Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package scummvm for openSUSE:Factory checked 
in at 2022-08-09 15:27:24
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/scummvm (Old)
 and      /work/SRC/openSUSE:Factory/.scummvm.new.1521 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "scummvm"

Tue Aug  9 15:27:24 2022 rev:26 rq:993779 version:2.6.0

Changes:
--------
--- /work/SRC/openSUSE:Factory/scummvm/scummvm.changes  2022-01-17 
22:35:21.502295879 +0100
+++ /work/SRC/openSUSE:Factory/.scummvm.new.1521/scummvm.changes        
2022-08-09 15:27:55.621552266 +0200
@@ -1,0 +2,161 @@
+Tue Aug  2 04:05:43 UTC 2022 - Giacomo Comes <gcomes....@gmail.com> - 2.6.0
+
+-  Update to 2.6.0
+   New games:
+   * Added support for Sanitarium.
+   * Added support for Hades Challenge.
+   * Added support for Marvel Comics Spider-Man: The Sinister Six.
+   * Added support for The 11th Hour.
+   * Added support for Clandestiny.
+   * Added support for Tender Loving Care (CD-ROM Editions).
+   * Added support for Uncle Henry's Playhouse.
+   * Added support for Wetlands.
+   * Added support for Chewy: Esc from F5.
+   General:
+   * The project license has been upgraded to GPLv3+.
+   * Now ScummVM requires C++11 for building.
+   * Removed support for VS2008, as it doesn't support C++11.
+   * Implemented enhanced filtering in the Search box. See "Understanding the 
search box" 
+     in the documentation for details.
+   * Implemented Icon view in GUI (GSoC task).
+   * Added support for the RetroWave OPL3 sound card.
+   * Added OpenDingux beta port.
+   * Removed Symbian port.
+   * Added the create_engine tool to aid when creating new engines.
+   * Fixed mouse capture in HiDPI mode.
+   * The GUI Options dialog now marks settings overridden via command lines in 
red.
+   * In GUI launcher it is now possible to group games by different categories.
+   * GUI launcher has new game icons grid look.
+   AGI:
+   * Added support for Macintosh versions of Manhunter 1-2.
+   AGS:
+   * Synced changes from upstream AGS.
+   AGOS:
+   * Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
+   * Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. 
Depending on the game, 
+     this will prevent cut-off notes, add extra notes or instruments and/or 
add stereo.
+   * Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
+   * Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support 
+     (MT-32 music with AdLib sound effects).
+   * Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
+   * Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS 
and Windows 
+     versions now offer the choice of the DOS music tempos or the faster 
Windows tempos.
+   * Simon the Sorcerer 2: Improved AdLib and GM support.
+   * Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in 
the intro.
+   BBVS:
+   * Fixed the size of the main menu buttons being incorrect in some cases.
+   * Fixed crash at the end of the Hock-A-Loogie mini game.
+   Buried:
+   * Added support for skipping synchronous audio and video.
+   * The mouse pointer is now hidden during cutscenes.
+   * Implemented game pausing via Control-P.
+   * After saving, the player returns back to the game instead of the Biochip 
menu.
+   * The game is now always paused when the Biochip menu or the save/restore 
dialogs are open.
+   * Added metadata to saved games, including thumbnails, creation date and 
play time.
+   * Saved games are now sorted by slot, like in other engines, instead of 
being 
+     sorted alphabetically.
+   * The currently selected item is now stored in saved games.
+   * Comments from Arthur that play in the background can now be stopped with 
the 
+     space key (the same key that replays Arthur's last comment).
+   * The agent evaluation (current points) can now be shown with Control-D.
+   * Fixed global flag corruption in death screens.
+   Dreamweb:
+   * Added text to speech for dialogs and object descriptions.
+   Glk:
+   * Added support for ZX Spectrum games with graphics in the Scott sub-engine.
+   Kyra:
+   * Added support for the Traditional Chinese versions of Legend of Kyrandia 
1 - 3.
+   * Added sound support for the Macintosh version of Legend of Kyrandia.
+   * Added support for playing the Macintosh non-talkie version of Legend of 
Kyrandia 1 
+     directly from the files on the CD. This means you no longer have to run 
the installer 
+     to extract the data files.
+   NGI:
+   * Fixed the rolling bridge state in scene 13.
+   * Fixed getting stuck when teleporting to the foot in scene 30.
+   * Fixed inconsistent cactus state.
+   Private:
+   * Refactored code to allow rendering using the original 256 color palette.
+   * Fixed endianness issues.
+   * Added support for the Korean release.
+   Supernova:
+   * Added text to speech for dialogs and object descriptions.
+   SCI:
+   * Added support for Text To Speech in SCI floppy games.
+   * Allow saving from the ScummVM Global Game Menu in the following games: 
BRAIN1, BRAIN2, 
+     ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, 
KQ5, KQ6, KQ7, 
+     LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, 
LSL7, PEPPER, 
+     PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, 
SHIVERS, SQ1, SQ3, 
+     SQ4, SQ5, SQ6, TORIN.
+   * Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
+   * Fixed loading autosaves in Shivers and Phantasmagoria 2.
