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Matt Stump commented on CASSANDRA-8150:
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I wanted to add more evidence and exposition for the above recommendations so 
that my argument can be better understood.

Young generation GC is pretty simple. The new heap is broken down into three 
segments, eden, and two survivor spaces s0 and s1. All new objects are 
allocated in eden, and once eden reaches a size threshold a minor GC is 
triggered. After the minor GC all surviving objects are moved to one of the 
survivor spaces, only one survivor space is active at a time. At the same time 
that GC for eden is triggered a GC for the active survivor space is also 
triggered. All live objects from both eden and the active survivor space are 
copied to the other survivor space and both eden and the previously active 
survivor space is wiped clean. Objects will bounce between the different 
survivor spaces until the MaxTenuringThreshold is hit (default in C* is 1). 
Once an object survives MaxTenuringThreshold number of collections it's copied 
to the tenured space which is governed by a different collector, in our 
instance CMS, but it could just as easily be G1. This act of copying is called 
promotion. The promotion from young generation to tenured space is what takes a 
long time. So if you see long ParNew GC pauses it's because many objects are 
being promoted. You decrease ParNew collection times by decreasing promotion.

What can cause many objects to be promoted? It's objects that have survived 
both the initial eden space collection and MaxTenuringThreshold number of 
collections in the survivor space. The main tunables are the size of the 
various spaces in young gen, and the MaxTenuringThreshold. By increasing the 
young generation space it decreases the frequency at which we have to run GC 
because more objects can accumulate before we reach 75% capacity. By increasing 
the young generation and the MaxTenuringThreshold you give the short lived 
objects more time to die, and dead objects don't get promoted. 

The vast majority of objects in C* are ephemeral short lived objects. The only 
thing that should live in tenured space is the key cache and in releases < 2.1 
memtables. If most objects die in survivor space you've solved the long GC 
pauses for both young gen and tenured spaces. 

As a data point with the mixed cluster we're we've been experimenting with 
these options most aggressively the longest CMS pause in a 24 hour period went 
from > 10s to less than 900ms and most nodes experienced a max of less than 
500ms. This is just the max CMS which could include an outlier like 
defragmentation. Average CMS is significantly less, less than 100ms. For ParNew 
collections we went from many many pauses in excess of 200ms to a max of 15ms 
cluster wide and an average of 5ms. ParNew collection frequency decreased from 
1 per second to one every 10s worst case to the average case of one every 16 
seconds.

This also unlocks additional throughput on large machines. For 20 cores 
machines I was able to increase throughput from 75k TPS to 110-120k TPS. For a 
40 core machine we more than doubled request throughput and significantly 
increased compaction throughput. 

I've asked a number of other larger customers to help validate the new 
settings. I now view GC pauses as a mostly solvable issue.

> Simplify and enlarge new heap calculation
> -----------------------------------------
>
>                 Key: CASSANDRA-8150
>                 URL: https://issues.apache.org/jira/browse/CASSANDRA-8150
>             Project: Cassandra
>          Issue Type: Improvement
>          Components: Config
>            Reporter: Matt Stump
>            Assignee: Brandon Williams
>
> It's been found that the old twitter recommendations of 100m per core up to 
> 800m is harmful and should no longer be used.
> Instead the formula used should be 1/3 or 1/4 max heap with a max of 2G. 1/3 
> or 1/4 is debatable and I'm open to suggestions. If I were to hazard a guess 
> 1/3 is probably better for releases greater than 2.1.



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