Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package dsda-doom for openSUSE:Factory checked in at 2023-11-15 21:08:48 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/dsda-doom (Old) and /work/SRC/openSUSE:Factory/.dsda-doom.new.17445 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "dsda-doom" Wed Nov 15 21:08:48 2023 rev:2 rq:1126473 version:0.27.3 Changes: -------- --- /work/SRC/openSUSE:Factory/dsda-doom/dsda-doom.changes 2022-04-02 18:21:13.205817428 +0200 +++ /work/SRC/openSUSE:Factory/.dsda-doom.new.17445/dsda-doom.changes 2023-11-15 21:10:17.444023253 +0100 @@ -1,0 +2,20 @@ +Sun Nov 5 22:26:17 UTC 2023 - Jan Engelhardt <[email protected]> + +- Update to release 0.27.3 + * New indexed light mode (software fidelity in OpenGL). + * Improved controller support. + * A new HUD system with new components. + * New console commands and better usability. + * UDMF support, MAPINFO support + * ZIP file loading + * Improved Heretic and Hexen suport + * Upgraded to OPL3 emulation + * You can switch back to OPL2 with config option mus_opl_opl3mode +- Delete prboom-nodatetime.diff, fluidsynth1.diff +- Add cmake-path-suffix.diff +- Note: If you updated from an old dsda-doom and use the same + config file, your default complevel may have been reset to 0. If + you run into an issue, check it out (suggested value is 21 / + mbf21, if you don't know what to pick). + +------------------------------------------------------------------- Old: ---- fluidsynth1.diff prboom-nodatetime.diff v0.24.3.tar.gz New: ---- cmake-path-suffix.diff v0.27.3.tar.gz BETA DEBUG BEGIN: Old: * You can switch back to OPL2 with config option mus_opl_opl3mode - Delete prboom-nodatetime.diff, fluidsynth1.diff - Add cmake-path-suffix.diff Old: * You can switch back to OPL2 with config option mus_opl_opl3mode - Delete prboom-nodatetime.diff, fluidsynth1.diff - Add cmake-path-suffix.diff BETA DEBUG END: BETA DEBUG BEGIN: New:- Delete prboom-nodatetime.diff, fluidsynth1.diff - Add cmake-path-suffix.diff - Note: If you updated from an old dsda-doom and use the same BETA DEBUG END: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ dsda-doom.spec ++++++ --- /var/tmp/diff_new_pack.Ft3UX3/_old 2023-11-15 21:10:18.988080221 +0100 +++ /var/tmp/diff_new_pack.Ft3UX3/_new 2023-11-15 21:10:18.988080221 +0100 @@ -1,7 +1,7 @@ # # spec file for package dsda-doom # -# Copyright (c) 2022 SUSE LLC +# Copyright (c) 2023 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,29 +17,33 @@ Name: dsda-doom -Version: 0.24.3 +Version: 0.27.3 Release: 0 Summary: DOOM source port with Hexen support and demo compatibility License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://github.com/kraflab/dsda-doom -#Changelog: https://github.com/kraflab/dsda-doom/blob/v0.24.3/patch_notes/v0.24.md +#Changelog: https://github.com/kraflab/dsda-doom/tree/master/patch_notes #Announce: https://www.doomworld.com/forum/topic/118074-dsda-doom-source-port-v0243/ Source: https://github.com/kraflab/dsda-doom/archive/refs/tags/v%version.tar.gz -Patch1: prboom-nodatetime.diff +Patch1: cmake-path-suffix.diff Patch2: prboom-hbar-all.diff Patch3: prboom-hbar-gradient.diff -Patch4: fluidsynth1.diff BuildRequires: Mesa-devel BuildRequires: c++_compiler BuildRequires: cmake +BuildRequires: fluidsynth BuildRequires: fluidsynth-devel BuildRequires: hicolor-icon-theme +BuildRequires: libmad-devel BuildRequires: libpng-devel BuildRequires: