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here is the log from the commit of package vkd3d for openSUSE:Factory checked 
in at 2023-12-09 22:54:08
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/vkd3d (Old)
 and      /work/SRC/openSUSE:Factory/.vkd3d.new.25432 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "vkd3d"

Sat Dec  9 22:54:08 2023 rev:13 rq:1132240 version:1.10

Changes:
--------
--- /work/SRC/openSUSE:Factory/vkd3d/vkd3d.changes      2023-09-25 
21:04:07.506202519 +0200
+++ /work/SRC/openSUSE:Factory/.vkd3d.new.25432/vkd3d.changes   2023-12-09 
22:57:49.349677429 +0100
@@ -1,0 +2,104 @@
+Thu Dec  7 13:07:01 UTC 2023 - Tobias Klausmann <[email protected]>
+
+- Update to version 1.10:
+  - libvkd3d
+    Creating pipeline state objects from pipeline state stream descriptions is
+    implemented.
+    Depth-bounds testing is implemented.
+    When the VK_KHR_maintenance2 extension is available, libvkd3d will
+    explicitly specify the usage flags of Vulkan image views. This is
+    particularly useful on MoltenVK, where 2D-array views of 3D textures are
+    subject to usage restrictions.
+    The D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD and/or
+    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE feature flags are reported for
+    UAV formats when the ‘shaderStorageImageReadWithoutFormat’ and/or
+    ‘shaderStorageImageWriteWithoutFormat’ Vulkan device features are 
supported.
+    The ID3D12Device5 interface is supported.
+    The ID3D12GraphicsCommandList5 interface is supported.
+    The ID3D12Resource1 interface is supported.
+  - libvkd3d-shader
+    New features for the HLSL source type:
+    Support for the following intrinsic functions: ceil(), degrees(), 
radians(),
+    fwidth(), tan() tex2Dlod(), tex2Dproj(), texCUBEproj(), and tex3Dproj()
+    Constant folding support for more expression types. In particular:
+    ternary operators and branches, reciprocal square roots, exponentials,
+    logical ‘not’ on booleans, bitwise complements, left/right shifts, 
ceil(),
+    floor(), frac(), and saturate()
+    Support for dynamic indexing of arrays.
+    Support for ‘break’ and ‘continue’ statements.
+    Support for ‘switch’ statements.
+    The ‘linear’, ‘centroid’, and ‘noperspective’ interpolation 
modifiers are
+    supported.
+    The ‘RWTexture1DArray’ and ‘RWTexture2DArray’ unordered access 
view types
+    are supported.
+    ‘[loop]’ attributes are accepted on loops.
+    u/U and l/L suffixes on integer constants.
+    Floating-point values are explicitly clamped to the upper and lower bounds
+    of the target type by ‘ftoi’ and ‘ftou’ instructions when 
targeting SPIR-V.
+    Similarly, NaNs are flushed to zero. Some hardware/drivers would already do
+    this implicitly, but behaviour for such inputs is undefined as far as
+    SPIR-V is concerned.
+    The VKD3D_SHADER_CONFIG environment variable can be used to modify the
+    behaviour of libvkd3d-shader at run-time, analogous to the existing
+    VKD3D_CONFIG environment variable for libvkd3d. See the README for a list
+    of supported options.
+    When scanning legacy Direct3D bytecode using vkd3d_shader_scan(),
+    descriptor information for shader model 2 and 3 combined resource-sampler
+    pairs is returned in the vkd3d_shader_scan_descriptor_info structure.
+    Note that this information is not yet available for shader model 1 sources,
+    although this will likely be added in a future release.
+    The Direct3D shader assembly target supports the ‘rasteriser ordered 
view’
+    flag (‘_rov’) on unordered access view declarations.
+    New interfaces:
+    The VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY compile option can
+    be used to specify backward compatibility options. The
+    VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES flag is the only
+    currently supported flag, and can be used to specify that shader model 1-3
+    semantic names should be mapped to their shader model 4+ system value
+    equivalents when compiling HLSL sources.
+    The VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN compile option
+    can be used to specify the origin of fragment coordinates for SPIR-V
+    targets. This is especially useful in OpenGL environments, where the origin
+    may be different than in Direct3D or Vulkan environments.
+    The vkd3d_shader_scan_combined_resource_sampler_info structure extends the
+    vkd3d_shader_compile_info structure, and can be used to retrieve
+    information about the combined resource-sampler pairs used by a shader.
+    This is especially useful when compiling shaders for usage in environments
+    without separate binding points for samplers and resources, like OpenGL.
+    vkd3d_shader_free_scan_combined_resource_sampler_info() is used to free
+    vkd3d_shader_scan_combined_resource_sampler_info structures.
+  - libvkd3d-utils
+    Passing the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag to D3DCompile()
+    and D3DCompile2() will enable mapping shader model 1-3 semantic names to
+    their shader model 4+ system value equivalents.
+    New interfaces:
+    D3DGetBlobPart() is used to retrieve specific parts of DXBC blobs.
+    D3DGetDebugInfo() is used to retrieve debug information from DXBC blobs.
+    D3DGetInputAndOutputSignatureBlob() is used to retrieve input and output
+    signatures from DXBC blobs.
+    D3DGetInputSignatureBlob() is used to retrieve input signatures from DXBC
+    blobs.
+    D3DGetOutputSignatureBlob() is used to retrieve output signatures from DXBC
+    blobs.
+    D3DStripShader() is used to remove specific parts from DXBC blobs.
+  - vkd3d-compiler
+    The ‘--fragment-coordinate-origin’ option can be used to specify the 
origin
+    of fragment coordinates for SPIR-V targets.
+    The ‘--semantic-compat-map’ option can be used to specify that shader 
model
+    1-3 semantic names should be mapped to their shader model 4+ system value
+    equivalents when compiling HLSL sources.
+  - vkd3d-dxbc
+    The ‘--list’ and ‘--list-data’ options now also output the offsets 
of
+    sections inside the input data.
+  - build
+    The minimum required version of Vulkan-Headers for this release is version
+    1.2.148.
+    When available, the libEGL and libOpenGL libraries are used to run the
+    vkd3d tests in additional configurations. These libraries are not used by
+    vkd3d itself.
+    The SONAME_LIBDXCOMPILER configure variable can be used specify the shared
+    object name of the dxcompiler library. When available, it's used to run the
+    vkd3d tests in additional configurations. The dxcompiler library is not
+    used by vkd3d itself.
+
+-------------------------------------------------------------------

