This is an automated email from the ASF dual-hosted git repository. mergebot-role pushed a commit to branch asf-site in repository https://gitbox.apache.org/repos/asf/beam-site.git
commit e96fe9aaaa26bd24fcebd3988b65540395a60a13 Author: Mergebot <[email protected]> AuthorDate: Mon Sep 18 22:26:57 2017 +0000 Prepare repository for deployment. --- content/documentation/programming-guide/index.html | 2 +- .../get-started/mobile-gaming-example/index.html | 445 ++++++++++++++------- 2 files changed, 308 insertions(+), 139 deletions(-) diff --git a/content/documentation/programming-guide/index.html b/content/documentation/programming-guide/index.html index 0234c78..8a9ab93 100644 --- a/content/documentation/programming-guide/index.html +++ b/content/documentation/programming-guide/index.html @@ -2016,7 +2016,7 @@ Subsequent transforms, however, are applied to the result of the <code class="hi <p>This code sample sets a time-based trigger for a <code class="highlighter-rouge">PCollection</code>, which emits results one minute after the first element in that window has been processed. The last line in the code sample, <code class="highlighter-rouge">.discardingFiredPanes()</code>, is the window’s <strong>accumulation mode</strong>.</p> -<h4 id="window-accumulation-modes">Window Accumulation Modes</h4> +<h4 id="a-namewindow-accumulation-modesawindow-accumulation-modes"><a name="window-accumulation-modes"></a>Window Accumulation Modes</h4> <p>When you specify a trigger, you must also set the the window’s <strong>accumulation mode</strong>. When a trigger fires, it emits the current contents of the window as a pane. Since a trigger can fire multiple times, the accumulation mode determines whether the system <em>accumulates</em> the window panes as the trigger fires, or <em>discards</em> them.</p> diff --git a/content/get-started/mobile-gaming-example/index.html b/content/get-started/mobile-gaming-example/index.html index 1826ada..dbea94c 100644 --- a/content/get-started/mobile-gaming-example/index.html +++ b/content/get-started/mobile-gaming-example/index.html @@ -148,7 +148,6 @@ <ul id="markdown-toc"> <li><a href="#userscore-basic-score-processing-in-batch" id="markdown-toc-userscore-basic-score-processing-in-batch">UserScore: Basic Score Processing in Batch</a> <ul> <li><a href="#what-does-userscore-do" id="markdown-toc-what-does-userscore-do">What Does UserScore Do?</a></li> - <li><a href="#working-with-the-results" id="markdown-toc-working-with-the-results">Working with the Results</a></li> <li><a href="#limitations" id="markdown-toc-limitations">Limitations</a></li> </ul> </li> @@ -181,7 +180,7 @@ </ul> <nav class="language-switcher"> - <strong>Adapt for:</strong> + <strong>Adapt for:</strong> <ul> <li data-type="language-java">Java SDK</li> <li data-type="language-py">Python SDK</li> @@ -207,14 +206,14 @@ <li>A timestamp that records when the particular instance of play happened–this is the event time for each game data event.</li> </ul> -<p>When the user completes an instance of the game, their phone sends the data event to a game server, where the data is logged and stored in a file. Generally the data is sent to the game server immediately upon completion. However, sometimes delays happen in the network or users play the game “offline”, when their phones are out of contact with the server (such as on an airplane, or outside network coverage area). When the user’s phone comes back into contact with the game server, the [...] +<p>When the user completes an instance of the game, their phone sends the data event to a game server, where the data is logged and stored in a file. Generally the data is sent to the game server immediately upon completion. However, sometimes delays can happen in the network at various points. Another possible scenario involves users who play the game “offline”, when their phones are out of contact with the server (such as on an airplane, or outside network coverage area). When the user [...] -<p>The following diagram shows the ideal situation vs reality. The X-axis represents event time: the actual time a game event occurred. The Y-axis represents processing time: the time at which a game event was processed. Ideally, events should be processed as they occur, depicted by the dotted line in the diagram. However, in reality that is not the case and reality looks more like what is depicted by the red squiggly line.</p> +<p>The following diagram shows the ideal situation (events are processed as they occur) vs. reality (there is often a time delay before processing).</p> <figure id="fig1"> <img src="/images/gaming-example-basic.png" width="264" height="260" alt="Score data for three users." /> </figure> -<p>Figure 1: Ideally, events are processed when they occur, with no delays.</p> +<p><strong>Figure 1:</strong> The X-axis represents event time: the actual time a game event occurred. The Y-axis represents processing time: the time at which a game event was processed. Ideally, events should be processed as they occur, depicted by the dotted line in the diagram. However, in reality that is not the case and it looks more like what is depicted by the red squiggly line.</p> <p>The data events might be received by the game server significantly later than users generate them. This time difference (called <strong>skew</strong>) can have processing implications for pipelines that make calculations that consider when each score was generated. Such pipelines might track scores generated during each hour of a day, for example, or they calculate the length of time that users are continuously playing the game—both of which depend on each data record’s event time.</p> @@ -222,7 +221,7 @@ <p>For pipelines that read unbounded game data from an unbounded source, the data source sets the intrinsic <a href="/documentation/programming-guide/#pctimestamps">timestamp</a> for each PCollection element to the appropriate event time.</p> -<p>The Mobile Game example pipelines vary in complexity, from simple batch analysis to more complex pipelines that can perform real-time analysis and abuse detection. This section walks you through each example and demonstrates how to use Beam features like windowing and triggers to expand your pipeline’s capabilites.</p> +<p>The Mobile Gaming example pipelines vary in complexity, from simple batch analysis to more complex pipelines that can perform real-time analysis and abuse detection. This section walks you through each example and demonstrates how to use Beam features like windowing and triggers to expand your pipeline’s capabilites.</p> <h2 id="userscore-basic-score-processing-in-batch">UserScore: Basic Score Processing in Batch</h2> @@ -251,9 +250,9 @@ <p><code class="highlighter-rouge">UserScore</code>’s basic pipeline flow does the following:</p> <ol> - <li>Read the day’s score data from a file stored in a text file.</li> + <li>Read the day’s score data from a text file.</li> <li>Sum the score values for each unique user by grouping each game event by user ID and combining the score values to get the total score for that particular user.</li> - <li>Write the result data to a <a href="https://cloud.google.com/bigquery/">Google Cloud BigQuery</a> table.</li> + <li>Write the result data to a text file.</li> </ol> <p>The following diagram shows score data for several users over the pipeline analysis period. In the diagram, each data point is an event that results in one user/score pair:</p> @@ -261,7 +260,7 @@ <figure id="fig2"> <img src="/images/gaming-example.gif" width="900" height="263" alt="Score data for three users." /> </figure> -<p>Figure 2: Score data for three users.</p> +<p><strong>Figure 2:</strong> Score data for three users.</p> <p>This example uses batch processing, and the diagram’s Y axis represents processing time: the pipeline processes events lower on the Y-axis first, and events higher up the axis later. The diagram’s X axis represents the event time for each game event, as denoted by that event’s timestamp. Note that the individual events in the diagram are not processed by the pipeline in the same order as they occurred (according to their timestamps).</p> @@ -282,15 +281,13 @@ <span class="k">return</span> <span class="n">gameInfo</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="n">MapElements</span> - <span class="o">.</span><span class="na">into</span><span class="o">(</span> - <span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">kvs</span><span class="o">(</span><span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">strings</span><span class="o">(),</span> <span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">integers</span><span class="o">()))</span> + <span class="o">.</span><span class="na">into</span><span class="o">(</span><span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">kvs</span><span class="o">(</span><span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">strings</span><span class="o">(),</span> <span class="n">TypeDescriptors</span><span class="o">.</span><span class="na">integers</span><span class="o">()))</span> <span class="o">.</span><span class="na">via</span><span class="o">((</span><span class="n">GameActionInfo</span> <span class="n">gInfo</span><span class="o">)</span> <span class="o">-></span> <span class="n">KV</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="n">gInfo</span><span class="o">.</span><span class="na">getKey</span><span class="o">(</span><span class="n">field</span><span class="o">),</span> <span class="n">gInfo</span [...] <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="n">Sum</span><span class="o">.