Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package vkquake for openSUSE:Factory checked in at 2021-09-04 22:35:27 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/vkquake (Old) and /work/SRC/openSUSE:Factory/.vkquake.new.1899 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "vkquake" Sat Sep 4 22:35:27 2021 rev:8 rq:916854 version:1.11.0 Changes: -------- --- /work/SRC/openSUSE:Factory/vkquake/vkquake.changes 2021-05-23 23:31:03.196625621 +0200 +++ /work/SRC/openSUSE:Factory/.vkquake.new.1899/vkquake.changes 2021-09-04 22:38:23.112392613 +0200 @@ -1,0 +2,40 @@ +Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mar...@gmx.de> + +- Update to version 1.11.0 + * Initial support for Quake 2021 re-release + * External vis file support +- Update to version 1.10.0 + * Merged protocol extensions from QuakeSpasm-Spiked. This fixes + non smooth movement on elevators in certain cases. + * Custom HUD client side QuakeC support for Arcane Dimensions + (disable with cl_nocsqc 1). + * SIMD CPU optimizations from Andrei Drexler - especially helpful + in complex levels like ad_tears. + * Stencil buffer optimizations for sky rendering reducing + overdraw. + * Resolution scaling to 1/2 1/4 or 1/8th resolution. + * Added support for r_fullbright & r_lightmap. + * Implemented full r_showtris support. + * Option in menu to set max frame rate. + * Higher precision game time and precise frame rate throttling. + * Fix exclusive full screen alt+tab issues. + * Bumped default heap size to 384MB. + Changes from beta1: + * Fixed potential issue with Intel GPUs and render scale. + * Renamed "filter" to "textures" in menu to make it more clear + what the option does. + * Fixed missing gun icons in HUD. + Changes from beta2: + * Fixes ambient sounds. + * Multiple memory corruption fixes. + * Fix compatibility with some mods. +- Update to version 1.05.3 + * Fixed dynamic lights not updating properly. + * Added menu options for particles (GL or software style). + * Added "exclusive" menu option to fullscreen setting to control + VK_EXT_full_screen_exclusive. + * Removed a bunch of rendering cvars that do nothing in vkQuake. + * Fixed edge case with out of range fog values. +- Strip binary + +------------------------------------------------------------------- Old: ---- vkQuake-1.05.2.tar.gz New: ---- vkQuake-1.11.0.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ vkquake.spec ++++++ --- /var/tmp/diff_new_pack.PmBLwr/_old 2021-09-04 22:38:23.448393059 +0200 +++ /var/tmp/diff_new_pack.PmBLwr/_new 2021-09-04 22:38:23.452393064 +0200 @@ -18,7 +18,7 @@ Name: vkquake -Version: 1.05.2 +Version: 1.11.0 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later @@ -68,6 +68,7 @@ USE_CODEC_UMX=1 \ USE_CODEC_MP3=0 %make_build -C Misc/vq_pak +strip Quake/vkquake %install install -Dm755 Quake/vkquake %{buildroot}%{_bindir}/%{name} ++++++ vkQuake-1.05.2.tar.gz -> vkQuake-1.11.0.tar.gz ++++++ /work/SRC/openSUSE:Factory/vkquake/vkQuake-1.05.2.tar.gz /work/SRC/openSUSE:Factory/.vkquake.new.1899/vkQuake-1.11.0.tar.gz differ: char 12, line 1