Author: luc
Date: Sat Jul 26 12:47:56 2008
New Revision: 680034
URL: http://svn.apache.org/viewvc?rev=680034&view=rev
Log:
added in user guide a reference to the Vector3DFormat class for input/output.
Modified:
commons/proper/math/branches/MATH_2_0/src/site/xdoc/userguide/geometry.xml
Modified:
commons/proper/math/branches/MATH_2_0/src/site/xdoc/userguide/geometry.xml
URL:
http://svn.apache.org/viewvc/commons/proper/math/branches/MATH_2_0/src/site/xdoc/userguide/geometry.xml?rev=680034&r1=680033&r2=680034&view=diff
==============================================================================
--- commons/proper/math/branches/MATH_2_0/src/site/xdoc/userguide/geometry.xml
(original)
+++ commons/proper/math/branches/MATH_2_0/src/site/xdoc/userguide/geometry.xml
Sat Jul 26 12:47:56 2008
@@ -45,10 +45,10 @@
<p>
Numerous constructors are available to create vectors. In addition
to the
straightforward cartesian coordinates constructor, a constructor
using
- azimuthal coodinates can build normalized vectors and linear
constructors
+ azimuthal coordinates can build normalized vectors and linear
constructors
from one, two, three or four base vectors are also available.
Constants have
- been defined for the most commons vectors (plus and minus canonical
axes and
- null vector).
+ been defined for the most commons vectors (plus and minus canonical
axes,
+ null vector, and special vectors with infinite or NaN coordinates).
</p>
<p>
The generic vectorial space operations are available including dot
product,
@@ -56,6 +56,11 @@
which have a specific meaning in 3D. The 3D geometry specific cross
product
is of course also implemented.
</p>
+ <p>
+ <a
href="../apidocs/org/apache/commons/math/geometry/Vector3DFormat.html">
+ org.apache.commons.math.geometry.Vector3DFormat</a> is a specialized
format
+ for formatting output or parsing input with text representation of
3D vectors.
+ </p>
</subsection>
<subsection name="11.3 Rotations" href="rotations">
<p>
@@ -91,7 +96,7 @@
these vectors may vary as well as the semantics of the rotation.
</p>
<p>
- For example in an spacecraft attitude simulation tool, users will
+ For example in a spacecraft attitude simulation tool, users will
often consider the vectors are fixed (say the Earth direction for
example) and the rotation transforms the coordinates coordinates of
this vector in inertial frame into the coordinates of the same vector