Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package warzone2100 for openSUSE:Factory checked in at 2022-11-08 10:54:45 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old) and /work/SRC/openSUSE:Factory/.warzone2100.new.1597 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "warzone2100" Tue Nov 8 10:54:45 2022 rev:22 rq:1034334 version:4.3.1 Changes: -------- --- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes 2022-05-25 20:36:11.120363539 +0200 +++ /work/SRC/openSUSE:Factory/.warzone2100.new.1597/warzone2100.changes 2022-11-08 10:54:52.813759315 +0100 @@ -1,0 +2,191 @@ +Thu Nov 3 15:46:50 UTC 2022 - Carsten Ziepke <kiel...@gmail.com> + +- Updated to 4.3.1 + * General: + * Fix: Crashes caused by certain old config file settings +- Changes in 4.3.0 + * General: + * Fix: Improve classic ("exclusive") fullscreen mode switching, + additional Video Options + * Fix: Give Hardcrete Gate a research message + * Fix: Add missing terminating entry + * Fix: Truncating audio streams, buffer leaks + * Fix: Move favorite structures to a JSON file + * Fix: Mobile repair turrets prioritize distant heal targets + over closer ones + * Fix: Improve fixed hotkey display + * Fix: Redundant components becoming available + * Fix: Autorating tooltip requests +- Changes in 4.3.0-beta3 + * General: + * Add: "LOD Distance" Graphics option, to adjust texture + sharpness at distance - set default to "High" + * Fix: Nickname selection in lobby + * Fix: Cancel RTR when fully repaired, and there are no + repair stations + * Fix: Build status for trucks in helping mode + * Fix: Various potential crashes + * Graphics: + * Fix: Keep aspect ratio for sequences in full screen + * Fix: Garbage first frame of video + * Fix: Auto-adjust menu item font size to better fit long + strings + * Fix: Properly render multi-level structure models + * Fix: Faction model lookup for multi-level models + * Fix: Retribution body clipping into Hover propulsion + * Fix: Flicker with VTOL Assault Gun + * Fix: Returned and redesigned classic models for wheeled + propulsion, light and medium half-tracks + * Fix: Update VTOL rearming pad model + * Fix: Tank factory model fixes + * Fix: Combine propulsion models + * Fix: Add warning for outdated propulsion models in stats + files + * Other: + * Fix: Always update the base.wz and mp.wz when building + * Fix: NSIS installer: Add warning when running ARM64 + installer on x86/x64 +- Changes in 4.3.0-beta2: + * Other: + * Fix: Release automation issues +- Changes in 4.3.0-beta1: + * General: + * Add: Add console message when limits change + * Add: Convert language selector to dropdown with flags + * Add: OPUS format support, convert all music tracks to opus + format. New "Aftermath" soundtrack added. + * Add: Add support for bidirectional text using fribidi + * Add: Basic per-script font support, add CJK font + * Add: Show the rank a unit will have if it were produced next + * Add: Various refactoring / prep-work for future + Emscripten builds + * Add: Basic texture compression support + * Add: Go Back functions better by backing out 1 in-game menu + instead of going back to the initial ESC options menu + * Change: Make save name suggestion easy to understand + * Change: Various Vulkan improvements + * Fix: Various potential crashes + * Fix: Disable the auto button in the replay load menus + * Fix: Fix longstanding save related research state issue + where incomplete research topics could disappear + * Fix: Speed up headless replay loading + * Fix: Make artillery fire over walls + * Fix: Direct weapon: Don't fire when blocked by defense + hardpoint + * Fix: Simplify repairs logic, prevent "stuck" repair stations + * Graphics: + * Change: Make sliders a bit slim to look better + * Change: Fix team chooser being off by 1 pixel, and merge + factions into the color chooser + * Fix: Fix vertex indexing on cyclone flak + * Fix: Fix OpenGL antialiasing only working at 2x + * Fix: [Vulkan] Prefer integrated GPUs over CPU device types + and ensure llvmpipe is selected last + * Fix: Improve one of the scavenger cranes, fix model errors + * Fix: Make the wrecked tanker cast a shadow by correcting + its type + * Fix: Fix some water pipe feature models + * Fix: Prevent Howitzer/Mortar mount model causing glitchy + rendering on the back of the tray + * Fix: Overhaul all mortar models. Fixes missing backside of + Pepperpot, missing top section of EMP mortar, centered hole + texture location, smaller mount model + * Fix: Change Cyborg and Super Cyborg model to fix + shadow issues + * Fix: Improve a bottleneck in shadow calculations + * Fix: Rendering improvements for text and translucent effects + * Campaign: + * Add: New Super Easy difficulty for campaign + * Change: Increase difficulty of later Beta missions + * Change: Improvements to campaign library script documentation + * Change: Make Beta-end even harder to survive in general by + only choosing powerful VTOL weapons + * Change: Start the northern most scavenger factory upon + triggering the 2nd LZ on Alpha 6, for this ever so elusive + scavenger base + * Fix: Fix the balance of FastPlay since the merging + of camBalance + * Fix: Prevent building something on the future LZ of Gamma 9 + on the couple missions prior + * Fix: Transporters when starting Beta/Gamma from the main + menu no longer block structures an extra tile more than + they should at the LZ for the player + * Fix: Prevent warning about removing timers related to enemy + trucks before they exist + * Fix: Make the western scavenger factory in Alpha 2 use a + patrol order to prevent amassing units in one spot + * Fix: Make Gamma 2 factory use patrol behavior