libvorbis-devel +BuildRequires: libzip-devel +BuildRequires: libzip-tools BuildRequires: pcre-devel BuildRequires: portmidi-devel +BuildRequires: portmidi-java BuildRequires: update-desktop-files BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_mixer) @@ -58,15 +62,11 @@ * MBFv21, UMAPINFO and DSDHacked specification support %prep -%setup -q -%patch -P 1 -P 2 -P 3 -p0 -%if 0%{?sle_version} < 150400 -%patch -P 4 -p0 -%endif +%autosetup -p1 %build pushd prboom2/ -%cmake -DDOOMWADDIR="%_datadir/doom" +%cmake -DDOOMWADDIR="%_datadir/doom" -DDSDAPWADDIR="%_datadir/doom" %cmake_build popd @@ -76,7 +76,6 @@ b="%buildroot" install -Dm0644 ICONS/dsda-doom.png "$b/%_datadir/icons/hicolor/apps/dsda-doom.png" install -Dm0644 ICONS/dsda-doom.desktop "$b/%_datadir/applications/dsda-doom.desktop" -install -Dm0644 ICONS/dsda-doom.bash "$b/%_datadir/bash-completion/completions/dsda-doom.bash" popd %if 0%{?suse_version} && 0%{?suse_version} < 1550 @@ -94,6 +93,5 @@ %_datadir/doom/ %_datadir/applications/*.desktop %_datadir/icons/hicolor/apps/ -%_datadir/bash-completion/ %doc docs/*.md ++++++ cmake-path-suffix.diff ++++++ From: Jan Engelhardt <[email protected]> Date: 2023-11-01 14:19:29.990929358 +0100 References: https://github.com/kraflab/dsda-doom/issues/434 [ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3952: warning: overriding recipe for target 'dsda-doom' [ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3943: warning: ignoring old recipe for target 'dsda-doom' [ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3952: warning: overriding recipe for target 'dsda-doom' [ 6s] src/CMakeFiles/dsda-doom.dir/build.make:3943: warning: ignoring old recipe for target 'dsda-doom' [ 6s] make[2]: *** No rule to make target 'optimized', needed by 'dsda-doom'. Stop. [ 6s] make[1]: *** [CMakeFiles/Makefile2:172: src/CMakeFiles/dsda-doom.dir/all] Error 2 --- prboom2/cmake/FindLibMad.cmake | 2 -- 1 file changed, 2 deletions(-) Index: dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake =================================================================== --- dsda-doom-0.27.2.orig/prboom2/cmake/FindLibMad.cmake +++ dsda-doom-0.27.2/prboom2/cmake/FindLibMad.cmake @@ -59,13 +59,13 @@ select_dll_configurations(LibMad) find_library( LibMad_LIBRARY_RELEASE NAMES mad - PATH_SUFFIXES ../../lib + PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../../lib ) find_library( LibMad_LIBRARY_DEBUG NAMES mad - PATH_SUFFIXES ../debug/lib + PATH_SUFFIXES ${CMAKE_CURRENT_BINARY_DIR}/../debug/lib ) include(SelectLibraryConfigurations) ++++++ prboom-hbar-all.diff ++++++ --- /var/tmp/diff_new_pack.Ft3UX3/_old 2023-11-15 21:10:19.024081550 +0100 +++ /var/tmp/diff_new_pack.Ft3UX3/_new 2023-11-15 21:10:19.024081550 +0100 @@ -1,77 +1,154 @@ -From f8dc397539f27c601aa6f1f3ea0f6c1f177efd97 Mon Sep 17 00:00:00 2001 +From 882bcbe9f612b2bcc0daab095d73c7fb5e9723be Mon Sep 17 00:00:00 2001 From: Jan Engelhardt <[email protected]> Date: Wed, 1 May 2013 09:53:49 +0200 Subject: [PATCH 1/2] Add option to show health bar for all destructible mobjs -References: https://github.com/coelckers/prboom-plus/pull/274 +Origin: https://github.com/jengelh/dsda-doom -The current health bar fails to show for Lost Souls. -In addition, showing it for other destructible objects (such as -barrels - or DEH modifications in that spirit) can be used to gauge -the objects' remaining life. +The current health bar fails to show for