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The following commit(s) were added to refs/heads/asf-site by this push:
     new ab7476ce3d Deploying to asf-site from @ 
apache/cordova-docs@f686a5850797d6104ccb10ab9e1eb951508c3592 🚀
ab7476ce3d is described below

commit ab7476ce3d083bb8f4249c80d60c141c94df801c
Author: erisu <[email protected]>
AuthorDate: Mon May 29 14:05:19 2023 +0000

    Deploying to asf-site from @ 
apache/cordova-docs@f686a5850797d6104ccb10ab9e1eb951508c3592 🚀
---
 docs/en/dev/config_ref/images.html |   6 +-
 docs/en/dev/config_ref/index.html  | 118 +++++++++++++++++++------------------
 docs/en/dev/plugin_ref/spec.html   |  44 +++++++-------
 feed.xml                           |   4 +-
 plugins/index.html                 |   1 -
 static/css/main.css                |  13 ++++
 6 files changed, 102 insertions(+), 84 deletions(-)

diff --git a/docs/en/dev/config_ref/images.html 
b/docs/en/dev/config_ref/images.html
index fc4754acb0..16a5e19c7c 100644
--- a/docs/en/dev/config_ref/images.html
+++ b/docs/en/dev/config_ref/images.html
@@ -2278,7 +2278,9 @@
             
 
             <div id="page-toc-source">
-                <h1>Customize Icons</h1>
+                <svg xmlns="http://www.w3.org/2000/svg"; hidden="" 
style="display: none !important"><symbol id="browser" viewBox="461.6 9.3 30 
30"><path d="M476.7 10.3c-7.7 0-14 6.3-14 14s6.3 14 14 14 14-6.3 
14-14-6.3-14-14-14m9.8 9h-5.1c-.3-2.1-.8-4-1.4-5.5 2.8.9 5.1 2.9 6.5 5.5m-6.8 
5-.1 3h-5.8l-.1-3 .1-3h5.8l.1 3m-3 11h-.9c-.6-1.1-1.4-3.1-1.8-6h5.3c-.4 2.9-1.1 
4.8-1.8 6h-.8m-2.7-16c.4-2.9 1.1-4.8 1.8-6h1.8c.6 1.1 1.4 3.1 1.8 
6H474zm-.6-5.5c-.6 1.5-1.1 3.4-1.4 5.5h-5.1c1.3-2.6 3.6-4.6 6 [...]
+
+<h1>Customize Icons</h1>
 
 <p>This section shows how to configure an application&#39;s icon for various 
platforms. Documentation about splash screen images can be found in the 
Cordova-Plugin-Splashscreen documentation <a 
href="../reference/cordova-plugin-splashscreen/">Splashscreen plugin 
docs</a>.</p>
 
@@ -2316,7 +2318,7 @@ If you do not specify an icon, the Apache Cordova logo is 
used.</p>
     </tr>
     <tr>
       <td>target</td>
-      <td><em>Optional</em> <br /> ==Electron== <br /> Set target to supply 
unique icons for <code>application</code> and <code>installer</code></td>
+      <td><em>Optional</em> <br /> <svg class="platform-icon electron"><use 
href="#electron"></use></svg> <br /> Set target to supply unique icons for 
<code>application</code> and <code>installer</code></td>
     </tr>
   </tbody>
 </table>
diff --git a/docs/en/dev/config_ref/index.html 
b/docs/en/dev/config_ref/index.html
index 8b05484efc..bf645c9c47 100644
--- a/docs/en/dev/config_ref/index.html
+++ b/docs/en/dev/config_ref/index.html
@@ -2276,7 +2276,9 @@
             
 
             <div id="page-toc-source">
-                <h1>Config.xml</h1>
+                <svg xmlns="http://www.w3.org/2000/svg"; hidden="" 
style="display: none !important"><symbol id="browser" viewBox="461.6 9.3 30 
30"><path d="M476.7 10.3c-7.7 0-14 6.3-14 14s6.3 14 14 14 14-6.3 
14-14-6.3-14-14-14m9.8 9h-5.1c-.3-2.1-.8-4-1.4-5.5 2.8.9 5.1 2.9 6.5 5.5m-6.8 
5-.1 3h-5.8l-.1-3 .1-3h5.8l.1 3m-3 11h-.9c-.6-1.1-1.4-3.1-1.8-6h5.3c-.4 2.9-1.1 
4.8-1.8 6h-.8m-2.7-16c.4-2.9 1.1-4.8 1.8-6h1.8c.6 1.1 1.4 3.1 1.8 
6H474zm-.6-5.5c-.6 1.5-1.1 3.4-1.4 5.5h-5.1c1.3-2.6 3.6-4.6 6 [...]