<</span><span class="n">String</span><span class="o">></span><span class="n">integersPerKey</span><span class="o">());</span> <span class="o">}</span> <span class="o">}</span> </code></pre> </div> - <div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">ExtractAndSumScore</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">PTransform</span><span class="p">):</span> <span class="s">"""A transform to extract key/score information and sum the scores. The constructor argument `field` determines whether 'team' or 'user' info is @@ -302,14 +299,8 @@ <span class="k">def</span> <span class="nf">expand</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">pcoll</span><span class="p">):</span> <span class="k">return</span> <span class="p">(</span><span class="n">pcoll</span> - <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span><span class="k">lambda</span> <span class="n">info</span><span class="p">:</span> <span class="p">(</span><span class="n">info</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">field</span><span class="p">],</span> <span class="n">info</span><span class="p">[</span><span class="s">'score'</span><span clas [...] - <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">CombinePerKey</span><span class="p">(</span><span class="n">sum_ints</span><span class="p">))</span> - -<span class="k">def</span> <span class="nf">configure_bigquery_write</span><span class="p">():</span> - <span class="k">return</span> <span class="p">[</span> - <span class="p">(</span><span class="s">'user'</span><span class="p">,</span> <span class="s">'STRING'</span><span class="p">,</span> <span class="k">lambda</span> <span class="n">e</span><span class="p">:</span> <span class="n">e</span><span class="p">[</span><span class="mi">0</span><span class="p">]),</span> - <span class="p">(</span><span class="s">'total_score'</span><span class="p">,</span> <span class="s">'INTEGER'</span><span class="p">,</span> <span class="k">lambda</span> <span class="n">e</span><span class="p">:</span> <span class="n">e</span><span class="p">[</span><span class="mi">1</span><span class="p">]),</span> - <span class="p">]</span> + <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span><span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="p">(</span><span class="n">elem</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">field</span><span class="p">],</span> <span class="n">elem</span><span class="p">[</span><span class="s">'score'</span><span clas [...] + <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">CombinePerKey</span><span class="p">(</span><span class="nb">sum</span><span class="p">))</span> </code></pre> </div> @@ -323,46 +314,47 @@ <span class="n">Pipeline</span> <span class="n">pipeline</span> <span class="o">=</span> <span class="n">Pipeline</span><span class="o">.</span><span class="na">create</span><span class="o">(</span><span class="n">options</span><span class="o">);</span> <span class="c1">// Read events from a text file and parse them.</span> - <span class="n">pipeline</span><span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="n">TextIO</span><span class="o">.</span><span class="na">read</span><span class="o">().</span><span class="na">from</span><span class="o">(</span><span class="n">options</span><span class="o">.</span><span class="na">getInput</span><span class="o">()))</span> - <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ParseGameEvent"</span><span class="o">,</span> <span class="n">ParDo</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="k">new</span> <span class="n">ParseEventFn</span><span class="o">()))</span> - <span class="c1">// Extract and sum username/score pairs from the event data.</span> - <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ExtractUserScore"</span><span class="o">,</span> <span class="k">new</span> <span class="n">ExtractAndSumScore</span><span class="o">(</span><span class="s">"user"</span><span class="o">))</span> - <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"WriteUserScoreSums"</span><span class="o">,</span> - <span class="k">new</span> <span class="n">WriteToBigQuery</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>>(</span><span class="n">options</span><span class="o">.</span><span class="na">getTableName</span><span class="o">(),</span> - <span class="n">configureBigQueryWrite</span><span class="o">()));</span> + <span class="n">pipeline</span> + <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="n">TextIO</span><span class="o">.</span><span class="na">read</span><span class="o">().</span><span class="na">from</span><span class="o">(</span><span class="n">options</span><span class="o">.</span><span class="na">getInput</span><span class="o">()))</span> + <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ParseGameEvent"</span><span class="o">,</span> <span class="n">ParDo</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="k">new</span> <span class="n">ParseEventFn</span><span class="o">()))</span> + <span class="c1">// Extract and sum username/score pairs from the event data.</span> + <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ExtractUserScore"</span><span class="o">,</span> <span class="k">new</span> <span class="n">ExtractAndSumScore</span><span class="o">(</span><span class="s">"user"</span><span class="o">))</span> + <span class="o">.</span><span class="na">apply</span><span class="o">(</span> + <span class="s">"WriteUserScoreSums"</span><span class="o">,</span> + <span class="k">new</span> <span class="n">WriteToText</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>>(</span> + <span class="n">options</span><span class="o">.</span><span class="na">getOutput</span><span class="o">(),</span> + <span class="n">configureOutput</span><span class="o">(),</span> + <span class="kc">false</span><span class="o">));</span> <span class="c1">// Run the batch pipeline.</span> <span class="n">pipeline</span><span class="o">.</span><span class="na">run</span><span class="o">().</span><span class="na">waitUntilFinish</span><span class="o">();</span> <span class="o">}</span> </code></pre> </div> - <div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">def</span> <span class="nf">run</span><span class="p">(</span><span class="n">argv</span><span class="o">=</span><span class="bp">None</span><span class="p">):</span> <span class="s">"""Main entry point; defines and runs the user_score pipeline."""</span> - - <span class="o">...</span> - - <span class="n">pipeline_options</span> <span class="o">=</span> <span class="n">PipelineOptions</span><span class="p">(</span><span class="n">pipeline_args</span><span class="p">)</span> - <span class="n">p</span> <span class="o">=</span> <span class="n">beam</span><span class="o">.</span><span class="n">Pipeline</span><span class="p">(</span><span class="n">options</span><span class="o">=</span><span class="n">pipeline_options</span><span class="p">)</span> - - <span class="p">(</span><span class="n">p</span> <span class="c"># pylint: disable=expression-not-assigned</span> - <span class="o">|</span> <span class="n">ReadFromText</span><span class="p">(</span><span class="n">known_args</span><span class="o">.</span><span class="nb">input</span><span class="p">)</span> <span class="c"># Read events from a file and parse them.</span> - <span class="o">|</span> <span class="n">UserScore</span><span class="p">()</span> - <span class="o">|</span> <span class="n">WriteToBigQuery</span><span class="p">(</span> - <span class="n">known_args</span><span class="o">.</span><span class="n">table_name</span><span class="p">,</span> <span class="n">known_args</span><span class="o">.</span><span class="n">dataset</span><span class="p">,</span> <span class="n">configure_bigquery_write</span><span class="p">()))</span> - - <span class="n">result</span> <span class="o">=</span> <span class="n">p</span><span class="o">.</span><span class="n">run</span><span class="p">()</span> - <span class="n">result</span><span class="o">.</span><span class="n">wait_until_finish</span><span class="p">()</span> -</code></pre> -</div> - -<h3 id="working-with-the-results">Working with the Results</h3> - -<p><code class="highlighter-rouge">UserScore</code> writes the data to a BigQuery table (called <code class="highlighter-rouge">user_score</code> by default). With the data in the BigQuery table, we might perform a further interactive analysis, such as querying for a list of the N top-scoring users for a given day.</p> - -<p>Let’s suppose we want to interactively determine the top 10 highest-scoring users for a given day. In the BigQuery user interface, we can run the following query:</p> - -<div class="highlighter-rouge"><pre class="highlight"><code>SELECT * FROM [MyGameProject:MyGameDataset.user_score] ORDER BY total_score DESC LIMIT 10 + <span class="n">parser</span> <span class="o">=</span> <span class="n">argparse</span><span class="o">.</span><span class="n">ArgumentParser</span><span class="p">()</span> + + <span class="c"># The default maps to two large Google Cloud Storage files (each ~12GB)</span> + <span class="c"># holding two subsequent day's worth (roughly) of data.</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--input'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="s">'gs://apache-beam-samples/game/gaming_data*.csv'</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'Path to the data file(s) containing game data.'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--output'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">required</span><span class="o">=</span><span class="bp">True</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'Path to the output file(s).'</span><span class="p">)</span> + + <span class="n">args</span><span class="p">,</span> <span class="n">pipeline_args</span> <span class="o">=</span> <span class="n">parser</span><span class="o">.</span><span class="n">parse_known_args</span><span class="p">(</span><span class="n">argv</span><span class="p">)</span> + + <span class="k">with</span> <span class="n">beam</span><span class="o">.</span><span class="n">Pipeline</span><span class="p">(</span><span class="n">argv</span><span class="o">=</span><span class="n">pipeline_args</span><span class="p">)</span> <span class="k">as</span> <span class="n">p</span><span class="p">:</span> + <span class="p">(</span><span class="n">p</span> <span class="c"># pylint: disable=expression-not-assigned</span> + <span class="o">|</span> <span class="s">'ReadInputText'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">io</span><span class="o">.</span><span class="n">ReadFromText</span><span class="p">(</span><span class="n">args</span><span class="o">.</span><span class="nb">input</span><span class="p">)</span> + <span class="o">|</span> <span class="s">'UserScore'</span> <span class="o">>></span> <span class="n">UserScore</span><span class="p">()</span> + <span class="o">|</span> <span class="s">'FormatUserScoreSums'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span> + <span class="k">lambda</span> <span class="p">(</span><span class="n">user</span><span class="p">,</span> <span class="n">score</span><span class="p">):</span> <span class="s">'user: </span><span class="si">%</span><span class="s">s, total_score: </span><span class="si">%</span><span class="s">s'</span> <span class="o">%</span> <span class="p">(</span><span class="n">user</span><span class="p">,</span> <span class="n">score</span><span class="p">))</span> + <span class="o">|</span> <span class="s">'WriteUserScoreSums'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">io</span><span class="o">.</span><span class="n">WriteToText</span><span class="p">(</span><span class="n">args</span><span class="o">.