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here is the log from the commit of package pcsx2 for openSUSE:Factory checked 
in at 2026-05-12 19:28:13
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/pcsx2 (Old)
 and      /work/SRC/openSUSE:Factory/.pcsx2.new.1966 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "pcsx2"

Tue May 12 19:28:13 2026 rev:4 rq:1352690 version:2.7.314~git20260504

Changes:
--------
--- /work/SRC/openSUSE:Factory/pcsx2/pcsx2.changes      2026-02-16 
13:17:56.887621671 +0100
+++ /work/SRC/openSUSE:Factory/.pcsx2.new.1966/pcsx2.changes    2026-05-12 
19:31:16.606546631 +0200
@@ -1,0 +2,404 @@
+Tue May 05 09:16:39 UTC 2026 - Yunhe Guo <[email protected]>
+
+- Update to version 2.7.314~git20260504:
+  * [ci skip] PAD: Update to latest controller database.
+  * [ci skip] Qt: Update Base Translation.
+  * Qt: Fix Big Picture Mode mnemonic shortcut lost after state change
+  * USB: Support for Olympus storage devices
+  * GS:MTL: Fix AA1 depth clears
+  * GS/HW:  Add constant buffer dumping.
+  * GS: Check if current tex is valid before resizing.
+  * [ci skip] Qt: Update Base Translation.
+  * GS/HW: Correct buffered rect size of corrected EE->GS transfers
+  * Debugger: Call QWidget::update instead of QWidget::repaint
+  * GS/DX11/GL: Further cleanup to the copy behavior and some features checks.
+  * GS/HW: Check if alpha second pass copies are feedback loops.
+  * GS/HW: Sync rt copy behaviour across renderers.
+  * GSRunner: Add -debugdevice command line parameter.
+  * GS/HW: Fix brackets in texture shuffle detection.
+  * [ci skip] Qt: Update Base Translation.
+  * StackWalker: Fix bugs.
+  * DebugData: Remove stack getters
+  * DebugInterface: Allow stack tracing any IOP thread
+  * DebugInterface: Enable stack tracing any EE thread
+  * DebugData: Add function for getting register state
+  * DebugData: Add struct for the saved thread context
+  * DebugData: Rename EE sleep state to match IOP
+  * DebugData: Fix EE thread struct
+  * GS/HW: Reject malformed UVs in shader anisotropic filtering
+  * Qt: Fix crash when closing OSD font picker dialog
+  * Qt: Move Cheevos Account Box to the top
+  * [ci skip] PAD: Update to latest controller database.
+  * [ci skip] Qt: Update Base Translation.
+  * Qt: Fix Fullscreen not on the correct display
+  * FullscreenUI: Use Host::TranslateTo(C)String directly for non-string 
literals
+  * Qt: Add `-datapath` launch argument
+  * GS/HW: Match TEXA behavior on shuffles between renderers.
+  * GS/HW: Exclude shuffles for dst no rgb blend and no rt check.
+  * GS/HW: Several barrier fixes to sw blend and barrier date.
+  * GS/HW: Allow Date barrier when texture barriers/multidraw fb copies are 
disabled.
+  * GS/HW: Clean up date stencil temp ds texture creation.
+  * GameDB: Fixes for SLES-52674 & SLES-52563
+  * GS:MTL: AA1 Support
+  * GS/HW: More AA1 fixes and optimizations.
+  * Achievements: Block debugger in hardcore mode when using RAIntegration
+  * GS/HW: Reorganize AA1 setup and fix some performance bugs.
+  * Qt: Automatically reflow settings check boxes
+  * GS: Fix AA1 coverage regression on sw and cleanup.
+  * GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell.
+  * GS: Add helper to check if devices support feedback loops
+  * GS: Remove depth feedback none option
+  * GS:MTL: Faster fbfetch depth feedback
+  * GS:MTL: Implement depth feedback
+  * GS: Move DS as RT texture creation to GSDevice
+  * GameDB: Various fixes
+  * GS/HW: Use shader anisotropic filtering
+  * GS/HW: Use correct draw functions in backend passes.
+  * Qt: Make sure the game list table view cover column remains hidden
+  * GS/VK: Fix flat specifier in VK shader.
+  * GS/DX11: Clean up pre binding and srv conflict unbinding.
+  * GS/DX11: Make sure we commit a clear for read only dsv too.
+  * GS/HW: Fix shader compile errors and warnings from AA1 on GL.
+  * Hotkeys: Check if the memory card is busy before resetting
