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here is the log from the commit of package dxvk for openSUSE:Factory checked in 
at 2024-02-26 19:46:27
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/dxvk (Old)
 and      /work/SRC/openSUSE:Factory/.dxvk.new.1770 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "dxvk"

Mon Feb 26 19:46:27 2024 rev:10 rq:1151161 version:2.3

Changes:
--------
--- /work/SRC/openSUSE:Factory/dxvk/dxvk.changes        2023-07-03 
17:42:53.944758728 +0200
+++ /work/SRC/openSUSE:Factory/.dxvk.new.1770/dxvk.changes      2024-02-26 
19:47:14.965940136 +0100
@@ -1,0 +2,36 @@
+Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl <rra...@proton.me>
+
+- update to 2.3:
+  * If VK_KHR_present_wait is supported, and if vertical synchronization is 
enabled,
+    frame latency events will now be signaled when an image is actually being 
presented
+  * if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling 
vertical
+    synchronization may no longe require recreating the Vulkan swap chain
+  * dxgi.nvapiHack config option was deprecated
+  * new option dxgi.hideNvidiaGpu
+  * dxgi.tearFree and d3d9.tearFree options were consolidated into a new 
dxvk.tearFree option
+  * Configuration options can now be specified via an environment variable, 
DXVK_CONFIG
+  * VK_EXT_depth_bias_control is supported, depth bias scaling will now be 
correct in most situations
+  * VK_EXT_line_rasterization and its relevant features are supported
+  * VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use
+    the corresponding Vulkan format
+  * D3D9 command submission now works the same way as it does for D3D11
+  * Fixed a minor issue with D3D9 feedback loop tracking
+  * Fixed a minor issue with D3D11 stream output
+  * Fixed a bug and performance issues with the implementation of D3D11 tiled 
resources
+  * Fixed various issues with reporting HDR metadata.
+  * Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL 
compiler
+  * Implemented keyed mutex synchronization on top of newly added winevulkan 
functionality
+  * Added stubs for various D3D9On12 interop interfaces
+  * Added an interface to allow external libraries, such as NVAPI, to enable 
HDR in various D3D11 games
+  * A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled
+  * Far Cry 2: Fixed crash when using D3D10
+  * Halo Online: Fixed water rendering
+  * Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive 
Fullscreen
+  * RaceRoom Racing Experience: Fixed a crash when starting a race
+  * Spider Man: Shattered Dimensions: Fixed a regression that caused blocky 
shadows
+  * Test Drive Unlimited 2: Fixed shadows on grass
+  * The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering
+  * Titanfall: Fixed a crash caused by a miscompiled shader
+  * Tomb Raider Anniversary: Improved performance
+
+-------------------------------------------------------------------

Old:
----
  dxvk-2.2.tar.gz

New:
----
  dxvk-2.3.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ dxvk.spec ++++++
--- /var/tmp/diff_new_pack.XVqNhi/_old  2024-02-26 19:47:15.933975133 +0100
+++ /var/tmp/diff_new_pack.XVqNhi/_new  2024-02-26 19:47:15.933975133 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package dxvk
 #
-# Copyright (c) 2023 SUSE LLC
+# Copyright (c) 2024 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:           dxvk
-Version:        2.2
+Version:        2.3
 Release:        0
 Summary:        Vulkan-based D3D11 implementation for Linux / Wine
 License:        zlib-acknowledgement

++++++ dxvk-2.2.tar.gz -> dxvk-2.3.tar.gz ++++++
++++ 194451 lines of diff (skipped)

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