</span><span class="n">output</span><span class="p">))</span> </code></pre> </div> @@ -391,7 +383,7 @@ <p>The <code class="highlighter-rouge">HourlyTeamScore</code> pipeline expands on the basic batch analysis principles used in the <code class="highlighter-rouge">UserScore</code> pipeline and improves upon some of its limitations. <code class="highlighter-rouge">HourlyTeamScore</code> performs finer-grained analysis, both by using additional features in the Beam SDKs, and taking into account more aspects of the game data. For example, <code class="highlighter-rouge">HourlyTeamScore</code [...] -<p>Like <code class="highlighter-rouge">UserScore</code>, <code class="highlighter-rouge">HourlyTeamScore</code> is best thought of as a job to be run periodically after all the relevant data has been gathered (such as once per day). The pipeline reads a fixed data set from a file, and writes the results to a Google Cloud BigQuery table, just like <code class="highlighter-rouge">UserScore</code>.</p> +<p>Like <code class="highlighter-rouge">UserScore</code>, <code class="highlighter-rouge">HourlyTeamScore</code> is best thought of as a job to be run periodically after all the relevant data has been gathered (such as once per day). The pipeline reads a fixed data set from a file, and writes the results to a Google Cloud BigQuery table.</p> <blockquote class="language-java"> <p><strong>Note:</strong> See <a href="https://github.com/apache/beam/blob/master/examples/java8/src/main/java/org/apache/beam/examples/complete/game/HourlyTeamScore.java">HourlyTeamScore on GitHub</a> for the complete example pipeline program.</p> @@ -425,7 +417,7 @@ <figure id="fig3"> <img src="/images/gaming-example-team-scores-narrow.gif" width="900" height="390" alt="Score data for two teams." /> </figure> -<p>Figure 3: Score data for two teams. Each team’s scores are divided into logical windows based on when those scores occurred in event time.</p> +<p><strong>Figure 3:</strong> Score data for two teams. Each team’s scores are divided into logical windows based on when those scores occurred in event time.</p> <p>Notice that as processing time advances, the sums are now <em>per window</em>; each window represents an hour of <em>event time</em> during the day in which the scores occurred.</p> @@ -442,21 +434,18 @@ <p>The following code shows this:</p> <div class="language-java highlighter-rouge"><pre class="highlight"><code><span class="c1">// Add an element timestamp based on the event log, and apply fixed windowing.</span> - <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"AddEventTimestamps"</span><span class="o">,</span> - <span class="n">WithTimestamps</span><span class="o">.</span><span class="na">of</span><span class="o">((</span><span class="n">GameActionInfo</span> <span class="n">i</span><span class="o">)</span> <span class="o">-></span> <span class="k">new</span> <span class="n">Instant</span><span class="o">(</span><span class="n">i</span><span class="o">.</span><span class="na">getTimestamp</span><span class="o">())))</span> - <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"FixedWindowsTeam"</span><span class="o">,</span> <span class="n">Window</span><span class="o">.<</span><span class="n">GameActionInfo</span><span class="o">></span><span class="n">into</span><span class="o">(</span> - <span class="n">FixedWindows</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="n">Duration</span><span class="o">.</span><span class="na">standardMinutes</span><span class="o">(</span><span class="n">options</span><span class="o">.</span><span class="na">getWindowDuration</span><span class="o">()))))</span> +<span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"AddEventTimestamps"</span><span class="o">,</span> + <span class="n">WithTimestamps</span><span class="o">.</span><span class="na">of</span><span class="o">((</span><span class="n">GameActionInfo</span> <span class="n">i</span><span class="o">)</span> <span class="o">-></span> <span class="k">new</span> <span class="n">Instant</span><span class="o">(</span><span class="n">i</span><span class="o">.</span><span class="na">getTimestamp</span><span class="o">())))</span> +<span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"FixedWindowsTeam"</span><span class="o">,</span> <span class="n">Window</span><span class="o">.<</span><span class="n">GameActionInfo</span><span class="o">></span><span class="n">into</span><span class="o">(</span> + <span class="n">FixedWindows</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="n">Duration</span><span class="o">.</span><span class="na">standardMinutes</span><span class="o">(</span><span class="n">options</span><span class="o">.</span><span class="na">getWindowDuration</span><span class="o">()))))</span> </code></pre> </div> - -<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="c"># Add an element timestamp based on the event log, and apply fixed windowing.</span> -<span class="c"># Convert element['timestamp'] into seconds as expected by TimestampedValue.</span> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="c"># Add an element timestamp based on the event log, and apply fixed</span> +<span class="c"># windowing.</span> <span class="o">|</span> <span class="s">'AddEventTimestamps'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">TimestampedValue</span><span class="p">(</span> - <span class="n">element</span><span class="p">,</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">/</span> <span class="mf">1000.0</span><span class="p">))</span> -<span class="c"># Convert window_duration into seconds as expected by FixedWindows.</span> -<span class="o">|</span> <span class="s">'FixedWindowsTeam'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span><span class="n">FixedWindows</span><span class="p">(</span> - <span class="n">size</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">window_duration</span> <span class="o">*</span> <span class="mi">60</span><span class="p">))</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">TimestampedValue</span><span class="p">(</span><span class="n">elem</span><span class="p">,</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]))</span> +<span class="o">|</span> <span class="s">'FixedWindowsTeam'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">FixedWindows</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window_duration_in_seconds</span><span class="p">))</span> </code></pre> </div> @@ -480,11 +469,10 @@ <span class="o">-></span> <span class="n">gInfo</span><span class="o">.</span><span class="na">getTimestamp</span><span class="o">()</span> <span class="o"><</span> <span class="n">stopMinTimestamp</span><span class="o">.</span><span class="na">getMillis</span><span class="o">()))</span> </code></pre> </div> - <div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="o">|</span> <span class="s">'FilterStartTime'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">></span> <span class="n">start_min_filter</span><span class="p">)</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">></span> <span class="bp">self</span><span class="o">.</span><span class="n">start_timestamp</span><span class="p">)</span> <span class="o">|</span> <span class="s">'FilterEndTime'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o"><</span> <span class="n">end_min_filter</span><span class="p">)</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o"><</span> <span class="bp">self</span><span class="o">.</span><span class="n">stop_timestamp</span><span class="p">)</span> </code></pre> </div> @@ -531,28 +519,27 @@ <span class="c1">// Extract and sum teamname/score pairs from the event data.</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ExtractTeamScore"</span><span class="o">,</span> <span class="k">new</span> <span class="n">ExtractAndSumScore</span><span class="o">(</span><span class="s">"team"</span><span class="o">))</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"WriteTeamScoreSums"</span><span class="o">,</span> - <span class="k">new</span> <span class="n">WriteWindowedToBigQuery</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>>(</span><span class="n">options</span><span class="o">.</span><span class="na">getTableName</span><span class="o">(),</span> - <span class="n">configureWindowedTableWrite</span><span class="o">()));</span> + <span class="k">new</span> <span class="n">WriteToText</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>>(</span> + <span class="n">options</span><span class="o">.</span><span class="na">getOutput</span><span class="o">(),</span> + <span class="n">configureOutput</span><span class="o">(),</span> + <span class="kc">true</span><span class="o">));</span> <span class="n">pipeline</span><span class="o">.</span><span class="na">run</span><span class="o">().</span><span class="na">waitUntilFinish</span><span class="o">();</span> <span class="o">}</span> </code></pre> </div> - <div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">HourlyTeamScore</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">PTransform</span><span class="p">):</span> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start_min</span><span class="p">,</span> <span class="n">stop_min</span><span class="p">,</span> <span class="n">window_duration</span><span class="p">):</span> <span class="nb">super</span><span class="p">(</span><span class="n">HourlyTeamScore</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">__init__</span><span class="p">()</span> - <span class="bp">self</span><span class="o">.</span><span class="n">start_min</span> <span class="o">=</span> <span class="n">start_min</span> - <span class="bp">self</span><span class="o">.</span><span class="n">stop_min</span> <span class="o">=</span> <span class="n">stop_min</span> - <span class="bp">self</span><span class="o">.</span><span class="n">window_duration</span> <span class="o">=</span> <span class="n">window_duration</span> + <span class="bp">self</span><span class="o">.