+  * OSD : add OSD message for HW AA1
+  * GS/DX11: Properly null out rtv/dsv during CAS.
+  * [ci skip] PAD: Update to latest controller database.
+  * GS/HW: Support HW AA1 for lines/triangles.
+  * Qt: Fix Exclusive Fullscreen Mode Saving to Config
+  * Qt: Fix main window not being hidden when using exclusive fullscreen with 
rendering to main
+  * GS/TC: Remove debug code.
+  * GHActions: Check msbuild compile succeeds
+  * Qt: Add missing winwil include path
+  * Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization
+  * Qt: Add Icon Selection and Preview to the Shortcut Creator
+  * Misc: Fix GCC arm linux build
+  * CMake: Disable Wattributes on gcc
+  * Common: Fix arm64 linux build
+  * Deps: Fix build on Xcode 26.4
+  * Deps: Don't remove downloaded files while building
+  * GS: Simplify Overlaps check
+  * GS: Move new Draw Buffering to a UI option
+  * GS: Implement draw buffering
+  * GameDB: Fix name of SLES-54961
+  * GS/TC: Break LookupTarget() into 3 functions.
+  * Redump: Update Database
+  * GS/GL: Initialise stencil ref/mask during device creation
+  * GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb 
with no barrier.
+  * GS:MTL: 32K texture support for M5+
+  * GS:MTL: Move texture size calculation to dedicated function
+  * GS/GL: Better handle shader resource null.
+  * GS/DX11: Better handle shader resource null.
+  * FullscreenUI: Add missing icons to settings
+  * FullscreenUI: Reduce nav selection opacity from 100% to 70%
+  * FullscreenUI: Add Preview/Reset buttons to Achievement Sounds
+  * FullscreenUI: center about version under banner
+  * FullscreenUI: Add configurable gamepad glyph style
+  * FullscreenUI: Fix clipped summary text
+  * FullscreenUI: Reduce summary text opacity
+  * FullscreenUI: Add text shadows for improved readability
+  * FullscreenUI: Align toggles with text
+  * FullscreenUI: Add rounded corners
+  * GS/TC: Fix alpha write masking check in target update.
+  * GS/HW: Set valid flags if display target has exact match with recent 
transfer.
+  * GameDB: Various fixes
+  * Achievements: Formatting Cleanup
+  * Achievement: Fix default custom sound effect behavior
+  * GS/DX12: Replace the in render pass member check with function check.
+  * GS/DX12: Fix render pass optimization not being properly hit.
+  * Qt: Update Base Translation (#14297)
+  * GS: Fix a bunch of compiler warnings.
+  * FSUI: Fix unused variable compiler warning.
+  * Debugger: Merge redundant memory interfaces
+  * GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes
+  * GHActions: Update CI dependencies
+  * [ci skip] PAD: Update to latest controller database.
+  * Resources: Fix gradient on RetroAchievements icon
+  * Qt: Fix achievement login hang before main window init
+  * Qt: Add RetroAchievements to Setup Wizard
+  * [ci skip] Qt: Update Base Translation.
+  * Deps: Update Linux/Mac OS ffmpeg to 8.1
+  * 3rdparty: Update Vulkan-Headers to v1.4.348
+  * 3rdparty: Update soundtouch to v2.4.1
+  * 3rdparty: Update ImGui to v1.92.7
+  * Deps: Update libjpegturbo to 3.1.4.1
+  * Deps: Update agilitysdk to 1.619.1
+  * Deps: Update harfbuzz to 14.0.0
+  * Deps: Update freetype to 2.14.3
+  * Deps: Update libpng to v1.6.56
+  * GHActions:Linux: Don't build or bundle FreeType/HarfBuzz
+  * FSUI: Disable SVGinOT support
+  * Formatting: Remove trailing whitespace from GHActions yaml
+  * FSUI: Switch emoji font to COLRv0 Twemoji 17.0.2
+  * GS/HW: Disable HPO/even sprite position on texture shuffles.
+  * GS: Refactor texture shuffle detection and quad conversion.
+  * GS: Add utility functions for vertices/quads.
+  * [ci skip] Qt: Update Base Translation.
+  * Qt: Make the SettingWidget default match the settings interface default
+  * GS: Clean up feedback shader flags
+  * GS: Clean trailing whitespace from shaders
+  * GS:MTL: Use ATST/AFAIL enums
+  * GS: Use fmt for draw config dump
+  * GS: Keep private stuff out of headers where possible