Lost Souls. In addition, +showing it for other destructible objects (such as barrels - or DEH +modifications in that spirit) can be used to gauge the objects' +remaining life. --- - prboom2/src/gl_main.c | 10 +++++++++- - prboom2/src/m_misc.c | 1 + - prboom2/src/r_things.c | 1 + - prboom2/src/r_things.h | 1 + - 4 files changed, 12 insertions(+), 1 deletion(-) + prboom2/src/dsda/configuration.c | 4 ++++ + prboom2/src/dsda/configuration.h | 1 + + prboom2/src/dsda/settings.c | 5 +++++ + prboom2/src/dsda/settings.h | 1 + + prboom2/src/gl_intern.h | 1 + + prboom2/src/gl_main.c | 13 ++++++++++--- + prboom2/src/m_menu.c | 1 + + prboom2/src/m_misc.c | 1 + + 8 files changed, 24 insertions(+), 3 deletions(-) -Index: prboom2/src/gl_main.c -=================================================================== ---- prboom2/src/gl_main.c.orig -+++ prboom2/src/gl_main.c -@@ -2467,9 +2467,17 @@ static void gld_DrawSprite(GLSprite *spr - } +diff --git a/prboom2/src/dsda/configuration.c b/prboom2/src/dsda/configuration.c +index e0fe40ecf..b1197ee17 100644 +--- a/prboom2/src/dsda/configuration.c ++++ b/prboom2/src/dsda/configuration.c +@@ -597,6 +597,10 @@ dsda_config_t dsda_config[dsda_config_count] = { + "gl_health_bar", dsda_config_gl_health_bar, + CONF_BOOL(0), NULL, STRICT_INT(0) + }, ++ [dsda_config_gl_health_bar_shootables] = { ++ "gl_health_bar_shootables", dsda_config_gl_health_bar_shootables, ++ CONF_BOOL(0), NULL, NOT_STRICT ++ }, + [dsda_config_gl_usevbo] = { + "gl_usevbo", dsda_config_gl_usevbo, + CONF_BOOL(1), NULL, NOT_STRICT +diff --git a/prboom2/src/dsda/configuration.h b/prboom2/src/dsda/configuration.h +index 4bf8531b4..f32f4c6b2 100644 +--- a/prboom2/src/dsda/configuration.h ++++ b/prboom2/src/dsda/configuration.h +@@ -119,6 +119,7 @@ typedef enum { + dsda_config_gl_render_multisampling, + dsda_config_gl_render_fov, + dsda_config_gl_health_bar, ++ dsda_config_gl_health_bar_shootables, + dsda_config_gl_usevbo, + dsda_config_gl_fade_mode, + dsda_config_use_mouse, +diff --git a/prboom2/src/dsda/settings.c b/prboom2/src/dsda/settings.c +index c417705bd..6019ed07d 100644 +--- a/prboom2/src/dsda/settings.c ++++ b/prboom2/src/dsda/settings.c +@@ -248,6 +248,11 @@ dboolean dsda_ShowHealthBars(void) { + return dsda_IntConfig(dsda_config_gl_health_bar); } -+static int gld_EvaluateShowBar(mobj_t* thing) ++dboolean dsda_ShowHealthBarsForShootables(void) +{ -+ if (health_bar_shootables) -+ return thing->flags & MF_SHOOTABLE; -+ return (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL; ++ return dsda_IntConfig(dsda_config_gl_health_bar_shootables); +} + + dboolean dsda_WipeAtFullSpeed(void) { + return dsda_IntConfig(dsda_config_wipe_at_full_speed); + } +diff --git a/prboom2/src/dsda/settings.h b/prboom2/src/dsda/settings.h +index a2fc9bf95..1988c5140 100644 +--- a/prboom2/src/dsda/settings.h ++++ b/prboom2/src/dsda/settings.h +@@ -50,6 +50,7 @@ dboolean dsda_ShowMinimap(void); + dboolean dsda_ShowLevelSplits(void); + dboolean dsda_ShowDemoAttempts(void); + dboolean dsda_ShowHealthBars(void); ++dboolean dsda_ShowHealthBarsForShootables(void); + dboolean dsda_MapCoordinates(void); + dboolean dsda_MapTotals(void); + dboolean dsda_MapTime(void); +diff --git a/prboom2/src/gl_intern.h b/prboom2/src/gl_intern.h +index 0040edd1d..f55c66049 100644 +--- a/prboom2/src/gl_intern.h ++++ b/prboom2/src/gl_intern.h +@@ -218,6 +218,7 @@ typedef enum + health_bar_null, + health_bar_red, + health_bar_yellow, ++ health_bar_green, + } health_bar_color_t; + + typedef struct +diff --git a/prboom2/src/gl_main.c b/prboom2/src/gl_main.c +index e2458fd9f..92e5a7b38 100644 +--- a/prboom2/src/gl_main.c ++++ b/prboom2/src/gl_main.c +@@ -2033,12 +2033,18 @@ static void gld_DrawSprite(GLSprite *sprite) + static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) { - if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0)) -+ if (thing->info->spawnhealth > 0 && thing->health > 0 && -+ gld_EvaluateShowBar(thing)) ++ bool all_shoot = dsda_ShowHealthBarsForShootables(); ++ int init_color = all_shoot ? health_bar_green : health_bar_null; ++ bool show_bar = all_shoot ? ++ thing->flags & MF_SHOOTABLE : ++ (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL; ++ ++ if (thing->health > 0 && show_bar) { GLHealthBar hbar; - int health_percent = thing->health * 100 / thing->info->spawnhealth; -Index: prboom2/src/m_misc.c -=================================================================== ---- prboom2/src/m_misc.c.orig -+++ prboom2/src/m_misc.c -@@ -997,6 +997,7 @@ default_t defaults[] = - { "screenshot_dir", { NULL, &screenshot_dir }, { 0, "" }, UL, UL, def_str, ss_none }, - { "health_bar", { &health_bar }, { 0 }, 0, 1, def_bool, ss_stat }, - { "health_bar_full_length", { &health_bar_full_length }, { 1 }, 0, 1, def_bool, ss_stat }, -+ { "health_bar_shootables", { &health_bar_shootables }, { 0 }, 0, 1, def_bool, ss_stat }, - { "health_bar_red", { &health_bar_red }, { 50 }, 0, 100, def_int, ss_stat }, - { "health_bar_yellow", { &health_bar_yellow }, { 99 }, 0, 100, def_int, ss_stat }, - { "health_bar_green", { &health_bar_green }, { 0 }, 0, 100, def_int, ss_stat }, -Index: prboom2/src/r_things.c -=================================================================== ---- prboom2/src/r_things.c.orig -+++ prboom2/src/r_things.c -@@ -75,6 +75,7 @@ int sprites_doom_order; - - int health_bar; - int health_bar_full_length; -+int health_bar_shootables; - int health_bar_red; - int health_bar_yellow; - int health_bar_green; -Index: prboom2/src/r_things.h -=================================================================== ---- prboom2/src/r_things.h.orig -+++ prboom2/src/r_things.h -@@ -75,6 +75,7 @@ extern int sprites_doom_order; - - extern int health_bar; - extern int health_bar_full_length; -+extern int health_bar_shootables; - extern int health_bar_red; - extern int health_bar_yellow; - extern int health_bar_green; + int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing); + +- hbar.color = health_bar_null; ++ hbar.color = init_color; + if (health_percent <= 50) + hbar.color = health_bar_red; + else if (health_percent <= 99) +@@ -2065,10 +2071,11 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) + } + } + +-static GLfloat health_bar_rgb[3][3] = { ++static GLfloat health_bar_rgb[][3] = { + [health_bar_null] = { 0.0f, 0.0f, 0.0f }, + [health_bar_red] = { 1.0f, 0.0f, 0.0f }, + [health_bar_yellow] = { 1.0f, 1.0f, 0.0f }, ++ [health_bar_green] = { 0.0f, 1.0f, 0.0f }, + }; + + static void gld_DrawHealthBars(void) +diff --git a/prboom2/src/m_menu.c b/prboom2/src/m_menu.c +index fc3d22c82..7bc30508b 100644 +--- a/prboom2/src/m_menu.c ++++ b/prboom2/src/m_menu.c +@@ -3052,6 +3052,7 @@ setup_menu_t demo_settings[] = { + { "Casual Play Settings", S_SKIP | S_TITLE, m_null, G_X}, + { "Allow Jumping", S_YESNO, m_conf, G_X, dsda_config_allow_jumping }, + { "OpenGL Show Health