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Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2023-09-26 22:02:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and      /work/SRC/openSUSE:Factory/.quakespasm.new.1770 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "quakespasm"

Tue Sep 26 22:02:27 2023 rev:18 rq:1113632 version:0.96.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes    2022-11-08 
10:56:13.101948251 +0100
+++ /work/SRC/openSUSE:Factory/.quakespasm.new.1770/quakespasm.changes  
2023-09-26 22:12:24.419674010 +0200
@@ -1,0 +2,31 @@
+Thu Sep 21 13:19:56 UTC 2023 - Andrea Manzini <[email protected]>
+
+- Update to version 0.96.0
+  * Adjustments to joystick defaults and behaviour
+  * Add missing support for -ip command line option on unix / macOS.
+  * Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 
frames per group.)
+  * Bump the progs execution runaway loop limit to 16M.
+  * Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps 
when using protocol 999.
+  * Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
+  * Bump the MAXALIASFRAMES limit to 1024.
+  * Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS 
and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.)
+  * Increased default value of gl_farclip to 65536.
+  * Increase chase cam target trace distance to allow for chasecam to function 
in large open maps (useful e.g. for the func_vehicle mod.)
+  * Raised default maximum number of particles to 16384 (can be set up to 
32768 with -particles on the command line.)
+  * Fix on-screen keyboard showing up suddenly on Steam Deck when starting a 
map.
+  * Fix viewmodel interpolation with >10Hz animations.
+  * Fix a memory leak when exiting game in SDL2 builds.
+  * Fix a possible crash when handling clipboard data on macOS.
+  * Fix a potential crash after loading of saved game.
+  * Fix possible out-of-bound reads when handling progs type sizes.
+  * Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
+  * Fix an issue with lights blending by using 10 bit color depth for 
lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary.
+  * No relative motions when the window is not focused.
+  * Status bar and intermission screen tweaks.
+  * Properly display monster counts > 3 digits.
+  * Fix console animation with scr_conspeed <= 0.
+  * Fix mouselook not working upon game quickload during a demo play.
+  * Fix console when server is run noninteractively with stdin redirected from 
/dev/null.
+  * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
+
+-------------------------------------------------------------------

Old:
----
  quakespasm-0.95.1.tar.gz

New:
----
  quakespasm-0.96.0.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ quakespasm.spec ++++++
--- /var/tmp/diff_new_pack.0OOvrX/_old  2023-09-26 22:12:25.683719761 +0200
+++ /var/tmp/diff_new_pack.0OOvrX/_new  2023-09-26 22:12:25.683719761 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package quakespasm
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 # Copyright (c) 2017 Luke Jones <[email protected]>
 #
 # All modifications and additions to the file contributed by third parties
@@ -18,7 +18,7 @@
 
 
 Name:           quakespasm
-Version:        0.95.1
+Version:        0.96.0
 Release:        0
 Summary:        A Quake Engine
 License:        GPL-2.0-or-later

++++++ quakespasm-0.95.1.tar.gz -> quakespasm-0.96.0.tar.gz ++++++
/work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.95.1.tar.gz 
/work/SRC/openSUSE:Factory/.quakespasm.new.1770/quakespasm-0.96.0.tar.gz 
differ: char 12, line 1

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