</span><span class="n">start_timestamp</span> <span class="o">=</span> <span class="n">str2timestamp</span><span class="p">(</span><span class="n">start_min</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">stop_timestamp</span> <span class="o">=</span> <span class="n">str2timestamp</span><span class="p">(</span><span class="n">stop_min</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">window_duration_in_seconds</span> <span class="o">=</span> <span class="n">window_duration</span> <span class="o">*</span> <span class="mi">60</span> <span class="k">def</span> <span class="nf">expand</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">pcoll</span><span class="p">):</span> - <span class="n">start_min_filter</span> <span class="o">=</span> <span class="n">string_to_timestamp</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">start_min</span><span class="p">)</span> - <span class="n">end_min_filter</span> <span class="o">=</span> <span class="n">string_to_timestamp</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">stop_min</span><span class="p">)</span> - <span class="k">return</span> <span class="p">(</span> <span class="n">pcoll</span> - <span class="o">|</span> <span class="s">'ParseGameEvent'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">ParDo</span><span class="p">(</span><span class="n">ParseEventFn</span><span class="p">())</span> + <span class="o">|</span> <span class="s">'ParseGameEventFn'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">ParDo</span><span class="p">(</span><span class="n">ParseGameEventFn</span><span class="p">())</span> + <span class="c"># Filter out data before and after the given times so that it is not</span> <span class="c"># included in the calculations. As we collect data in batches (say, by</span> <span class="c"># day), the batch for the day that we want to analyze could potentially</span> @@ -561,43 +548,91 @@ <span class="c"># (to scoop up late-arriving events from the day we're analyzing), we</span> <span class="c"># need to weed out events that fall after the time period we want to</span> <span class="c"># analyze.</span> + <span class="c"># [START filter_by_time_range]</span> <span class="o">|</span> <span class="s">'FilterStartTime'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">></span> <span class="n">start_min_filter</span><span class="p">)</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">></span> <span class="bp">self</span><span class="o">.</span><span class="n">start_timestamp</span><span class="p">)</span> <span class="o">|</span> <span class="s">'FilterEndTime'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o"><</span> <span class="n">end_min_filter</span><span class="p">)</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o"><</span> <span class="bp">self</span><span class="o">.</span><span class="n">stop_timestamp</span><span class="p">)</span> + <span class="c"># [END filter_by_time_range]</span> + + <span class="c"># [START add_timestamp_and_window]</span> <span class="c"># Add an element timestamp based on the event log, and apply fixed</span> <span class="c"># windowing.</span> - <span class="c"># Convert element['timestamp'] into seconds as expected by</span> - <span class="c"># TimestampedValue.</span> <span class="o">|</span> <span class="s">'AddEventTimestamps'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span> - <span class="k">lambda</span> <span class="n">element</span><span class="p">:</span> <span class="n">TimestampedValue</span><span class="p">(</span> - <span class="n">element</span><span class="p">,</span> <span class="n">element</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]</span> <span class="o">/</span> <span class="mf">1000.0</span><span class="p">))</span> - <span class="c"># Convert window_duration into seconds as expected by FixedWindows.</span> - <span class="o">|</span> <span class="s">'FixedWindowsTeam'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span><span class="n">FixedWindows</span><span class="p">(</span> - <span class="n">size</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">window_duration</span> <span class="o">*</span> <span class="mi">60</span><span class="p">))</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">TimestampedValue</span><span class="p">(</span><span class="n">elem</span><span class="p">,</span> <span class="n">elem</span><span class="p">[</span><span class="s">'timestamp'</span><span class="p">]))</span> + <span class="o">|</span> <span class="s">'FixedWindowsTeam'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">FixedWindows</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">window_duration_in_seconds</span><span class="p">))</span> + <span class="c"># [END add_timestamp_and_window]</span> + <span class="c"># Extract and sum teamname/score pairs from the event data.</span> - <span class="o">|</span> <span class="s">'ExtractTeamScore'</span> <span class="o">>></span> <span class="n">ExtractAndSumScore</span><span class="p">(</span><span class="s">'team'</span><span class="p">))</span> + <span class="o">|</span> <span class="s">'ExtractAndSumScore'</span> <span class="o">>></span> <span class="n">ExtractAndSumScore</span><span class="p">(</span><span class="s">'team'</span><span class="p">))</span> <span class="k">def</span> <span class="nf">run</span><span class="p">(</span><span class="n">argv</span><span class="o">=</span><span class="bp">None</span><span class="p">):</span> <span class="s">"""Main entry point; defines and runs the hourly_team_score pipeline."""</span> - <span class="o">...</span> - - <span class="n">known_args</span><span class="p">,</span> <span class="n">pipeline_args</span> <span class="o">=</span> <span class="n">parser</span><span class="o">.</span><span class="n">parse_known_args</span><span class="p">(</span><span class="n">argv</span><span class="p">)</span> - - <span class="n">pipeline_options</span> <span class="o">=</span> <span class="n">PipelineOptions</span><span class="p">(</span><span class="n">pipeline_args</span><span class="p">)</span> - <span class="n">p</span> <span class="o">=</span> <span class="n">beam</span><span class="o">.</span><span class="n">Pipeline</span><span class="p">(</span><span class="n">options</span><span class="o">=</span><span class="n">pipeline_options</span><span class="p">)</span> - <span class="n">pipeline_options</span><span class="o">.</span><span class="n">view_as</span><span class="p">(</span><span class="n">SetupOptions</span><span class="p">)</span><span class="o">.</span><span class="n">save_main_session</span> <span class="o">=</span> <span class="bp">True</span> - - <span class="p">(</span><span class="n">p</span> <span class="c"># pylint: disable=expression-not-assigned</span> - <span class="o">|</span> <span class="n">ReadFromText</span><span class="p">(</span><span class="n">known_args</span><span class="o">.</span><span class="nb">input</span><span class="p">)</span> - <span class="o">|</span> <span class="n">HourlyTeamScore</span><span class="p">(</span> - <span class="n">known_args</span><span class="o">.</span><span class="n">start_min</span><span class="p">,</span> <span class="n">known_args</span><span class="o">.</span><span class="n">stop_min</span><span class="p">,</span> <span class="n">known_args</span><span class="o">.</span><span class="n">window_duration</span><span class="p">)</span> - <span class="o">|</span> <span class="n">WriteWindowedToBigQuery</span><span class="p">(</span> - <span class="n">known_args</span><span class="o">.</span><span class="n">table_name</span><span class="p">,</span> <span class="n">known_args</span><span class="o">.</span><span class="n">dataset</span><span class="p">,</span> <span class="n">configure_bigquery_write</span><span class="p">()))</span> - - <span class="n">result</span> <span class="o">=</span> <span class="n">p</span><span class="o">.</span><span class="n">run</span><span class="p">()</span> - <span class="n">result</span><span class="o">.</span><span class="n">wait_until_finish</span><span class="p">()</span> + <span class="n">parser</span> <span class="o">=</span> <span class="n">argparse</span><span class="o">.</span><span class="n">ArgumentParser</span><span class="p">()</span> + + <span class="c"># The default maps to two large Google Cloud Storage files (each ~12GB)</span> + <span class="c"># holding two subsequent day's worth (roughly) of data.</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--input'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="s">'gs://apache-beam-samples/game/gaming_data*.csv'</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'Path to the data file(s) containing game data.'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--dataset'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">required</span><span class="o">=</span><span class="bp">True</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'BigQuery Dataset to write tables to. '</span> + <span class="s">'Must already exist.'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--table_name'</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="s">'leader_board'</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'The BigQuery table name. Should not already exist.'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--window_duration'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">int</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="mi">60</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'Numeric value of fixed window duration, in minutes'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--start_min'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="s">'1970-01-01-00-00'</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'String representation of the first minute after '</span> + <span class="s">'which to generate results in the format: '</span> + <span class="s">'yyyy-MM-dd-HH-mm. Any input data timestamped '</span> + <span class="s">'prior to that minute won</span><span class="se">\'</span><span class="s">t be included in the '</span> + <span class="s">'sums.'</span><span class="p">)</span> + <span class="n">parser</span><span class="o">.</span><span class="n">add_argument</span><span class="p">(</span><span class="s">'--stop_min'</span><span class="p">,</span> + <span class="nb">type</span><span class="o">=</span><span class="nb">str</span><span class="p">,</span> + <span class="n">default</span><span class="o">=</span><span class="s">'2100-01-01-00-00'</span><span class="p">,</span> + <span class="n">help</span><span class="o">=</span><span class="s">'String representation of the first minute for '</span> + <span class="s">'which to generate results in the format: '</span> + <span class="s">'yyyy-MM-dd-HH-mm. Any input data timestamped '</span> + <span class="s">'after to that minute won</span><span class="se">\'</span><span class="s">t be included in the '</span> + <span class="s">'sums.'</span><span class="p">)</span> + + <span class="n">args</span><span class="p">,</span> <span class="n">pipeline_args</span> <span class="o">=</span> <span class="n">parser</span><span class="o">.</span><span class="n">parse_known_args</span><span class="p">(</span><span class="n">argv</span><span class="p">)</span> + + <span class="n">options</span> <span class="o">=</span> <span class="n">PipelineOptions</span><span class="p">(</span><span class="n">pipeline_args</span><span class="p">)</span> + + <span class="c"># We also require the --project option to access --dataset</span> + <span class="k">if</span> <span class="n">options</span><span class="o">.