dependabot[bot] opened a new pull request, #1558:
URL: https://github.com/apache/airflow-site/pull/1558

   Bumps the npm-dependencies group with 1 update in the /landing-pages 
directory: [p5](https://github.com/processing/p5.js).
   
   Updates `p5` from 2.2.3 to 2.3.0
   <details>
   <summary>Release notes</summary>
   <p><em>Sourced from <a 
href="https://github.com/processing/p5.js/releases";>p5's releases</a>.</em></p>
   <blockquote>
   <h2>v2.3.0</h2>
   <h1>2.3.0: New features from the growing p5.strands contributor community 
🌱</h1>
   <p><!-- raw HTML omitted --><!-- raw HTML omitted --><!-- raw HTML omitted 
--></p>
   <h2>What's Changed 🎊</h2>
   <p>Work since 2.2.3 has focused on stabilization and workflow improvements; 
refactors to p5.Vector based on the recently-added <a 
href="https://redirect.github.com/processing/p5.js/issues/8334";>Decorators 
API</a>; and new <a 
href="https://media.ccc.de/v/lgm-2026-110664-beginner-friendly-shader-programming-in-p5-js-v2";>beginner-friendly
 shader programming API</a> features (p5.strands), as well as the <a 
href="https://beta.p5js.org/contribute/webgpu/";>experimental WebGPU 
renderer</a>.</p>
   <p>This release includes work from many contributors, stewards, and testers 
- including new contributors to p5.strands! welcome, and thanks for all your 
amazing diligence and creativity 🎉 🎉 🎉</p>
   <blockquote>
   <p>[!NOTE]
   This release includes updates in p5.js vectors. Vectors are used in 
simulations, including many &quot;Nature of Code sketches&quot;, like these <a 
href="https://natureofcode.com/autonomous-agents/";>Autonomous Agents 
examples</a>. When creating empty vectors, always provide parameters: 
<del><code>createVector()</code></del> :x: <code>createVector(0,0)</code> ✅  or 
<code>createVector(0,0,0)</code> ✅ . Although the empty constructor was common 
before p5.js v2, now p5.js supports vectors of different dimensions. Even when 
vectors are empty, giving <code>0, 0</code> parameters makes it clear if it is 
a 2D or 3D vector. Operations on vectors are only defined on same-dimension 
vectors: when adding or multiplying vectors together, for example, both should 
be 2D or both 3D.</p>
   </blockquote>
   <h2>Workflow Improvements</h2>
   <p>To support testing new contributions, there are now continuous releases 
on Pull Requests: look for this comment from <strong>p5js-bot</strong> on any 
Pull Request, and use the CDN link in test sketches to help with review:</p>
   <!-- raw HTML omitted -->
   <p>Work is ongoing on <a 
href="https://redirect.github.com/processing/p5.js/issues/8003";>distributing 
custom builds</a>, thanks to <a 
href="https://github.com/limzykenneth";><code>@​limzykenneth</code></a>. Please 
do test <a href="https://p5js-custom-build.limzykenneth.com/";>the 
custom/modular builds tool</a> (there is also <a 
href="https://p5js-custom-build.limzykenneth.com/openapi.json";>OpenAPI JSON 
documentation available</a> plus <a 
href="https://p5js-custom-build.limzykenneth.com/scalar";>GUI API 
reference</a>).</p>
   <!-- raw HTML omitted -->
   <p>The goal is <strong>smaller import size by providing a custom 
build</strong>. Work is ongoing for more separation between modules, right now 
Including all modules makes it a bit larger but you can use custom build. For 
now, the above tool is for testing, rather than for using in your work directly 
- we welcome your input!</p>
   <h2>p5.strands updates: new features and experimental compute shader support 
🎉</h2>
   <p>On graphics, we have continued to work on <a 
href="https://media.ccc.de/v/lgm-2026-110664-beginner-friendly-shader-programming-in-p5-js-v2";>beginner-friendly
 shader programming API</a> features (p5.strands), as well as the <a 
href="https://beta.p5js.org/contribute/webgpu/";>experimental WebGPU 
renderer</a>.</p>
   <p>The p5.strands code has been refactored and simplified, which will make 
maintenance and contribution easier in the future, thanks to <a 
href="https://github.com/davepagurek";><code>@​davepagurek</code></a> and <a 