Bars", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar }, ++ { "All Shootables have Health Bar", S_YESNO, m_conf, G_X, dsda_config_gl_health_bar_shootables }, + + PREV_PAGE(mapping_settings), + NEXT_PAGE(tas_settings), +diff --git a/prboom2/src/m_misc.c b/prboom2/src/m_misc.c +index 62b7160a1..b7cc44a72 100644 +--- a/prboom2/src/m_misc.c ++++ b/prboom2/src/m_misc.c +@@ -169,6 +169,7 @@ cfg_def_t cfg_defs[] = + MIGRATED_SETTING(dsda_config_gl_render_fov), + MIGRATED_SETTING(dsda_config_gl_skymode), + MIGRATED_SETTING(dsda_config_gl_health_bar), ++ MIGRATED_SETTING(dsda_config_gl_health_bar_shootables), + MIGRATED_SETTING(dsda_config_gl_usevbo), + MIGRATED_SETTING(dsda_config_gl_fade_mode), + +-- +2.42.1 + ++++++ prboom-hbar-gradient.diff ++++++ --- /var/tmp/diff_new_pack.Ft3UX3/_old 2023-11-15 21:10:19.036081993 +0100 +++ /var/tmp/diff_new_pack.Ft3UX3/_new 2023-11-15 21:10:19.040082140 +0100 @@ -1,86 +1,129 @@ -From be1128c66a342ca381532ac3c6bcd286d871fdc3 Mon Sep 17 00:00:00 2001 +From bef62d87d8de7236d2a6b306c588440b885f579b Mon Sep 17 00:00:00 2001 From: Jan Engelhardt <[email protected]> Date: Wed, 1 May 2013 09:53:49 +0200 -Subject: [PATCH 2/2] Implement color gradient for health bar -References: https://github.com/coelckers/prboom-plus/pull/274 +Subject: [PATCH] Implement color gradient for health bar +I drew inspiration from the gradient bars from Fire Fight. --- - prboom2/src/gl_intern.h | 2 +- - prboom2/src/gl_main.c | 31 +++++++++++++++++-------------- - 2 files changed, 18 insertions(+), 15 deletions(-) + prboom2/src/gl_intern.h | 11 +-------- + prboom2/src/gl_main.c | 52 ++++++++++++++++++++++++----------------- + 2 files changed, 31 insertions(+), 32 deletions(-) -diff --git prboom2/src/gl_intern.h prboom2/src/gl_intern.h -index b4be8d56..8c44d9a7 100644 ---- prboom2/src/gl_intern.h -+++ prboom2/src/gl_intern.h -@@ -219,7 +219,7 @@ typedef struct - +diff --git a/prboom2/src/gl_intern.h b/prboom2/src/gl_intern.h +index f55c66049..b5a0d7f83 100644 +--- a/prboom2/src/gl_intern.h ++++ b/prboom2/src/gl_intern.h +@@ -213,18 +213,9 @@ typedef struct + float light; + } GLShadow; + +-typedef enum +-{ +- health_bar_null, +- health_bar_red, +- health_bar_yellow, +- health_bar_green, +-} health_bar_color_t; +- typedef struct { -- int cm; -+ float r,g; - +- health_bar_color_t color; +- ++ float cr, cg; float x1, x2, x3; float z1, z2, z3; -diff --git prboom2/src/gl_main.c prboom2/src/gl_main.c -index 763bcbae..8dcb03fd 100644 ---- prboom2/src/gl_main.c -+++ prboom2/src/gl_main.c -@@ -2340,16 +2340,24 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) + float y; +diff --git a/prboom2/src/gl_main.c b/prboom2/src/gl_main.c +index 92e5a7b38..b5f023c60 100644 +--- a/prboom2/src/gl_main.c ++++ b/prboom2/src/gl_main.c +@@ -2034,24 +2034,41 @@ static void gld_DrawSprite(GLSprite *sprite) + static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) + { + bool all_shoot = dsda_ShowHealthBarsForShootables(); +- int init_color = all_shoot ? health_bar_green : health_bar_null; + bool show_bar = all_shoot ? + thing->flags & MF_SHOOTABLE : + (thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL; ++ /* ++ * These were called "health_bar_red", "health_bar_yellow" and ++ * "health_bar_green", respectively, in prboom-plus. I have given ++ * them some better names. âj.eng ++ */ ++ static const int orange_ramp_end = 50; ++ static const int chartreuse_ramp_end = 99; ++ static