Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package openttd for openSUSE:Factory checked in at 2024-04-15 20:17:02 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/openttd (Old) and /work/SRC/openSUSE:Factory/.openttd.new.26366 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "openttd" Mon Apr 15 20:17:02 2024 rev:56 rq:1167581 version:14.0 Changes: -------- --- /work/SRC/openSUSE:Factory/openttd/openttd.changes 2024-02-29 21:50:24.366099782 +0100 +++ /work/SRC/openSUSE:Factory/.openttd.new.26366/openttd.changes 2024-04-15 20:23:19.855384258 +0200 @@ -1,0 +2,411 @@ +Sat Apr 13 15:45:39 UTC 2024 - Jan Baier <jba...@suse.com> + +- update to 14.0 + - Update: New title game for 14.0 + - Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478) + - Fix #12233: Mini order list overlaps vehicle group name (#12423) + - Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424) + - Fix #12395: Ensure president name widget is tall enough (#12419) + - Fix #12415: Incorrect payment for aircraft secondary cargo (#12416) + - Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check) + - Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389) + - Fix #12368: Incorrect offset for click position within industry chain window (#12370) + - Fix: Aircraft can float above the ground when crashed (#12425) + - Fix: Segfault when using -q without providing a . character (#12418) + - Fix: Wrong scrolling dropdown list position with RTL (#12412) + - Fix: [Win32] Force font mapper to only use TrueType fonts (#12406) + - Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397) + - Fix: Do not send chat to clients that have not authorized yet (#12377) + - Fix: [NewGRF] Label for fruit incorrectly changed to `FRUI` from `FRUT` (#12367) + - Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372) + - Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362) + + 14.0-RC3 (2024-03-23) + - Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348) + - Fix #12319: Some SSE blitters were broken due to ODR violations (#12322) + - Fix #12302: Allow empty train engines to use an invalid cargo type (#12325) + - Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313) + - Fix #12166: Crash when opening tram road stop build window (#12168) + - Fix #12092: Incorrect x-axis in cargo payment graph window (#12359) + - Fix: Crash when attempting to join a company while not joined (#12353) + - Change: Show unbunching action in timetable window (#12351) + - Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292) + + 14.0-RC2 (2024-03-16) + - Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276) + - Update: Developer credits (#12173, #12235) + - Change: Use (at least) standard toolbar button size for signal selection buttons (#12265) + - Change: [Script] Match FormatString behaviour more closely (#12205) + - Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) + - Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226) + - Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220) + - Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201) + - Fix #12195: Reset cursor when no Object is selected (#12207) + - Fix #12176: Ships are circling in one place (#12181) + - Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) + - Fix #12148: Do not draw decimals when number of digits is 0 (#12150) + - Fix #12147: Reset all saved settings to their default before loading a game (#12210) + - Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146) + - Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) + - Fix #12133: [Script] Don't crash when emergency saving (#12138) + - Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132) + - Fix #12119: Remove red warning text when maximum loan is zero (#12141) + - Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136) + - Fix #12076: Do not allow 'join' command on dedicated servers (#12208) + - Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) + - Fix: Improved ship movement when no path to destination is found (#12285, #12286) + - Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184) + - Fix: [Script] Only show debug script window at the end of savegame loading (#12135) + - Fix: [Script] Broken ScriptText circular reference detection (#12187) + - Fix: Ordering of command per tick limit and pause mode filtering (#12126) + - Fix: Only reset unbunching departure data in the correct depot (#12155) + - Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143) + - Fix: Missing savegame conversion for current_order (#12188) + - Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) + - Fix: Don't show "insert order" errors in the console (#12245) + - Fix: Don't defer OnResize() after ReInit() (#12174) + - Remove: [Script] random_deviation from setting description table (#12221) + - Revert #11993: New number format system does not and cannot work for CJK languages (#12157) + - Revert #11606: Don't auto-build past tunnelbridge ends (#12244) + + 14.0-RC1 (2024-02-18) + - Feature: Fully user configurable number format and abbreviations (#11993) + - Add: Show cargo icons on subsidy list window (#12079) + - Add: [Script] GetAirportNumHelipads (#12085) + - Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090) + - Change: Show cargo icons on Industry View window (#12071) + - Change: Improve performance of finding free pool slots (#12055) + - Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048) + - Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023) + - Change: Store running AI config inside Company (#12003) + - Change: Show speed before destination in vehicle status bar (#11932) + - Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552) + - Change: [Script] Use company randomizer when adding random deviation (#12065) + - Fix #12074: Don't allow "part" command for dedicated servers (#12075) + - Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053) + - Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080) + - Fix #12041: Tarball extraction failing due to incorrect filename (#12044) + - Fix #12037: Blurry OpenTTD font on Mac OS (#12047) + - Fix #12029: Don't show Sandbox Options in multiplayer (#12032) + - Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025) + - Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042) + - Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021) + - Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021) + - Fix #12014: Remove water when area clearing ship depot (#12030) + - Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031) + - Fix #10983: [AdminPort] Correct order of messages (#11140) + - Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887) + - Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) + - Fix: Shadows of individual character glyphs could be drawn over other characters (#12115) + - Fix: Don't invalidate station list on vehicle load/unload (#12112) + - Fix: NewGRF roadstops were ignored if only in default class (#12089) + - Fix: Visually also disable vsync when not using HW acceleration (#12066) + - Fix: Industry tiles and houses could accept incorrect cargo types (#12062) + - Fix: Redraw orders when a station feature is added/removed (#12061) + - Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056) + - Fix: Don't issue autoreplace failed news message for command test mode (#12026) + - Remove: Setting "no_http_content_downloads" (#12058) + + 14.0-beta3 (2024-02-06) + - Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015) + - Change: Update OpenTTD TTF fonts to v0.5 (#11994) + - Fix #12012: Crash when opening orders of another company (#12013) + - Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006) + - Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) + - Fix: Focus hotkey in road/tram stop building window (#12008) + - Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005) + - Fix: Missing default vehicles and industry acceptance/production (#12000) + - Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016) + - Fix: [Script] Don't kill GS misusing GSText (#12009) + + 14.0-beta2 (2024-02-04) + - Change: [NewGRF] Improved support for redefining default cargo types (#11719) + - Fix #11982: Crash when trying to place signals on things other than plain rails (#11977) + - Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976) + - Fix #11972: Year cut off in graph windows (#11974) + - Fix #11968: Crash when opening orders window of new vehicles (#11973) + - Fix #11966: Monospace text in windows may not have been fully scrollable (#11981) + - Fix #11802: Made determining water region edge traversability more robust (#11986) + - Fix: Second colour vehicle-type default liveries were not being updated (#11971) + + 14.0-beta1 (2024-02-03) + - Feature: Order option to unbunch vehicles at depot (#11945) + - Feature: Infinite money mode (#11902) + - Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682) + - Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) + - Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593) + - Feature: Toyland-specific river graphics (#11523) + - Feature: Add zoom level buttons to sprite aligner (#11518) + - Feature: Add shading to river slopes (#11491) + - Feature: Place cargo icon on cargo filter dropdowns (#11487) + - Feature: Mode to display timetable in seconds (#11435) + - Feature: Setting to influence how many minutes a calendar year takes (#11428) + - Feature: Base graphics can offer parameters for additional settings (#11347) + - Feature: Sandbox option to lock station ratings at 100% (#11346) + - Feature: Setting to use real-time "wallclock" as timekeeping units (#11341) + - Feature: Setting to automatically restart server based on hours played (#11142) + - Feature: Add config option to set default company secondary colour for new games (#11068) + - Feature: Transparency option for cost and income indicators (#11001) + - Feature: Create group of vehicles from manage vehicle list button (#10890) + - Feature: Show coverage highlight the same as stations when adding waypoints (#10875) + - Feature: Show the number of industries already built in the Fund New Industry window (#10806) + - Feature: Add search filter and name text to build waypoint window (#10786) + - Feature: Setting to disallow level crossings with competitors (#10755) + - Feature: Opt-in survey when leaving a game (#10719) + - Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914) + - Feature: Settings to scale cargo production of towns and industries (#10606) + - Feature: Separate rail/road and sea/air velocity units, and add knots (#10594) + - Feature: Region-based pathfinder for ships (#10543) + - Feature: Filter engine build menu by name and NewGRF extra