+
+<h1>Config.xml</h1>
 
 <p><code>config.xml</code> is a global configuration file that controls many 
aspects
 of a cordova application&#39;s behavior. This
@@ -2327,27 +2329,27 @@ platform. See <a href="images.html">Customize icons 
topic</a> for more informati
       <td><em>Required</em> <br /> Full version number expressed in 
major/minor/patch notation.</td>
     </tr>
     <tr>
-      <td>android-versionCode(string) <br /> ==Android==</td>
+      <td>android-versionCode(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td>Alternative version for Android. Sets the <a 
href="https://developer.android.com/tools/publishing/versioning.html";>version 
code</a> for the application. See <a 
href="../guide/platforms/android/index.html#setting-the-version-code">the 
Android guide</a> for information on how this attribute may be modified.</td>
     </tr>
     <tr>
-      <td>ios-CFBundleVersion(string) <br /> ==iOS==</td>
+      <td>ios-CFBundleVersion(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td>Alternative version for iOS. For further details, see <a 
href="https://developer.apple.com/library/ios/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-102364";>iOS
 versioning</a>.</td>
     </tr>
     <tr>
-      <td>android-packageName(string) <br /> ==Android==</td>
+      <td>android-packageName(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td>Alternative package name for Android, overrides <code>id</code>.</td>
     </tr>
     <tr>
-      <td>ios-CFBundleIdentifier(string)  <br /> ==iOS==</td>
+      <td>ios-CFBundleIdentifier(string)  <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td>Alternative bundle id for iOS. Overrides <code>id</code>.</td>
     </tr>
     <tr>
-      <td>defaultlocale <br /> ==iOS==</td>
+      <td>defaultlocale <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>Specified the default language of the app, as an IANA language 
code.</td>
     </tr>
     <tr>
-      <td>android-activityName(string) <br /> ==Android==</td>
+      <td>android-activityName(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td>Set the activity name for your app in AndroidManifest.xml. Note that 
this is only set once after the Android platform is first added.</td>
     </tr>
     <tr>
@@ -2657,131 +2659,131 @@ and will be indicated as such.</p>
   </thead>
   <tbody>
     <tr>
-      <td>AllowInlineMediaPlayback(boolean) <br /> ==iOS==</td>
+      <td>AllowInlineMediaPlayback(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to allow HTML5 media 
playback to appear inline within the screen layout, using browser-supplied 
controls rather than native controls. For this to work, add the 
<code>playsinline</code> attribute to any <code>&lt;video&gt;</code> elements. 
