Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package ppsspp for openSUSE:Factory checked in at 2021-11-15 15:26:30 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/ppsspp (Old) and /work/SRC/openSUSE:Factory/.ppsspp.new.1890 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "ppsspp" Mon Nov 15 15:26:30 2021 rev:15 rq:931301 version:1.12.3~git20211106 Changes: -------- --- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes 2021-09-25 00:36:25.207193623 +0200 +++ /work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp.changes 2021-11-15 15:28:11.629853634 +0100 @@ -1,0 +2,414 @@ +Sun Nov 07 00:39:23 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.3~git20211106: + * GLES: Explicitly enable ARB_cull_distance. + * Update (id_ID.ini) translation + * Update CMakeLists.txt + * Update CMakeLists.txt & zh_CN.ini + * softgpu: Fix depth cull in softgpu. + * softgpu: Clip full weighted Z without truncating. + * Remove the vertex cache from the OpenGL backend. + * softgpu: Improve accuracy of line drawing. + * Headless: Indicate HAS_DISPLAY=0. + * GE Debugger: Record until some drawing. + * Fix zimtool compilation. + * GPU: Sort line verts to correct bias. + * New update translation id_ID.ini + * Update id_ID.ini + * Build: Add missing bundle identifier to macOS builds + * Lang: Fix some Indonesian strings. + * Lang: Fix CRC value formatting in id_ID and pt_BR. + * Lang: Indonesian translation. + * GPU: Keep diagonal lines the same width. + * Vulkan: Remove wide line handling. + * GPU: Expand lines to triangles. + * GPU: Correct point width/height. + * Vulkan: Disable large points feature. + * GPU: Expand points into triangles for higher res. + * GPU: Refactor out rectangle expansion. + * GPU: Skip cull for lines and points. + * vmulq_laneq_f32 not supported on ARM32 + * GPU: Cleanup comments on swtranform cull. + * Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4) + * NEON/SSE-optimize some matrix multiplications used by software transform + * Sneak in a gradle bump + * Don't forget to check for bufferedRendering before enabling screen rotation in the shader. + * GPU: Implement cull behavior in sw transform. + * GPU: Rename pos/uv w for clarity. + * GPU: Correct w on immediate prim. + * GPU: Remove buggy rectangle culling. + * D3D11: Fix fog in software transform. + * GPU: Correct software transform projection. + * GPU: Add fog separately for swtransform verts. + * GPU: Restore rotation handling in sw transform. + * GPU: Process proj matrix in sw transform. + * GPU: Set projection matrix per backend. + * GPU: Update viewport params before sw transform. + * GPU: Move swtransform flippedY to params. + +------------------------------------------------------------------- +Sun Oct 31 00:32:20 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.3~git20211029: + * Build: allow using system zstd library + * GPU: Fix missing newline in shader. + * Make sure to not leave cull distance uninitialized in other paths, if we do write to it in some path. + * GLES: Skip assert if no buffer. + * Fix analog resize + * Replacement: Allow starting a texture at budget. + * Replacement: Correct budget on later frames. + * Replacement: Add ini setting to disable pop-in. + * Replacement: Tweak some thread safety. + * Replacement: Ensurely orderly stop on reset. + * Replacement: Use a thread to load tex replacements. + * Replacement: Avoid rebuild until ready. + * Replacement: Avoid clash with X define. + * Replacement: Centralize lookup logic. + * Replacement: Delay load texture data. + * Replacement: Purge old cached decoded textures. + * Replacement: Add structure for delayed loading. + +------------------------------------------------------------------- +Sun Oct 24 10:57:52 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.3~git20211024: + * Debugger: Add reason to cpu.stepping event. + * Debugger: Track reason for entering stepping. + +------------------------------------------------------------------- +Sun Oct 24 00:34:05 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.3~git20211023: + * GPU: Allow range cull on Mali/etc. + * Core: Fix unused variable warning. + * Update ffmpeg submodule with new linux arm64 build compiled with -pic + * GPU: Enable new guardband culling again. + * Compat: Ignore DisableRangeCulling with clip/cull. + * Path: Avoid adding a double slash from root. + * Adhoc: Drop useless pointer check + * Update Italian (it_IT) translation, thanks Vecna + * macOS: Correct open memstick with space. + * UI: Correct filtering message without keyboard. + * UI: Add more keyboard sysprop checks. + * libretro: Expose bool system properties. + * UI: Add a sysprop for if the device has a keyboard. + * UI: Add search filtering to settings. + * UI: Add a way to disable tabs in tab strips. + * UI: Add game settings tabs in a consistent way. + * Debugger: Add APIs for GPU stats. + * Core: Allow forcing debug statistics collection. + * Display: Allow threadsafe listeners. + * Debugger: Add initial GPU stats shell. + * UI: Add button to show memstick folder. + * Windows: Switch to preferred file selection method. + * macOS: Allow opening game folder. + * Qt: Allow opening game folder. + * We don't use primitiveRestart for anything, let's not enable it. It has costs on some hardware. + * More best-practices adjustments + * Ran the "Vulkan best practices" layer, fixed some stuff. + +------------------------------------------------------------------- +Tue