Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package cdogs-sdl for openSUSE:Factory 
checked in at 2021-05-20 19:25:37
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/cdogs-sdl (Old)
 and      /work/SRC/openSUSE:Factory/.cdogs-sdl.new.2988 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "cdogs-sdl"

Thu May 20 19:25:37 2021 rev:12 rq:894609 version:0.11.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/cdogs-sdl/cdogs-sdl.changes      2021-01-07 
21:22:39.797250390 +0100
+++ /work/SRC/openSUSE:Factory/.cdogs-sdl.new.2988/cdogs-sdl.changes    
2021-05-20 19:26:09.329672997 +0200
@@ -1,0 +2,32 @@
+Thu Apr 29 11:55:05 UTC 2021 - Ferdinand Thiessen <[email protected]>
+
+- Update to 0.11.1
+  * Add building interior map generator
+  * Add mouse controls for menus
+  * Add fists weapon
+  * Add custom footstep sounds for bones character class
+  * Add auto-play --demo mode
+  * Add live backgrounds
+  * Add pigtails hair
+  * Fix crash when changing options
+  * Fix score popups not updating position
+  * Fix friendly fire from status-inducing weapons e.g. poison
+  * Fix flower not dropping pickups
+  * Fix frequent hangs at game startup, interior map generator
+  * Fix alert sounds for invisible characters
+  * Fix donut hair
+  * Improve options menus with left/right arrows
+  * Change menu sounds
+  * Change hitsounds enabled on invulnerable characters
+  * Editor:
+    * Add some new tile types and map objects e.g. cobble wall
+    * Add ability to place map objects of different types
+      on same tile
+    * Add random door position option for classic/interior
+      map types
+    * Add collapse UI area via grave key
+    * Fix flood fill crashing when applied at map edge
+    * Fix non-solid map objects added repeatedly at same position
+- Add fix-multiple-definitions.patch
+
+-------------------------------------------------------------------

Old:
----
  cdogs-sdl-0.10.2.tar.gz

New:
----
  cdogs-sdl-0.11.1.tar.gz
  fix-multiple-definitions.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ cdogs-sdl.spec ++++++
--- /var/tmp/diff_new_pack.jNJyZF/_old  2021-05-20 19:26:10.117669764 +0200
+++ /var/tmp/diff_new_pack.jNJyZF/_new  2021-05-20 19:26:10.117669764 +0200
@@ -17,14 +17,16 @@
 
 
 Name:           cdogs-sdl
-Version:        0.10.2
+Version:        0.11.1
 Release:        0
 Summary:        Classic overhead run-and-gun game
 License:        GPL-2.0-only AND BSD-2-Clause AND CC-BY-3.0 AND CC-BY-SA-3.0
 Group:          Amusements/Games/Action/Shoot
 URL:            https://cxong.github.io/cdogs-sdl
 Source:         
https://github.com/cxong/cdogs-sdl/archive/%{version}/%{name}-%{version}.tar.gz
-BuildRequires:  cmake >= 3.12
+# PATCH-FIX-UPSTREAM fix-multiple-definitions.patch -- Fix multiple 
definitions linking error in test file
+Patch0:         fix-multiple-definitions.patch
+BuildRequires:  cmake >= 3.1
 BuildRequires:  enet-devel
 BuildRequires:  fdupes
 BuildRequires:  hicolor-icon-theme
@@ -46,6 +48,7 @@
 
 %prep
 %setup -q
+%patch0 -p1
 # use system enet
 rm -rf src/cdogs/enet
 
@@ -57,9 +60,12 @@
 %cmake_install
 %fdupes %{buildroot}%{_datadir}
 
+%check
+%ctest
+
 %files
 %license COPYING
-%doc README.md
+%doc %{_datadir}/%{name}/README.md
 %{_datadir}/applications/*.desktop
 %{_bindir}/%{name}*
 %{_datadir}/%{name}/

++++++ cdogs-sdl-0.10.2.tar.gz -> cdogs-sdl-0.11.1.tar.gz ++++++
/work/SRC/openSUSE:Factory/cdogs-sdl/cdogs-sdl-0.10.2.tar.gz 
/work/SRC/openSUSE:Factory/.cdogs-sdl.new.2988/cdogs-sdl-0.11.1.tar.gz differ: 
char 13, line 1

++++++ fix-multiple-definitions.patch ++++++
diff -Nur cdogs-sdl-0.11.1/src/tests/player_test.c 
cdogs-new/src/tests/player_test.c
--- cdogs-sdl-0.11.1/src/tests/player_test.c    2021-04-13 12:56:58.000000000 
+0200
+++ cdogs-new/src/tests/player_test.c   2021-04-29 14:16:24.644077308 +0200
@@ -11,13 +11,6 @@
 #include <player_template.h>
 #include <utils.h>
 
-// Stubs
-Campaign gCampaign;
-NetClient gNetClient;
-PlayerTemplates gPlayerTemplates;
-Config gConfig;
-
-
 FEATURE(assign_unused, "Assign unused input device")
        // This feature is used to assign input devices to players, before the 
game
        // begins. All input devices can emit the "fire" command, at which point

Reply via email to