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https://issues.apache.org/jira/browse/CASSANDRA-3620?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13169761#comment-13169761
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Dominic Williams edited comment on CASSANDRA-3620 at 12/15/11 2:19 PM:
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Ok I got it and +1 on that idea. I had actually assumed tombstones were 
compacted away after repair anyway. So abandon GCSeconds and simply kill of 
tombstones created before repair when it runs successfully (presumably on a 
range-by-range basis?)
* Improved performance through reduced tombstone load
* No risk of data corruption if repair not run

That would be a cool first step and improve the current situation. 

I think a reaper system is still needed though, although this feature would 
take some of the existing pressure off. There would still be the issue of 
tombstone build up between repairs, which means performance can vary (or 
actually, degrade) between invocations, the load spikes from repair itself and 
the manual nature of the process.

I guess I'm on the sharp end of this - we have several column families where 
columns represent game objects or messages owned by users where there is a high 
delete and insert load. Various operations need to perform slices of user rows 
and these can get much slower as tombstones build up, so GCSeconds has been 
brought right down, but this leads to the constant pain of "omg how long left 
before need to run repair or increase GCSeconds" etc.. improving repair as 
described would remove the Sword of Damocles threat of data corruption but we'd 
still need to make sure it was run regularly, performance would degrade between 
invocations and repair would create load spikes. The reaping model can take 
away those problems. 
                
      was (Author: dccwilliams):
    Ok I got it and +1 on that idea. Abandon GCSeconds and simply kill of 
tombstones created before repair when it runs successfully (presumably on a 
range-by-range basis)
* Improved performance through reduced tombstone load
* No risk of data corruption if repair not run

That would be a very cool first step to optimize this

I think a reaper system would still be well worthwhile though, although this 
feature would take some pressure off. There is still the issue of tombstone 
build up between repairs, which means performance can vary (or actually, 
degrade) between invocations plus there are still the load spikes from repair 
itself

I guess I'm on the sharp end of this - we have several column families where 
columns represent game objects or messages owned by users where there is a high 
delete and insert load. Various operations need to perform slices of user rows 
and these can get much slower as tombstones build up, so GCSeconds has been 
brought right down, but this leads to the constant pain of "omg how long left 
before need to run repair or increase GCSeconds" etc.. improving repair would 
remove the Sword of Damocles thing but we'd still need to run it regularly and 
performance wouldn't be as consistent it could be with constant background 
reaping
                  
> Proposal for distributed deletes - fully automatic "Reaper Model" rather than 
> GCSeconds and manual repairs
> ----------------------------------------------------------------------------------------------------------
>
>                 Key: CASSANDRA-3620
>                 URL: https://issues.apache.org/jira/browse/CASSANDRA-3620
>             Project: Cassandra
>          Issue Type: Improvement
>          Components: Core
>            Reporter: Dominic Williams
>              Labels: GCSeconds,, deletes,, distributed_deletes,, 
> merkle_trees, repair,
>   Original Estimate: 504h
>  Remaining Estimate: 504h
>
> Proposal for an improved system for handling distributed deletes, which 
> removes the requirement to regularly run repair processes to maintain 
> performance and data integrity. 
> h2. The Problem
> There are various issues with repair:
> * Repair is expensive to run
> * Repair jobs are often made more expensive than they should be by other 
> issues (nodes dropping requests, hinted handoff not working, downtime etc)
> * Repair processes can often fail and need restarting, for example in cloud 
> environments where network issues make a node disappear from the ring for a 
> brief moment
> * When you fail to run repair within GCSeconds, either by error or because of 
> issues with Cassandra, data written to a node that did not see a later delete 
> can reappear (and a node might miss a delete for several reasons including 
> being down or simply dropping requests during load shedding)
> * If you cannot run repair and have to increase GCSeconds to prevent deleted 
> data reappearing, in some cases the growing tombstone overhead can 
> significantly degrade performance
> Because of the foregoing, in high throughput environments it can be very 
> difficult to make repair a cron job. It can be preferable to keep a terminal 
> open and run repair jobs one by one, making sure they succeed and keeping and 
> eye on overall load to reduce system impact. This isn't desirable, and 
> problems are exacerbated when there are lots of column families in a database 
> or it is necessary to run a column family with a low GCSeconds to reduce 
> tombstone load (because there are many write/deletes to that column family). 
> The database owner must run repair within the GCSeconds window, or increase 
> GCSeconds, to avoid potentially losing delete operations. 
> It would be much better if there was no ongoing requirement to run repair to 
> ensure deletes aren't lost, and no GCSeconds window. Ideally repair would be 
> an optional maintenance utility used in special cases, or to ensure ONE reads 
> get consistent data. 
> h2. "Reaper Model" Proposal
> # Tombstones do not expire, and there is no GCSeconds
> # Tombstones have associated ACK lists, which record the replicas that have 
> acknowledged them
> # Tombstones are deleted (or marked for compaction) when they have been 
> acknowledged by all replicas
> # When a tombstone is deleted, it is added to a "relic" index. The relic 
> index makes it possible for a reaper to acknowledge a tombstone after it is 
> deleted
> # The ACK lists and relic index are held in memory for speed
> # Background "reaper" threads constantly stream ACK requests to other nodes, 
> and stream back ACK responses back to requests they have received (throttling 
> their usage of CPU and bandwidth so as not to affect performance)
> # If a reaper receives a request to ACK a tombstone that does not exist, it 
> creates the tombstone and adds an ACK for the requestor, and replies with an 
> ACK. This is the worst that can happen, and does not cause data corruption. 
> ADDENDUM
> The proposal to hold the ACK and relic lists in memory was added after the 
> first posting. Please see comments for full reasons. Furthermore, a proposal 
> for enhancements to repair was posted to comments, which would cause 
> tombstones to be scavenged when repair completes (the author had assumed this 
> was the case anyway, but it seems at time of writing they are only scavenged 
> during compaction on GCSeconds timeout). The proposals are not exclusive and 
> this proposal is extended to include the possible enhancements to repair 
> described.
> NOTES
> * If a node goes down for a prolonged period, the worst that can happen is 
> that some tombstones are recreated across the cluster when it restarts, which 
> does not corrupt data (and this will only occur with a very small number of 
> tombstones)
> * The system is simple to implement and predictable 
> * With the reaper model, repair would become an optional process for 
> optimizing the database to increase the consistency seen by 
> ConsistencyLevel.ONE reads, and for fixing up nodes, for example after an 
> sstable was lost
> h3. Planned Benefits
> * Reaper threads can utilize "spare" cycles to constantly scavenge tombstones 
> in the background thereby greatly reducing tombstone load, improving query 
> performance, reducing the system resources needed by processes such as 
> compaction, and making performance generally more predictable 
> * The reaper model means that GCSeconds is no longer necessary, which removes 
> the threat of data corruption if repair can't be run successfully within that 
> period (for example if repair can't be run because of a new adopter's lack of 
> Cassandra expertise, a cron script failing, or Cassandra bugs or other 
> technical issues)
> * Reaper threads are fully automatic, work in the background and perform 
> finely grained operations where interruption has little effect. This is much 
> better for database administrators than having to manually run and manage 
> repair, whether for the purposes of preventing data corruption or for 
> optimizing performance, which in addition to wasting operator time also often 
> creates load spikes and has to be restarted after failure.  

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