Monday January 22 4:00 - 4:50 PM Covell 216 ***Please note the special location ***
Mike Bailey Professor School of EECS Oregon State University Graphics Processor Unit (GPU) Programming The Next Big Thing in Special Effects, Games, and Visualization The next big thing in computer graphics for visualization, games, and special effects is GPU Programming, the ability to place your own code right on the graphics card. This talk will discuss where the code goes in the whole graphics process, how it is written, the math that goes with it, and what you can do with it. There will be lots of intriguing examples! Biography: Mike Bailey is a Professor of Computer Science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, and computer aided design and analysis. Mike received his PhD from Purdue University in Computer Graphics and Computer Aided Design. He has since worked at Sandia National Labs, Purdue University, Megatek Corporation, the San Diego SUpercomputer Center, and the University of California San Diego. Mike enjoys teaching and has taught a variety of college classes to over 3,200 students. UCSD's Computer Science seniors voted him Teacher of the Year 5 years in a row. He has also presented numerous technical papers and short courses at a variety of conferences and workshops. Mike is a member of the ACM, SIGGRAPH, IEEE, and ASME. He has served on a number of conference committees, including co-chairing the 1991 SIGGRAPH international conference and the 2001 IEEE Visualization conference.
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