Improve throughput by adding buffering to the inter-node TCP communication
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Key: CASSANDRA-1896
URL: https://issues.apache.org/jira/browse/CASSANDRA-1896
Project: Cassandra
Issue Type: Improvement
Components: Core
Reporter: Tsiki
The inbound and outbound TCP implementation under org.apache.cassandra.net
does not buffer the socket streams. A simple change in IncomingTcpConnection
and OutboundTcpConnection may give a rather big throughput increase. In my
tests, I got up t o 30% more out of my cluster. Below is the diff of these two
files with buffering included. The diff is over release 0.6.5 but can be quite
simply applied also to 0.7. I suggest perhaps to limit the buffered input
stream I added in IncomingTcpConnection to 4K. The Outbound implementation can
surely be implemented a bit better (remove some of the code I duplicated there).
diff -r
apache-cassandra-0.6.5-src/src/java/org/apache/cassandra/net/IncomingTcpConnection.java
fix/apache-cassandra-0.6.5-src/src/java/org/apache/cassandra/net/IncomingTcpConnection.java
44c44
< input = new DataInputStream(new
BufferedInputStream(socket.getInputStream()));
---
> input = new DataInputStream(socket.getInputStream());
diff -r
apache-cassandra-0.6.5-src/src/java/org/apache/cassandra/net/OutboundTcpConnection.java
fix/apache-cassandra-0.6.5-src/src/java/org/apache/cassandra/net/OutboundTcpConnection.java
77d76
< byte[] buf = new byte[4096];
80,112c79,89
< int l = 0;
< ByteBuffer bb;
< while ((bb = queue.peek()) != null && l+bb.limit() <
buf.length) {
< bb = take();
< System.arraycopy(bb.array(), 0, buf, l, bb.limit());
< l += bb.limit();
< }
< if (l == 0) {
< bb = take();
< if (bb == CLOSE_SENTINEL)
< {
< disconnect();
< continue;
< }
< if (socket != null || connect())
< writeConnected(bb);
< else
< // clear out the queue, else gossip messages back up.
< queue.clear();
< } else {
< if (socket != null || connect()) {
< try {
< output.write(buf, 0, l);
< if (queue.peek() == null)
< output.flush();
< } catch (IOException e) {
< logger.info("error writing to " + endpoint);
< disconnect();
< }
< } else {
< queue.clear();
< }
< }
---
> ByteBuffer bb = take();
> if (bb == CLOSE_SENTINEL)
> {
> disconnect();
> continue;
> }
> if (socket != null || connect())
> writeConnected(bb);
> else
> // clear out the queue, else gossip messages back up.
> queue.clear();
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