Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package ppsspp for openSUSE:Factory checked 
in at 2021-11-15 15:26:30
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ppsspp (Old)
 and      /work/SRC/openSUSE:Factory/.ppsspp.new.1890 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ppsspp"

Mon Nov 15 15:26:30 2021 rev:15 rq:931301 version:1.12.3~git20211106

Changes:
--------
--- /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes    2021-09-25 
00:36:25.207193623 +0200
+++ /work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp.changes  2021-11-15 
15:28:11.629853634 +0100
@@ -1,0 +2,414 @@
+Sun Nov 07 00:39:23 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.3~git20211106:
+  * GLES: Explicitly enable ARB_cull_distance.
+  * Update (id_ID.ini) translation
+  * Update CMakeLists.txt
+  * Update CMakeLists.txt & zh_CN.ini
+  * softgpu: Fix depth cull in softgpu.
+  * softgpu: Clip full weighted Z without truncating.
+  * Remove the vertex cache from the OpenGL backend.
+  * softgpu: Improve accuracy of line drawing.
+  * Headless: Indicate HAS_DISPLAY=0.
+  * GE Debugger: Record until some drawing.
+  * Fix zimtool compilation.
+  * GPU: Sort line verts to correct bias.
+  * New update translation id_ID.ini
+  * Update id_ID.ini
+  * Build: Add missing bundle identifier to macOS builds
+  * Lang: Fix some Indonesian strings.
+  * Lang: Fix CRC value formatting in id_ID and pt_BR.
+  * Lang: Indonesian translation.
+  * GPU: Keep diagonal lines the same width.
+  * Vulkan: Remove wide line handling.
+  * GPU: Expand lines to triangles.
+  * GPU: Correct point width/height.
+  * Vulkan: Disable large points feature.
+  * GPU: Expand points into triangles for higher res.
+  * GPU: Refactor out rectangle expansion.
+  * GPU: Skip cull for lines and points.
+  * vmulq_laneq_f32 not supported on ARM32
+  * GPU: Cleanup comments on swtranform cull.
+  * Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4)
+  * NEON/SSE-optimize some matrix multiplications used by software transform
+  * Sneak in a gradle bump
+  * Don't forget to check for bufferedRendering before enabling screen 
rotation in the shader.
+  * GPU: Implement cull behavior in sw transform.
+  * GPU: Rename pos/uv w for clarity.
+  * GPU: Correct w on immediate prim.
+  * GPU: Remove buggy rectangle culling.
+  * D3D11: Fix fog in software transform.
+  * GPU: Correct software transform projection.
+  * GPU: Add fog separately for swtransform verts.
+  * GPU: Restore rotation handling in sw transform.
+  * GPU: Process proj matrix in sw transform.
+  * GPU: Set projection matrix per backend.
+  * GPU: Update viewport params before sw transform.
+  * GPU: Move swtransform flippedY to params.
+
+-------------------------------------------------------------------
+Sun Oct 31 00:32:20 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.3~git20211029:
+  * Build: allow using system zstd library
+  * GPU: Fix missing newline in shader.
+  * Make sure to not leave cull distance uninitialized in other paths, if we 
do write to it in some path.
+  * GLES: Skip assert if no buffer.
+  * Fix analog resize
+  * Replacement: Allow starting a texture at budget.
+  * Replacement: Correct budget on later frames.
+  * Replacement: Add ini setting to disable pop-in.
+  * Replacement: Tweak some thread safety.
+  * Replacement: Ensurely orderly stop on reset.
+  * Replacement: Use a thread to load tex replacements.
+  * Replacement: Avoid rebuild until ready.
+  * Replacement: Avoid clash with X define.
+  * Replacement: Centralize lookup logic.
+  * Replacement: Delay load texture data.
+  * Replacement: Purge old cached decoded textures.
+  * Replacement: Add structure for delayed loading.
+
+-------------------------------------------------------------------
+Sun Oct 24 10:57:52 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.3~git20211024:
+  * Debugger: Add reason to cpu.stepping event.
+  * Debugger: Track reason for entering stepping.
+
+-------------------------------------------------------------------
+Sun Oct 24 00:34:05 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.3~git20211023:
+  * GPU: Allow range cull on Mali/etc.
+  * Core: Fix unused variable warning.
+  * Update ffmpeg submodule with new linux arm64 build compiled with -pic
+  * GPU: Enable new guardband culling again.
+  * Compat: Ignore DisableRangeCulling with clip/cull.
+  * Path: Avoid adding a double slash from root.
+  * Adhoc: Drop useless pointer check
+  * Update Italian (it_IT) translation, thanks Vecna
+  * macOS: Correct open memstick with space.
+  * UI: Correct filtering message without keyboard.
+  * UI: Add more keyboard sysprop checks.
+  * libretro: Expose bool system properties.
+  * UI: Add a sysprop for if the device has a keyboard.
+  * UI: Add search filtering to settings.
+  * UI: Add a way to disable tabs in tab strips.
