Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package rocksndiamonds for openSUSE:Factory checked in at 2026-06-09 14:28:53 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/rocksndiamonds (Old) and /work/SRC/openSUSE:Factory/.rocksndiamonds.new.2375 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "rocksndiamonds" Tue Jun 9 14:28:53 2026 rev:47 rq:1358124 version:4.4.2.0 Changes: -------- --- /work/SRC/openSUSE:Factory/rocksndiamonds/rocksndiamonds.changes 2026-03-30 18:38:32.985242220 +0200 +++ /work/SRC/openSUSE:Factory/.rocksndiamonds.new.2375/rocksndiamonds.changes 2026-06-09 14:31:32.080461103 +0200 @@ -1,0 +2,142 @@ +Mon Jun 8 08:54:46 UTC 2026 - Martin Hauke <[email protected]> + +- Update to version 4.4.2.0 + additions to improve Boulder Dash support + * fixed importing certain native BD levels. + * fixed hatching delay when playing native old Krissz BD engine + caves + additions to improve Emerald Mine support + * added improved random number generator for native EM game + engine. + * added raising previously missing scores for some EM engine game + elements. + * added checkbox to use EM/DC style duration in "moves" instead + of seconds. + * added pause element for EMC magic ball switch to improve + switching. + * added support for native EM sounds when using native EM game + engine. + * fixed amoeba growth speed for native EM game engine. + * fixed alien (robot) movement behavior for native EM game + engine. + * fixed bug with dead, but growing amoeba for native EM game + engine. + additions to improve Emerald Dash support + * added support for Emerald Dash style behavior for magic walls. + * added support for Emerald Dash style behavior for bugs and + tanks. + * added support for Emerald Dash style behavior for amoeba when + growing. + * added support for Emerald Dash style behavior for amoeba when + changing. + * added support for Emerald Dash style behavior for exploding + bugs. + * added support for Emerald Dash style behavior for magic walls. + * added support for Emerald Dash style behavior for voodoo player + * added support for Emerald Dash style behavior for player + explosion. + * added level editor checkbox for Emerald Dash EM engine + compatibility. + additions to improve Diamond Caves support + * changed growing EM/DC style amoeba for Diamond Caves style + behavior. + * added newly grown EM/DC style amoeba killing player if on top + of him. + * added checkbox to handle EM/DC style amoeba differently for DC + levels. + * added support for decoding old DC level files. + * added support for old (packed) DC level files. + * added support for old (single) DC level files. + * added checkbox to use DC style behavior when digging traps and + landmines. + * added support for reading certain non-standard DC level files. + * added checkbox to use classic BD/EM/DC style behavior for + magic walls. + * added setting classic BD style behavior for magic walls in + EM/DC levels. + * improved classic BD/EM/DC style behavior for magic walls. + * changed counting DC style shield time in “moves” instead of + seconds. + * changed shield time from seconds to “moves” for old DC level + files. + * added checkbox to use classic BD/DC style behavior for slipping + down. + * added checkbox to keep content of DC style walls in enemy + explosions. + * added checkbox to let player survive level timeout when using + shield. + * added dropping EM/DC style dynamite using snap key. + * added checkbox to reset shield time instead of adding when + collecting. + * added checkbox to flash the playfield when the exit is opening. + additions to improve Supaplex support + * fixed zigzag diagonal movement with gravity for SP game engine. + other game engine changes + * fixed old bug when two adjacent yamyams are exploding at the + same time. + * fixed tape desync after quick save/load caused by intermediate + key state. + graphical changes and fixes + * added improved player graphics. + * added improved graphics for some BD elements. + * fixed not displaying single-step mode after loading tape + snapshot. + * fixed drawing player entering and/or leaving explosion. + * fixed drawing animation of explosion for player leaving + explosion. + * fixed drawing explosion on field player is just leaving + * fixed drawing field exploding one frame after player is + entering. + * fixed potential drawing bug in level editor when using MM game + engine. + * fixed bugs when centering the playfield when using the MM game + engine. + level and artwork customization changes + * added level config option to use Emerald Dash engine for EM + level sets. + * added sound config option to use native EM sound engine. + * added configurability of menu scrollbar and scrollbar button + sizes. + * added configurability of menu scrollbar border size. + * added separate graphics config options for editor playfield + scrollbars. + * added graphics config options for background graphics for + scrollbars. + * added support for gadget on main screen to toggle team mode. + * added support for gadget on main screen to toggle sound set. + * added support for indicators for played and solved games to + main menu. + * added support for key navigation with custom main menu + positions. + * added graphics config options for shifted text and elements on + gadgets. + * added level config option to always skip intro screens + * added support for player graphics to be used when player uses + shield. + * added support for twinkling animations for gem style game + elements. + * added support for sound played one second before shield is + deactivated. + * added support for custom window/viewport sizes for info/setup + screens. + other changes + * added build script to create R’n’D packages for all platforms. + * added support for level intros (limited to R’n’D engine levels) + * added support for level intro template + "docs/intros/template.txt". + * added support for level story template + "docs/stories/template.txt". + * added disabling team mode for levels containing only one + player. + * added team mode flag for API action to get scores. + * added forcing program restart after each addition of new level + sets. + * added hiding toolbox gadgets not usable with current level + editor mode. + * fixed navigating to previous page on credits info screen. + * fixed bug when selecting and immediately un-selecting brush in + editor. + * fixed bug with request door opening and closing without user + input. + +------------------------------------------------------------------- Old: ---- rocksndiamonds-4.4.1.3-linux.tar.gz New: ---- rocksndiamonds-4.4.2.0-linux.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ rocksndiamonds.spec ++++++ --- /var/tmp/diff_new_pack.W9vDrN/_old 2026-06-09 14:31:33.552522034 +0200 +++ /var/tmp/diff_new_pack.W9vDrN/_new 2026-06-09 14:31:33.556522200 +0200 @@ -17,7 +17,7 @@ Name: rocksndiamonds -Version: 4.4.1.3 +Version: 4.4.2.0 Release: 0 Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff License: GPL-2.0-or-later ++++++ rocksndiamonds-4.4.1.3-linux.tar.gz -> rocksndiamonds-4.4.2.0-linux.tar.gz ++++++ ++++ 16680 lines of diff (skipped)
