE COMPUTER SAYS:"                    
560 PRINT " WUMPUS:  'I SMELL A WUMPUS'"                
565 PRINT " BAT   :  'BATS NEARBY'"                    
570 PRINT " PIT   :  'I FEEL A DRAFT'"                
575 PRINT                                
580 RETURN                                
585 REM *** PRINT LOCATION & HAZARD WARNINGS ***            
590 PRINT                            
595 FOR J=2 TO 6                            
600 FOR K=1 TO 3                            
605 IF S(L(1),K)<>L(J) THEN 640                    
610 ON J-1 GOTO 615,625,625,635,635                
615 PRINT "I SMELL A WUMPUS!"                    
620 GOTO 640                            
625 PRINT "I FEEL A DRAFT"                    
630 GOTO 640                            
635 PRINT "BATS NEARBY!"                        
640 NEXT K                            
645 NEXT J                            
650 PRINT "YOU ARE IN ROOM "L(1)                    
655 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3)            
660 PRINT                            
665 RETURN                            
670 REM *** CHOOSE OPTION ***                    
675 PRINT "SHOOT OR MOVE (S-M)";                    
680 INPUT I$                            
685 IF I$<>"S" THEN 700                        
690 O=1                                
695 RETURN                            
700 IF I$<>"M" THEN 675                        
705 O=2                                
710 RETURN                            
715 REM *** ARROW ROUTINE ***                    
720 F=0                                
725 REM *** PATH OF ARROW ***                    
735 PRINT "NO. OF ROOMS (1-5)";                    
740 INPUT J9                            
745 IF J9<1 THEN 735                        
750 IF J9>5 THEN 735                        
755 FOR K=1 TO J9                        
760 PRINT "ROOM #";                        
765 INPUT P(K)                        
770 IF K<=2 THEN 790                        
775 IF P(K)<>P(K-2) THEN 790                    
780 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM"    
785 GOTO 760                            
790 NEXT K                            
795 REM *** SHOOT ARROW ***                    
800 L=L(1)                            
805 FOR K=1 TO J9                        
810 FOR K1=1 TO 3                        
815 IF S(L,K1)=P(K) THEN 895                
820 NEXT K1                        
825 REM *** NO TUNNEL FOR ARROW ***                
830 L=S(L,FNB(1))                        
835 GOTO 900                            
840 NEXT K                            
845 PRINT "MISSED"                        
850 L=L(1)                            
855 REM *** MOVE WUMPUS ***                    
860 GOSUB 935                        
865 REM *** AMMO CHECK ***                    
870 A=A-1                            
875 IF A>0 THEN 885                        
880 F=-1                            
885 RETURN                            
890 REM *** SEE IF ARROW IS AT L(1) OR AT L(2)            
895 L=P(K)                            
900 IF L<>L(2) THEN 920                        
905 PRINT "AHA! YOU GOT THE WUMPUS!"                
910 F=1                                
915 RETURN                            
920 IF L<>L(1) THEN 840                        
925 PRINT "OUCH! ARROW GOT YOU!"                    
930 GOTO 880                            
935 REM *** MOVE WUMPUS ROUTINE ***                
940 K=FNC(0)                            
945 IF K=4 THEN 955                        
950 L(2)=S(L(2),K)                        
955 IF L(2)<>L THEN 970                        
960 PRINT "TSK TSK TSK - WUMPUS GOT YOU!"            
965 F=-1                                
970 RETURN                            
975 REM *** MOVE ROUTINE ***                    
980 F=0                                
985 PRINT "WHERE TO";                        
990 INPUT L                            
995 IF L<1 THEN 985                        
1000 IF L>20 THEN 985                        
1005 FOR K=1 TO 3                        
1010 REM *** CHECK IF LEGAL MOVE ***                
1015 IF S(L(1),K)=L THEN 1045                
1020 NEXT K                            
1025 IF L=L(1) THEN 1045                        
1030 PRINT "NOT POSSIBLE -";                    
1035 GOTO 985                        
1040 REM *** CHECK FOR HAZARDS ***                
1045 L(1)=L                            
1050 REM *** WUMPUS ***                    
1055 IF L<>L(2) THEN 1090                    
1060 PRINT "... OOPS! BUMPED A WUMPUS!"            
1065 REM *** MOVE WUMPUS ***                    
1070 GOSUB 940                        
1075 IF F=0 THEN 1090                    
1080 RETURN                            
1085 REM *** PIT ***                        
1090 IF L=L(3) THEN 1100                    
1095 IF L<>L(4) THEN 1120                    
1100 PRINT "YYYYIIIIEEEE . . . FELL IN PIT"            
1105 F=-1                            
1110 RETURN                            
1115 REM *** BATS ***                    
1120 IF L=L(5) THEN 1130                    
1125 IF L<>L(6) THEN 1145                    
1130 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"    
1135 L=FNA(1)                        
1140 GOTO 1045                        
1145 RETURN                            
1150 END                            
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