</span><span class="n">view_as</span><span class="p">(</span><span class="n">GoogleCloudOptions</span><span class="p">)</span><span class="o">.</span><span class="n">project</span> <span class="ow">is</span> <span class="bp">None</span><span class="p">:</span> + <span class="n">parser</span><span class="o">.</span><span class="n">print_usage</span><span class="p">()</span> + <span class="k">print</span><span class="p">(</span><span class="n">sys</span><span class="o">.</span><span class="n">argv</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s">': error: argument --project is required'</span><span class="p">)</span> + <span class="n">sys</span><span class="o">.</span><span class="nb">exit</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + + <span class="c"># We use the save_main_session option because one or more DoFn's in this</span> + <span class="c"># workflow rely on global context (e.g., a module imported at module level).</span> + <span class="n">options</span><span class="o">.</span><span class="n">view_as</span><span class="p">(</span><span class="n">SetupOptions</span><span class="p">)</span><span class="o">.</span><span class="n">save_main_session</span> <span class="o">=</span> <span class="bp">True</span> + + <span class="k">with</span> <span class="n">beam</span><span class="o">.</span><span class="n">Pipeline</span><span class="p">(</span><span class="n">options</span><span class="o">=</span><span class="n">options</span><span class="p">)</span> <span class="k">as</span> <span class="n">p</span><span class="p">:</span> + <span class="p">(</span><span class="n">p</span> <span class="c"># pylint: disable=expression-not-assigned</span> + <span class="o">|</span> <span class="s">'ReadInputText'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">io</span><span class="o">.</span><span class="n">ReadFromText</span><span class="p">(</span><span class="n">args</span><span class="o">.</span><span class="nb">input</span><span class="p">)</span> + <span class="o">|</span> <span class="s">'HourlyTeamScore'</span> <span class="o">>></span> <span class="n">HourlyTeamScore</span><span class="p">(</span> + <span class="n">args</span><span class="o">.</span><span class="n">start_min</span><span class="p">,</span> <span class="n">args</span><span class="o">.</span><span class="n">stop_min</span><span class="p">,</span> <span class="n">args</span><span class="o">.</span><span class="n">window_duration</span><span class="p">)</span> + <span class="o">|</span> <span class="s">'TeamScoresDict'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">ParDo</span><span class="p">(</span><span class="n">TeamScoresDict</span><span class="p">())</span> + <span class="o">|</span> <span class="s">'WriteTeamScoreSums'</span> <span class="o">>></span> <span class="n">WriteToBigQuery</span><span class="p">(</span> + <span class="n">args</span><span class="o">.</span><span class="n">table_name</span><span class="p">,</span> <span class="n">args</span><span class="o">.</span><span class="n">dataset</span><span class="p">,</span> <span class="p">{</span> + <span class="s">'team'</span><span class="p">:</span> <span class="s">'STRING'</span><span class="p">,</span> + <span class="s">'total_score'</span><span class="p">:</span> <span class="s">'INTEGER'</span><span class="p">,</span> + <span class="s">'window_start'</span><span class="p">:</span> <span class="s">'STRING'</span><span class="p">,</span> + <span class="p">}))</span> </code></pre> </div> @@ -611,27 +646,27 @@ <h2 id="leaderboard-streaming-processing-with-real-time-game-data">LeaderBoard: Streaming Processing with Real-Time Game Data</h2> -<blockquote> - <p><strong>Note:</strong> This example currently exists in Java only.</p> -</blockquote> - <p>One way we can help address the latency issue present in the <code class="highlighter-rouge">UserScore</code> and <code class="highlighter-rouge">HourlyTeamScore</code> pipelines is by reading the score data from an unbounded source. The <code class="highlighter-rouge">LeaderBoard</code> pipeline introduces streaming processing by reading the game score data from an unbounded source that produces an infinite amount of data, rather than from a file on the game server.</p> <p>The <code class="highlighter-rouge">LeaderBoard</code> pipeline also demonstrates how to process game score data with respect to both <em>processing time</em> and <em>event time</em>. <code class="highlighter-rouge">LeaderBoard</code> outputs data about both individual user scores and about team scores, each with respect to a different time frame.</p> -<p>Because the <code class="highlighter-rouge">LeaderBoard</code> pipeline reads the game data from an unbounded source as that data is generated, you can think of the pipeline as an ongoing job running concurrently with the game process. <code class="highlighter-rouge">LeaderBoard</code> can thus provide low-latency insights into how users are playing the game at any given moment—useful if, for example, we want to provide a live web-based scoreboard so that users can track their progres [...] +<p>Because the <code class="highlighter-rouge">LeaderBoard</code> pipeline reads the game data from an unbounded source as that data is generated, you can think of the pipeline as an ongoing job running concurrently with the game process. <code class="highlighter-rouge">LeaderBoard</code> can thus provide low-latency insights into how users are playing the game at any given moment — useful if, for example, we want to provide a live web-based scoreboard so that users can track their progr [...] -<blockquote> +<blockquote class="language-java"> <p><strong>Note:</strong> See <a href="https://github.com/apache/beam/blob/master/examples/java8/src/main/java/org/apache/beam/examples/complete/game/LeaderBoard.java">LeaderBoard on GitHub</a> for the complete example pipeline program.</p> </blockquote> +<blockquote class="language-py"> + <p><strong>Note:</strong> See <a href="https://github.com/apache/beam/blob/master/sdks/python/apache_beam/examples/complete/game/leader_board.py">LeaderBoard on GitHub</a> for the complete example pipeline program.</p> +</blockquote> + <h3 id="what-does-leaderboard-do">What Does LeaderBoard Do?</h3> <p>The <code class="highlighter-rouge">LeaderBoard</code> pipeline reads game data published to an unbounded source that produces an infinite amount of data in near real-time, and uses that data to perform two separate processing tasks:</p> <ul> <li> - <p><code class="highlighter-rouge">LeaderBoard</code> calculates the total score for every unique user and publishes speculative results for every ten minutes of <em>processing time</em>. That is, every ten minutes, the pipeline outputs the total score per user that the pipeline has processed to date. This calculation provides a running “leader board” in close to real time, regardless of when the actual game events were generated.</p> + <p><code class="highlighter-rouge">LeaderBoard</code> calculates the total score for every unique user and publishes speculative results for every ten minutes of <em>processing time</em>. That is, ten minutes after data is received, the pipeline outputs the total score per user that the pipeline has processed to date. This calculation provides a running “leader board” in close to real time, regardless of when the actual game events were generated.</p> </li> <li> <p><code class="highlighter-rouge">LeaderBoard</code> calculates the team scores for each hour that the pipeline runs. This is useful if we want to, for example, reward the top-scoring team for each hour of play. The team score calculation uses fixed-time windowing to divide the input data into hour-long finite windows based on the <em>event time</em> (indicated by the timestamp) as data arrives in the pipeline.</p> @@ -644,16 +679,16 @@ <h4 id="calculating-user-score-based-on-processing-time">Calculating User Score based on Processing Time</h4> -<p>We want our pipeline to output a running total score for each user for every ten minutes that the pipeline runs. This calculation doesn’t consider <em>when</em> the actual score was generated by the user’s play instance; it simply outputs the sum of all the scores for that user that have arrived in the pipeline to date. Late data gets included in the calculation whenever it happens to arrive in the pipeline as it’s running.</p> +<p>We want our pipeline to output a running total score for each user for every ten minutes of processing time. This calculation doesn’t consider <em>when</em> the actual score was generated by the user’s play instance; it simply outputs the sum of all the scores for that user that have arrived in the pipeline to date. Late data gets included in the calculation whenever it happens to arrive in the pipeline as it’s running.</p> <p>Because we want all the data that has arrived in the pipeline every time we update our calculation, we have the pipeline consider all of the user score data in a <strong>single global window</strong>. The single global window is unbounded, but we can specify a kind of temporary cut-off point for each ten-minute calculation by using a processing time <a href="/documentation/programming-guide/#triggers">trigger</a>.</p> -<p>When we specify a ten-minute processing time trigger for the single global window, the pipeline effectively takes a “snapshot” of the contents of the window every time the trigger fires. This snapshot happens at ten-minute intervals as long as data has arrived. If no data has arrived, the pipeline will take its next “snapshot” 10 minutes past an element arriving. Since we’re using a single global window, each snapshot contains all the data collected <em>to that point in time</em>. The [...] +<p>When we specify a ten-minute processing time trigger for the single global window, the pipeline effectively takes a “snapshot” of the contents of the window every time the trigger fires. This snapshot happens after ten minutes have passed since data was received. If no data has arrived, the pipeline takes its next “snapshot” 10 minutes after an element arrives. Since we’re using a single global window, each snapshot contains all the data collected <em>to that point in time</em>. The f [...] <figure id="fig4"> - <img src="/images/gaming-example-proc-time-narrow.gif" width="900" height="263" alt="Score data for for three users." /> + <img src="/images/gaming-example-proc-time-narrow.gif" width="900" height="263" alt="Score data for three users." /> </figure> -<p>Figure 4: Score data for for three users. Each user’s scores are grouped together in a single global window, with a trigger that generates a snapshot for output every ten minutes.