+  * GS: Move shader enums to dedicated file
+  * [ci skip] Qt: Update Base Translation.
+  * GS/HW: Separate DrawPrims() into functions.
+  * GS: Ignore CRTC outputs with negative sizes.
+  * GS/GL: Use memory barrier when texture barrier isn't supported.
+  * [ci skip] PAD: Update to latest controller database.
+  * GS/DX11: Rename caching states.
+  * GS/GL: Properly clear fbo states.
+  * Deps: Update SDL3 to v3.4.4
+  * GS/GL: Drop requirement for GLAD_GL_ARB_draw_buffers_blend.
+  * Common: Fix build with older ryml
+  * [ci skip] Qt: Update Base Translation.
+  * Discord RPC: Swap Discord app id, use const vars for Discord constants
+  * Deps: Disable unused SDL modules
+  * GS/GL: Backport multidraw fb copy for depth feedbacks.
+  * GS/DX11: Check if Depth feedback is enabled before making a copy.
+  * GS/GL: Backport multidraw fb copy from DX11.
+  * GS/DX11: Cleanup some multidraw fb copy code.
+  * [ci skip] Qt: Update Base Translation.
+  * Qt: Add a bunch of Open XXX Folder for Game List Entries
+  * Deps: Update rapidyaml to v0.11.1
+  * Qt: Add Option for storing video captures per-games
+  * GS/GL: Make sure we always insert a barrier when tex is rt/ds.
+  * GameDB: Silent Hill Shattered Memories fixes
+  * GS/HW: Don't bind source tex when using tex is fb hle.
+  * [ci skip] PAD: Update to latest controller database.
+  * [ci skip] Qt: Update Base Translation.
+  * GS/HW: Disable depth if zero clear,  ZBP == FBP, and depth/RT different 
bpp.
+  * GS/HW: Cleanup DATE configuration.
+  * GS/HW: Check overlap of required rect with valid area in source lookup.
+  * GS: Add unsafe setting warnings for debug settings
+  * Deps: Use strict with shasum check
+  * Deps: Use better GitHub archive URLs
+  * Deps: Remove empty lines from shasum file
+  * Deps: Hash check files before downloading
+  * [ci skip] Qt: Update Base Translation.
+  * GS/HW: Reduce number of cached palettes
+  * OSD: Add option to show descriptor usage in D3D12
+  * GS:SW: Use unaligned loads to reduce constant size on AVX2
+  * GS:SW: Split g_const into separate structs for 128 and 256 bit vectors
+  * Common: Remove unused functions
+  * Revert "Core: Reserve memory map as early as possible"
+  * Core: Reserve data and code areas together
+  * Common: Allow non-file mappings in SharedMemoryMappingArea
+  * Common: Switch back to Linux allocation routines on macOS
+  * Core: Map sys memory anywhere
+  * GS:SW: Prepare DrawScanline for being more than 2GB from const data
+  * EE:Rec: Allow rec memory anywhere
+  * EE:Rec: Avoid rbx
+  * VMManager: Make Prefer English also applies to other things
+  * GameDB: NCAA Final Four 2004 - disable mVU Flag Hack
+  * CI: Use latest VS installed on runner
+  * Deps: Try locating VS2026 if VS2022 is not installed
+  * Docs: Fix cubeb license
+  * [ci skip] Qt: Update Base Translation.
+  * OSD: Use standard font for input overlay
+  * Deps: Update Qt to 6.11.0
+  * Qt: Fix position of game list header menu
+  * [ci skip] Qt: Update Base Translation.
+  * GHActions: Accept commit names starting with numbers
+  * GHActions: Bump microsoft/setup-msbuild
+  * Common:Darwin: Mach exceptions don't need mutex
+  * Common:Darwin: Don't crash from the mach exception thread
+  * GS: Install page fault handler on GS thread too
+  * [ci skip] PAD: Update to latest controller database.
+  * GHActions: Support '\' and
+  * GHActions: Run arm64 build in Release
+  * [ci skip] Qt: Update Base Translation.
+  * GHActions: Make commit message pattern compatible with reverts
+  * CI: Fix the check commits actions
+  * GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.
+  * Deps: Bundle ffmpeg on windows
+  * GHActions: Build GSRunner on macOS arm build
+  * GHActions: Add macOS arm64 CI
+  * Core: Use ARCH_ARM64 instead of _M_ARM64
+  * Deps: Reduce macOS universal build script failures
+  * Deps: Fix macOS universal dependency build script
+  * IOP Jit: Error on jmup to unaligned address
+  * IOP Jit: Add fallback for unmapped recLUT pages