<em>NOTE</em>: Prior to iOS 10, <code>&lt;video&gt;</code> elements need to use 
the <code>webkit-playsinline</code> attribute name instead.</td>
     </tr>
     <tr>
-      <td>AllowNewWindows(boolean) <br /> ==iOS==</td>
+      <td>AllowNewWindows(boolean) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br /> Set to true to allow JavaScript 
<code>window.open</code> and HTML <code>target="_blank"</code> links to open a 
new view overlaying the web view.</td>
     </tr>
     <tr>
-      <td>AndroidLaunchMode(string) <br /> ==Android==</td>
+      <td>AndroidLaunchMode(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: singleTop</em> <br /> Allowed values: standard, 
singleTop, singleTask, singleInstance <br />  Sets the Activity 
android:launchMode attribute. This changes what happens when the app is 
launched from app icon or intent and is already running.</td>
     </tr>
     <tr>
-      <td>AndroidInsecureFileModeEnabled(boolean) <br /> ==Android==</td>
+      <td>AndroidInsecureFileModeEnabled(boolean) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  If set to <code>true</code> loading 
<code>file:///</code> URLs is allowed. <strong>Note</strong>: Enabling this 
setting allows malicious scripts loaded in a <code>file:///</code> context to 
launch cross-site scripting attacks, either accessing arbitrary local files 
including WebView cookies, app private data or even credentials used on 
arbitrary web sites.</td>
     </tr>
     <tr>
-      <td>android-maxSdkVersion(integer) <br /> ==Android==</td>
+      <td>android-maxSdkVersion(integer) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: Not Specified</em> <br />  Sets the 
<code>maxSdkVersion</code> attribute of the <code>&lt;uses-sdk&gt;</code> tag 
in the project&#39;s <code>AndroidManifest.xml</code> (see <a 
href="https://developer.android.com/guide/topics/manifest/uses-sdk-element.html";>here</a>).</td>
     </tr>
     <tr>
-      <td>android-minSdkVersion(integer) <br /> ==Android==</td>
+      <td>android-minSdkVersion(integer) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: Dependent on cordova-android Version</em> <br />  Sets 
the <code>minSdkVersion</code> attribute of the <code>&lt;uses-sdk&gt;</code> 
tag in the project&#39;s <code>AndroidManifest.xml</code> (see <a 
href="https://developer.android.com/guide/topics/manifest/uses-sdk-element.html";>here</a>).</td>
     </tr>
     <tr>
-      <td>android-targetSdkVersion(integer) <br /> ==Android==</td>
+      <td>android-targetSdkVersion(integer) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: Dependent on cordova-android Version</em> <br />  Sets 
the <code>targetSdkVersion</code> attribute of the 
<code>&lt;uses-sdk&gt;</code> tag in the project&#39;s 
<code>AndroidManifest.xml</code> (see <a 
href="https://developer.android.com/guide/topics/manifest/uses-sdk-element.html";>here</a>).</td>
     </tr>
     <tr>
-      <td>AppendUserAgent(string) <br /> ==Android== ==iOS==</td>
+      <td>AppendUserAgent(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>If set, the value will append to the end of old UserAgent of 
webview. When using with OverrideUserAgent, this value will be ignored.</td>
     </tr>
     <tr>
-      <td>BackgroundColor(string) <br /> ==Android== ==iOS==</td>
+      <td>BackgroundColor(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>Sets the app&#39;s background color. Supports a four-byte hex value, 
with the first byte representing the alpha channel, and standard RGB values for 
the following three bytes. <br /><strong>Note</strong>: 
<code>transparent</code> value will set the application tile background to the 
accent color on Windows.</td>
     </tr>
     <tr>
-      <td>BackupWebStorage(string) <br /> ==iOS==</td>
+      <td>BackupWebStorage(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: cloud</em> <br /> Allowed values: none, local, cloud. 
<br />   Set to cloud to allow web storage data to backup via iCloud. Set to 
local to allow only local backups via iTunes sync. Set to none prevent web 
storage backups.</td>
     </tr>
     <tr>
-      <td>CordovaWebViewEngine(string) <br /> ==iOS==</td>
+      <td>CordovaWebViewEngine(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: CDVWebViewEngine</em> <br />  This sets the WebView 
engine plugin to be used to render the host app. The plugin must conform to the 
CDVWebViewEngineProtocol protocol. The &#39;value&#39; here should match the 
&#39;feature&#39; name of the WebView engine plugin that is installed. This 
preference usually would be set by the WebView engine plugin that is installed, 
automatically.</td>
     </tr>
     <tr>
-      <td>DefaultVolumeStream(string) <br /> ==Android==</td>
+      <td>DefaultVolumeStream(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: default</em> <br />  Added in cordova-android 3.7.0, 
This preference sets which volume the hardware volume buttons link to. By 
default this is &quot;call&quot; for phones and &quot;media&quot; for tablets. 
