Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package yamagi-quake2 for openSUSE:Factory checked in at 2025-04-03 16:49:34 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old) and /work/SRC/openSUSE:Factory/.yamagi-quake2.new.1907 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "yamagi-quake2" Thu Apr 3 16:49:34 2025 rev:28 rq:1266679 version:8.50 Changes: -------- --- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes 2025-01-27 20:57:28.692133845 +0100 +++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.1907/yamagi-quake2.changes 2025-04-03 16:50:42.240963002 +0200 @@ -1,0 +2,32 @@ +Wed Apr 2 18:43:59 UTC 2025 - Martin Hauke <mar...@gmx.de> + +- Update to version 8.50 + * Consistent bindings between multiple gamepad types. + * Improved menu navigation with gamepads. + * The SDL 3 code now supports the stable SDL 3 API. Several bugs + with SDL 3 were fixed. + * Water warp effect for the OpenGL 1.4 renderer. + * Add a sound backend selector to the menu. + * Fix several problems with HTTP downloads. + * Better navigation in input fields in the menu. Support left and + right navigation, add support for the ctrl-l,c,x,v shortcuts. + * Performance optimizations for the OpenGL 1.4 renderer, + especially on embedded and mobile GPUs. Includes an alternative + GL ES 1.0 renderer. + * Several fixes to gl1_stereo. + * Fix the SDL2 sound backend not working with modern backends. + * Make the Windows key bindable. + * Support true randomness when shuffling audio tracks. + * Fix leaking temporary spawnflags into entities spawned + mid-level. + * Support the unofficial GL4 renderer lib in the video menu. + * Clipboard support for the console and better navigation in the + console line editor. + * Support player models inside pak files in the menu. + * Support 24 bit PCX files. + * Check if an entity file matches the current map before loading + it. This fixes problems with loading entity files from Quake II + against Quake II Remaster maps and the other way round. +- Build with support for SDL3 on TW + +------------------------------------------------------------------- Old: ---- quake2-8.41.tar.xz New: ---- quake2-8.50.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ yamagi-quake2.spec ++++++ --- /var/tmp/diff_new_pack.vf5UG1/_old 2025-04-03 16:50:43.008995357 +0200 +++ /var/tmp/diff_new_pack.vf5UG1/_new 2025-04-03 16:50:43.008995357 +0200 @@ -18,7 +18,7 @@ Name: yamagi-quake2 -Version: 8.41 +Version: 8.50 Release: 0 Summary: Enhanced Quake 2 Source Port License: GPL-2.0-only @@ -36,7 +36,11 @@ BuildRequires: update-desktop-files BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(openal) +%if 0%{?suse_version} > 1600 +BuildRequires: pkgconfig(sdl3) +%else BuildRequires: pkgconfig(sdl2) +%endif %description Yamagi Quake II is an enhanced client for id Software's Quake II. The @@ -54,7 +58,11 @@ %cmake \ -DSYSTEMWIDE_SUPPORT=ON \ -DCURL_SUPPORT=ON \ - -DOPENAL_SUPPORT=ON +%if 0%{?suse_version} > 1600 + -DSDL3_SUPPORT=ON \ +%endif +%{nil} + %cmake_build %install ++++++ quake2-8.41.tar.xz -> quake2-8.50.tar.xz ++++++ ++++ 162071 lines of diff (skipped)