Script 'mail_helper' called by obssrc
Hello community,

here is the log from the commit of package warzone2100 for openSUSE:Factory 
checked in at 2022-11-08 10:54:45
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old)
 and      /work/SRC/openSUSE:Factory/.warzone2100.new.1597 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "warzone2100"

Tue Nov  8 10:54:45 2022 rev:22 rq:1034334 version:4.3.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes  2022-05-25 
20:36:11.120363539 +0200
+++ /work/SRC/openSUSE:Factory/.warzone2100.new.1597/warzone2100.changes        
2022-11-08 10:54:52.813759315 +0100
@@ -1,0 +2,191 @@
+Thu Nov  3 15:46:50 UTC 2022 - Carsten Ziepke <kiel...@gmail.com>
+
+- Updated to 4.3.1
+  * General:
+    * Fix: Crashes caused by certain old config file settings
+- Changes in 4.3.0
+  * General:
+    * Fix: Improve classic ("exclusive") fullscreen mode switching,
+      additional Video Options
+    * Fix: Give Hardcrete Gate a research message
+    * Fix: Add missing terminating entry
+    * Fix: Truncating audio streams, buffer leaks
+    * Fix: Move favorite structures to a JSON file
+    * Fix: Mobile repair turrets prioritize distant heal targets
+      over closer ones
+    * Fix: Improve fixed hotkey display
+    * Fix: Redundant components becoming available
+    * Fix: Autorating tooltip requests
+- Changes in 4.3.0-beta3
+  * General:
+    * Add: "LOD Distance" Graphics option, to adjust texture
+      sharpness at distance - set default to "High"
+    * Fix: Nickname selection in lobby
+    * Fix: Cancel RTR when fully repaired, and there are no
+      repair stations
+    * Fix: Build status for trucks in helping mode
+    * Fix: Various potential crashes
+  * Graphics:
+    * Fix: Keep aspect ratio for sequences in full screen
+    * Fix: Garbage first frame of video
+    * Fix: Auto-adjust menu item font size to better fit long
+      strings
+    * Fix: Properly render multi-level structure models
+    * Fix: Faction model lookup for multi-level models
+    * Fix: Retribution body clipping into Hover propulsion
+    * Fix: Flicker with VTOL Assault Gun
+    * Fix: Returned and redesigned classic models for wheeled
+      propulsion, light and medium half-tracks
+    * Fix: Update VTOL rearming pad model
+    * Fix: Tank factory model fixes
+    * Fix: Combine propulsion models
+    * Fix: Add warning for outdated propulsion models in stats
+      files
+  * Other:
+    * Fix: Always update the base.wz and mp.wz when building
+    * Fix: NSIS installer: Add warning when running ARM64
+      installer on x86/x64
+- Changes in 4.3.0-beta2:
+  * Other:
+    * Fix: Release automation issues
+- Changes in 4.3.0-beta1:
+  * General:
+    * Add: Add console message when limits change
+    * Add: Convert language selector to dropdown with flags
+    * Add: OPUS format support, convert all music tracks to opus
+      format. New "Aftermath" soundtrack added.
+    * Add: Add support for bidirectional text using fribidi
+    * Add: Basic per-script font support, add CJK font
+    * Add: Show the rank a unit will have if it were produced next
+    * Add: Various refactoring / prep-work for future
+      Emscripten builds
+    * Add: Basic texture compression support
+    * Add: Go Back functions better by backing out 1 in-game menu
+      instead of going back to the initial ESC options menu
+    * Change: Make save name suggestion easy to understand
+    * Change: Various Vulkan improvements
+    * Fix: Various potential crashes
+    * Fix: Disable the auto button in the replay load menus
+    * Fix: Fix longstanding save related research state issue
+      where incomplete research topics could disappear
+    * Fix: Speed up headless replay loading
+    * Fix: Make artillery fire over walls
+    * Fix: Direct weapon: Don't fire when blocked by defense
+      hardpoint
+    * Fix: Simplify repairs logic, prevent "stuck" repair stations
+  * Graphics:
+    * Change: Make sliders a bit slim to look better
+    * Change: Fix team chooser being off by 1 pixel, and merge
+      factions into the color chooser
+    * Fix: Fix vertex indexing on cyclone flak
+    * Fix: Fix OpenGL antialiasing only working at 2x
+    * Fix: [Vulkan] Prefer integrated GPUs over CPU device types
+      and ensure llvmpipe is selected last
+    * Fix: Improve one of the scavenger cranes, fix model errors
+    * Fix: Make the wrecked tanker cast a shadow by correcting
+      its type
+    * Fix: Fix some water pipe feature models
+    * Fix: Prevent Howitzer/Mortar mount model causing glitchy
+      rendering on the back of the tray
+    * Fix: Overhaul all mortar models. Fixes missing backside of
+      Pepperpot, missing top section of EMP mortar, centered hole
+      texture location, smaller mount model
+    * Fix: Change Cyborg and Super Cyborg model to fix
