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Hello community,

here is the log from the commit of package stellarium for openSUSE:Factory 
checked in at 2023-01-11 14:34:44
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/stellarium (Old)
 and      /work/SRC/openSUSE:Factory/.stellarium.new.32243 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "stellarium"

Wed Jan 11 14:34:44 2023 rev:61 rq:1057625 version:1.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/stellarium/stellarium.changes    2023-01-02 
15:47:20.992463785 +0100
+++ /work/SRC/openSUSE:Factory/.stellarium.new.32243/stellarium.changes 
2023-01-11 14:36:27.649707902 +0100
@@ -1,0 +2,6 @@
+Tue Jan 10 10:18:16 UTC 2023 - Guillaume GARDET <[email protected]>
+
+- Add patch to fix build on aarch64 with openGL ES 2:
+  * stellarium-gh2970.patch
+
+-------------------------------------------------------------------

New:
----
  stellarium-gh2970.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ stellarium.spec ++++++
--- /var/tmp/diff_new_pack.aaBmNR/_old  2023-01-11 14:36:30.393723414 +0100
+++ /var/tmp/diff_new_pack.aaBmNR/_new  2023-01-11 14:36:30.405723481 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package stellarium
 #
-# Copyright (c) 2022 SUSE LLC
+# Copyright (c) 2023 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -32,6 +32,8 @@
 Source0:        
https://github.com/Stellarium/stellarium/releases/download/v%{version}/stellarium-%{version}.tar.gz
 Source1:        
https://github.com/Stellarium/stellarium/releases/download/v%{version}/stellarium-%{version}.tar.gz.asc
 Source2:        %{name}.keyring
+# PATCH-FIX-UPSTREAM - https://github.com/Stellarium/stellarium/pull/2970
+Patch1:         stellarium-gh2970.patch
 BuildRequires:  cmake >= 3.16.0
 BuildRequires:  fdupes
 BuildRequires:  gcc-c++ >= 7


++++++ stellarium-gh2970.patch ++++++
>From 651805d3c193195f496df4cfd33a1c769a4fbc7c Mon Sep 17 00:00:00 2001
From: Ruslan Kabatsayev <[email protected]>
Date: Fri, 6 Jan 2023 02:48:25 +0600
Subject: [PATCH] Fix compilation on Qt configured for OpenGL ES2

---
 plugins/Scenery3d/src/Frustum.cpp     |  2 +-
 plugins/Scenery3d/src/GLFuncs.hpp     |  2 +-
 plugins/Scenery3d/src/Polyhedron.cpp  |  2 +-
 plugins/Scenery3d/src/S3DRenderer.cpp | 20 ++++++++++----------
 plugins/Scenery3d/src/SPolygon.cpp    |  2 +-
 src/core/StelOpenGL.hpp               |  2 +-
 src/core/modules/Planet.cpp           |  4 ++--
 7 files changed, 17 insertions(+), 17 deletions(-)

diff --git a/plugins/Scenery3d/src/Frustum.cpp 
b/plugins/Scenery3d/src/Frustum.cpp
index 21d33d44b381..214d05b0f88c 100644
--- a/plugins/Scenery3d/src/Frustum.cpp
+++ b/plugins/Scenery3d/src/Frustum.cpp
@@ -170,7 +170,7 @@ void Frustum::drawFrustum() const
 {
 // Minimum to avoid trouble when building on pure OpenGL ES systems
 // Not sure about ANGLE!
-#if !defined(QT_OPENGL_ES_2)
+#if !QT_CONFIG(opengles2)
 
