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https://issues.apache.org/jira/browse/CASSANDRA-4189?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13262066#comment-13262066
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Jonathan Ellis commented on CASSANDRA-4189:
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bq. It might be worth shading the hints based on Hour at which the hints are
stored. This can reduce the complexity of the scanning for hints.
Not sure this is a problem now that we drop the tombstones after each handoff.
Since there is only one handoff per target at a time, we don't need to worry
about having to skip tombstones in a meaningful volume.
bq. What i am suggesting is to throttle but in a multi threaded way
+1
> Improve hints replay
> --------------------
>
> Key: CASSANDRA-4189
> URL: https://issues.apache.org/jira/browse/CASSANDRA-4189
> Project: Cassandra
> Issue Type: Improvement
> Components: Core
> Affects Versions: 1.2
> Reporter: Vijay
> Assignee: Vijay
> Priority: Minor
> Fix For: 1.2
>
>
> Problem: Hints are stored in one row.
> when there are a lot of hints stored and we store Tombstones for the ones
> which has been replayed.
> It might be worth shading the hints based on Hour at which the hints are
> stored. This can reduce the complexity of the scanning for hints.
> Problem: Hints replay is too slow and single threaded.
> There are use-case where the hints needs to be replayed ASAP to make the
> cluster more consistent.
> In Multi region cluster, the throttle is already done due to the latency
> which is in the order of 100's of millisecond.
> It might be worth trying to replay the hints in parallel and throttle on the
> number of bytes read from the disk or use the existing setting of throttle
> based on sleep interval on all the threads.
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