+      shadow issues
+    * Fix: Improve a bottleneck in shadow calculations
+    * Fix: Rendering improvements for text and translucent effects
+  * Campaign:
+    * Add: New Super Easy difficulty for campaign
+    * Change: Increase difficulty of later Beta missions
+    * Change: Improvements to campaign library script documentation
+    * Change: Make Beta-end even harder to survive in general by
+      only choosing powerful VTOL weapons
+    * Change: Start the northern most scavenger factory upon
+      triggering the 2nd LZ on Alpha 6, for this ever so elusive
+      scavenger base
+    * Fix: Fix the balance of FastPlay since the merging
+      of camBalance
+    * Fix: Prevent building something on the future LZ of Gamma 9
+      on the couple missions prior
+    * Fix: Transporters when starting Beta/Gamma from the main
+      menu no longer block structures an extra tile more than
+      they should at the LZ for the player
+    * Fix: Prevent warning about removing timers related to enemy
+      trucks before they exist
+    * Fix: Make the western scavenger factory in Alpha 2 use a
+      patrol order to prevent amassing units in one spot
+    * Fix: Make Gamma 2 factory use patrol behavior to prevent
+      tanks clogging up the base
+  * Multiplayer:
+    * Change: Push back Ultimate Scavengers Helicopter appearance
+      times
+    * Fix: Fix names sometimes being set to "Commander" in
+      multiplayer
+    * Fix: Do not form alliances with scavengers when starting games
+    * Fix: Add a research message for Stormbringer, fix
+      auto-cannon cyborg research message
+    * Fix: Merge skirmish/multiplayer score/kill structure;
+      Save/load recent score/kills for skirmish saves, and prevent
+      this skirmish data showing for players in multiplayer too
+    * Fix: Prevent 32-bit builds from appearing to freeze if a
+      really long chat message is entered
+    * Fix: Check human player designs to be legal during MP and
+      desync the modded client player if they try to circumvent
+      this check further
+    * Fix: Chat message is sent upon clicking anywhere outside of
+      chat widget
+  * AI:
+    * Change: Improve Cobra AI yet again, balances against
+      defensive/system research when 1v1 on high oil maps
+  * Scripting:
+    * Fix: Use unit propulsion for pickStructureLocation()
+    * Fix: Make derrick positions unique
+  * Balance MP:
+    * Change: Revamp machinegun AA weapons to use machinegun
+      research requirements instead of cannons
+  * Change: HVC ROF Rollback for tank and cyborg
+    * Change: Boost flamers: add 1 tile of range to Inferno, 0.5
+      tiles of range to Thermite cyborg, and reduce Plasmite Flamer
+      weight 5000->1000 and give it a small increase to HP
+      from 75->100
+    * Change: Make Needle require two cannon accuracy upgrades
+      since Scourge Missile requires two rocket accuracy upgrades
+    * Change: Make ~T2 MG damage upgrades take less time to research
+      to help keep MGs relevant before Flashlight
+    * Change: Increase Heavy Cannon long range by 0.5 tiles making
+      it reach 9 tiles
+    * Change: Condense Reinforced Base Structure Materials upgrades
+      into 3 upgrades
+  * Other:
+    * Add: Add difficulty selector to debug menu AI attach option
+    * Change: Chop off the ".gam" extension when showing saves in
+      the console area
+    * Change: Allow game speed modifier of 2x outside of debug mode
+    * Change: Make use of sequence factory.ogg in the tutorial when
+      a Viper Machinegun Wheels is first manufactured
+    * Change: Improve metainfo / appstream data
+    * Fix: Fixed hotkey doesn't count selected units correctly
+    * Fix: Disable ground retexture after destroying skyscrapers on
+      non-Urban maps
+    * Fix: Tweak autorating level field behaviour to show a correct
+      image
+    * Fix: Major enhancements and fixes to wzmaplib and the
+      maptools CLI tool, new "flat" map archive format added
+    * Fix: Make the Command Relay intel message accurate yet again
+    * Fix: Do not ever skip loading droid save data
+      (if it ever did at all)
+    * Fix: Improve autorating requesting and attempt to put data
+      into tooltip
+    * Fix: Make Blender PIE plugin work on Blender 3.2
+    * Fix: Prevent (potentially endless) "over-shooting" in
+      ValueTracker on low-perf system affecting blueprints,
+      rotation of camera, etc.
+    * Fix: Improve autorating request policy
+- Drop warzone2100-silence-gcc12-warning.patch and 
+  warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch,
+  fixed in upstream
+- Add BuildRequires pkgconfig(opus)
+- Add build option DWZ_APPSTREAM_ID=warzone2100
+- Drop remove .portable file, it is removed upstream
+  
+-------------------------------------------------------------------

