*** NOTE the special times ***

Tuesday
May 3
4:00 - 4:50 PM 
Kelley 1001


Cindy Grimm 
Associate Professor
Department of Computer Science and Engineering
Washington University


Biomedical modeling: From 3D images to computational models

The last several years has seen a tremendous advance in both the quantity and 
quality of biomedical image data. This data provides an  unprecedented 
opportunity for biologists to visualize and understand complex biological 
processes. Unfortunately, processing this data into useful computational forms 
is both challenging and time-consuming. I discuss two advances in this area: 1) 
Simplifying the contouring process (joint with colleagues in Radiology) and 2) 
Using strain to establish correspondences between changing surfaces (joint with 
colleagues in Neural studies, Heart development, and Mechanical engineering).


Biography

I received my undergraduate degrees from U.C. Berkeley in both Art and Computer 
Science in 1990. I finished my PhD at Brown in 1996 in the area of surface 
modeling under the direction of Dr. John Hughes. I then spent three years as a 
post doc at Microsoft Research working on facial animation, returning to Brown 
for a (short) second post doc. At Brown I looked at shape classification and 
worked with Dr. Laidlaw and Dr. Crisco on modeling the bones of the wrist. I 
joined the faculty of Washington University in St. Louis in 2000, working in 
the areas of art-based rendering and surface modeling. I received a CAREER 
award in 2003, and was promoted to associate professor with tenure in 2007. My 
research interests are in perception, art-based modeling and rendering, and 
biomedical surface reconstruction and comparison.



---



Wednesday
May 4
4:00 - 4:50 PM 
Kelley 1001


Zhigang Deng 
Assistant Professor
Department of Computer Science
University of Houston


Digital Faces and Avatar Computing

Digital faces and lifelike avatars have been active while challenging research 
topics in computer graphics and animation fields due to their enormous 
applications in entertainment, computer-mediated communication, 
teleconferencing, and virtual worlds. In this talk, I will present latest 
research efforts at the UH computer graphics group in computer facial animation 
and modeling, including speech-driven facial animation generation (including 
lip sync and facial gestures), facial animation editing style learning and 
transferring, and sketch-based 3D face modeling. In addition, I will briefly 
describe our preliminary, multidisciplinary research efforts that are centered 
at virtual human technologies.


Biography

Dr. Zhigang Deng is currently an Assistant Professor of Computer Science and 
the Director of the Computer Graphics and Interactive Media Lab at the 
University of Houston (UH). He is also a co-founder of the UH Computer Gaming 
Program (http://games.cs.uh.edu). His research interests include Computer 
Graphics, Computer Animation, Virtual Human Modeling and Animation, GPU 
computing, Human Computer  Interaction, and Visual-Haptic Interfacing for 
Medical Computing. He received his Ph.D. in Computer Science at the University 
of Southern California in May 2006. He also received his B.S. degree in 
Mathematics from Xiamen University (China) in 1997, and his M.S. in Computer 
Science from Peking University (China) in 2000. His current research has been 
funded by the National Science Foundation, Texas Norman Hackerman Advanced 
Research Program, Google, Nokia, and other industry resources. More information 
can be found at http://www.cs.uh.edu/~zdeng

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