        Vec3f ntl = drawCorners[NTL];
        Vec3f ntr = drawCorners[NTR];
diff --git a/plugins/Scenery3d/src/GLFuncs.hpp 
b/plugins/Scenery3d/src/GLFuncs.hpp
index 712f4aaebe03..b828dbcaecf1 100644
--- a/plugins/Scenery3d/src/GLFuncs.hpp
+++ b/plugins/Scenery3d/src/GLFuncs.hpp
@@ -24,7 +24,7 @@
 #include <QOpenGLContext>
 #include <QOpenGLFunctions_1_0>
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
 //! Defines some OpenGL functions not resolved through StelOpenGL (which only 
contains base OpenGL ES2 functions)
 //! Using the QOpenGLFunctions_*_* directly would solve this better, but it 
conflicts with the
 //! current StelOpenGL header dramatically.
diff --git a/plugins/Scenery3d/src/Polyhedron.cpp 
b/plugins/Scenery3d/src/Polyhedron.cpp
index 7cfd44b75cfb..d337740574f0 100644
--- a/plugins/Scenery3d/src/Polyhedron.cpp
+++ b/plugins/Scenery3d/src/Polyhedron.cpp
@@ -254,7 +254,7 @@ const QVector<Vec3f> &Polyhedron::getVerts() const
 
 void Polyhedron::render() const
 {
-#if !defined(QT_OPENGL_ES_2)
+#if !QT_CONFIG(opengles2)
 
        //render each polygon
        glExtFuncs->glColor3f(0.4f,0.4f,0.4f);
diff --git a/plugins/Scenery3d/src/S3DRenderer.cpp 
b/plugins/Scenery3d/src/S3DRenderer.cpp
index 0868b16984a0..2d96e6d1db2c 100644
--- a/plugins/Scenery3d/src/S3DRenderer.cpp
+++ b/plugins/Scenery3d/src/S3DRenderer.cpp
@@ -52,7 +52,7 @@ Q_LOGGING_CATEGORY(s3drenderer, 
"stel.plugin.scenery3d.renderer")
 static const float LUNAR_BRIGHTNESS_FACTOR=0.2f;
 static const float VENUS_BRIGHTNESS_FACTOR=0.005f;
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
 //this is the place where this is initialized
 GLExtFuncs* glExtFuncs;
 #endif
@@ -120,7 +120,7 @@ S3DRenderer::~S3DRenderer()
        deleteShadowmapping();
        deleteCubemapping();
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
        //delete extension functions
        delete glExtFuncs;
 #endif
@@ -1403,7 +1403,7 @@ void S3DRenderer::drawCoordinatesText()
 void S3DRenderer::drawDebug()
 {
        //frustum/box debug rendering only on desktop GL
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
        if(!shaderParameters.openglES)
        {
                QOpenGLShaderProgram* debugShader = 
shaderManager.getDebugShader();
@@ -1654,7 +1654,7 @@ void S3DRenderer::init()
        QOpenGLContext* ctx = QOpenGLContext::currentContext();
        Q_ASSERT(ctx);
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
        //initialize additional functions needed and not provided through 
StelOpenGL
        glExtFuncs = new GLExtFuncs();
        glExtFuncs->init(ctx);
@@ -1787,7 +1787,7 @@ bool S3DRenderer::initCubemapping()
        }
 
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
        //if we are on an ES context, it may not be possible to specify texture 
bitdepth
        bool isEs = QOpenGLContext::currentContext()->isOpenGLES();
        GLint colorFormat = isEs ? GL_RGBA : GL_RGBA8;
@@ -1916,7 +1916,7 @@ bool S3DRenderer::initCubemapping()
 
