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From: Announcer <[EMAIL PROTECTED]>
Date: Tue, 27 Nov 2001 18:06:49 -0500
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Date: Mon, 19 Nov 2001 13:58:56 +1100
From: "geert lovink" <[EMAIL PROTECTED]>
Subject: Computer Games and Digital Cultures Conference, Tampere (Finland), June 6-8, 
2002

Via: [EMAIL PROTECTED]
 Subject: CFP: Computer Games and Digital Cultures Conference

Computer Games and Digital Cultures Conference
Call for Papers

June 6-8, 2002
Tampere, Finland

- --- :: ---

Computer Games and Digital Cultures (CGDC) conference is organised by the
Hypermedia Laboratory, University of Tampere. It is arranged in co-opera-
tion with the University of Turku and the IT University of Copenhagen, the 
UIAH Medialab, Helsinki, and partners in the digital content industry. The 
conference continues the series of international game studies conferences
opened by Computer Games and Digital Textualities (Copenhagen, March 1-2,
2001).

Deadline for proposals
January 30, 2002

- --- :: ---

Overview

Computer games have rapidly become a significant and expanding field of
entertainment industry and modern culture. The research and development of
games has reached an important phase. Various conceptual and theoretical
models to understand games and their working are being created, while the
games themselves are growing into new dimensions with their online and
multiplayer capabilities. The transition into the world of mobile gaming 
is creating even more challenges and further possibilities.

The Computer Games and Digital Cultures conference offers a comprehensive
view into the current state of digital games, and their research, as well as
forums for interdisciplinary discussion. Conference includes presentations
from leading experts, both from the academic research institutions and game
industry, including the opening words by Espen Aarseth (University of Bergen),
keynote presentations by Greg Costikyan (Unplugged Games, USA), Steven Poole 
(author of the "Trigger Happy", UK) and designer of games like Ultima Under-
world, System Shock, Thief and Deus Ex, Warren Spector (Ionstorm, USA).

Agenda

Computer games have grown into an increasingly important cultural form, 
that has a profound impact on the way interactivity, digital aesthetics 
and online environments are currently understood. The conference will 
explore the aesthetic as well as narrative and structural issues of com-
puter games, while also functioning as a bridge and intermediary between 
the academic research and professional gaming community. The approach of 
conference is interdisciplinary and comprehensive; the analysis of games 
and the gaming communities will advance the study of interactive media, 
create fruitful exchange of perspectives with the professional game 
developers, and further the development of digital culture.

Workshops

The CGDC has two parts, the first day consisting of workshops that explore
the pragmatic and creative issues of games as a form of culture and industry. 
The participants can register for this day separately, or for the whole 3-day 
conference. The participants may submit proposals for workshops, focusing on 
creative design processes, dynamics of gameplay in particular game types, or, 
e.g., issues related to technical implementation or economics of contemporary 
game projects. Workshops with an academic focus are also invited. The first 
day will also include keynote workshops, to be announced later. In addition, 
participants are encouraged to offer suggestions for topics for the panel 
discussions.

Research Papers

The second and third days are dedicated to the research papers dealing with
games. Both specific analyses of games as a form of art and entertainment
are welcome, as well as more general approaches dealing with the cultural
practices related with games and social activities in online environments.
Suggested topics include, but are not limited to:

  - design and analysis of games,
  - communication and community in relation to games,
  - online and mobile gaming.

Since the aim of the CGDC is to foster dialogue between the game developer
and researcher communities, organisers wish that even the more theoretical
papers would include concrete examples or references to games or
game-related practices.

The paper and workshop proposals should be submitted in the form of abstracts 
by the end of January 2002. The deadline for full papers is April 8, 2002, 
and papers will be included in the printed conference publication. There is 
a half an hour time reserved for presenting each paper in the programme.

The Conference Publication

The publication including the conference proceedings will be delivered to
the participants at the conference.

Submission Format

The proposal for a research paper should consist of an abstract of at least
1000 words. A short biography of the author should be included.

The proposal for a workshop has no fixed format. Rather, innovative topics
and creative working practices are encouraged. The workshop proposals should
include a description of the topic, goals and methods applied in the workshop. 
The time available for a workshop process is either three hours (a half-day 
workshop), or seven hours (a full day workshop). A proposal should state 
which alternative it is describing.

All proposals should be submitted through the online form at the CGDC web site.

Further Inquiries:

For further information and updates on the conference programme, please
consult the conference website: http://www.uta.fi/cgdc (the official website
opens in December 2001).

The organising committee can be reached through professor Frans M�yr�
([EMAIL PROTECTED]; the conference programme) or conference producer
Carolina Pajula ([EMAIL PROTECTED]; the conference arrangements).

------------------------------

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