const int green_end = 100; + + if (thing->health > 0 && show_bar) { GLHealthBar hbar; - int health_percent = thing->health * 100 / thing->info->spawnhealth; -+ int yr = health_bar_yellow - health_bar_red; + int health_percent = thing->health * 100 / P_MobjSpawnHealth(thing); ++ int yr = chartreuse_ramp_end - orange_ramp_end; -- hbar.cm = -1; -- if (health_percent <= health_bar_red) -- hbar.cm = CR_RED; -- else if (health_percent <= health_bar_yellow) -- hbar.cm = CR_YELLOW; -- else if (health_percent <= health_bar_green) -- hbar.cm = CR_GREEN; -+ hbar.r = hbar.g = -1.0f; -+ if (health_percent <= 0) { -+ hbar.r = 1.0f; -+ hbar.g = 0.0f; -+ } else if (health_percent <= health_bar_red) { -+ hbar.r = 1.0f; -+ hbar.g = yr == 0 ? 0 : (float)health_percent / yr; -+ } else if (health_percent <= health_bar_yellow) { -+ hbar.r = yr == 0 ? 1 : (float)(health_bar_yellow - health_percent) / yr; -+ hbar.g = 1.0f; -+ } else if (health_percent <= health_bar_green) { -+ hbar.r = 0.0f; -+ hbar.g = 1.0f; +- hbar.color = init_color; +- if (health_percent <= 50) +- hbar.color = health_bar_red; +- else if (health_percent <= 99) +- hbar.color = health_bar_yellow; ++ hbar.cr = -1; ++ if (!all_shoot && health_percent == 100) { ++ } else if (health_percent <= 0) { ++ hbar.cr = 1; ++ hbar.cg = 0; ++ } else if (health_percent <= orange_ramp_end) { ++ hbar.cr = 1; ++ hbar.cg = yr == 0 ? 0 : (float)health_percent / yr; ++ } else if (health_percent <= chartreuse_ramp_end) { ++ hbar.cr = yr == 0 ? 1 : (float)(chartreuse_ramp_end - health_percent) / yr; ++ hbar.cg = 1; ++ } else if (health_percent <= green_end) { ++ hbar.cr = 0; ++ hbar.cg = 1; + } -- if (hbar.cm >= 0) -+ if (hbar.r >= 0 && hbar.g >= 0) - { +- if (hbar.color != health_bar_null) +- { ++ if (hbar.cr >= 0) { float sx2 = (float)thing->radius / 2.0f / MAP_SCALE; float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE; -@@ -2373,7 +2381,6 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) + float sx3 = -sx2; +@@ -2071,17 +2088,10 @@ static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite) + } + } + +-static GLfloat health_bar_rgb[][3] = { +- [health_bar_null] = { 0.0f, 0.0f, 0.0f }, +- [health_bar_red] = { 1.0f, 0.0f, 0.0f }, +- [health_bar_yellow] = { 1.0f, 1.0f, 0.0f }, +- [health_bar_green] = { 0.0f, 1.0f, 0.0f }, +-}; +- static void gld_DrawHealthBars(void) { int i, count; -- int cm = -1; +- int color = health_bar_null; ++ float cr = -1, cg = -1; count = gld_drawinfo.num_items[GLDIT_HBAR]; if (count > 0) -@@ -2384,11 +2391,7 @@ static void gld_DrawHealthBars(void) +@@ -2092,12 +2102,10 @@ static void gld_DrawHealthBars(void) for (i = count - 1; i >= 0; i--) { GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar; -- if (hbar->cm != cm) +- if (hbar->color != color) - { -- cm = hbar->cm; -- glColor4f(cm2RGB[cm][0], cm2RGB[cm][1], cm2RGB[cm][2], 1.0f); -- } -+ glColor4f(hbar->r, hbar->g, 0.0f, 1.0f); +- color = hbar->color; +- glColor4f(health_bar_rgb[color][0], +- health_bar_rgb[color][1], +- health_bar_rgb[color][2], 1.0f); ++ if (hbar->cr != cr || hbar->cg != cg) { ++ cr = hbar->cr; ++ cg = hbar->cg; ++ glColor4f(cr, cg, 0, 1); + } glVertex3f(hbar->x1, hbar->y, hbar->z1); - glVertex3f(hbar->x2, hbar->y, hbar->z2); -- -2.31.1 +2.42.1 ++++++ v0.24.3.tar.gz -> v0.27.3.tar.gz ++++++ /work/SRC/openSUSE:Factory/dsda-doom/v0.24.3.tar.gz /work/SRC/openSUSE:Factory/.dsda-doom.new.17445/v0.27.3.tar.gz differ: char 13, line 1
