Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package dxvk for openSUSE:Factory checked in at 2024-02-26 19:46:27 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/dxvk (Old) and /work/SRC/openSUSE:Factory/.dxvk.new.1770 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "dxvk" Mon Feb 26 19:46:27 2024 rev:10 rq:1151161 version:2.3 Changes: -------- --- /work/SRC/openSUSE:Factory/dxvk/dxvk.changes 2023-07-03 17:42:53.944758728 +0200 +++ /work/SRC/openSUSE:Factory/.dxvk.new.1770/dxvk.changes 2024-02-26 19:47:14.965940136 +0100 @@ -1,0 +2,36 @@ +Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rra...@proton.me> + +- update to 2.3: + * If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, + frame latency events will now be signaled when an image is actually being presented + * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical + synchronization may no longe require recreating the Vulkan swap chain + * dxgi.nvapiHack config option was deprecated + * new option dxgi.hideNvidiaGpu + * dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option + * Configuration options can now be specified via an environment variable, DXVK_CONFIG + * VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations + * VK_EXT_line_rasterization and its relevant features are supported + * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use + the corresponding Vulkan format + * D3D9 command submission now works the same way as it does for D3D11 + * Fixed a minor issue with D3D9 feedback loop tracking + * Fixed a minor issue with D3D11 stream output + * Fixed a bug and performance issues with the implementation of D3D11 tiled resources + * Fixed various issues with reporting HDR metadata. + * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler + * Implemented keyed mutex synchronization on top of newly added winevulkan functionality + * Added stubs for various D3D9On12 interop interfaces + * Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games + * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled + * Far Cry 2: Fixed crash when using D3D10 + * Halo Online: Fixed water rendering + * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen + * RaceRoom Racing Experience: Fixed a crash when starting a race + * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows + * Test Drive Unlimited 2: Fixed shadows on grass + * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering + * Titanfall: Fixed a crash caused by a miscompiled shader + * Tomb Raider Anniversary: Improved performance + +------------------------------------------------------------------- Old: ---- dxvk-2.2.tar.gz New: ---- dxvk-2.3.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ dxvk.spec ++++++ --- /var/tmp/diff_new_pack.XVqNhi/_old 2024-02-26 19:47:15.933975133 +0100 +++ /var/tmp/diff_new_pack.XVqNhi/_new 2024-02-26 19:47:15.933975133 +0100 @@ -1,7 +1,7 @@ # # spec file for package dxvk # -# Copyright (c) 2023 SUSE LLC +# Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: dxvk -Version: 2.2 +Version: 2.3 Release: 0 Summary: Vulkan-based D3D11 implementation for Linux / Wine License: zlib-acknowledgement ++++++ dxvk-2.2.tar.gz -> dxvk-2.3.tar.gz ++++++ ++++ 194451 lines of diff (skipped)