to prevent + tanks clogging up the base + * Multiplayer: + * Change: Push back Ultimate Scavengers Helicopter appearance + times + * Fix: Fix names sometimes being set to "Commander" in + multiplayer + * Fix: Do not form alliances with scavengers when starting games + * Fix: Add a research message for Stormbringer, fix + auto-cannon cyborg research message + * Fix: Merge skirmish/multiplayer score/kill structure; + Save/load recent score/kills for skirmish saves, and prevent + this skirmish data showing for players in multiplayer too + * Fix: Prevent 32-bit builds from appearing to freeze if a + really long chat message is entered + * Fix: Check human player designs to be legal during MP and + desync the modded client player if they try to circumvent + this check further + * Fix: Chat message is sent upon clicking anywhere outside of + chat widget + * AI: + * Change: Improve Cobra AI yet again, balances against + defensive/system research when 1v1 on high oil maps + * Scripting: + * Fix: Use unit propulsion for pickStructureLocation() + * Fix: Make derrick positions unique + * Balance MP: + * Change: Revamp machinegun AA weapons to use machinegun + research requirements instead of cannons + * Change: HVC ROF Rollback for tank and cyborg + * Change: Boost flamers: add 1 tile of range to Inferno, 0.5 + tiles of range to Thermite cyborg, and reduce Plasmite Flamer + weight 5000->1000 and give it a small increase to HP + from 75->100 + * Change: Make Needle require two cannon accuracy upgrades + since Scourge Missile requires two rocket accuracy upgrades + * Change: Make ~T2 MG damage upgrades take less time to research + to help keep MGs relevant before Flashlight + * Change: Increase Heavy Cannon long range by 0.5 tiles making + it reach 9 tiles + * Change: Condense Reinforced Base Structure Materials upgrades + into 3 upgrades + * Other: + * Add: Add difficulty selector to debug menu AI attach option + * Change: Chop off the ".gam" extension when showing saves in + the console area + * Change: Allow game speed modifier of 2x outside of debug mode + * Change: Make use of sequence factory.ogg in the tutorial when + a Viper Machinegun Wheels is first manufactured + * Change: Improve metainfo / appstream data + * Fix: Fixed hotkey doesn't count selected units correctly + * Fix: Disable ground retexture after destroying skyscrapers on + non-Urban maps + * Fix: Tweak autorating level field behaviour to show a correct + image + * Fix: Major enhancements and fixes to wzmaplib and the + maptools CLI tool, new "flat" map archive format added + * Fix: Make the Command Relay intel message accurate yet again + * Fix: Do not ever skip loading droid save data + (if it ever did at all) + * Fix: Improve autorating requesting and attempt to put data + into tooltip + * Fix: Make Blender PIE plugin work on Blender 3.2 + * Fix: Prevent (potentially endless) "over-shooting" in + ValueTracker on low-perf system affecting blueprints, + rotation of camera, etc. + * Fix: Improve autorating request policy +- Drop warzone2100-silence-gcc12-warning.patch and + warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch, + fixed in upstream +- Add BuildRequires pkgconfig(opus) +- Add build option DWZ_APPSTREAM_ID=warzone2100 +- Drop remove .portable file, it is removed upstream + +------------------------------------------------------------------- Old: ---- warzone2100-silence-gcc12-warning.patch warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ warzone2100.spec ++++++ --- /var/tmp/diff_new_pack.ZmsXDl/_old 2022-11-08 10:55:11.441803151 +0100 +++ /var/tmp/diff_new_pack.ZmsXDl/_new 2022-11-08 10:55:11.449803169 +0100 @@ -24,7 +24,7 @@ %bcond_with vulkan %endif Name: warzone2100 -Version: 4.2.7 +Version: 4.3.1 Release: 0 Summary: Innovative 3D real-time strategy License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only @@ -32,10 +32,6 @@ URL: http://wz2100.net/ Source: https://github.com/Warzone2100/warzone2100/releases/download/%{version}/warzone2100_src.tar.xz Source99: %{name}.changes -# PATCH-FIX-UPSTREAM warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch -- Fix building with gcc12 -- https://github.com/Warzone2100/warzone2100/commit/3128eee -Patch0: warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch -# PATCH-FIX-UPSTREAM warzone2100-silence-gcc12-warning.patch -- Fix building with gcc12 -- https://github.com/Warzone2100/warzone2100/commit/5d71117 -Patch1: warzone2100-silence-gcc12-warning.patch BuildRequires: asciidoc BuildRequires: cmake >= 3.5 BuildRequires: fdupes @@ -56,6 +52,7 @@ BuildRequires: pkgconfig(libsodium) BuildRequires: pkgconfig(ogg) BuildRequires: pkgconfig(openal) +BuildRequires: pkgconfig(opus) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sqlite3) >= 3.14 BuildRequires: pkgconfig(theora) @@ -112,8 +109,6 @@ %prep %setup -q -n %{name} -%patch0 -p1 -%patch1 -p1 # constant timestamp for reproducible builds modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")" @@ -126,7 +121,8 @@ %if %{without vulkan} -DWZ_ENABLE_BACKEND_VULKAN=Off \ %endif - -DBUILD_SHARED_LIBS:BOOL=OFF + -DBUILD_SHARED_LIBS:BOOL=OFF \ + -DWZ_APPSTREAM_ID=warzone2100 %cmake_build %install @@ -148,9 +144,6 @@ rm %{buildroot}%{_datadir}/doc/%{name}/COPYING.README rm %{buildroot}%{_datadir}/doc/%{name}/README.md -# remove .portable file - removing or renaming this file will disable Portable mode -rm %{buildroot}%{_bindir}/.portable - %fdupes %{buildroot}%{_datadir} %files -f %{name}.lang ++++++ warzone2100_src.tar.xz ++++++ /work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz /work/SRC/openSUSE:Factory/.warzone2100.new.1597/warzone2100_src.tar.xz differ: char 26, line 1