href="https://github.com/LalitNarayanYadav";><code>@​LalitNarayanYadav</code></a>.
 Additionally, p5.strands, used with the experimental <code>WebGPU</code> 
renderer, now supports compute shaders, thanks to <a 
href="https://github.com/davepagurek";><code>@​davepagurek</code></a> and <a 
href="https://github.com/aashu2006";><code>@​aashu2006</code></a>.</p>
   <p>This minor release includes exciting p5.strands API additions by the 
growing p5.strands contributor community:</p>
   <ul>
   <li>filter shaders are supported on 2D sketches, thanks to <a 
href="https://github.com/LalitNarayanYadav";><code>@​LalitNarayanYadav</code></a></li>
   <li><code>random()</code> and <code>randomSeed()</code> is available in 
p5.strands code, thanks to <a 
href="https://github.com/perminder-17";><code>@​perminder-17</code></a></li>
   <li><code>map()</code> is available in p5.strands code, thanks to <a 
href="https://github.com/Nixxx19";><code>@​Nixxx19</code></a></li>
   <li><code>lerp()</code> and <code>instanceID()</code> are more consistently 
supported, thanks to <a 
href="https://github.com/aashu2006";><code>@​aashu2006</code></a></li>
   <li>more helpful error messages, thanks to <a 
href="https://github.com/kushal1061";><code>@​kushal1061</code></a></li>
   <li>corrected TypeScript typing, thanks to <a 
href="https://github.com/Kathrina-dev";><code>@​Kathrina-dev</code></a></li>
   <li>simple shader materials can be written much easier, using only 
<code>finalColor</code> hook thanks to <a 
href="https://github.com/YuktiNandwana";><code>@​YuktiNandwana</code></a></li>
   </ul>
   <p>Here is an example <code>p5.js</code> sketch using 
<code>p5.strands</code>, with the noise-based texture:</p>
   <!-- raw HTML omitted -->
   <pre lang="js"><code>let myShader;
   function setup() {
   &lt;/tr&gt;&lt;/table&gt; 
   </code></pre>
   </blockquote>
   <p>... (truncated)</p>
   </details>
   <details>
   <summary>Commits</summary>
   <ul>
   <li><a 
href="https://github.com/processing/p5.js/commit/b2cdfac3089e72861f71f3b44a9d59cd64019ee4";><code>b2cdfac</code></a>
 2.3.0</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/c5f0f1e267d0b561c11a4d17693e77d560e749f8";><code>c5f0f1e</code></a>
 Merge pull request <a 
href="https://redirect.github.com/processing/p5.js/issues/8760";>#8760</a> from 
processing/ksen0-patch-3</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/c1917449e01a0f6a37d5ed1eb47ba07be53d0c44";><code>c191744</code></a>
 Update stewards table to match main</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/bf8b0d4b46ad16b61534472fd3f836905fa5a520";><code>bf8b0d4</code></a>
 Merge pull request <a 
href="https://redirect.github.com/processing/p5.js/issues/8838";>#8838</a> from 
processing/set-docs</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/d6c08e58a2ccec01c0d2484f6045ccaf84559ef2";><code>d6c08e5</code></a>
 Merge branch 'dev-2.0' into ksen0-patch-3</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/55978baa35387b154790a34009b73e5bb5bd67fa";><code>55978ba</code></a>
 Updated issue template</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/4e9b6265728fd2d3c64cf6d32d1a0a1aa1209ab5";><code>4e9b626</code></a>
 Updated top level docs to match main</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/b7e5ad214276d823a90f00385c59b76c9eae764f";><code>b7e5ad2</code></a>
 Added issue template and steward docs</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/daf4874397fc9bce68e9d42dc6c1fdf9f0b455cc";><code>daf4874</code></a>
 Correct set() documentation</li>
   <li><a 
href="https://github.com/processing/p5.js/commit/735dbf053ca1224b0559064dbf13101444f0a10e";><code>735dbf0</code></a>
 Merge pull request <a 
href="https://redirect.github.com/processing/p5.js/issues/8829";>#8829</a> from 
perminder-17/fes-fixes</li>
   <li>Additional commits viewable in <a 
href="https://github.com/processing/p5.js/compare/v2.2.3...v2.3.0";>compare 
view</a></li>
   </ul>
   </details>
   <br />
   
   
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