+  * UI: Add game settings tabs in a consistent way.
+  * Debugger: Add APIs for GPU stats.
+  * Core: Allow forcing debug statistics collection.
+  * Display: Allow threadsafe listeners.
+  * Debugger: Add initial GPU stats shell.
+  * UI: Add button to show memstick folder.
+  * Windows: Switch to preferred file selection method.
+  * macOS: Allow opening game folder.
+  * Qt: Allow opening game folder.
+  * We don't use primitiveRestart for anything, let's not enable it. It has 
costs on some hardware.
+  * More best-practices adjustments
+  * Ran the "Vulkan best practices" layer, fixed some stuff.
+
+-------------------------------------------------------------------
+Tue Oct 19 12:34:26 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.3~git20211019:
+  * Update version to 1.12.3
+  * Update README.md for 1.12.3
+  * CwCheat: Remove assert on TempAR type codes. Seems weird that we had this.
+  * HLE: Add a few syscall names.
+  * Update Turkish translation (tr_TR), thanks Kishira Darken.
+  * compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around 
ending crash.
+  * GPU: Blit framebuf depth on create too.
+  * GPU: Refactor framebuffer depth blit for reuse.
+  * GPU: Fix matrix uvgen in software transform.
+  * Windows: Pause from menu shouldn't affect Break.
+  * GLES: Re-enable vertex cache.
+  * Io: Remove setting to disable I/O on thread.
+  * Reporting: Require I/O on thread to be on.
+  * UI: Remove I/O on thread setting.
+  * lang: Cleanup outdated translation key.
+  * Display: Remove frameskip fast-forward mode.
+  * GLES: Support GL_APPLE_clip_distance too.
+  * GPU: Support clip and cull distances separately.
+  * GPU: Move Z/W equal hack to bugs from supports.
+  * GPU: Split clip and cull caps.
+  * iOS: Buildfix bad GLES headers.
+  * D3D11: Support vertex clip/cull planes.
+  * D3D11: Correct clearing samplers.
+  * Vulkan: Cull verts fully outside depth.
+  * UI: Clear textures on Begin.
+  * GLES: Enable/disable clip distance 0.
+  * GLES: Check clip/cull distance support.
+  * Vulkan: Use clip distance only if supported.
+  * Vulkan: Add negative Z clipping.
+  * GPU: Correct depth handling for guardband.
+  * GPU: Verify throughmode for clears/rects.
+  * GPU: Cull rectangles more when depth clamp off.
+  * GPU: Cull rectangles outside valid Z.
+  * Update target Android version from 11 to 12. (API 30 to 31).
+
+-------------------------------------------------------------------
+Fri Oct 15 09:29:23 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.2~git20211013:
+  * Common: Remove MakeUnique.h.
+  * Retraducci??n
+  * Clear legacy flags
+  * Fix macOS 10.8~10.15 run compatibility
+  * Audio: Correct protection against time skew.
+  * Update version to 1.12.2
+  * Update README.md for 1.12.2
+  * Add input device debug info to touchscreen test screen
+  * compat.ini: Add DBZ Tenkaichi Tag Team to [ClearToRam], see issue #14283
+  * Android: Prioritize PAD devices.
+
+-------------------------------------------------------------------
+Sun Oct 10 00:56:26 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12.1~git20211009:
+  * Audio: Protect against time skew.
+  * Audio: Cleanup buffer wrap code.
+  * Update version for 1.12.1
+  * Update README.md for 1.12.1
+
+-------------------------------------------------------------------
+Fri Oct 08 21:46:57 UTC 2021 - pousadua...@gmail.com
+
+- Update to version 1.12~git20211008:
+  * Consistent sampler modes in UI to make Mali happy
+  * Fix an assortment of minor VK barrier bugs in mostly texture upload
+  * Mip generation: Transition the correct mipmap after blit.
+  * More checks in ParamSFO reader. Only problem left is that the strings are 
null terminated and can walk off the buffer.
+  * Replaced textures: Don't leak handles on failure, check allocation success
+  * UI: Disable focus movement on game start.
+  * compat.ini: Add Street Riders to [DisableRangeCulling].
+  * compat.ini: Add NOVA to [DisableRangeCulling].
+  * Debugger: Keep pop up menus to ContextMenu only.
+  * Debugger: Centralize context menu handling.
+  * UI: Delay between successive mapping in controls.
+  * Draw: Atomically release objects.
+  * Set texture clamp mode for UI drawing. Fixes #14977, hopefully without 
breaking anything else..
+  * Add link to Chinese multiplayer wiki page.
+  * Paper over a race condition slightly better. Really need to redo sync here.
+  * Add sanity check to DirectoryFileHandle::Read
+  * Avoid throwing exceptions on bad post shader float parameters
+  * Sanity check string lengths in save state code
+  * Add some basic sanity checks to ParamSFO reader (could add more)
+  * Android: Catch some exceptions
+
++++ 217 more lines (skipped)
++++ between /work/SRC/openSUSE:Factory/ppsspp/ppsspp.changes
++++ and /work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp.changes