                GET_GLERROR()
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                //attach cube tex + cube depth
                //note that this function will be a NULL pointer if GS is not 
supported, so it is important to check support before using
                glExtFuncs->glFramebufferTexture(GL_FRAMEBUFFER, 
GL_COLOR_ATTACHMENT0,cubeMapCubeTex,0);
@@ -2219,7 +2219,7 @@ bool S3DRenderer::initShadowmapping()
                        //Bind the depth map and setup parameters
                        glBindTexture(GL_TEXTURE_2D, shadowMapsArray.at(i));
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                        bool isEs = 
QOpenGLContext::currentContext()->isOpenGLES();
                        GLenum depthPcss = isEs ? GL_DEPTH_COMPONENT : 
GL_DEPTH_COMPONENT32F;
                        GLenum depthNormal = isEs ? GL_DEPTH_COMPONENT : 
GL_DEPTH_COMPONENT16;
@@ -2238,7 +2238,7 @@ bool S3DRenderer::initShadowmapping()
                        //NOTE: can't use depth compare mode on ES2
                        if(!pcssEnabled)
                        {
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                                if(!isEs)
                                {
                                        glTexParameteri(GL_TEXTURE_2D, 
GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
@@ -2254,7 +2254,7 @@ bool S3DRenderer::initShadowmapping()
                                        || shaderParameters.shadowFilterQuality 
== S3DEnum::SFQ_HIGH_HARDWARE) ? GL_LINEAR : GL_NEAREST;
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
filter);
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
filter);
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                        if(!isEs)
                        {
                                glTexParameteri(GL_TEXTURE_2D, 
GL_TEXTURE_BASE_LEVEL,0);
@@ -2273,7 +2273,7 @@ bool S3DRenderer::initShadowmapping()
                        //but the respective functions are not available on 
GLES2?
                        //On ANGLE, it seems to work without this settings 
(framebuffer is complete, etc.)
                        //but I don't know if it will work on other ES 
platforms?
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                        if(!isEs)
                        {
                                glExtFuncs->glDrawBuffer(GL_NONE); // essential 
for depth-only FBOs!!!
diff --git a/plugins/Scenery3d/src/SPolygon.cpp 
b/plugins/Scenery3d/src/SPolygon.cpp
index 3e68efc804c5..c2eaf33c6c4b 100644
--- a/plugins/Scenery3d/src/SPolygon.cpp
+++ b/plugins/Scenery3d/src/SPolygon.cpp
@@ -118,7 +118,7 @@ void SPolygon::addUniqueVert(const Vec3f &v)
 
 void SPolygon::render()
 {
-#if !defined(QT_OPENGL_ES_2)
+#if !QT_CONFIG(opengles2)
        //render each polygon
        glExtFuncs->glColor3f(0.4f,0.4f,0.4f);
 
diff --git a/src/core/StelOpenGL.hpp b/src/core/StelOpenGL.hpp
index 5a810bd6325b..16b0f814998e 100644
--- a/src/core/StelOpenGL.hpp
+++ b/src/core/StelOpenGL.hpp
@@ -60,7 +60,7 @@ namespace StelOpenGL
 
 // This is still needed for the ARM platform (armhf)
 
-#if defined(QT_OPENGL_ES_2)
+#if QT_CONFIG(opengles2)
 #ifndef GL_DOUBLE
 #define GL_DOUBLE GL_FLOAT
 #endif
diff --git a/src/core/modules/Planet.cpp b/src/core/modules/Planet.cpp
index d52460d24755..534b31c7c388 100644
--- a/src/core/modules/Planet.cpp
+++ b/src/core/modules/Planet.cpp
@@ -3345,7 +3345,7 @@ bool Planet::initFBO()
                GL(gl->glActiveTexture(GL_TEXTURE1));
                GL(gl->glBindTexture(GL_TEXTURE_2D, shadowTex));
 
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                if(!isGLESv2)
                {
                        GL(gl->glTexParameteri(GL_TEXTURE_2D, 
GL_TEXTURE_BASE_LEVEL, 0));
@@ -3376,7 +3376,7 @@ bool Planet::initFBO()
                //see GL_EXT_framebuffer_object and GL_ARB_framebuffer_object
                //on ES 2, this seems to be allowed (there are no 
glDrawBuffers/glReadBuffer functions there), see GLES spec section 4.4.4
                //probably same on ES 3: though it has 
glDrawBuffers/glReadBuffer but no mention of it in section 4.4.4 and no 
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER is defined
-#ifndef QT_OPENGL_ES_2
+#if !QT_CONFIG(opengles2)
                if(!ctx->isOpenGLES())
                {
 #if (QT_VERSION>=QT_VERSION_CHECK(6,0,0))

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