Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package RigelEngine for openSUSE:Factory checked in at 2022-12-12 17:39:51 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/RigelEngine (Old) and /work/SRC/openSUSE:Factory/.RigelEngine.new.1835 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "RigelEngine" Mon Dec 12 17:39:51 2022 rev:13 rq:1042300 version:0.9.1 Changes: -------- --- /work/SRC/openSUSE:Factory/RigelEngine/RigelEngine.changes 2022-05-30 12:45:04.632480510 +0200 +++ /work/SRC/openSUSE:Factory/.RigelEngine.new.1835/RigelEngine.changes 2022-12-12 17:42:01.245901346 +0100 @@ -1,0 +2,81 @@ +Sat Dec 10 19:13:00 UTC 2022 - Martin Hauke <[email protected]> + +- Update to version 0.9.1 + Bug fixes + * Fixed a crash that could occur in level 1 of episode 2, in + theory also in other levels but it was so far only observed in + E2L1. + * Fixed being able to shoot destructible walls through 4-tile + wide walls using the regular shot. +- Update to version 0.9.0 + New features + * Added a "Classic" gameplay style/mode. It doesn't support + widescreen mode or smooth motion, but is 100% accurate to the + original. Quick-saving and high-resolution mods are still + supported. See Classic Mode vs. Enhanced Mode for more details. + * Implemented the gameplay demo (plays during the attract mode + loop at the beginning of the game or after waiting for + 30 seconds in the main menu). + * Implemented the original game's cloak effect, replacing the + previously used alpha transparency. + * Implemented the original game's slide-in animation when + showing message boxes. + * Added an option to disable the radar overlay when using the + "Remixed 1" HUD style. + * Added an option to disable aspect ratio correction when using + pixel-perfect upscaling (aka integer scaling). This is to + allow running RigelEngine on a 4:3 CRT at original (or close + to) resolution. + * It's now possible to confirm quitting by pressing enter instead + of Y (but the latter also still works). + * Pressing ESC while in-game now brings up the in-game menu (this + was previously only accessible by using a gamepad). Pressing Q + now does what ESC used to do, i.e. bringing up the "Quit" + dialog without going through the menu. + Parity improvements + * Fixed (very) minor discrepancies in the color palette. + * Added missing horizontal parallax for vertically autoscrolling + backdrops. + * Fixed oversight in player movement: In the original, Duke cannot + move left/right when hanging from a pipe as long as the fire + button is held down. + * It was possible for an enemy to get hit by multiple player shots + per frame, but this isn't possible in the original. Now Rigel + doesn't allow that anymore either. + * Hint machine messages cannot be interrupted by other messages + in the original game, but this was possible in Rigel-now fixed. + * Handling of shootable walls now matches the original. + * The watchbot (jumpy robot with a big eye) was jumping too + frequently, it now matches the original. + * Fixed discrepancies in behavior for the wall walker enemy. + * Fixed discrepancies in behavior for the green cat/dog creature. + * Fixed discrepancies in behavior for the spiked dragon/lizard + creature. + * Fixed discrepancy in the cooldown period for manual scrolling + after firing a shot. + * Fixed player starting location being off by one in levels where + the player starts out facing left. + * Fixed incorrect animation speeds for Rigelatin space ship + engine fire, shallow water, and rotating floor spikes. + * After being released from their box, certain items have a brief + period during which they can't be picked up yet. This was + missing in RigelEngine. + Bug fixes + * Fixed graphical glitches (bright lines appearing next to certain + sprites) that could occur on some systems when high-res graphic + replacements were used. + * Fixed being able to walk through walls under specific + circumstances. + * In widescreen mode, when using one of the remixed HUD options, + the classic HUD will be shown as fallback in case the current + screen resolution's aspect ratio is not wide enough for the + selected HUD style. In that case, it was possible to walk + behind the right side of the HUD (i.e., the gameplay area + extended beyond the HUD). This is now fixed. + * Framerate drops could cause the game to advance a few frames + into the future without respecting player input. This is now + improved. +- Drop patch + * fix-build.patch + +------------------------------------------------------------------- Old: ---- RigelEngine-0.8.5beta.tar.xz fix-build.patch New: ---- RigelEngine-0.9.1.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ RigelEngine.spec ++++++ --- /var/tmp/diff_new_pack.DNTfZM/_old 2022-12-12 17:42:01.669903730 +0100 +++ /var/tmp/diff_new_pack.DNTfZM/_new 2022-12-12 17:42:01.673903753 +0100 @@ -18,15 +18,13 @@ Name: RigelEngine -Version: 0.8.5beta +Version: 0.9.1 Release: 0 Summary: A modern reimplementation of the game Duke Nukem II License: GPL-2.0-only Group: Amusements/Games/Action/Arcade URL: https://github.com/lethal-guitar/RigelEngine Source: %{name}-%{version}.tar.xz -# PATCH-FIX-UPSTREAM fix-build.patch -- https://github.com/lethal-guitar/RigelEngine/pull/860 -Patch0: fix-build.patch BuildRequires: cmake >= 3.12 BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL2_mixer) @@ -47,7 +45,6 @@ %prep %setup -q -%patch0 -p1 %build %if 0%{?sle_version} >= 150100 && 0%{?is_opensuse} ++++++ RigelEngine-0.8.5beta.tar.xz -> RigelEngine-0.9.1.tar.xz ++++++ ++++ 26296 lines of diff (skipped) ++++++ _service ++++++ --- /var/tmp/diff_new_pack.DNTfZM/_old 2022-12-12 17:42:03.001911221 +0100 +++ /var/tmp/diff_new_pack.DNTfZM/_new 2022-12-12 17:42:03.005911243 +0100 @@ -2,8 +2,8 @@ <service name="tar_scm" mode="disabled"> <param name="scm">git</param> <param name="url">https://github.com/lethal-guitar/RigelEngine.git</param> - <param name="revision">v0.8.5</param> - <param name="versionformat">v0.8.5beta</param> + <param name="revision">v0.9.1</param> + <param name="versionformat">v0.9.1</param> <param name="versionrewrite-pattern">v(.*)</param> </service> <service name="recompress" mode="disabled">