Set this to &quot;media&quot; to have your app&#39;s volume buttons always 
change the media volume. Note that when using Cordova&#39;s media plugin, the 
volume buttons will dynamically change to controlling the media volume when any 
Media objects are active.</td>
     </tr>
     <tr>
-      <td>DisallowOverscroll(boolean) <br /> ==iOS== ==Android==</td>
+      <td>DisallowOverscroll(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to <strong>true</strong> if you 
don&#39;t want the interface to display any feedback when users scroll past the 
beginning or end of content. On iOS, overscroll gestures cause content to 
bounce back to its original position. on Android, they produce a more subtle 
glowing effect along the top or bottom edge of the content. <br /></td>
     </tr>
     <tr>
-      <td>EnableViewportScale(boolean) <br /> ==iOS==</td>
+      <td>EnableViewportScale(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />   Set to true to allow a viewport 
meta tag to either disable or restrict the range of user scaling, which is 
enabled by default. Place a viewport such as the following in the HTML to 
disable scaling and fit content flexibly within the rendering WebView: <br /> 
<code>&lt;meta name='viewport' content='width=device-width, initial-scale=1, 
user-scalable=no' /&gt;</code></td>
     </tr>
     <tr>
-      <td>ErrorUrl(URL) <br /> ==Android==</td>
+      <td>ErrorUrl(URL) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: null</em> <br />  If set, will display the referenced 
page upon an error in the application instead of a dialog with the title 
&quot;Application Error&quot;.</td>
     </tr>
     <tr>
-      <td>ErrorUrl(string) <br /> ==iOS==</td>
+      <td>ErrorUrl(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>If set, will display the referenced local page upon an error in the 
application.</td>
     </tr>
     <tr>
-      <td>FullScreen(boolean) <br /> ==Android==</td>
+      <td>FullScreen(boolean) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Allows you to hide the status bar at 
the top of the screen. <br /> <strong>Note</strong>: Recommended 
platform-agnostic way to achieve this is to use the <a 
href="../reference/cordova-plugin-statusbar/">StatusBar plugin</a>.</td>
     </tr>
     <tr>
-      <td>GapBetweenPages(float) <br /> ==iOS==</td>
+      <td>GapBetweenPages(float) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: 0</em> <br />  The size of the gap, in points, between 
pages.</td>
     </tr>
     <tr>
-      <td>GradlePluginGoogleServicesEnabled (boolean) <br /> ==Android==</td>
+      <td>GradlePluginGoogleServicesEnabled (boolean) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to enable the Google 
Services Gradle plugin.</td>
     </tr>
     <tr>
-      <td>GradlePluginGoogleServicesEnabled (semver) <br /> ==Android==</td>
+      <td>GradlePluginGoogleServicesEnabled (semver) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: 4.2.0</em> <br />  Set version of Google Services 
Gradle plugin to be used.</td>
     </tr>
     <tr>
-      <td>GradlePluginKotlinEnabled (boolean) <br /> ==Android==</td>
+      <td>GradlePluginKotlinEnabled (boolean) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to allow Kotlin files to 
be built.</td>
     </tr>
     <tr>
-      <td>GradlePluginKotlinCodeStyle (string) <br /> ==Android==</td>
+      <td>GradlePluginKotlinCodeStyle (string) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: official</em> <br /> Allowed values: official, 
obsolete<br />  Sets how the Kotlin code is formatting for readability.</td>
     </tr>
     <tr>
-      <td>GradlePluginKotlinVersion (semver) <br /> ==Android==</td>
+      <td>GradlePluginKotlinVersion (semver) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: 1.3.50</em> <br /> Set the version of the Kotlin Gradle 
plugin to be used.</td>
     </tr>
     <tr>
-      <td>InAppBrowserStorageEnabled (boolean) <br /> ==Android==</td>
+      <td>InAppBrowserStorageEnabled (boolean) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: true</em> <br />  Controls whether pages opened within 
an InAppBrowser can access the same localStorage and WebSQL storage as pages 
opened with the default browser.</td>
     </tr>
     <tr>
-      <td>InspectableWebview(boolean) <br /> ==Android== ==iOS==</td>
+      <td>InspectableWebview(boolean) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: depends on Debug/Release build</em> <br />  On iOS 16.4 
or later, enables or disables the webview inspector. Defaults to 
<code>true</code> on debug builds and <code>false</code> on release builds. 