Oct 19 12:34:26 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.3~git20211019: + * Update version to 1.12.3 + * Update README.md for 1.12.3 + * CwCheat: Remove assert on TempAR type codes. Seems weird that we had this. + * HLE: Add a few syscall names. + * Update Turkish translation (tr_TR), thanks Kishira Darken. + * compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around ending crash. + * GPU: Blit framebuf depth on create too. + * GPU: Refactor framebuffer depth blit for reuse. + * GPU: Fix matrix uvgen in software transform. + * Windows: Pause from menu shouldn't affect Break. + * GLES: Re-enable vertex cache. + * Io: Remove setting to disable I/O on thread. + * Reporting: Require I/O on thread to be on. + * UI: Remove I/O on thread setting. + * lang: Cleanup outdated translation key. + * Display: Remove frameskip fast-forward mode. + * GLES: Support GL_APPLE_clip_distance too. + * GPU: Support clip and cull distances separately. + * GPU: Move Z/W equal hack to bugs from supports. + * GPU: Split clip and cull caps. + * iOS: Buildfix bad GLES headers. + * D3D11: Support vertex clip/cull planes. + * D3D11: Correct clearing samplers. + * Vulkan: Cull verts fully outside depth. + * UI: Clear textures on Begin. + * GLES: Enable/disable clip distance 0. + * GLES: Check clip/cull distance support. + * Vulkan: Use clip distance only if supported. + * Vulkan: Add negative Z clipping. + * GPU: Correct depth handling for guardband. + * GPU: Verify throughmode for clears/rects. + * GPU: Cull rectangles more when depth clamp off. + * GPU: Cull rectangles outside valid Z. + * Update target Android version from 11 to 12. (API 30 to 31). + +------------------------------------------------------------------- +Fri Oct 15 09:29:23 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.2~git20211013: + * Common: Remove MakeUnique.h. + * Retraducci??n + * Clear legacy flags + * Fix macOS 10.8~10.15 run compatibility + * Audio: Correct protection against time skew. + * Update version to 1.12.2 + * Update README.md for 1.12.2 + * Add input device debug info to touchscreen test screen + * compat.ini: Add DBZ Tenkaichi Tag Team to [ClearToRam], see issue #14283 + * Android: Prioritize PAD devices. + +------------------------------------------------------------------- +Sun Oct 10 00:56:26 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12.1~git20211009: + * Audio: Protect against time skew. + * Audio: Cleanup buffer wrap code. + * Update version for 1.12.1 + * Update README.md for 1.12.1 + +------------------------------------------------------------------- +Fri Oct 08 21:46:57 UTC 2021 - pousadua...@gmail.com + +- Update to version 1.12~git20211008: + * Consistent sampler modes in UI to make Mali happy + * Fix an assortment of minor VK barrier bugs in mostly texture upload + * Mip generation: Transition the correct mipmap after blit. + * More checks in ParamSFO reader. Only problem left is that the strings are null terminated and can walk off the buffer. + * Replaced textures: Don't leak handles on failure, check allocation success + * UI: Disable focus movement on game start. + * compat.ini: Add Street Riders to [DisableRangeCulling]. + * compat.ini: Add NOVA to [DisableRangeCulling]. + * Debugger: Keep pop up menus to ContextMenu only. + * Debugger: Centralize context menu handling. + * UI: Delay between successive mapping in controls. + * Draw: Atomically release objects. + * Set texture clamp mode for UI drawing. Fixes #14977, hopefully without breaking anything else.. + * Add link to Chinese multiplayer wiki page. + * Paper over a race condition slightly better. Really need to redo sync here. + * Add sanity check to DirectoryFileHandle::Read + * Avoid throwing exceptions on bad post shader float parameters + * Sanity check string lengths in save state code + * Add some basic sanity checks to ParamSFO reader (could add more) + * Android: Catch some exceptions + ++++ 217 more lines (skipped) ++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes ++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp.changes Old: ---- ppsspp-1.11.3~git20210917.tar.xz New: ---- ppsspp-1.12.3~git20211106.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ ppsspp.spec ++++++ --- /var/tmp/diff_new_pack.IVtecv/_old 2021-11-15 15:28:14.281854377 +0100 +++ /var/tmp/diff_new_pack.IVtecv/_new 2021-11-15 15:28:14.281854377 +0100 @@ -18,7 +18,7 @@ %define _lto_cflags %{nil} Name: ppsspp -Version: 1.11.3~git20210917 +Version: 1.12.3~git20211106 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0-or-later ++++++ _servicedata ++++++ --- /var/tmp/diff_new_pack.IVtecv/_old 2021-11-15 15:28:14.325854390 +0100 +++ /var/tmp/diff_new_pack.IVtecv/_new 2021-11-15 15:28:14.325854390 +0100 @@ -1,4 +1,4 @@ <servicedata> <service name="tar_scm"> <param name="url">https://github.com/hrydgard/ppsspp.git</param> - <param name="changesrevision">cd05f3ad29dd80ef1f559e42b24491f27030a823</param></service></servicedata> \ No newline at end of file + <param name="changesrevision">1f502b8f948c9607a3d5127531461878752b5d81</param></service></servicedata> \ No newline at end of file ++++++ ppsspp-1.11.3~git20210917.tar.xz -> ppsspp-1.12.3~git20211106.tar.xz ++++++ /work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.11.3~git20210917.tar.xz /work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp-1.12.3~git20211106.tar.xz differ: char 15, line 1