Old:
----
  ppsspp-1.11.3~git20210917.tar.xz

New:
----
  ppsspp-1.12.3~git20211106.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ppsspp.spec ++++++
--- /var/tmp/diff_new_pack.IVtecv/_old  2021-11-15 15:28:14.281854377 +0100
+++ /var/tmp/diff_new_pack.IVtecv/_new  2021-11-15 15:28:14.281854377 +0100
@@ -18,7 +18,7 @@
 
 %define _lto_cflags %{nil}
 Name:           ppsspp
-Version:        1.11.3~git20210917
+Version:        1.12.3~git20211106
 Release:        0
 Summary:        PlayStation Portable Emulator
 License:        GPL-2.0-or-later

++++++ _servicedata ++++++
--- /var/tmp/diff_new_pack.IVtecv/_old  2021-11-15 15:28:14.325854390 +0100
+++ /var/tmp/diff_new_pack.IVtecv/_new  2021-11-15 15:28:14.325854390 +0100
@@ -1,4 +1,4 @@
 <servicedata>
 <service name="tar_scm">
                 <param 
name="url">https://github.com/hrydgard/ppsspp.git</param>
-              <param 
name="changesrevision">cd05f3ad29dd80ef1f559e42b24491f27030a823</param></service></servicedata>
\ No newline at end of file
+              <param 
name="changesrevision">1f502b8f948c9607a3d5127531461878752b5d81</param></service></servicedata>
\ No newline at end of file

++++++ ppsspp-1.11.3~git20210917.tar.xz -> ppsspp-1.12.3~git20211106.tar.xz 
++++++
/work/SRC/openSUSE:Factory/ppsspp/ppsspp-1.11.3~git20210917.tar.xz 
/work/SRC/openSUSE:Factory/.ppsspp.new.1890/ppsspp-1.12.3~git20211106.tar.xz 
differ: char 15, line 1

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