Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package yamagi-quake2 for openSUSE:Factory 
checked in at 2025-04-03 16:49:34
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old)
 and      /work/SRC/openSUSE:Factory/.yamagi-quake2.new.1907 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "yamagi-quake2"

Thu Apr  3 16:49:34 2025 rev:28 rq:1266679 version:8.50

Changes:
--------
--- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes      
2025-01-27 20:57:28.692133845 +0100
+++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.1907/yamagi-quake2.changes    
2025-04-03 16:50:42.240963002 +0200
@@ -1,0 +2,32 @@
+Wed Apr  2 18:43:59 UTC 2025 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 8.50
+  * Consistent bindings between multiple gamepad types.
+  * Improved menu navigation with gamepads.
+  * The SDL 3 code now supports the stable SDL 3 API. Several bugs
+     with SDL 3 were fixed.
+  * Water warp effect for the OpenGL 1.4 renderer.
+  * Add a sound backend selector to the menu.
+  * Fix several problems with HTTP downloads.
+  * Better navigation in input fields in the menu. Support left and
+     right navigation, add support for the ctrl-l,c,x,v shortcuts.
+  * Performance optimizations for the OpenGL 1.4 renderer,
+    especially on embedded and mobile GPUs. Includes an alternative
+    GL ES 1.0 renderer.
+  * Several fixes to gl1_stereo.
+  * Fix the SDL2 sound backend not working with modern backends.
+  * Make the Windows key bindable.
+  * Support true randomness when shuffling audio tracks.
+  * Fix leaking temporary spawnflags into entities spawned
+    mid-level.
+  * Support the unofficial GL4 renderer lib in the video menu.
+  * Clipboard support for the console and better navigation in the
+    console line editor.
+  * Support player models inside pak files in the menu.
+  * Support 24 bit PCX files.
+  * Check if an entity file matches the current map before loading
+    it. This fixes problems with loading entity files from Quake II
+    against Quake II Remaster maps and the other way round.
+- Build with support for SDL3 on TW
+
+-------------------------------------------------------------------

Old:
----
  quake2-8.41.tar.xz

New:
----
  quake2-8.50.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ yamagi-quake2.spec ++++++
--- /var/tmp/diff_new_pack.vf5UG1/_old  2025-04-03 16:50:43.008995357 +0200
+++ /var/tmp/diff_new_pack.vf5UG1/_new  2025-04-03 16:50:43.008995357 +0200
@@ -18,7 +18,7 @@
 
 
 Name:           yamagi-quake2
-Version:        8.41
+Version:        8.50
 Release:        0
 Summary:        Enhanced Quake 2 Source Port
 License:        GPL-2.0-only
@@ -36,7 +36,11 @@
 BuildRequires:  update-desktop-files
 BuildRequires:  pkgconfig(libcurl)
 BuildRequires:  pkgconfig(openal)
+%if 0%{?suse_version} > 1600
+BuildRequires:  pkgconfig(sdl3)
+%else
 BuildRequires:  pkgconfig(sdl2)
+%endif
 
 %description
 Yamagi Quake II is an enhanced client for id Software's Quake II. The
@@ -54,7 +58,11 @@
 %cmake \
   -DSYSTEMWIDE_SUPPORT=ON \
   -DCURL_SUPPORT=ON \
-  -DOPENAL_SUPPORT=ON
+%if 0%{?suse_version} > 1600
+  -DSDL3_SUPPORT=ON \
+%endif
+%{nil}
+
 %cmake_build
 
 %install

++++++ quake2-8.41.tar.xz -> quake2-8.50.tar.xz ++++++
++++ 162071 lines of diff (skipped)

Reply via email to