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http://www.graftgold.co.uk/gameplay.html

Scroll down to the bottom of the page:

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Why does Paradroid work as a game?

Paradroid balances the gameplay with the use of both positive and negative
feedback. Positive feedback is where the player becomes more powerful for
doing something right ( a reward). It is useful for giving the payer a
progression of ability. Positive feedback has been used in many Shoot�em�ups
but suffers from the problem of exponential effect. Any positive feedback
system allows the system to be more effective, that produces even more
feedback. The result is a runaway system such as an population explosion, or
chain reaction. Negative feedback has long been used by nature or designers
as a controller. Negative feedback uses the output of a system to restrict
the ability to produce the output . For instance when a population increases
it needs more food. Thus a limited food supply acts as a negative feedback .

In Paradroid negative feedback is obtained as the player eliminates enemies.
The enemies are also the player tools. This makes things get more tricky as
robots are eliminated. The other balancing factor is the burning out of
robots that the player takes over. The life of a host robot is inversely
proportional to its strength. Thus powerful robots can only be controlled
for short periods.

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---> Jarmo Lundgren
       Multimediatsaari
       Helsingin Sanomat, Verkkoliite
       p. 09-1227555 / 040-5345868

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