*** NOTE the special times ***
Tuesday May 3 4:00 - 4:50 PM Kelley 1001 Cindy Grimm Associate Professor Department of Computer Science and Engineering Washington University Biomedical modeling: From 3D images to computational models The last several years has seen a tremendous advance in both the quantity and quality of biomedical image data. This data provides an unprecedented opportunity for biologists to visualize and understand complex biological processes. Unfortunately, processing this data into useful computational forms is both challenging and time-consuming. I discuss two advances in this area: 1) Simplifying the contouring process (joint with colleagues in Radiology) and 2) Using strain to establish correspondences between changing surfaces (joint with colleagues in Neural studies, Heart development, and Mechanical engineering). Biography I received my undergraduate degrees from U.C. Berkeley in both Art and Computer Science in 1990. I finished my PhD at Brown in 1996 in the area of surface modeling under the direction of Dr. John Hughes. I then spent three years as a post doc at Microsoft Research working on facial animation, returning to Brown for a (short) second post doc. At Brown I looked at shape classification and worked with Dr. Laidlaw and Dr. Crisco on modeling the bones of the wrist. I joined the faculty of Washington University in St. Louis in 2000, working in the areas of art-based rendering and surface modeling. I received a CAREER award in 2003, and was promoted to associate professor with tenure in 2007. My research interests are in perception, art-based modeling and rendering, and biomedical surface reconstruction and comparison. --- Wednesday May 4 4:00 - 4:50 PM Kelley 1001 Zhigang Deng Assistant Professor Department of Computer Science University of Houston Digital Faces and Avatar Computing Digital faces and lifelike avatars have been active while challenging research topics in computer graphics and animation fields due to their enormous applications in entertainment, computer-mediated communication, teleconferencing, and virtual worlds. In this talk, I will present latest research efforts at the UH computer graphics group in computer facial animation and modeling, including speech-driven facial animation generation (including lip sync and facial gestures), facial animation editing style learning and transferring, and sketch-based 3D face modeling. In addition, I will briefly describe our preliminary, multidisciplinary research efforts that are centered at virtual human technologies. Biography Dr. Zhigang Deng is currently an Assistant Professor of Computer Science and the Director of the Computer Graphics and Interactive Media Lab at the University of Houston (UH). He is also a co-founder of the UH Computer Gaming Program (http://games.cs.uh.edu). His research interests include Computer Graphics, Computer Animation, Virtual Human Modeling and Animation, GPU computing, Human Computer Interaction, and Visual-Haptic Interfacing for Medical Computing. He received his Ph.D. in Computer Science at the University of Southern California in May 2006. He also received his B.S. degree in Mathematics from Xiamen University (China) in 1997, and his M.S. in Computer Science from Peking University (China) in 2000. His current research has been funded by the National Science Foundation, Texas Norman Hackerman Advanced Research Program, Google, Nokia, and other industry resources. More information can be found at http://www.cs.uh.edu/~zdeng _______________________________________________ Colloquium mailing list [email protected] https://secure.engr.oregonstate.edu/mailman/listinfo/colloquium