+   * Added support for Korean fan translations from the scummkor project: 
EcoQuest 2 and 
+     Gabriel Knight 2.
+   SCUMM:
+   * New Digital iMUSE engine. Support for re-compressed audio files dropped 
in Full Throttle, 
+     The Dig and The Curse of Monkey Island.
+   * Rewrote music player for Amiga versions of Indy3 and Loom in accordance 
to the original code.
+   * Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana 
Jones and the 
+     Last Crusade after loading a savegame.
+   * It is now possible to replace the music in the floppy versions of Loom 
with audio tracks. 
+     The ScummVM Wiki has a list of which parts of the Swan Lake ballet the 
game uses: 
+     https://wiki.scummvm.org/index.php/Loom.
+   * Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy 
versions of 
+     The Secret of Monkey Island.
+   * Fixed the lava flowing in the wrong direction in the VGA floppy version 
of 
+     The Secret of Monkey Island.
+   * Fixed Full Throttle distorted graphics when Ben runs past the Corley 
Motors entrance.
+   * Fixed the dissolve effect, and Bobbin's palette when leaving the darkened 
tent in the 
+     TurboGrafx-16 version of Loom, to match the original behavior.
+   * Fixed incorrect dark rooms colors in MM NES on strict-alignment ports 
such as 
+     Dreamcast, Apple silicon and various handheld devices.
+   * Rewrote text rendering routines for Full Throttle, The Dig and The Curse 
of Monkey 
+     Island in accordance to the original interpreters.
+   * Rewrote timer handling routines to better approximate both the original 
hardware 
+     behavior and the intepreters' quirks.
+   * Fix lip syncing in Backyard Baseball 2003.
+   * Fixed various original game bugs and oversights in most of the LucasArts 
titles: 
+     https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of 
these 
+     enhancements can now be disabled in the game's settings if one prefers 
playing 
+     with the original behavior.
+   * Added sliders for tweaking the CD audio playback in the MI1 CD intro, as 
well as 
+     VGA CD Loom in general. Loom is particularly sensitive to the amount of 
silence 
+     at the start of the track, and the CD version of MI1 never synced the 
music as well 
+     to the intro as previous versions. See the Wiki for more details.
+   * Detect and reject the EGA floppy version of Monkey Island 1 that Limited 
Run Games 
+     sold in their Monkey Island 30th Anniversary Anthology, if using the 
default 
+     DISK4 image, which is corrupted. It's possible to recover a working image 
from 
+     the KryoFlux dumps they also provided.
+   * Fixed random number generation which fixes throwing in Backyard Baseball.
+   * Marked a workaround in Monkey Island 2 (FM-Towns version) as an 
enhancement; 
+     this workaround originally restored a portion of the map chasing puzzle 
in 
+     Booty Island which had been cut in the FM-Towns version of the game.
+   * Made the sentence line in Maniac Mansion work like the manual says, i.e. 
you can 
+     click on it to execute the command.
+   Sherlock:
+   * Fixed slowdown in Serrated Scalpel intro when playing the game from a 
small installation.
+   * Fixed UI glitches in Serrated Scalpel.
+   Titanic:
+   * Fixed not being able to see House in Starfield puzzle.
+   TwinE:
+   * Fixed a bug in the collision code that made the game unfinishable due to 
the 
+     tank not moving any further in scene 63.
+   * Fixed light angle calculation which produced rendering artifacts in a few 
scenes.
+   * Fixed polygon rendering method for the boat windows.
+   * Fixed wrong shooting direction for some actors.
+   * Fixed door movement in some situations.
+   Android port:
+   * Added hardware acceleration for 3D graphics.
+   * Improved touch controls.
+   macOS port:
+   * Added support for displaying OSD messages on the Touch Bar.
+   Windows port:
+   * Added "Portable Mode" in which the executable's directory is used to 
store application 
+     files if a scummvm.ini file is present, instead of the user's profile 
directory.
+   * Fixed detection of the Application Data path on Windows 95/98/ME.
+   RISC OS port:
+   * Added support for dynamic plugins.
+   * Added a native MIDI driver.
+   Nintendo DS port:
+   * Fixed screen scrolling when using the Load and Save dialogs.
+
+-------------------------------------------------------------------

Old:
----
  scummvm-2.5.1.tar.xz

New:
----
  scummvm-2.6.0.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ scummvm.spec ++++++
--- /var/tmp/diff_new_pack.qbyYbc/_old  2022-08-09 15:27:58.081559294 +0200
+++ /var/tmp/diff_new_pack.qbyYbc/_new  2022-08-09 15:27:58.089559317 +0200
@@ -20,10 +20,10 @@
 %bcond_without libmpeg2
 %bcond_without mad
 Name:           scummvm
-Version:        2.5.1
+Version:        2.6.0
 Release:        0
 Summary:        Interpreter for several adventure games
-License:        GPL-2.0-or-later
+License:        GPL-3.0-or-later
 Group:          Amusements/Games/Other
 URL:            https://www.scummvm.org/
 Source:         
https://www.scummvm.org/frs/scummvm/%{version}/scummvm-%{version}.tar.xz

++++++ scummvm-2.5.1.tar.xz -> scummvm-2.6.0.tar.xz ++++++
/work/SRC/openSUSE:Factory/scummvm/scummvm-2.5.1.tar.xz 
/work/SRC/openSUSE:Factory/.scummvm.new.1521/scummvm-2.6.0.tar.xz differ: char 
25, line 1

Reply via email to