+  * Actions: add a check to ensure commits have a prefix delimited by a colon
+  * VIF/MFIFO: Respect MFIFO empty condition on SPR transfers
+  * GS/DX12: Copy constant buffers to default heap
+  * GS/DX12: Log if device is UMA
+  * GS/VK: Restart present pass when uploading large textures
+  * GameDB: Various fixes
+  * ImGui/GameDB: Add accurate alpha test
+  * GS: Check if CRTCs have same source after register update.
+  * GS: Fix check for RC1 overwriting RC2 in merge.
+  * vif: warn on invalid unpack instead for crashing
+  * GHActions: Retry metal toolchain download
+  * [ci skip] Qt: Update Base Translation.
+  * Qt: Fix recommended value for accurate alpha testing
+  * Qt: Move sstate selector back to interface settings
+  * GS/OGL: Query GL_MAX_TEXTURE_SIZE for extended upscale limits
+  * FullscreenUI: add extended internal resolution multipliers for VK/OGL
+  * Qt: Temporarily add upscale multiplier if saved value exceeds UI limit
+  * Qt: Expose extended upscale only when VK/OGL is used
+  * Qt: Add Select All and Deselect All buttons for OSD options
+  * OSD: Improve frame time overlay display
+  * FullscreenUI: Add OSD Font Path setting
+  * Qt: Add OSD font picker UI
+  * GS/ImGui: Add custom OSD font support
+  * Qt/FullscreenUI: Add Bold OSD Text option
+  * Qt/FullscreenUI: Add OSD Margin setting
+  * FullscreenUI: Move OSD Settings to it's own tab
+  * Qt: Move OSD settings to its own tab/widget
+  * [ci skip] Qt: Update Base Translation.
+  * GHActions: Add periodic cache clean
+  * Revert "GHActions: Clean up old caches"
+  * GS/HW: Depth feedback loops and accurate AFAIL. (#13631)
+  * [ci skip] Qt: Update Base Translation.
+  * Revert "GHActions: Fix cache clean permissions"
+  * GHActions: Fix cache clean permissions
+  * EE JIT: Error on jump to unaligned address
+  * EE JIT: Add fallback for unmapped recLUT pages.
+  * GameDB: Lots of Z fighting fixes
+  * GS/HW: Add Limit 24 Bit Depth fix to db
+  * GHActions: Clean up old caches
+  * HeapArray: Fix comparison operators
+  * HeapArray: Improve self-assignment behaviour
+  * Patch: Fix MemoryInterface::CompareBytes functions
+  * [ci skip] PAD: Update to latest controller database.
+  * SmallString: Improve self-assignment behaviour
+  * CI: Bump softprops/action-gh-release
+  * vu: 64bit cycle fixes
+  * GameDB:Paddington Bear half right fix
+  * [ci skip] Qt: Update Base Translation.
+  * GSRunner: Disable framerate limit in runner and dump frame timing 
information.
+  * FSUI: Add Prefer English Game List Option
+  * OSD: Make Recommended Blending Accuracy Translatable
+  * Hotkey: Add Cycle Blending Accuracy
+  * Config/GS: Move more default configs to its own constants
+  * [ci skip] Qt: Update Base Translation.
+  * GS/DX11: Check if depth testing and sampling is supported.
+  * 3rdparty: Update Vulkan-Headers to v1.4.345
+  * Mac OS: Use Xcode 26.2
+  * Deps: Update harfbuzz to 13.0.0
+  * Deps: Update shaderc to 2026.1
+  * 3rdparty: Update rainterface to commit 5d763c2
+  * Deps: Update zlib to 1.3.2
+  * 3rdparty: Update rcheevos to v12.3.0
+  * 3rdparty: Update libchdr to commit 7891cbe
+  * 3rdparty: Update CPUInfo to commit 7364b49
+  * 3rdparty: Update xbyak to v7.35.2
+  * 3rdparty: Update WIL to v1.0.260126.7
+  * Deps: Update libjpegturbo to 3.1.3
+  * Deps: Update libpng to v1.6.55
+  * GS/DX11: Further improve shader resource pre binding.
+  * Hotkey: Add Reload Patch hotkey
+  * Qt/Patch: Cleanup Unused headers and formatting
+  * Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active
+  * Qt: Don't call VMManager::WriteBytesToEESIORXFIFO from the UI thread
+  * SPU: Speed up DMA
+  * GS/GL: Clear texture binding when it's bound to RT or DS.
+  * GameDB : fix Xenosaga entries
+  * GSRunner: Fix gsrunner ImGui fonts and host stubs
++++ 107 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/pcsx2/pcsx2.changes
++++ and /work/SRC/openSUSE:Factory/.pcsx2.new.1966/pcsx2.changes

