Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package vkd3d for openSUSE:Factory checked in at 2026-05-23 23:23:48 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/vkd3d (Old) and /work/SRC/openSUSE:Factory/.vkd3d.new.2084 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "vkd3d" Sat May 23 23:23:48 2026 rev:23 rq:1354625 version:2.0 Changes: -------- --- /work/SRC/openSUSE:Factory/vkd3d/vkd3d.changes 2026-05-10 16:48:50.262039876 +0200 +++ /work/SRC/openSUSE:Factory/.vkd3d.new.2084/vkd3d.changes 2026-05-23 23:24:20.577279696 +0200 @@ -1,0 +2,148 @@ +Thu May 21 21:04:09 UTC 2026 - Simon Vogl <[email protected]> + +- Update to version 2.0: + - libvkd3d + Resources with a combined depth/stencil format like + DXGI_FORMAT_R32G8X24_TYPELESS can be created without the + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL flag being set. It's + somewhat rare for applications to create such resources; + typically resources with a combined depth/stencil format are + either used with both a depth/stencil view and a shader + resource view, or exclusively with a depth/stencil view. + The syntax for the VKD3D_DEBUG environment variable has been + extended to allow more precise control over the debug output. + See the ‘Environment variables’ section of the README for a + description of the extended syntax. + - libvkd3d-shader + New features and improvements for the HLSL source type: + Store operations to structured thread group shared memory. + Interlocked operations on structured and/or arrayed + unordered access views and thread group shared memory. + A new common subexpression elimination optimisation pass. + Initial support for loops in shader model 2-3 target + profiles. + More efficient usage of temporary registers, primarily + due to improvements to the register allocator and the + introduction of an output write hoisting pass. This is + particularly relevant for shader model 1-3 target + profiles, where the number of temporary registers is + relatively limited, and we may otherwise not be able to + compile some shaders. + The tex3Dbias(), tex3Dlod(), and texCUBElod() intrinsic + functions. + The ‘SV_ClipDistance’ and ‘SV_CullDistance’ input/output + semantics. + The ‘SV_StencilRef’ pixel shader output semantic. + Corrected handling of InterlockedMin() and + InterlockedMax() operations on inputs with differing + signedness. When either of the inputs has an ‘uint’ type, + the other is converted/promoted to ‘uint’ as well. + The + VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES + flag now additionally maps the shader model 3 ‘VFACE’ and + ‘VPOS’ semantic names to their shader model 4+ + equivalents. + Constant folding of floating-point modulo expressions. + I.e., ‘x % y’ where ‘x’ and ‘y’ are floating-point + constants. + The scope of variables declared in ‘for’ loop + initialisation clauses has been expanded to extend beyond + the end of the loop. I.e., + ‘for (int i = 0; i < 10; ++i); return i;’ is valid HLSL. + That's different from e.g. C99, where the scope of ‘i’ + would be limited to the loop. + Floating-point literal parsing has been made independent + of the current locale. Previously, the HLSL parser would + use the current locale's decimal separator when parsing + floating-point literals, instead of the HLSL decimal + separator, which is always the ‘.’ character. Note that + this only affects programs that set a locale other than + the initial ‘C’ locale, for example by calling the + setlocale() function. + New features and improvements for the effects (FX) source + type: + Parsing of operand indices in eval() block was broken and + has been fixed. + The ‘umod’ FXLVM operation is recognised. + New features and improvements for the legacy Direct3D + byte-code source type: + The following instructions: + m4x4, m3x4, m4x3, m3x3, and m3x2 + phase + texdepth + texreg2ar, texreg2gb, and texreg2rgb + The ‘_dz’, ‘_db’, ‘_dw’, and ‘_da’ source modifiers. These + are used with the ‘texcrd’ and ‘texld’ instructions. + The ‘vFace’ and ‘vPos’ pixel shader input registers. + Shader model 3 vertex shader point size outputs. In shader + model 1 and 2 point size output uses the ‘oPts’ output + register; shader model 3 uses a generic ‘o’ register with + a ‘dcl_psize’ declaration. + Shader model 1 and 2 vertex shader outputs are clamped to + the 0 to 1 range. + The DXIL source type supports forward-referencing pointers in + load, store, atomic read/modify/write, and compare/exchange + operations. + The DXIL source type supports pixel shader specified stencil + reference values. + The experimental Metal Shading Language (MSL) target supports + pixel shader specified stencil reference values. + The Direct3D shader assembly target supports 16-bit immediate + constants. These are typically produced by DXIL sources. + The Direct3D shader assembly target supports the following + global flags: + ‘64UAVs’ + ‘ROVs’ + ‘UAVLoadAdditionalFormats’ + ‘UAVsAtEveryStage’ + ‘allResourcesBound’ + ‘enable11_1ShaderExtensions’ + ‘int64Ops’ + ‘nativeLowPrecision’ + ‘stencilRef’ + ‘viewportAndRTArrayIndex’ + ‘waveOps’ + New interfaces: + The vkd3d_shader_scan_denormal_mode_info structure extends + the vkd3d_shader_compile_info structure, and can be used + to retrieve the denormal mode used for floating-point + numbers. + The VKD3D_SHADER_SPIRV_EXTENSION_KHR_FLOAT_CONTROLS + enumeration value indicates support for the + SPV_KHR_float_controls extension in the SPIR-V target + environment. + The VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F16 compile + option specifies the denormal mode to use for 16-bit + floating-point numbers. + The VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F32 compile + option specifies the denormal mode to use for 32-bit + floating-point numbers. + The VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F64 compile + option specifies the denormal mode to use for 64-bit + floating-point numbers. + The VKD3D_SHADER_COMPILE_OPTION_CONST_GLOBAL_UNIFORMS flag + specifies that all uniforms with global scope should be + considered ‘const’ in HLSL sources. + When targeting VKD3D_SHADER_API_2_0, compilation will fail + when a required floating-point denormal mode can't be + specified in the target shader. For the SPIR-V target, + this requires the SPV_KHR_float_controls extension, as + well as the corresponding capabilities in the target + environment. The earlier mentioned compile options allow + overriding the denormal modes specified by the source + shader. + The syntax for the VKD3D_SHADER_DEBUG environment variable has + been extended to allow more precise control over the debug + output. See the ‘Environment variables’ section of the README + for a description of the extended syntax. + - libvkd3d-utils + The D3DCompile(), D3DCompile2(), D3DCompile2VKD3D(), and + D3DPreprocess() functions support using + D3D_COMPILE_STANDARD_FILE_INCLUDE as include handler. + Unless the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flags is + specified, D3DCompile2VKD3D() will consider all uniforms with + global scope to be ‘const’ for compiler versions 37 and up. + This is also the case for D3DCompile() and D3DCompile2(), + which behave like compiler version 47. + +------------------------------------------------------------------- Old: ---- vkd3d-1.19.tar.xz vkd3d-1.19.tar.xz.sign New: ---- vkd3d-2.0.tar.xz vkd3d-2.0.tar.xz.sign ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ vkd3d.spec ++++++ --- /var/tmp/diff_new_pack.h0cM4H/_old 2026-05-23 23:24:21.509317745 +0200 +++ /var/tmp/diff_new_pack.h0cM4H/_new 2026-05-23 23:24:21.513317908 +0200 @@ -18,7 +18,7 @@ %define major 1 Name: vkd3d -Version: 1.19 +Version: 2.0 Release: 0 Summary: Direct3D 12 to Vulkan translation library License: LGPL-2.1-or-later ++++++ vkd3d-1.19.tar.xz -> vkd3d-2.0.tar.xz ++++++ ++++ 36068 lines of diff (skipped)
