Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package RigelEngine for openSUSE:Factory checked in at 2021-03-05 13:47:47 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/RigelEngine (Old) and /work/SRC/openSUSE:Factory/.RigelEngine.new.2378 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "RigelEngine" Fri Mar 5 13:47:47 2021 rev:6 rq:876763 version:0.7.1beta Changes: -------- --- /work/SRC/openSUSE:Factory/RigelEngine/RigelEngine.changes 2020-09-09 18:08:33.563559584 +0200 +++ /work/SRC/openSUSE:Factory/.RigelEngine.new.2378/RigelEngine.changes 2021-03-05 13:50:18.103896283 +0100 @@ -1,0 +2,46 @@ +Sun Feb 28 19:21:30 UTC 2021 - Martin Hauke <[email protected]> + +- Update to version 0.7.2 + New features + * Added a "Keyboard controls" tab to the options menu, to allow + customizing key bindings for in-game controls. On first launch, + key bindings from the original game are imported (if present). + * Added the Duke Nukem 3D teaser screen that appears after + beating episode 4. + * Added the "hype" message shown when launching the game for the + first time. + * Added switch to intro/demo sequence after sitting on the main + menu without any input for a while. + Enhancements + * Temporary quick saving: Press F5 to quick save, F7 to load. On + a gamepad, press "back" (small button left of Xbox + button/Dualshock touchpad/...) to quick save, and load via the + in-game menu. For now, quick saves are not stored on disk, + meaning quitting or finishing the current level will delete the + last quick save. Permanently storing quick saves is planned for + a future update. Quick saving is an optional enhancement that + needs to be enabled in the options menu first. + * Improved menu navigation: Pressing ESC (or button B on a + gamepad) while on the saved game name entry goes back to the + save slot selection, instead of leaving the menu entirely like + in the original. + Bug fixes + * Duke's ship was incorrectly drawn behind other objects like + item boxes. + * Fixed sporadic time skips that could occur on some platforms + (e.g. Odroid Go Advance). + * Fixed incorrect starting position for rockets fired downwards + by the player while hanging on a pipe. + * Fixed incorrect rocket smoke position for downwards-facing + rockets fired by Duke. + * Fixed a discrepancy in behavior for the Blue Guard + * Fixed a player control discrepancy: It was possible to fire a + shot during the first frame of a jump and during landing, + which is not possible in the original. + * Player movement now more accurately matches the original with + regards to changing direction while looking up/crouching/aiming + down from a pipe. +* Drop patch (included upstream): + * b413133c6b6e7837a4204f347cdaeccd41e187dc.patch + +------------------------------------------------------------------- Old: ---- RigelEngine-0.6.2beta.tar.xz b413133c6b6e7837a4204f347cdaeccd41e187dc.patch New: ---- RigelEngine-0.7.1beta.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ RigelEngine.spec ++++++ --- /var/tmp/diff_new_pack.7zP5w2/_old 2021-03-05 13:50:18.799896916 +0100 +++ /var/tmp/diff_new_pack.7zP5w2/_new 2021-03-05 13:50:18.799896916 +0100 @@ -1,8 +1,8 @@ # # spec file for package RigelEngine # -# Copyright (c) 2020 SUSE LLC -# Copyright (c) 2019, Martin Hauke <[email protected]> +# Copyright (c) 2021 SUSE LLC +# Copyright (c) 2019-2021, Martin Hauke <[email protected]> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,9 +17,9 @@ # -%define realver 0.6.2-beta +%define realver 0.7.1-beta Name: RigelEngine -Version: 0.6.2beta +Version: 0.7.1beta Release: 0 Summary: A modern reimplementation of the game Duke Nukem II License: GPL-2.0-only @@ -28,7 +28,7 @@ Source: %{name}-%{version}.tar.xz Patch0: RigelEngine-fix-build.patch # PATCH-FIX-UPSTREAM - https://github.com/lethal-guitar/RigelEngine/pull/588 -Patch1: b413133c6b6e7837a4204f347cdaeccd41e187dc.patch +#Patch1: b413133c6b6e7837a4204f347cdaeccd41e187dc.patch BuildRequires: boost-devel BuildRequires: cmake >= 3.12 BuildRequires: libboost_program_options-devel @@ -52,7 +52,7 @@ %prep %setup -q %patch0 -p1 -%patch1 -p1 +#%%patch1 -p1 %build %if 0%{?sle_version} >= 150100 && 0%{?is_opensuse} ++++++ RigelEngine-0.6.2beta.tar.xz -> RigelEngine-0.7.1beta.tar.xz ++++++ ++++ 44549 lines of diff (skipped) ++++++ RigelEngine-fix-build.patch ++++++ --- /var/tmp/diff_new_pack.7zP5w2/_old 2021-03-05 13:50:20.043898047 +0100 +++ /var/tmp/diff_new_pack.7zP5w2/_new 2021-03-05 13:50:20.043898047 +0100 @@ -1,10 +1,10 @@ diff --git a/CMakeLists.txt b/CMakeLists.txt -index 61148f9..8a5dcce 100644 +index df743e7..3fe6330 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt -@@ -61,7 +61,7 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten") - "SHELL:-s USE_BOOST_HEADERS=1" - ) +@@ -49,7 +49,7 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten") + + rigel_define_wasm_targets_for_dependencies() else() - set(Boost_USE_STATIC_LIBS ON) + #set(Boost_USE_STATIC_LIBS ON) ++++++ _service ++++++ --- /var/tmp/diff_new_pack.7zP5w2/_old 2021-03-05 13:50:20.071898072 +0100 +++ /var/tmp/diff_new_pack.7zP5w2/_new 2021-03-05 13:50:20.071898072 +0100 @@ -2,8 +2,8 @@ <service name="tar_scm" mode="disabled"> <param name="scm">git</param> <param name="url">https://github.com/lethal-guitar/RigelEngine.git</param> - <param name="revision">v0.6.2-beta</param> - <param name="versionformat">v0.6.2-beta</param> + <param name="revision">v0.7.1-beta</param> + <param name="versionformat">v0.7.1-beta</param> <param name="versionrewrite-pattern">v(.*)</param> </service> <service name="recompress" mode="disabled">