This preference is ignored on iOS 16.3 and earlier; the inspector is always 
enabled on debug builds and always disabled on release builds.</td>
     </tr>
     <tr>
-      <td>KeepRunning(boolean) <br /> ==Android==</td>
+      <td>KeepRunning(boolean) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: true</em> <br />  Determines whether the application 
stays running in the background even after a <a 
href="../cordova/events/events.html#pause">pause</a> event fires. Setting this 
to false does not kill the app after a <a 
href="../cordova/events/events.html#pause">pause</a> event, but simply halts 
execution of code within the cordova webview while the app is in the 
background.</td>
     </tr>
     <tr>
-      <td>KeyboardDisplayRequiresUserAction(boolean) <br /> ==iOS==</td>
+      <td>KeyboardDisplayRequiresUserAction(boolean) <br /> <svg 
class="platform-icon ios"><use href="#ios"></use></svg></td>
       <td><em>Default: true</em> <br />  Set to false to allow the keyboard to 
appear when calling focus() on form inputs.</td>
     </tr>
     <tr>
-      <td>LoadUrlTimeoutValue(number in milliseconds) <br /> ==Android==</td>
+      <td>LoadUrlTimeoutValue(number in milliseconds) <br /> <svg 
class="platform-icon android"><use href="#android"></use></svg></td>
       <td><em>Default: 20000, 20 seconds</em> <br />  When loading a page, the 
amount of time to wait before throwing a timeout error.</td>
     </tr>
     <tr>
-      <td>LoadingDialog(string) <br /> ==Android==</td>
+      <td>LoadingDialog(string) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: null</em> <br />  If set, displays a dialog with the 
specified title and message, and a spinner, when loading the first page of an 
application. The title and message are separated by a comma in this value 
string, and that comma is removed before the dialog is displayed.</td>
     </tr>
     <tr>
-      <td>LogLevel(string) <br /> ==Android==</td>
+      <td>LogLevel(string) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: DEBUG</em> <br /> Allowed values: ERROR, WARN, INFO, 
DEBUG, VERBOSE <br />  Sets the minimum log level through which log messages 
from your application will be filtered.</td>
     </tr>
     <tr>
-      <td>MediaPlaybackAllowsAirPlay(boolean) <br /> ==iOS==</td>
+      <td>MediaPlaybackAllowsAirPlay(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: true</em> <br />  Set to false to prevent Air Play from 
being used in this view. Available in default UIWebView and WKWebView.</td>
     </tr>
     <tr>
-      <td>MediaPlaybackRequiresUserAction(boolean) <br /> ==iOS==</td>
+      <td>MediaPlaybackRequiresUserAction(boolean) <br /> <svg 
class="platform-icon ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to prevent HTML5 videos 
or audios from playing automatically with the autoplay attribute or via 
JavaScript.</td>
     </tr>
     <tr>
@@ -2789,67 +2791,67 @@ and will be indicated as such.</p>
       <td><em>Default: default</em> <br /> Allowed values: default, landscape, 
portrait <br /> Allows you to lock orientation and prevent the interface from 
rotating in response to changes in orientation. <br /> <strong>NOTE:</strong> 
The default value means Cordova will strip the orientation preference entry 
from the platform&#39;s manifest/configuration file allowing the platform to 
fallback to its default behavior. For iOS, to specify both portrait &amp; 
landscape mode you would use t [...]
     </tr>
     <tr>
-      <td>OverrideUserAgent(string) <br /> ==Android== ==iOS==</td>
+      <td>OverrideUserAgent(string) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>If set, the value will replace the old UserAgent of webview. It is 
helpful to identify the request from app/browser when requesting remote pages. 
Use with caution, this may cause compatibility issues with web servers. For 
most cases, use AppendUserAgent instead.</td>
     </tr>
     <tr>
-      <td>PageLength(float) <br /> ==iOS==</td>
+      <td>PageLength(float) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: 0</em> <br />  The size of each page, in points, in the 
direction that the pages flow. When PaginationMode is right to left or left to 
right, this property represents the width of each page. When PaginationMode is 
topToBottom or bottomToTop, this property represents the height of each page. 
