................................. To leave Commie, hyper to http://commie.oy.com/commie_leaving.html ................................. http://www.graftgold.co.uk/gameplay.html Scroll down to the bottom of the page: ----------------- Why does Paradroid work as a game? Paradroid balances the gameplay with the use of both positive and negative feedback. Positive feedback is where the player becomes more powerful for doing something right ( a reward). It is useful for giving the payer a progression of ability. Positive feedback has been used in many Shoot�em�ups but suffers from the problem of exponential effect. Any positive feedback system allows the system to be more effective, that produces even more feedback. The result is a runaway system such as an population explosion, or chain reaction. Negative feedback has long been used by nature or designers as a controller. Negative feedback uses the output of a system to restrict the ability to produce the output . For instance when a population increases it needs more food. Thus a limited food supply acts as a negative feedback . In Paradroid negative feedback is obtained as the player eliminates enemies. The enemies are also the player tools. This makes things get more tricky as robots are eliminated. The other balancing factor is the burning out of robots that the player takes over. The life of a host robot is inversely proportional to its strength. Thus powerful robots can only be controlled for short periods. ----------------- ---> Jarmo Lundgren Multimediatsaari Helsingin Sanomat, Verkkoliite p. 09-1227555 / 040-5345868
