Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package yamagi-quake2 for openSUSE:Factory 
checked in at 2025-09-22 16:40:36
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/yamagi-quake2 (Old)
 and      /work/SRC/openSUSE:Factory/.yamagi-quake2.new.27445 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "yamagi-quake2"

Mon Sep 22 16:40:36 2025 rev:31 rq:1306336 version:8.60

Changes:
--------
--- /work/SRC/openSUSE:Factory/yamagi-quake2/yamagi-quake2.changes      
2025-05-23 14:32:12.672777634 +0200
+++ /work/SRC/openSUSE:Factory/.yamagi-quake2.new.27445/yamagi-quake2.changes   
2025-09-22 16:41:27.841909489 +0200
@@ -1,0 +2,34 @@
+Sun Sep 14 18:57:45 UTC 2025 - Martin Hauke <[email protected]>
+
+- Update to version 8.60
+  * Vastly improved level loading times in single-player. Set
+    sv_optimize_mp_loadtime to 7 to enable in multiplayer.
+  * Sort the resolution list in the video menu.
+  * Update the entity files with more map fixes for hangar1,
+    jail2, jail4, mine1 and mine2.
+  * Fix loop sound of BSP models always playing at origin.
+    See cvar s_bsp_soundpos for more info and options.
+  * Fix the `soundlist` command.
+  * Make frustrums znear value configureable through the
+    `gl_znear` cvar. Setting it to values less than the default
+    `4` may fix problems with weapon models getting clipped by
+    the player view, at risk of heavy glitches.
+  * Failed SFX allocations are no longer a fatal error.
+  - Clean temporary entities on renderer restart. Fixes possible
+    crashes when restarting or changing the renderer.
+  * Implement gamma correction for the OpenGL 1.4 renderer build
+    against SDL 3.
+  * Implement minimum light level for the OpenGL 1.4 renderer.
+    Can be used to illuminate dark scenes.
+  * Vastly improved gyro support. (by ceski)
+  * Improve labeling of gamepad buttons when build against SDL3.
+    protocultor)
+  * Fix glitches in the Software renderer when build against SDL3.
+  * Improved feeling and customization of analog sticks on gamepad.
+  * Fixed GL1 multitexturing in surfaces using multiple light
+    styles.
+  * Fix plasma beam rendering incorrectly with left / center handed
+    weapon.
+  * Fix monsters acting confused while following combat points.
+
+-------------------------------------------------------------------

Old:
----
  quake2-8.51.tar.xz

New:
----
  quake2-8.60.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ yamagi-quake2.spec ++++++
--- /var/tmp/diff_new_pack.nn9GIW/_old  2025-09-22 16:41:28.633942767 +0200
+++ /var/tmp/diff_new_pack.nn9GIW/_new  2025-09-22 16:41:28.637942936 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package yamagi-quake2
 #
-# Copyright (c) 2025 SUSE LLC
+# Copyright (c) 2025 SUSE LLC and contributors
 # Copyright (c) 2016 Luke Jones <[email protected]>
 #
 # All modifications and additions to the file contributed by third parties
@@ -18,7 +18,7 @@
 
 
 Name:           yamagi-quake2
-Version:        8.51
+Version:        8.60
 Release:        0
 Summary:        Enhanced Quake 2 Source Port
 License:        GPL-2.0-only

++++++ quake2-8.51.tar.xz -> quake2-8.60.tar.xz ++++++
++++ 49512 lines of diff (skipped)

Reply via email to