Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2021-09-07 21:21:23
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and      /work/SRC/openSUSE:Factory/.quakespasm.new.1899 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "quakespasm"

Tue Sep  7 21:21:23 2021 rev:9 rq:917341 version:0.94.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes    2021-02-21 
22:14:53.530136097 +0100
+++ /work/SRC/openSUSE:Factory/.quakespasm.new.1899/quakespasm.changes  
2021-09-07 21:22:03.793349508 +0200
@@ -1,0 +2,39 @@
+Tue Sep  7 07:09:02 UTC 2021 - Martin Hauke <[email protected]>
+
+- Update to version 0.94.1
+  * Fix lightmap issues after vkQuake surface mark/cull
+    optimizations merge.
+
+-------------------------------------------------------------------
+Fri Sep  3 22:13:39 UTC 2021 - Martin Hauke <[email protected]>
+
+- Update to version 0.94.0
+  *  Initial support for playing the 'Quake 2021 re-release'
+     content.
+  *  Fix rendering bug when cl_bobcycle was set to zero.
+  *  Fixed buffer overflow with large char skybox names.
+  *  Fixed a missing MAXALIASFRAMES bounds check.
+  *  OpenGL: workaround Intel UHD 600 driver bug.
+  *  OpenGL: merged surface mark & cull optimizations from vkQuake.
+  *  Compensate viewmodel distortion at fov > 90.
+  *  Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
+  *  Changed 'model has a skin taller than 480' error into a
+     warning.
+  *  Reject lit files if they're the wrong size (eg hipnotic/
+     start.bsp vs id1/start.lit or just a bsp that no longer has
+     any coloured lits, etc)
+  *  External ent files are now versioned using 4 digit crc of the
+     original map's ents, like [email protected], which is much safer.
+     The old method (e.g. e1m1.ent) still works but isn't
+     recommended.
+  *  Support for external vis files.
+  *  Save: remove CR/LFs from level name to avoids broken saves,
+     e.g.  with autumn_sp map.
+  *  Music: improvements to mp3 tag detection / skipping.
+  *  Music: umx loader fix for malformed / crafted files.
+  *  New console command music_jump: Jump to given order in music,
+     like Unreal's music change - only for module (tracker) music.
+  *  Updated third-party libraries (music codecs, SDL, etc.) Other
+     minor fixes, tidy-ups and protability tweaks.
+
+-------------------------------------------------------------------

Old:
----
  quakespasm-0.93.2.tgz

New:
----
  quakespasm-0.94.1.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ quakespasm.spec ++++++
--- /var/tmp/diff_new_pack.XDOlRi/_old  2021-09-07 21:22:04.389350229 +0200
+++ /var/tmp/diff_new_pack.XDOlRi/_new  2021-09-07 21:22:04.389350229 +0200
@@ -18,13 +18,13 @@
 
 
 Name:           quakespasm
-Version:        0.93.2
+Version:        0.94.1
 Release:        0
 Summary:        A Quake Engine
 License:        GPL-2.0-or-later
 Group:          Amusements/Games/3D/Shoot
 URL:            http://quakespasm.sourceforge.net/
-Source:         
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz
+Source:         
https://sourceforge.net/projects/quakespasm/files/Source/%{name}-%{version}.tar.gz
 Source99:       %{name}.changes
 Source100:      quakespasm.appdata.xml
 BuildRequires:  pkgconfig

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