The default value is 0, which means the layout uses the size of the viewport to 
determine the dimensions of the page.</td>
     </tr>
     <tr>
-      <td>PaginationBreakingMode(string) <br /> ==iOS==</td>
+      <td>PaginationBreakingMode(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: page</em> <br /> Allowed values: page, column <br />  
Valid values are page and column.The manner in which column- or page-breaking 
occurs. This property determines whether certain CSS properties regarding 
column- and page-breaking are honored or ignored. When this property is set to 
column, the content respects the CSS properties related to column-breaking in 
place of page-breaking.</td>
     </tr>
     <tr>
-      <td>PaginationMode(string) <br /> ==iOS==</td>
+      <td>PaginationMode(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: unpaginated</em> <br /> Allowed values: unpaginated, 
leftToRight, topToBottom, bottomToTop, rightToLeft <br />  This property 
determines whether content in the web view is broken up into pages that fill 
the view one screen at a time,or shown as one long scrolling view. If set to a 
paginated form, this property toggles a paginated layout on the content, 
causing the web view to use the values of PageLength and GapBetweenPages to 
relayout its content.</td>
     </tr>
     <tr>
-      <td>PreferredContentMode(string) <br /> ==iOS==</td>
+      <td>PreferredContentMode(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: auto</em> <br />  Sets the content mode (user agent) 
for the WebView and InAppBrowsers WebView on iPads. Valid values are: 
<code>mobile</code> and <code>desktop</code>.</td>
     </tr>
     <tr>
-      <td>InAppBrowserStatusBarStyle(string) <br /> ==iOS==</td>
+      <td>InAppBrowserStatusBarStyle(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: default</em> <br />  Set text color style of the 
StatusBar for InAppBrowser for iOS. Valid values are: <code>lightcontent</code> 
and <code>default</code>.</td>
     </tr>
     <tr>
-      <td>SetFullscreen(boolean) <br /> ==Android==</td>
+      <td>SetFullscreen(boolean) <br /> <svg class="platform-icon 
android"><use href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Same as the Fullscreen parameter in 
the global configuration of this xml file. This Android-specific element is 
deprecated in favor of the global Fullscreen element, and will be removed in a 
future version.</td>
     </tr>
     <tr>
-      <td>ShowTitle(boolean) <br /> ==Android==</td>
+      <td>ShowTitle(boolean) <br /> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Default: false</em> <br />  Show the title at the top of the 
screen.</td>
     </tr>
     <tr>
-      <td>Suppresses3DTouchGesture(boolean) <br /> ==iOS==</td>
+      <td>Suppresses3DTouchGesture(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to avoid 3D Touch 
capable iOS devices rendering a magnifying glass widget when the user applies 
force while longpressing the webview. Test your app thoroughly since this 
disables onclick handlers, but plays nice with ontouchend. If this setting is 
true, SuppressesLongPressGesture will effectively be true as well.</td>
     </tr>
     <tr>
-      <td>SuppressesIncrementalRendering(boolean) <br /> ==iOS==</td>
+      <td>SuppressesIncrementalRendering(boolean) <br /> <svg 
class="platform-icon ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to wait until all 
content has been received before it renders to the screen.</td>
     </tr>
     <tr>
-      <td>SuppressesLongPressGesture(boolean) <br /> ==iOS==</td>
+      <td>SuppressesLongPressGesture(boolean) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  Set to true to avoid iOS9+ rendering 
a magnifying glass widget when the user longpresses the webview. Test your app 
thoroughly since this may interfere with text selection capabilities.</td>
     </tr>
     <tr>
-      <td>SwiftVersion(string) <br /> ==iOS==</td>
+      <td>SwiftVersion(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: (empty)</em> <br /> Set to specify the Swift 
Version.</td>
     </tr>
     <tr>