text (#10519) + - Feature: Industry directory text filter (#10518) + - Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464) + - Feature: Orientation of rail and road depots can be changed (#9642) + - Feature: Display help and manuals in-game (#7786) + - Feature: [NewGRF] Town production effect and multiplier (#11947) + - Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489) + - Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282) + - Feature: [NewGRF] Allow higher max speeds for ships (#10734) + - Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672) + - Feature: [NewGRF] Road stops (#10144) + - Feature: [Script] Goal destination can be updated (#10817) + - Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963) + - Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921) + - Add: Show in multiplayer the amount of hours a game has been unpaused (#11886) + - Add: Allow loading heightmaps from command-line (#11870) + - Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867) + - Add: Latvian Lats currency (#11691) + - Add: Horizontal scroll for script debug log (#11597) + - Add: GUI options to select sprite font and AA mode for all fonts (#11593) + - Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512) + - Add: [Emscripten] Support for bootstrapping (#11109) + - Add: Hotkey to focus town / industry directory filter box (#11030) + - Add: Maximum number of companies allowed to the client list (#10523) + - Add: Use specific error message when vehicle cannot go to station/waypoint (#10494) + - Add: Show NewGRF name in NewGRF-created errors (#10457) + - Add: Alternative setting for right-click close window option to exclude pinned windows (#10204) + - Add: Allow autoreplace with same model vehicle (#7729) + - Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323) + - Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953) + - Add: [NewGRF] String code "9A 21" to display force from textstack (#10782) + - Add: [NewGRF] Station property 1C/1D to set name/classname (#10672) + - Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663) + - Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603) + - Add: [Script] Allow to set max loan for each company separately (#11224) + - Add: [Script] GSIndustry.GetConstructionDate() method (#11145) + - Add: [Script] Game script control of industry production level and news messages (#11141) + - Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913) + - Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529) + - Add: [Script] Allow GS to found town with random road layout (#10442) + - Add: [Script] Create own Randomizer per instance (#10349) + - Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows + - Change: Allow configuring AI slots above the current maximum number of competitors (#11961) + - Change: Forcefully enable prefixing logs with date (#11930) + - Change: Position error window closer to cursor on large screens (#11923) + - Change: Only open story-book in center when a GS does it (#11916) + - Change: Rebrand Cheats as Sandbox Options (#11874) + - Change: Make smooth-scrolling based on actual time (#11865) + - Change: Set smooth-scrolling on by default (#11860) + - Change: Disable building rail infrastructure if train build limit is zero (#11847) + - Change: Invalidate music volume when restarting music playback on Windows (#11836) + - Change: Make street lights transparent with houses (#11828) + - Change: Redesign script debug window (#11782) + - Change: Reorganize Settings menu items (#11683) + - Change: Set amount of smoke/sparks to "realistic" by default (#11624) + - Change: Show a message in livery window if vehicle type has no groups (#11617) + - Change: Add distinct tooltips for vehicle group colour schemes (#11617) + - Change: Move colour selection dropdowns to bottom of window (#11617) + - Change: Support custom transparency remaps with 32bpp blitters (#11616) + - Change: Make "middle" the default stopping location for trains in platforms (#11605) + - Change: Scale sprites to requested highest resolution level (#11600) + - Change: Allow opening multiple script debug windows by holding Ctrl (#11592) + - Change: Don't show scoring year in high score table (#11546) + - Change: Revert pressed-button content shifting introduced in r2161 (#11542) + - Change: Show rating in station list even with no cargo waiting (#11540) + - Change: Hide unused cargos from vehicle cargo filter (#11533) + - Change: Don't restart playback when toggling playlist shuffle (#11504) + - Change: Increase finance window lines (and underlines) with interface scale (#11459) + - Change: Move baseset missing/corrupted files label to list item (#11455) + - Change: Add horizontal scrollbar to Industry Directory window (#11434) + - Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430) + - Change: Display cargo lists in sorted cargo order (#11383) + - Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378) + - Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378) + - Change: Towns generate cargo based on town production effect (#11378) + - Change: Always allow expanding towns in Scenario Editor to build new roads (#11377) + - Change: Don't set vehicle on time if timetable not started (#11359) + - Change: Store station blocked/wires/pylons flags in map (#11337) + - Change: Recover when