Old:
----
  vkd3d-1.9.tar.xz
  vkd3d-1.9.tar.xz.sign

New:
----
  vkd3d-1.10.tar.xz
  vkd3d-1.10.tar.xz.sign

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ vkd3d.spec ++++++
--- /var/tmp/diff_new_pack.IKH1I0/_old  2023-12-09 22:57:49.881696953 +0100
+++ /var/tmp/diff_new_pack.IKH1I0/_new  2023-12-09 22:57:49.881696953 +0100
@@ -26,7 +26,7 @@
 BuildRequires:  xcb-util-keysyms-devel
 BuildRequires:  pkgconfig(SPIRV-Tools)
 BuildRequires:  pkgconfig(ncurses)
-BuildRequires:  pkgconfig(vulkan)
+BuildRequires:  pkgconfig(vulkan) >= 1.2.148
 BuildRequires:  pkgconfig(xcb)
 BuildRequires:  pkgconfig(xcb-event)
 BuildRequires:  pkgconfig(xcb-icccm)
@@ -34,7 +34,7 @@
 Summary:        Direct3D 12 to Vulkan translation library
 License:        LGPL-2.1-or-later
 Group:          System/X11/Utilities
-Version:        1.9
+Version:        1.10
 Release:        0
 Source0:        https://dl.winehq.org/vkd3d/source/vkd3d-%version.tar.xz
 Source1:        https://dl.winehq.org/vkd3d/source/vkd3d-%version.tar.xz.sign

++++++ vkd3d-1.9.tar.xz -> vkd3d-1.10.tar.xz ++++++
++++ 36168 lines of diff (skipped)

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