</p> +<p><strong>Figure 4:</strong> Score data for three users. Each user’s scores are grouped together in a single global window, with a trigger that generates a snapshot for output ten minutes after data is received.</p> <p>As processing time advances and more scores are processed, the trigger outputs the updated sum for each user.</p> @@ -687,12 +722,35 @@ <span class="o">}</span> </code></pre> </div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">CalculateUserScores</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">PTransform</span><span class="p">):</span> + <span class="s">"""Extract user/score pairs from the event stream using processing time, via + global windowing. Get periodic updates on all users' running scores. + """</span> + <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">allowed_lateness</span><span class="p">):</span> + <span class="nb">super</span><span class="p">(</span><span class="n">CalculateUserScores</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">__init__</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">allowed_lateness_seconds</span> <span class="o">=</span> <span class="n">allowed_lateness</span> <span class="o">*</span> <span class="mi">60</span> + + <span class="k">def</span> <span class="nf">expand</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">pcoll</span><span class="p">):</span> + <span class="c"># NOTE: the behavior does not exactly match the Java example</span> + <span class="c"># TODO: allowed_lateness not implemented yet in FixedWindows</span> + <span class="c"># TODO: AfterProcessingTime not implemented yet, replace AfterCount</span> + <span class="k">return</span> <span class="p">(</span> + <span class="n">pcoll</span> + <span class="c"># Get periodic results every ten events.</span> + <span class="o">|</span> <span class="s">'LeaderboardUserGlobalWindows'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">GlobalWindows</span><span class="p">(),</span> + <span class="n">trigger</span><span class="o">=</span><span class="n">trigger</span><span class="o">.</span><span class="n">Repeatedly</span><span class="p">(</span><span class="n">trigger</span><span class="o">.</span><span class="n">AfterCount</span><span class="p">(</span><span class="mi">10</span><span class="p">)),</span> + <span class="n">accumulation_mode</span><span class="o">=</span><span class="n">trigger</span><span class="o">.</span><span class="n">AccumulationMode</span><span class="o">.</span><span class="n">ACCUMULATING</span><span class="p">)</span> + <span class="c"># Extract and sum username/score pairs from the event data.</span> + <span class="o">|</span> <span class="s">'ExtractAndSumScore'</span> <span class="o">>></span> <span class="n">ExtractAndSumScore</span><span class="p">(</span><span class="s">'user'</span><span class="p">))</span> +</code></pre> +</div> -<p>Note that <code class="highlighter-rouge">LeaderBoard</code> uses an accumulating trigger for the user score calculation (by invoking <code class="highlighter-rouge">.accumulatingFiredPanes</code> when setting the trigger). Using an accumulating trigger causes the pipeline to accumulate the previously emitted data together with any new data that’s arrived since the last trigger fire. This ensures that <code class="highlighter-rouge">LeaderBoard</code> a running sum for the user scores [...] +<p><code class="highlighter-rouge">LeaderBoard</code> sets the <a href="/documentation/programming-guide/#window-accumulation-modes">window accumulation mode</a> to accumulate window panes as the trigger fires. This accumulation mode is set by <span class="language-java">invoking <code class="highlighter-rouge">.accumulatingFiredPanes</code></span> <span class="language-py">using <code class="highlighter-rouge">accumulation_mode=trigger.AccumulationMode.ACCUMULATING</code></span> when se [...] <h4 id="calculating-team-score-based-on-event-time">Calculating Team Score based on Event Time</h4> -<p>We want our pipeline to also output the total score for each team during each hour of play. Unlike the user score calculation, for team scores, we care about when in <em>event</em> time each score actually occurred, because we want to consider each hour of play individually. We also want to provide speculative updates as each individual hour progresses, and to allow any instances of late data—data that arrives after a given hour’s data is considered complete—to be included in our calc [...] +<p>We want our pipeline to also output the total score for each team during each hour of play. Unlike the user score calculation, for team scores, we care about when in <em>event</em> time each score actually occurred, because we want to consider each hour of play individually. We also want to provide speculative updates as each individual hour progresses, and to allow any instances of late data — data that arrives after a given hour’s data is considered complete — to be included in our [...] <p>Because we consider each hour individually, we can apply fixed-time windowing to our input data, just like in <code class="highlighter-rouge">HourlyTeamScore</code>. To provide the speculative updates and updates on late data, we’ll specify additional trigger parameters. The trigger will cause each window to calculate and emit results at an interval we specify (in this case, every five minutes), and also to keep triggering after the window is considered “complete” to account for late [...] @@ -705,15 +763,16 @@ <figure id="fig5"> <img src="/images/gaming-example-event-time-narrow.gif" width="900" height="390" alt="Score data by team, windowed by event time." /> </figure> -<p>Figure 5: Score data by team, windowed by event time. A trigger based on processing time causes the window to emit speculative early results and include late results.</p> +<p><strong>Figure 5:</strong> Score data by team, windowed by event time. A trigger based on processing time causes the window to emit speculative early results and include late results.</p> <p>The dotted line in the diagram is the “ideal” <strong>watermark</strong>: Beam’s notion of when all data in a given window can reasonably be considered to have arrived. The irregular solid line represents the actual watermark, as determined by the data source.</p> -<p>Data arriving above the solid watermark line is <em>late data</em>—this is a score event that was delayed (perhaps generated offline) and arrived after the window to which it belongs had closed. Our pipeline’s late-firing trigger ensures that this late data is still included in the sum.</p> +<p>Data arriving above the solid watermark line is <em>late data</em> — this is a score event that was delayed (perhaps generated offline) and arrived after the window to which it belongs had closed. Our pipeline’s late-firing trigger ensures that this late data is still included in the sum.</p> <p>The following code example shows how <code class="highlighter-rouge">LeaderBoard</code> applies fixed-time windowing with the appropriate triggers to have our pipeline perform the calculations we want:</p> <div class="language-java highlighter-rouge"><pre class="highlight"><code><span class="c1">// Extract team/score pairs from the event stream, using hour-long windows by default.</span> +<span class="nd">@VisibleForTesting</span> <span class="kd">static</span> <span class="kd">class</span> <span class="nc">CalculateTeamScores</span> <span class="kd">extends</span> <span class="n">PTransform</span><span class="o"><</span><span class="n">PCollection</span><span class="o"><</span><span class="n">GameActionInfo</span><span class="o">>,</span> <span class="n">PCollection</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>>></span> <span class="o">{</span> <span class="kd">private</span> <span class="kd">final</span> <span class="n">Duration</span> <span class="n">teamWindowDuration</span><span class="o">;</span> @@ -743,23 +802,51 @@ <span class="o">}</span> </code></pre> </div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">CalculateTeamScores</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">PTransform</span><span class="p">):</span> + <span class="s">"""Calculates scores for each team within the configured window duration. + + Extract team/score pairs from the event stream, using hour-long windows by + default. + """</span> + <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">team_window_duration</span><span class="p">,</span> <span class="n">allowed_lateness</span><span class="p">):</span> + <span class="nb">super</span><span class="p">(</span><span class="n">CalculateTeamScores</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">__init__</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">team_window_duration</span> <span class="o">=</span> <span class="n">team_window_duration</span> <span class="o">*</span> <span class="mi">60</span> + <span class="bp">self</span><span class="o">.</span><span class="n">allowed_lateness_seconds</span> <span class="o">=</span> <span class="n">allowed_lateness</span> <span class="o">*</span> <span class="mi">60</span> + + <span class="k">def</span> <span class="nf">expand</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">pcoll</span><span class="p">):</span> + <span class="c"># NOTE: the behavior does not exactly match the Java example</span> + <span class="c"># TODO: allowed_lateness not implemented yet in FixedWindows</span> + <span class="c"># TODO: AfterProcessingTime not implemented yet, replace AfterCount</span> + <span class="k">return</span> <span class="p">(</span> + <span class="n">pcoll</span> + <span class="c"># We will get early (speculative) results as well as cumulative</span> + <span class="c"># processing of late data.</span> + <span class="o">|</span> <span class="s">'LeaderboardTeamFixedWindows'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">FixedWindows</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">team_window_duration</span><span class="p">),</span> + <span class="n">trigger</span><span class="o">=</span><span class="n">trigger</span><span class="o">.</span><span class="n">AfterWatermark</span><span class="p">(</span><span class="n">trigger</span><span class="o">.</span><span class="n">AfterCount</span><span class="p">(</span><span class="mi">10</span><span class="p">),</span> + <span class="n">trigger</span><span class="o">.</span><span class="n">AfterCount</span><span class="p">(</span><span class="mi">20</span><span class="p">)),</span> + <span class="n">accumulation_mode</span><span class="o">=</span><span class="n">trigger</span><span class="o">.</span><span class="n">AccumulationMode</span><span class="o">.</span><span class="n">ACCUMULATING</span><span class="p">)</span> + <span class="c"># Extract and sum teamname/score pairs from the event data.