Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package warzone2100 for openSUSE:Factory 
checked in at 2021-11-28 21:30:20
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old)
 and      /work/SRC/openSUSE:Factory/.warzone2100.new.1895 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "warzone2100"

Sun Nov 28 21:30:20 2021 rev:15 rq:934399 version:4.2.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes  2021-11-17 
01:14:56.578187615 +0100
+++ /work/SRC/openSUSE:Factory/.warzone2100.new.1895/warzone2100.changes        
2021-11-28 21:31:29.049812169 +0100
@@ -1,0 +2,50 @@
+Sun Nov 28 06:06:51 UTC 2021 - Carsten Ziepke <kiel...@gmail.com>
+
+- Updated to 4.2.2
+  * General:
+    * Add: Multiplay Options menu
+    * Add: Hotkey to "Select all land combat units, with
+      health >50%, not assigned to any group"
+    * Fix: Reject certain crashy OpenGL drivers, and fallback to
+      other backends
+    * Fix: Handle exceptions creating Vulkan device
+    * Fix: Repairs & Builders: Don't move needlessly
+    * Fix: Re-ordering construction units to build something
+      shouldn't cancel it
+    * Fix: Don't reset attack range under commander
+    * Fix: Ignore rearm order when already rearming
+    * Fix: Don't show green overlay when impossible to build
+      next module
+    * Fix: Don't show modules in build list when unable to build
+      more buildings of that type
+    * Fix: Don't retreat repair turrets (RT) to other RT
+    * Fix: Improve resource cleanup on shutdown
+    * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
+    * Fix: Various savegame / autosave issues
+    * Fix: Remove Command Relay structure requirement for Command
+      Turret research
+    * Fix: Partial UI soft-lock with certain in-game menus
+    * Fix: Preserve ordering of sync msgs in MP; fixes Factory
+      set Hold Position bug
+    * Fix: Toggling debug mode in skirmish as spectator
+    * Fix: Ultimate Scavengers building an absurd amount of
+      factories
+  * Graphics:
+    * Fix: Missing parts on the Nexus Link turret
+  * AI:
+    * Fix: Rip out mobile repair tactics from Cobra AI
+  * Scripting:
+    * Fix: Use constants instead of plain numbers
+  * Multiplayer:
+    * Add: Add 7-player map "Thales"
+  * MP-Balance:
+    * Change: Adjust Heavy Plasma Launcher:
+      Reduce damage 250 -> 225, increase firePause 300 -> 350,
+      reduce periodical Damage Radius 128 -> 64
+    * Change: Adjust Incendiary Mortar: "researchPoints":
+      3600 -> 4800, "researchPower": 112 -> 150
+  * Other:
+    * Fix: pie_import to handle filepaths properly in
+      Blender 2.9x .PIE plugin
+
+-------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ warzone2100.spec ++++++
--- /var/tmp/diff_new_pack.N9dUeN/_old  2021-11-28 21:31:35.753790718 +0100
+++ /var/tmp/diff_new_pack.N9dUeN/_new  2021-11-28 21:31:35.753790718 +0100
@@ -24,7 +24,7 @@
 %bcond_with vulkan
 %endif
 Name:           warzone2100
-Version:        4.2.1
+Version:        4.2.2
 Release:        0
 Summary:        Innovative 3D real-time strategy
 License:        BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 
AND LGPL-2.1-only

++++++ warzone2100_src.tar.xz ++++++
/work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz 
/work/SRC/openSUSE:Factory/.warzone2100.new.1895/warzone2100_src.tar.xz differ: 
char 25, line 1

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