Monday
January 22
4:00 - 4:50 PM 
Covell 216  ***Please note the special location ***

 

Mike Bailey 
Professor
School of EECS
Oregon State University

 

 

Graphics Processor Unit (GPU) Programming The Next Big Thing in Special
Effects, Games, and Visualization

 

The next big thing in computer graphics for visualization, games, and
special effects is GPU Programming, the ability to place your own code
right on the graphics card. This talk will discuss where the code goes
in the whole graphics process, how it is written, the math that goes
with it, and what you can do with it. There will be lots of intriguing
examples!

 

 

Biography:

 

Mike Bailey is a Professor of Computer Science at Oregon State
University. His areas of interest include scientific visualization, high
performance computer graphics, GPU programming, and computer aided
design and analysis. Mike received his PhD from Purdue University in
Computer Graphics and Computer Aided Design. He has since worked at
Sandia National Labs, Purdue University, Megatek Corporation, the San
Diego SUpercomputer Center, and the University of California San Diego.
Mike enjoys teaching and has taught a variety of college classes to over
3,200 students. UCSD's Computer Science seniors voted him Teacher of the
Year 5 years in a row. He has also presented numerous technical papers
and short courses at a variety of conferences and workshops. Mike is a
member of the ACM, SIGGRAPH, IEEE, and ASME. He has served on a number
of conference committees, including co-chairing the 1991 SIGGRAPH
international conference and the 2001 IEEE Visualization conference.

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