Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package dxvk for openSUSE:Factory checked in 
at 2025-01-14 16:24:30
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/dxvk (Old)
 and      /work/SRC/openSUSE:Factory/.dxvk.new.1881 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "dxvk"

Tue Jan 14 16:24:30 2025 rev:14 rq:1237747 version:2.5.3

Changes:
--------
--- /work/SRC/openSUSE:Factory/dxvk/dxvk.changes        2024-11-25 
23:20:21.547819478 +0100
+++ /work/SRC/openSUSE:Factory/.dxvk.new.1881/dxvk.changes      2025-01-14 
16:24:56.271704025 +0100
@@ -1,0 +2,29 @@
+Tue Jan 14 00:32:17 UTC 2025 - Simon Vogl <[email protected]>
+
+- Update to 2.5.3:
+  * Fixed a regression that would cause severe rendering issues
+    in many D3D8 and D3D9 games that use fixed-function rendering
+  * Fixed invalid shader code generation for certain rare texture
+    operations in D3D11
+  * This fixes a potential crash in TopSpin 2k25
+  * Fixed a potential issue with handling NaN tessellation factors
+    in D3D11 hull shaders
+  * Fixed an issue with D3D9 shader validation that would cause
+    valid shader code to be rejected in some situations
+  * Improved the debugging experience when DXVK_DEBUG=markers is
+    set
+  * Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work
+    around a game issue on Steam Deck OLED
+  * Bright Memory: Worked around an issue where the game would
+    prioritize integrated graphics over dedicated Intel GPUs
+  * Far Cry 5: Worked around an issue that would cause terrain to
+    be invisible on Intel GPUs
+  * Halo: The Master Chief Collection: Fixed a shader-related
+    issue that would cause flickering objects on some drivers
+  * Max Payne 3: Enabled strict float emulation to work around
+    broken rendering in D3D9 mode
+  * The Hurricane of the Varstray -Collateral hazard-: Enabled 60
+    FPS limit to work around game issues when running in windowed
+    mode
+
+-------------------------------------------------------------------

Old:
----
  dxvk-2.5.1.tar.gz

New:
----
  dxvk-2.5.3.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ dxvk.spec ++++++
--- /var/tmp/diff_new_pack.whNoEG/_old  2025-01-14 16:24:56.811726558 +0100
+++ /var/tmp/diff_new_pack.whNoEG/_new  2025-01-14 16:24:56.811726558 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package dxvk
 #
-# Copyright (c) 2024 SUSE LLC
+# Copyright (c) 2025 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:           dxvk
-Version:        2.5.1
+Version:        2.5.3
 Release:        0
 Summary:        Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine
 License:        zlib-acknowledgement

++++++ dxvk-2.5.1.tar.gz -> dxvk-2.5.3.tar.gz ++++++
++++ 9042 lines of diff (skipped)

++++++ dxvk.obsinfo ++++++
--- /var/tmp/diff_new_pack.whNoEG/_old  2025-01-14 16:24:57.635760941 +0100
+++ /var/tmp/diff_new_pack.whNoEG/_new  2025-01-14 16:24:57.635760941 +0100
@@ -1,5 +1,5 @@
 name: dxvk
-version: 2.5.1
-mtime: 1731929561
-commit: b276c60f4941e8623ae1692b5c832902ac678e1d
+version: 2.5.3
+mtime: 1736781620
+commit: c707d9026f33b6ab89639f154b6ac5f6326fa037
 

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