Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package quakespasm for openSUSE:Factory checked in at 2023-09-26 22:02:27 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/quakespasm (Old) and /work/SRC/openSUSE:Factory/.quakespasm.new.1770 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "quakespasm" Tue Sep 26 22:02:27 2023 rev:18 rq:1113632 version:0.96.0 Changes: -------- --- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes 2022-11-08 10:56:13.101948251 +0100 +++ /work/SRC/openSUSE:Factory/.quakespasm.new.1770/quakespasm.changes 2023-09-26 22:12:24.419674010 +0200 @@ -1,0 +2,31 @@ +Thu Sep 21 13:19:56 UTC 2023 - Andrea Manzini <[email protected]> + +- Update to version 0.96.0 + * Adjustments to joystick defaults and behaviour + * Add missing support for -ip command line option on unix / macOS. + * Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 frames per group.) + * Bump the progs execution runaway loop limit to 16M. + * Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps when using protocol 999. + * Increased MAX_DATAGRAM to 64000 to overcome packet overflows. + * Bump the MAXALIASFRAMES limit to 1024. + * Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.) + * Increased default value of gl_farclip to 65536. + * Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.) + * Raised default maximum number of particles to 16384 (can be set up to 32768 with -particles on the command line.) + * Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map. + * Fix viewmodel interpolation with >10Hz animations. + * Fix a memory leak when exiting game in SDL2 builds. + * Fix a possible crash when handling clipboard data on macOS. + * Fix a potential crash after loading of saved game. + * Fix possible out-of-bound reads when handling progs type sizes. + * Fix Dutch angle VP_PARALLEL_UPRIGHT sprites. + * Fix an issue with lights blending by using 10 bit color depth for lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary. + * No relative motions when the window is not focused. + * Status bar and intermission screen tweaks. + * Properly display monster counts > 3 digits. + * Fix console animation with scr_conspeed <= 0. + * Fix mouselook not working upon game quickload during a demo play. + * Fix console when server is run noninteractively with stdin redirected from /dev/null. + * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. + +------------------------------------------------------------------- Old: ---- quakespasm-0.95.1.tar.gz New: ---- quakespasm-0.96.0.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ quakespasm.spec ++++++ --- /var/tmp/diff_new_pack.0OOvrX/_old 2023-09-26 22:12:25.683719761 +0200 +++ /var/tmp/diff_new_pack.0OOvrX/_new 2023-09-26 22:12:25.683719761 +0200 @@ -1,7 +1,7 @@ # # spec file for package quakespasm # -# Copyright (c) 2022 SUSE LLC +# Copyright (c) 2023 SUSE LLC # Copyright (c) 2017 Luke Jones <[email protected]> # # All modifications and additions to the file contributed by third parties @@ -18,7 +18,7 @@ Name: quakespasm -Version: 0.95.1 +Version: 0.96.0 Release: 0 Summary: A Quake Engine License: GPL-2.0-or-later ++++++ quakespasm-0.95.1.tar.gz -> quakespasm-0.96.0.tar.gz ++++++ /work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.95.1.tar.gz /work/SRC/openSUSE:Factory/.quakespasm.new.1770/quakespasm-0.96.0.tar.gz differ: char 12, line 1