possible from crashes during a crash (#11238) + - Change: Store crash logs in JSON format (#11232) + - Change: Remove autosave from settings window; it is already in the Game Options (#11218) + - Change: Enable "Forbid 90 degree turns" setting by default (#11160) + - Change: Do not allow mixing road/tram types in powered road type list (#11148) + - Change: Only show platform stopping location in orders when other than default (#11102) + - Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089) + - Change: Only allow buying Exclusive Transport Rights when no one has them (#11076) + - Change: Remove currency code/symbol suffix from language files (#11061) + - Change: Add separate setting for server sent commands per frame limit (#11023) + - Change: Cargo flow legend only shows defined cargo (#10872) + - Change: Use "Via-Destination-Source" as default station cargodist display (#10851) + - Change: Preserve orders and related settings where possible when moving engines around in a train (#10799) + - Change: Standardise unit conversions and allow decimal places (#10795) + - Change: Use separate names for default stations/roadstops (#10786) + - Change: [MacOS] Require at least 10.15 to run the game (#10745) + - Change: Hide all variants from UI when (display) parent is hidden (#10708) + - Change: Split Game options into General, Graphics and Sound tabs (#10674) + - Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672) + - Change: Base autosaves intervals on real time (instead of game time) (#10655) + - Change: Allow overbuilding station and waypoint tiles (#10618) + - Change: Use realtime for Linkgraph update settings (#10610) + - Change: Make tick length 27 milliseconds (#10607) + - Change: Increase max cargo age and let min cargo payment approach zero (#10596) + - Change: Show buy company dialog window even when playing in the AI company (#10459) + - Change: Use HTTPS for content-service connections (#10448) + - Change: Big UFO disaster targets current location of a random train (#10290) + - Change: Remove land generator setting from World Generation GUI (#10093) + - Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) + - Change: Allow dedicated server to use threaded saves (#10787) + - Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701) + - Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672) + - Change: [NewGRF] Make Action 3 debug messages more consistent (#10672) + - Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) + - Change: [Script] Replace easy/medium/hard values with default value (#11959) + - Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670) + - Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642) + - Change: [Script] Improve ScriptText validation error messages (#10545) + - Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492) + - Change: [Script] Validate ScriptText parameters type and amount (#10492) + - Change: [Script] Automate the ScriptObject reference counting (#10492) + - Change: [Script] Extract params info from GS strings (#10492) + - Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) + - Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) + - Fix #11918: Houses should only build next to road stops, not any station type (#11919) + - Fix #11827: Make text layouter aware of ligatures (#11831) + - Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) + - Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749) + - Fix #11629: Crash when getting the nearest town for rotated airports (#11631) + - Fix #11516: Adjust window size by interface scale during ReInit (#11517) + - Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615) + - Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614) + - Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446) + - Fix #11413: Incorrect sorting by industry production (#11414) + - Fix #11407: Don't steal focus from dropdown menus (#11484) + - Fix #11402: Make string filter locale-aware (#11426) + - Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330) + - Fix #11315: Sort industries and cargoes by name in industry chain window (#11317) + - Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311) + - Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344) + - Fix #11230: Sort by button in group list window could be misaligned (#11231) ++++ 114 more lines (skipped) ++++ between /work/SRC/openSUSE:Factory/openttd/openttd.changes ++++ and /work/SRC/openSUSE:Factory/.openttd.new.26366/openttd.changes Old: ---- openttd-13.4-source.tar.xz New: ---- _service openttd-14.0-source.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ openttd.spec ++++++ --- /var/tmp/diff_new_pack.FRKXHG/_old 2024-04-15 20:23:20.355402667 +0200 +++ /var/tmp/diff_new_pack.FRKXHG/_new 2024-04-15 20:23:20.355402667 +0200 @@ -19,7 +19,7 @@ %define about OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively. Name: openttd -Version: 13.4 +Version: 14.0 Release: 0 Summary: A clone of Chris Sawyer's Transport Tycoon Deluxe License: GPL-2.0-only ++++++ _service ++++++ <services> <service name="download_files" mode="localonly"/> </services> ++++++ openttd-13.4-source.tar.xz -> openttd-14.0-source.tar.xz ++++++ /work/SRC/openSUSE:Factory/openttd/openttd-13.4-source.tar.xz /work/SRC/openSUSE:Factory/.openttd.new.26366/openttd-14.0-source.tar.xz differ: char 25, line 1