Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package RigelEngine for openSUSE:Factory checked in at 2022-04-01 21:36:18 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/RigelEngine (Old) and /work/SRC/openSUSE:Factory/.RigelEngine.new.1900 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "RigelEngine" Fri Apr 1 21:36:18 2022 rev:11 rq:966429 version:0.8.4beta Changes: -------- --- /work/SRC/openSUSE:Factory/RigelEngine/RigelEngine.changes 2022-01-04 19:38:04.853976474 +0100 +++ /work/SRC/openSUSE:Factory/.RigelEngine.new.1900/RigelEngine.changes 2022-04-01 21:37:37.552496862 +0200 @@ -1,0 +2,44 @@ +Fri Apr 1 11:34:17 UTC 2022 - Martin Hauke <mar...@gmx.de> + +- Update to version 0.8.4 + Smooth motion mode improvements + * Moving parts of the level (falling rocks, doors, ...) are now + moving smoothly as well. + * Fixed glitches (jittering top part) with the smash hammer and + grabber claw. + Modding support improvements + * It's now possible to replace STATUS.MNI with a PNG image that + can be original or higher resolution. This allows changing + various fonts and UI elements, including parts of the HUD. + * Replacements for actors used by the HUD can now be high + resolution. + Other improvements + * Improved performance on Raspberry Pi, especially when under + water areas are visible. + * Blocked off the area to the left of the HUD in widescreen + mode to avoid potentially showing out-of-bounds parts of the + map. + * Further improved digitized sound effect quality by replacing + the ADPCM decoding code with the exact same algorithm as + implemented in the SoundBlaster firmware, based on disassembly + of the latter + * Improved the sound test UI + Bug fixes + * Fixed camera moving too far down when falling into a + bottomless pit in widescreen mode + * Fixed important parts at the bottom of the level (like lava + pools) being hidden in certain cases in widescreen mode (e.g. + in E3L1) + * Fixed visual glitches on GL ES devices like Raspberry Pi and + Odroid Go (overly pixelated backdrop during scrolling, white + lines visible next to certain enemies during the damage + flash effect) + * Fixed missing fade-in effect when using the teleporter + * Fixed incorrect rendering of high-res replacement backdrops + when vertical auto-scrolling is used + * Fixed position of dialog boxes (quit confirm, game paused + etc.) in widescreen mode + * Fixed visual glitch when entering a menu while smooth motion + is enabled + +------------------------------------------------------------------- Old: ---- RigelEngine-0.8.3beta.tar.xz New: ---- RigelEngine-0.8.4beta.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ RigelEngine.spec ++++++ --- /var/tmp/diff_new_pack.SF8NyQ/_old 2022-04-01 21:37:38.140490413 +0200 +++ /var/tmp/diff_new_pack.SF8NyQ/_new 2022-04-01 21:37:38.144490369 +0200 @@ -18,7 +18,7 @@ Name: RigelEngine -Version: 0.8.3beta +Version: 0.8.4beta Release: 0 Summary: A modern reimplementation of the game Duke Nukem II License: GPL-2.0-only ++++++ RigelEngine-0.8.3beta.tar.xz -> RigelEngine-0.8.4beta.tar.xz ++++++ ++++ 21026 lines of diff (skipped) ++++++ _service ++++++ --- /var/tmp/diff_new_pack.SF8NyQ/_old 2022-04-01 21:37:39.420476374 +0200 +++ /var/tmp/diff_new_pack.SF8NyQ/_new 2022-04-01 21:37:39.428476287 +0200 @@ -2,8 +2,8 @@ <service name="tar_scm" mode="disabled"> <param name="scm">git</param> <param name="url">https://github.com/lethal-guitar/RigelEngine.git</param> - <param name="revision">v0.8.3</param> - <param name="versionformat">v0.8.3beta</param> + <param name="revision">v0.8.4</param> + <param name="versionformat">v0.8.4beta</param> <param name="versionrewrite-pattern">v(.*)</param> </service> <service name="recompress" mode="disabled">