Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package dxvk for openSUSE:Factory checked in at 2025-01-14 16:24:30 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/dxvk (Old) and /work/SRC/openSUSE:Factory/.dxvk.new.1881 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "dxvk" Tue Jan 14 16:24:30 2025 rev:14 rq:1237747 version:2.5.3 Changes: -------- --- /work/SRC/openSUSE:Factory/dxvk/dxvk.changes 2024-11-25 23:20:21.547819478 +0100 +++ /work/SRC/openSUSE:Factory/.dxvk.new.1881/dxvk.changes 2025-01-14 16:24:56.271704025 +0100 @@ -1,0 +2,29 @@ +Tue Jan 14 00:32:17 UTC 2025 - Simon Vogl <[email protected]> + +- Update to 2.5.3: + * Fixed a regression that would cause severe rendering issues + in many D3D8 and D3D9 games that use fixed-function rendering + * Fixed invalid shader code generation for certain rare texture + operations in D3D11 + * This fixes a potential crash in TopSpin 2k25 + * Fixed a potential issue with handling NaN tessellation factors + in D3D11 hull shaders + * Fixed an issue with D3D9 shader validation that would cause + valid shader code to be rejected in some situations + * Improved the debugging experience when DXVK_DEBUG=markers is + set + * Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work + around a game issue on Steam Deck OLED + * Bright Memory: Worked around an issue where the game would + prioritize integrated graphics over dedicated Intel GPUs + * Far Cry 5: Worked around an issue that would cause terrain to + be invisible on Intel GPUs + * Halo: The Master Chief Collection: Fixed a shader-related + issue that would cause flickering objects on some drivers + * Max Payne 3: Enabled strict float emulation to work around + broken rendering in D3D9 mode + * The Hurricane of the Varstray -Collateral hazard-: Enabled 60 + FPS limit to work around game issues when running in windowed + mode + +------------------------------------------------------------------- Old: ---- dxvk-2.5.1.tar.gz New: ---- dxvk-2.5.3.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ dxvk.spec ++++++ --- /var/tmp/diff_new_pack.whNoEG/_old 2025-01-14 16:24:56.811726558 +0100 +++ /var/tmp/diff_new_pack.whNoEG/_new 2025-01-14 16:24:56.811726558 +0100 @@ -1,7 +1,7 @@ # # spec file for package dxvk # -# Copyright (c) 2024 SUSE LLC +# Copyright (c) 2025 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: dxvk -Version: 2.5.1 +Version: 2.5.3 Release: 0 Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine License: zlib-acknowledgement ++++++ dxvk-2.5.1.tar.gz -> dxvk-2.5.3.tar.gz ++++++ ++++ 9042 lines of diff (skipped) ++++++ dxvk.obsinfo ++++++ --- /var/tmp/diff_new_pack.whNoEG/_old 2025-01-14 16:24:57.635760941 +0100 +++ /var/tmp/diff_new_pack.whNoEG/_new 2025-01-14 16:24:57.635760941 +0100 @@ -1,5 +1,5 @@ name: dxvk -version: 2.5.1 -mtime: 1731929561 -commit: b276c60f4941e8623ae1692b5c832902ac678e1d +version: 2.5.3 +mtime: 1736781620 +commit: c707d9026f33b6ab89639f154b6ac5f6326fa037
