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Hello community,

here is the log from the commit of package Mesa for openSUSE:Factory checked in 
at 2023-02-11 22:20:14
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/Mesa (Old)
 and      /work/SRC/openSUSE:Factory/.Mesa.new.1848 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "Mesa"

Sat Feb 11 22:20:14 2023 rev:471 rq:1064280 version:unknown

Changes:
--------
--- /work/SRC/openSUSE:Factory/Mesa/Mesa.changes        2023-02-10 
14:33:50.201388600 +0100
+++ /work/SRC/openSUSE:Factory/.Mesa.new.1848/Mesa.changes      2023-02-11 
22:20:15.052097007 +0100
@@ -1,0 +2,7 @@
+Fri Feb 10 14:06:56 UTC 2023 - Stefan Dirsch <sndir...@suse.com>
+
+- U_ReturnME.patch
+  * fixes blackscreen in Return To Monkey Island on Intel graphics
+    (boo#1208145)
+
+-------------------------------------------------------------------

New:
----
  U_ReturnME.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ Mesa.spec ++++++
--- /var/tmp/diff_new_pack.IpsNPN/_old  2023-02-11 22:20:15.672100801 +0100
+++ /var/tmp/diff_new_pack.IpsNPN/_new  2023-02-11 22:20:15.676100826 +0100
@@ -145,6 +145,7 @@
 Patch200:       u_fix-build-on-ppc64le.patch
 Patch300:       n_no-sse2-on-ix86-except-for-intel-drivers.patch
 Patch400:       n_stop-iris-flicker.patch
+Patch500:       U_ReturnME.patch
 %ifarch %{ix86} x86_64
 BuildRequires:  DirectX-Headers
 %endif
@@ -790,6 +791,7 @@
 %patch300 -p1
 %endif
 %patch400 -p1
+%patch500 -p1
 
 # Remove requires to vulkan libs from baselibs.conf on platforms
 # where vulkan build is disabled; ugly ...


++++++ U_ReturnME.patch ++++++
>From 8491b1fd5e7c97edc104a3ac3b8ece5464e652b0 Mon Sep 17 00:00:00 2001
From: Illia Polishchuk <illia.a.polishc...@globallogic.com>
Date: Fri, 13 Jan 2023 20:54:44 +0200
Subject: [PATCH] ANV: Add extra memory types for ANV driver instead of a
 single one

Some game engines can't handle single type well
And Intel on Windows uses 3 types so it's better to add extra one here

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360
Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
Signed-off-by: Illia Polishchuk <illia.a.polishc...@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20693>
---
 src/intel/vulkan/anv_device.c | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index a2e5d2ba398f..40d8949f011a 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -509,14 +509,23 @@ anv_physical_device_init_heaps(struct anv_physical_device 
*device, int fd)
 
       /* Big core GPUs share LLC with the CPU and thus one memory type can be
        * both cached and coherent at the same time.
+       *
+       * But some game engines can't handle single type well
+       * https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360#note_1719438
+       *
+       * And Intel on Windows uses 3 types so it's better to add extra one here
        */
-      device->memory.type_count = 1;
+      device->memory.type_count = 2;
       device->memory.types[0] = (struct anv_memory_type) {
-         .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
-                          VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
-                          VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
-                          VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
-         .heapIndex = 0,
+          .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
+          .heapIndex = 0,
+      };
+      device->memory.types[1] = (struct anv_memory_type) {
+          .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
+                           VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+                           VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
+                           VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
+          .heapIndex = 0,
       };
    } else {
       device->memory.heap_count = 1;
-- 
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