</span> + <span class="o">|</span> <span class="s">'ExtractAndSumScore'</span> <span class="o">>></span> <span class="n">ExtractAndSumScore</span><span class="p">(</span><span class="s">'team'</span><span class="p">))</span> +</code></pre> +</div> <p>Taken together, these processing strategies let us address the latency and completeness issues present in the <code class="highlighter-rouge">UserScore</code> and <code class="highlighter-rouge">HourlyTeamScore</code> pipelines, while still using the same basic transforms to process the data—as a matter of fact, both calculations still use the same <code class="highlighter-rouge">ExtractAndSumScore</code> transform that we used in both the <code class="highlighter-rouge">UserScore</co [...] <h2 id="gamestats-abuse-detection-and-usage-analysis">GameStats: Abuse Detection and Usage Analysis</h2> -<blockquote> - <p><strong>Note:</strong> This example currently exists in Java only.</p> -</blockquote> - <p>While <code class="highlighter-rouge">LeaderBoard</code> demonstrates how to use basic windowing and triggers to perform low-latency and flexible data analysis, we can use more advanced windowing techniques to perform more comprehensive analysis. This might include some calculations designed to detect system abuse (like spam) or to gain insight into user behavior. The <code class="highlighter-rouge">GameStats</code> pipeline builds on the low-latency functionality in <code class="high [...] <p>Like <code class="highlighter-rouge">LeaderBoard</code>, <code class="highlighter-rouge">GameStats</code> reads data from an unbounded source. It is best thought of as an ongoing job that provides insight into the game as users play.</p> -<blockquote> +<blockquote class="language-java"> <p><strong>Note:</strong> See <a href="https://github.com/apache/beam/blob/master/examples/java8/src/main/java/org/apache/beam/examples/complete/game/GameStats.java">GameStats on GitHub</a> for the complete example pipeline program.</p> </blockquote> +<blockquote class="language-py"> + <p><strong>Note:</strong> See <a href="https://github.com/apache/beam/blob/master/sdks/python/apache_beam/examples/complete/game/game_stats.py">GameStats on GitHub</a> for the complete example pipeline program.</p> +</blockquote> + <h3 id="what-does-gamestats-do">What Does GameStats Do?</h3> <p>Like <code class="highlighter-rouge">LeaderBoard</code>, <code class="highlighter-rouge">GameStats</code> calculates the total score per team, per hour. However, the pipeline also performs two kinds of more complex analysis:</p> @@ -800,9 +887,9 @@ <span class="c1">// Filter the user sums using the global mean.</span> <span class="n">PCollection</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>></span> <span class="n">filtered</span> <span class="o">=</span> <span class="n">sumScores</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ProcessAndFilter"</span><span class="o">,</span> <span class="n">ParDo</span> + <span class="c1">// use the derived mean total score as a side input</span> <span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="k">new</span> <span class="n">DoFn</span><span class="o"><</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>,</span> <span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>> [...] - <span class="kd">private</span> <span class="kd">final</span> <span class="n">Aggregator</span><span class="o"><</span><span class="n">Long</span><span class="o">,</span> <span class="n">Long</span><span class="o">></span> <span class="n">numSpammerUsers</span> <span class="o">=</span> - <span class="n">createAggregator</span><span class="o">(</span><span class="s">"SpammerUsers"</span><span class="o">,</span> <span class="k">new</span> <span class="n">Sum</span><span class="o">.</span><span class="na">SumLongFn</span><span class="o">());</span> + <span class="kd">private</span> <span class="kd">final</span> <span class="n">Counter</span> <span class="n">numSpammerUsers</span> <span class="o">=</span> <span class="n">Metrics</span><span class="o">.</span><span class="na">counter</span><span class="o">(</span><span class="s">"main"</span><span class="o">,</span> <span class="s">"SpammerUsers"</span><span class="o">);</span> <span class="nd">@ProcessElement</span> <span class="kd">public</span> <span class="kt">void</span> <span class="nf">processElement</span><span class="o">(</span><span class="n">ProcessContext</span> <span class="n">c</span><span class="o">)</span> <span class="o">{</span> <span class="n">Integer</span> <span class="n">score</span> <span class="o">=</span> <span class="n">c</span><span class="o">.</span><span class="na">element</span><span class="o">().</span><span class="na">getValue</span><span class="o">();</span> @@ -810,18 +897,50 @@ <span class="k">if</span> <span class="o">(</span><span class="n">score</span> <span class="o">></span> <span class="o">(</span><span class="n">gmc</span> <span class="o">*</span> <span class="n">SCORE_WEIGHT</span><span class="o">))</span> <span class="o">{</span> <span class="n">LOG</span><span class="o">.</span><span class="na">info</span><span class="o">(</span><span class="s">"user "</span> <span class="o">+</span> <span class="n">c</span><span class="o">.</span><span class="na">element</span><span class="o">().</span><span class="na">getKey</span><span class="o">()</span> <span class="o">+</span> <span class="s">" spammer score "</span> <span class="o">+</span> <span class="n">score</span> <span class="o">+</span> <span class="s">" with mean "</span> <span class="o">+</span> <span class="n">gmc</span><span class="o">);</span> - <span class="n">numSpammerUsers</span><span class="o">.</span><span class="na">addValue</span><span class="o">(</span><span class="mi">1L</span><span class="o">);</span> + <span class="n">numSpammerUsers</span><span class="o">.</span><span class="na">inc</span><span class="o">();</span> <span class="n">c</span><span class="o">.</span><span class="na">output</span><span class="o">(</span><span class="n">c</span><span class="o">.</span><span class="na">element</span><span class="o">());</span> <span class="o">}</span> <span class="o">}</span> - <span class="o">})</span> - <span class="c1">// use the derived mean total score as a side input</span> - <span class="o">.</span><span class="na">withSideInputs</span><span class="o">(</span><span class="n">globalMeanScore</span><span class="o">));</span> + <span class="o">}).</span><span class="na">withSideInputs</span><span class="o">(</span><span class="n">globalMeanScore</span><span class="o">));</span> <span class="k">return</span> <span class="n">filtered</span><span class="o">;</span> <span class="o">}</span> <span class="o">}</span> </code></pre> </div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">CalculateSpammyUsers</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">PTransform</span><span class="p">):</span> + <span class="s">"""Filter out all but those users with a high clickrate, which we will + consider as 'spammy' uesrs. + + We do this by finding the mean total score per user, then using that + information as a side input to filter out all but those user scores that are + larger than (mean * SCORE_WEIGHT). + """</span> + <span class="n">SCORE_WEIGHT</span> <span class="o">=</span> <span class="mf">2.5</span> + + <span class="k">def</span> <span class="nf">expand</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">user_scores</span><span class="p">):</span> + <span class="c"># Get the sum of scores for each user.</span> + <span class="n">sum_scores</span> <span class="o">=</span> <span class="p">(</span> + <span class="n">user_scores</span> + <span class="o">|</span> <span class="s">'SumUsersScores'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">CombinePerKey</span><span class="p">(</span><span class="nb">sum</span><span class="p">))</span> + + <span class="c"># Extract the score from each element, and use it to find the global mean.</span> + <span class="n">global_mean_score</span> <span class="o">=</span> <span class="p">(</span> + <span class="n">sum_scores</span> + <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">Values</span><span class="p">()</span> + <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">CombineGlobally</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">combiners</span><span class="o">.</span><span class="n">MeanCombineFn</span><span class="p">())</span>\ + <span class="o">.</span><span class="n">as_singleton_view</span><span class="p">())</span> + + <span class="c"># Filter the user sums using the global mean.</span> + <span class="n">filtered</span> <span class="o">=</span> <span class="p">(</span> + <span class="n">sum_scores</span> + <span class="c"># Use the derived mean total score (global_mean_score) as a side input.</span> + <span class="o">|</span> <span class="s">'ProcessAndFilter'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> + <span class="k">lambda</span> <span class="p">(</span><span class="n">_</span><span class="p">,</span> <span class="n">score</span><span class="p">),</span> <span class="n">global_mean</span><span class="p">:</span>\ + <span class="n">score</span> <span class="o">></span> <span class="n">global_mean</span> <span class="o">*</span> <span class="bp">self</span><span class="o">.</span><span class="n">SCORE_WEIGHT</span><span class="p">,</span> + <span class="n">global_mean_score</span><span class="p">))</span> + <span class="k">return</span> <span class="n">filtered</span> +</code></pre> +</div> <p>The abuse-detection transform generates a view of users supected to be spambots. Later in the pipeline, we use that view to filter out any such users when we calculate the team score per hour, again by using the side input mechanism. The following code example shows where we insert the spam filter, between windowing the scores into fixed windows and extracting the team scores:</p> @@ -842,12 +961,27 @@ <span class="n">c</span><span class="o">.</span><span class="na">output</span><span class="o">(</span><span class="n">c</span><span class="o">.</span><span class="na">element</span><span class="o">());</span> <span class="o">}</span> <span class="o">}</span> - <span class="o">})</span> - <span class="o">.</span><span class="na">withSideInputs</span><span class="o">(</span><span class="n">spammersView</span><span class="o">))</span> - <span class="c1">// Extract and sum teamname/score pairs from the event data.</span> + <span class="o">}).</span><span class="na">withSideInputs</span><span class="o">(</span><span class="n">spammersView</span><span class="o">))</span> + <span class="c1">// Extract and sum teamname/score pairs from the event data.