Old:
----
  pcsx2-2.7.121~git20260215.tar.xz

New:
----
  pcsx2-2.7.314~git20260504.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ pcsx2.spec ++++++
--- /var/tmp/diff_new_pack.DkJdsU/_old  2026-05-12 19:31:17.234572634 +0200
+++ /var/tmp/diff_new_pack.DkJdsU/_new  2026-05-12 19:31:17.234572634 +0200
@@ -17,7 +17,7 @@
 
 
 Name:           pcsx2
-Version:        2.7.121~git20260215
+Version:        2.7.314~git20260504
 Release:        0
 Summary:        Sony PlayStation 2 Emulator
 License:        GPL-2.0-only AND GPL-3.0-only AND LGPL-2.1-only AND 
LGPL-3.0-only

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.DkJdsU/_old  2026-05-12 19:31:17.298575283 +0200
+++ /var/tmp/diff_new_pack.DkJdsU/_new  2026-05-12 19:31:17.302575449 +0200
@@ -1,6 +1,6 @@
 <servicedata>
 <service name="tar_scm">
                 <param name="url">https://github.com/PCSX2/pcsx2.git</param>
-              <param 
name="changesrevision">fa85ef3f926baa71b4a48307401be34d942a4133</param></service></servicedata>
+              <param 
name="changesrevision">76842401eed431152201e17ad44fa679e2fc90dd</param></service></servicedata>
 (No newline at EOF)
 

++++++ patches.zip ++++++
++++ 4701 lines of diff (skipped)

++++++ pcsx2-2.7.121~git20260215.tar.xz -> pcsx2-2.7.314~git20260504.tar.xz 
++++++
/work/SRC/openSUSE:Factory/pcsx2/pcsx2-2.7.121~git20260215.tar.xz 
/work/SRC/openSUSE:Factory/.pcsx2.new.1966/pcsx2-2.7.314~git20260504.tar.xz 
differ: char 15, line 1

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