Author: tabish
Date: Fri Dec 11 13:48:09 2009
New Revision: 889616
URL: http://svn.apache.org/viewvc?rev=889616&view=rev
Log:
Adds test for the Stomp MessageDispatchChannel class.
Added:
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs
(with props)
Added:
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs
URL:
http://svn.apache.org/viewvc/activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs?rev=889616&view=auto
==============================================================================
---
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs
(added)
+++
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs
Fri Dec 11 13:48:09 2009
@@ -0,0 +1,237 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+using System.Threading;
+using Apache.NMS.Test;
+using Apache.NMS.Stomp.Util;
+using Apache.NMS.Stomp.Commands;
+using NUnit.Framework;
+using NUnit.Framework.Extensions;
+
+namespace Apache.NMS.Stomp.Test
+{
+ [TestFixture]
+ public class MessageDispatchChannelTest
+ {
+ [Test]
+ public void TestCtor()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ Assert.IsTrue( channel.Running == false );
+ Assert.IsTrue( channel.Empty == true );
+ Assert.IsTrue( channel.Count == 0 );
+ Assert.IsTrue( channel.Closed == false );
+ }
+
+ [Test]
+ public void TestStart()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+ }
+
+ [Test]
+ public void TestStop()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+ channel.Stop();
+ Assert.IsTrue( channel.Running == false );
+ }
+
+ [Test]
+ public void TestClose()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+ Assert.IsTrue( channel.Closed == false );
+ channel.Close();
+ Assert.IsTrue( channel.Running == false );
+ Assert.IsTrue( channel.Closed == true );
+ channel.Start();
+ Assert.IsTrue( channel.Running == false );
+ Assert.IsTrue( channel.Closed == true );
+ }
+
+ [Test]
+ public void TestEnqueue()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+
+ Assert.IsTrue( channel.Empty == true );
+ Assert.IsTrue( channel.Count == 0 );
+
+ channel.Enqueue( dispatch1 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 1 );
+
+ channel.Enqueue( dispatch2 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 2 );
+ }
+
+ [Test]
+ public void TestEnqueueFront()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+
+ channel.Start();
+
+ Assert.IsTrue( channel.Empty == true );
+ Assert.IsTrue( channel.Count == 0 );
+
+ channel.EnqueueFirst( dispatch1 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 1 );
+
+ channel.EnqueueFirst( dispatch2 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 2 );
+
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch2 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch1 );
+ }
+
+ [Test]
+ public void TestPeek()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+
+ Assert.IsTrue( channel.Empty == true );
+ Assert.IsTrue( channel.Count == 0 );
+
+ channel.EnqueueFirst( dispatch1 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 1 );
+
+ channel.EnqueueFirst( dispatch2 );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 2 );
+
+ Assert.IsTrue( channel.Peek() == null );
+
+ channel.Start();
+
+ Assert.IsTrue( channel.Peek() == dispatch2 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch2 );
+ Assert.IsTrue( channel.Peek() == dispatch1 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch1 );
+ }
+
+ [Test]
+ public void TestDequeueNoWait()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+ MessageDispatch dispatch3 = new MessageDispatch();
+
+ Assert.IsTrue( channel.Running == false );
+ Assert.IsTrue( channel.DequeueNoWait() == null );
+
+ channel.Enqueue( dispatch1 );
+ channel.Enqueue( dispatch2 );
+ channel.Enqueue( dispatch3 );
+
+ Assert.IsTrue( channel.DequeueNoWait() == null );
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 3 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch1 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch2 );
+ Assert.IsTrue( channel.DequeueNoWait() == dispatch3 );
+
+ Assert.IsTrue( channel.Count == 0 );
+ Assert.IsTrue( channel.Empty == true );
+ }
+
+ [Test]
+ public void TestDequeue()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+ MessageDispatch dispatch3 = new MessageDispatch();
+
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+
+ DateTime timeStarted = DateTime.Now;
+
+ Assert.IsTrue( channel.Dequeue(TimeSpan.FromMilliseconds(1000)) ==
null );
+
+ DateTime timeFinished = DateTime.Now;
+
+ TimeSpan elapsed = timeFinished - timeStarted;
+ Assert.IsTrue( elapsed.TotalMilliseconds >= 999 );
+
+ channel.Enqueue( dispatch1 );
+ channel.Enqueue( dispatch2 );
+ channel.Enqueue( dispatch3 );
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 3 );
+ Assert.IsTrue( channel.Dequeue(
TimeSpan.FromMilliseconds(Timeout.Infinite) ) == dispatch1 );
+ Assert.IsTrue( channel.Dequeue( TimeSpan.Zero ) == dispatch2 );
+ Assert.IsTrue( channel.Dequeue( TimeSpan.FromMilliseconds(1000) )
== dispatch3 );
+
+ Assert.IsTrue( channel.Count == 0 );
+ Assert.IsTrue( channel.Empty == true );
+ }
+
+ [Test]
+ public void TestRemoveAll()
+ {
+ MessageDispatchChannel channel = new MessageDispatchChannel();
+
+ MessageDispatch dispatch1 = new MessageDispatch();
+ MessageDispatch dispatch2 = new MessageDispatch();
+ MessageDispatch dispatch3 = new MessageDispatch();
+
+ channel.Enqueue( dispatch1 );
+ channel.Enqueue( dispatch2 );
+ channel.Enqueue( dispatch3 );
+
+ channel.Start();
+ Assert.IsTrue( channel.Running == true );
+ Assert.IsTrue( channel.Empty == false );
+ Assert.IsTrue( channel.Count == 3 );
+ Assert.IsTrue( channel.RemoveAll().Length == 3 );
+ Assert.IsTrue( channel.Count == 0 );
+ Assert.IsTrue( channel.Empty == true );
+ }
+ }
+}
Propchange:
activemq/activemq-dotnet/Apache.NMS.Stomp/trunk/src/test/csharp/Util/MessageDispatchChannelTest.cs
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