</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"ExtractTeamScore"</span><span class="o">,</span> <span class="k">new</span> <span class="n">ExtractAndSumScore</span><span class="o">(</span><span class="s">"team"</span><span class="o">))</span> </code></pre> </div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="c"># Calculate the total score per team over fixed windows, and emit cumulative</span> +<span class="c"># updates for late data. Uses the side input derived above --the set of</span> +<span class="c"># suspected robots-- to filter out scores from those users from the sum.</span> +<span class="c"># Write the results to BigQuery.</span> +<span class="p">(</span><span class="n">raw_events</span> <span class="c"># pylint: disable=expression-not-assigned</span> + <span class="o">|</span> <span class="s">'WindowIntoFixedWindows'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">FixedWindows</span><span class="p">(</span><span class="n">fixed_window_duration</span><span class="p">))</span> + + <span class="c"># Filter out the detected spammer users, using the side input derived above</span> + <span class="o">|</span> <span class="s">'FilterOutSpammers'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Filter</span><span class="p">(</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">,</span> <span class="n">spammers</span><span class="p">:</span> <span class="n">elem</span><span class="p">[</span><span class="s">'user'</span><span class="p">]</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">spammers</span><span class="p">,</span> + <span class="n">spammers_view</span><span class="p">)</span> + <span class="c"># Extract and sum teamname/score pairs from the event data.</span> + <span class="o">|</span> <span class="s">'ExtractAndSumScore'</span> <span class="o">>></span> <span class="n">ExtractAndSumScore</span><span class="p">(</span><span class="s">'team'</span><span class="p">)</span> +</code></pre> +</div> <h4 id="analyzing-usage-patterns">Analyzing Usage Patterns</h4> @@ -860,7 +994,7 @@ <figure id="fig6"> <img src="/images/gaming-example-session-windows.png" width="662" height="521" alt="User sessions, with a minimum gap duration." /> </figure> -<p>Figure 6: User sessions, with a minimum gap duration. Note how each user has different sessions, according to how many instances they play and how long their breaks between instances are.</p> +<p><strong>Figure 6:</strong> User sessions, with a minimum gap duration. Note how each user has different sessions, according to how many instances they play and how long their breaks between instances are.</p> <p>We can use the session-windowed data to determine the average length of uninterrupted play time for all of our users, as well as the total score they achieve during each session. We can do this in the code by first applying session windows, summing the score per user and session, and then using a transform to calculate the length of each individual session:</p> @@ -871,7 +1005,7 @@ <span class="n">userEvents</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"WindowIntoSessions"</span><span class="o">,</span> <span class="n">Window</span><span class="o">.<</span><span class="n">KV</span><span class="o"><</span><span class="n">String</span><span class="o">,</span> <span class="n">Integer</span><span class="o">>></span><span class="n">into</span><span class="o">(</span> <span class="n">Sessions</span><span class="o">.</span><span class="na">withGapDuration</span><span class="o">(</span><span class="n">Duration</span><span class="o">.</span><span class="na">standardMinutes</span><span class="o">(</span><span class="n">options</span><span class="o">.</span><span class="na">getSessionGap</span><span class="o">())))</span> - <span class="o">.</span><span class="na">withOutputTimeFn</span><span class="o">(</span><span class="n">OutputTimeFns</span><span class="o">.</span><span class="na">outputAtEndOfWindow</span><span class="o">()))</span> + <span class="o">.</span><span class="na">withTimestampCombiner</span><span class="o">(</span><span class="n">TimestampCombiner</span><span class="o">.</span><span class="na">END_OF_WINDOW</span><span class="o">))</span> <span class="c1">// For this use, we care only about the existence of the session, not any particular</span> <span class="c1">// information aggregated over it, so the following is an efficient way to do that.</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="n">Combine</span><span class="o">.</span><span class="na">perKey</span><span class="o">(</span><span class="n">x</span> <span class="o">-></span> <span class="mi">0</span><span class="o">))</span> @@ -879,6 +1013,24 @@ <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"UserSessionActivity"</span><span class="o">,</span> <span class="n">ParDo</span><span class="o">.</span><span class="na">of</span><span class="o">(</span><span class="k">new</span> <span class="n">UserSessionInfoFn</span><span class="o">()))</span> </code></pre> </div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="c"># Detect user sessions-- that is, a burst of activity separated by a gap</span> +<span class="c"># from further activity. Find and record the mean session lengths.</span> +<span class="c"># This information could help the game designers track the changing user</span> +<span class="c"># engagement as their set of game changes.</span> +<span class="p">(</span><span class="n">user_events</span> <span class="c"># pylint: disable=expression-not-assigned</span> + <span class="o">|</span> <span class="s">'WindowIntoSessions'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">Sessions</span><span class="p">(</span><span class="n">session_gap</span><span class="p">),</span> + <span class="n">timestamp_combiner</span><span class="o">=</span><span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">TimestampCombiner</span><span class="o">.</span><span class="n">OUTPUT_AT_EOW</span><span class="p">)</span> + + <span class="c"># For this use, we care only about the existence of the session, not any</span> + <span class="c"># particular information aggregated over it, so we can just group by key</span> + <span class="c"># and assign a "dummy value" of None.</span> + <span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">CombinePerKey</span><span class="p">(</span><span class="k">lambda</span> <span class="n">_</span><span class="p">:</span> <span class="bp">None</span><span class="p">)</span> + + <span class="c"># Get the duration of the session</span> + <span class="o">|</span> <span class="s">'UserSessionActivity'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">ParDo</span><span class="p">(</span><span class="n">UserSessionActivity</span><span class="p">())</span> +</code></pre> +</div> <p>This gives us a set of user sessions, each with an attached duration. We can then calculate the <em>average</em> session length by re-windowing the data into fixed time windows, and then calculating the average for all sessions that end in each hour:</p> @@ -890,7 +1042,24 @@ <span class="c1">// Write this info to a BigQuery table.</span> <span class="o">.</span><span class="na">apply</span><span class="o">(</span><span class="s">"WriteAvgSessionLength"</span><span class="o">,</span> <span class="k">new</span> <span class="n">WriteWindowedToBigQuery</span><span class="o"><</span><span class="n">Double</span><span class="o">>(</span> - <span class="n">options</span><span class="o">.</span><span class="na">getTablePrefix</span><span class="o">()</span> <span class="o">+</span> <span class="s">"_sessions"</span><span class="o">,</span> <span class="n">configureSessionWindowWrite</span><span class="o">()));</span> + <span class="n">options</span><span class="o">.</span><span class="na">as</span><span class="o">(</span><span class="n">GcpOptions</span><span class="o">.</span><span class="na">class</span><span class="o">).</span><span class="na">getProject</span><span class="o">(),</span> + <span class="n">options</span><span class="o">.</span><span class="na">getDataset</span><span class="o">(),</span> + <span class="n">options</span><span class="o">.</span><span class="na">getGameStatsTablePrefix</span><span class="o">()</span> <span class="o">+</span> <span class="s">"_sessions"</span><span class="o">,</span> <span class="n">configureSessionWindowWrite</span><span class="o">()));</span> +</code></pre> +</div> +<div class="language-py highlighter-rouge"><pre class="highlight"><code><span class="c"># Re-window to process groups of session sums according to when the</span> +<span class="c"># sessions complete</span> +<span class="o">|</span> <span class="s">'WindowToExtractSessionMean'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">WindowInto</span><span class="p">(</span> + <span class="n">beam</span><span class="o">.</span><span class="n">window</span><span class="o">.</span><span class="n">FixedWindows</span><span class="p">(</span><span class="n">user_activity_window_duration</span><span class="p">))</span> + +<span class="c"># Find the mean session duration in each window</span> +<span class="o">|</span> <span class="n">beam</span><span class="o">.</span><span class="n">CombineGlobally</span><span class="p">(</span><span class="n">beam</span><span class="o">.</span><span class="n">combiners</span><span class="o">.</span><span class="n">MeanCombineFn</span><span class="p">())</span><span class="o">.</span><span class="n">without_defaults</span><span class="p">()</span> +<span class="o">|</span> <span class="s">'FormatAvgSessionLength'</span> <span class="o">>></span> <span class="n">beam</span><span class="o">.</span><span class="n">Map</span><span class="p">(</span> + <span class="k">lambda</span> <span class="n">elem</span><span class="p">:</span> <span class="p">{</span><span class="s">'mean_duration'</span><span class="p">:</span> <span class="nb">float</span><span class="p">(</span><span class="n">elem</span><span class="p">)})</span> +<span class="o">|</span> <span class="s">'WriteAvgSessionLength'</span> <span class="o">>></span> <span class="n">WriteToBigQuery</span><span class="p">(</span> + <span class="n">args</span><span class="o">.</span><span class="n">table_name</span> <span class="o">+</span> <span class="s">'_sessions'</span><span class="p">,</span> <span class="n">args</span><span class="o">.</span><span class="n">dataset</span><span class="p">,</span> <span class="p">{</span> + <span class="s">'mean_duration'</span><span class="p">:</span> <span class="s">'FLOAT'</span><span class="p">,</span> + <span class="p">}))</span> </code></pre> </div> -- To stop receiving notification emails like this one, please contact "[email protected]" <[email protected]>.