Old:
----
  warzone2100-silence-gcc12-warning.patch
  warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ warzone2100.spec ++++++
--- /var/tmp/diff_new_pack.ZmsXDl/_old  2022-11-08 10:55:11.441803151 +0100
+++ /var/tmp/diff_new_pack.ZmsXDl/_new  2022-11-08 10:55:11.449803169 +0100
@@ -24,7 +24,7 @@
 %bcond_with vulkan
 %endif
 Name:           warzone2100
-Version:        4.2.7
+Version:        4.3.1
 Release:        0
 Summary:        Innovative 3D real-time strategy
 License:        BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 
AND LGPL-2.1-only
@@ -32,10 +32,6 @@
 URL:            http://wz2100.net/
 Source:         
https://github.com/Warzone2100/warzone2100/releases/download/%{version}/warzone2100_src.tar.xz
 Source99:       %{name}.changes
-# PATCH-FIX-UPSTREAM 
warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch -- Fix 
building with gcc12 -- https://github.com/Warzone2100/warzone2100/commit/3128eee
-Patch0:         
warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch
-# PATCH-FIX-UPSTREAM warzone2100-silence-gcc12-warning.patch -- Fix building 
with gcc12 -- https://github.com/Warzone2100/warzone2100/commit/5d71117
-Patch1:         warzone2100-silence-gcc12-warning.patch
 BuildRequires:  asciidoc
 BuildRequires:  cmake >= 3.5
 BuildRequires:  fdupes
@@ -56,6 +52,7 @@
 BuildRequires:  pkgconfig(libsodium)
 BuildRequires:  pkgconfig(ogg)
 BuildRequires:  pkgconfig(openal)
+BuildRequires:  pkgconfig(opus)
 BuildRequires:  pkgconfig(sdl2)
 BuildRequires:  pkgconfig(sqlite3) >= 3.14
 BuildRequires:  pkgconfig(theora)
@@ -112,8 +109,6 @@
 
 %prep
 %setup -q -n %{name}
-%patch0 -p1
-%patch1 -p1
 
 # constant timestamp for reproducible builds
 modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")"
@@ -126,7 +121,8 @@
 %if %{without vulkan}
         -DWZ_ENABLE_BACKEND_VULKAN=Off \
 %endif
-        -DBUILD_SHARED_LIBS:BOOL=OFF
+        -DBUILD_SHARED_LIBS:BOOL=OFF \
+        -DWZ_APPSTREAM_ID=warzone2100
 %cmake_build
 
 %install
@@ -148,9 +144,6 @@
 rm %{buildroot}%{_datadir}/doc/%{name}/COPYING.README
 rm %{buildroot}%{_datadir}/doc/%{name}/README.md
 
-# remove .portable file - removing or renaming this file will disable Portable 
mode
-rm %{buildroot}%{_bindir}/.portable
-
 %fdupes %{buildroot}%{_datadir}
 
 %files -f %{name}.lang

++++++ warzone2100_src.tar.xz ++++++
/work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz 
/work/SRC/openSUSE:Factory/.warzone2100.new.1597/warzone2100_src.tar.xz differ: 
char 26, line 1

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