-      <td>TopActivityIndicator(string) <br /> ==iOS==</td>
+      <td>TopActivityIndicator(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: gray</em> <br /> Allowed values: whiteLarge, white, 
gray. <br />   <br /> Controls the appearance of the small spinning icon in the 
status bar that indicates significant processor activity.</td>
     </tr>
     <tr>
-      <td>UIWebViewDecelerationSpeed(string) <br /> ==iOS==</td>
+      <td>UIWebViewDecelerationSpeed(string) <br /> <svg class="platform-icon 
ios"><use href="#ios"></use></svg></td>
       <td><em>Default: normal</em> <br /> Allowed values: normal, fast <br />  
This property controls the deceleration speed of momentum scrolling. normal is 
the default speed for most native apps, and fast is the default for Mobile 
Safari.</td>
     </tr>
     <tr>
-      <td>deployment-target(string) <br /> ==iOS==</td>
+      <td>deployment-target(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>This sets the IPHONEOS_DEPLOYMENT_TARGET in the build, which 
ultimately translates to the MinimumOSVersion in the ipa. For more details 
please refer to Apple&#39;s documentation on Deployment Target Settings</td>
     </tr>
     <tr>
-      <td>target-device(string) <br /> ==iOS==</td>
+      <td>target-device(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: universal</em> <br /> Allowed values: handset, tablet, 
universal <br />  This property maps directly to TARGETED_DEVICE_FAMILY in the 
xcode project. Note that if you target universal (which is the default) you 
will need to supply screen shots for both iPhone and iPad or your app may be 
rejected.</td>
     </tr>
   </tbody>
@@ -2938,11 +2940,11 @@ NOTE: Most of the time, you do NOT want to set this 
directly.</feature></feature
   </thead>
   <tbody>
     <tr>
-      <td>name(string) <br /> ==iOS== ==Android==</td>
+      <td>name(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Required</em> <br /> Allowed values: android-package, 
ios-package, onload. <br />  &#39;ios-package&#39; and 
&#39;android-package&#39; are used to specify the name of the package (as 
specified by the &#39;value&#39; attribute) to be used to initialize the plugin 
code, while &#39;onload&#39; is used to specify whether the corresponding 
plugin (as specified in the &#39;value&#39; attribute) is to be instantiated 
when the controller is initialized.</td>
     </tr>
     <tr>
-      <td>value(string or boolean) <br /> ==iOS== ==Android==</td>
+      <td>value(string or boolean) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Required</em> <br />  Specifies the name of the package to be 
used to initialize the plugin code (when the &#39;name&#39; attribute is 
android-package or ios-package), specifies the name of the plugin to be loaded 
during controller initialization (when &#39;name&#39; attribute is set to 
&#39;onload&#39;).</td>
     </tr>
   </tbody>
@@ -3030,7 +3032,7 @@ default Cordova functionality. See <a 
href="../guide/appdev/hooks/index.html">Ho
   </thead>
   <tbody>
     <tr>
-      <td>src(string) <br /> ==iOS== ==Android==</td>
+      <td>src(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg> <svg class="platform-icon android"><use 
href="#android"></use></svg></td>
       <td><em>Required</em> <br /> Location of the file relative to 
<code>config.xml</code>.</td>
     </tr>
     <tr>
diff --git a/docs/en/dev/plugin_ref/spec.html b/docs/en/dev/plugin_ref/spec.html
index cb67237175..8c9a9c4e99 100644
--- a/docs/en/dev/plugin_ref/spec.html
+++ b/docs/en/dev/plugin_ref/spec.html
@@ -2278,7 +2278,9 @@
             
 
             <div id="page-toc-source">
-                <h1>Plugin.xml</h1>
+                <svg xmlns="http://www.w3.org/2000/svg"; hidden="" 
style="display: none !important"><symbol id="browser" viewBox="461.6 9.3 30 
30"><path d="M476.7 10.3c-7.7 0-14 6.3-14 14s6.3 14 14 14 14-6.3 
14-14-6.3-14-14-14m9.8 9h-5.1c-.3-2.1-.8-4-1.4-5.5 2.8.9 5.1 2.9 6.5 5.5m-6.8 
5-.1 3h-5.8l-.1-3 .1-3h5.8l.1 3m-3 11h-.9c-.6-1.1-1.4-3.1-1.8-6h5.3c-.4 2.9-1.1 
4.8-1.8 6h-.8m-2.7-16c.4-2.9 1.1-4.8 1.8-6h1.8c.6 1.1 1.4 3.1 1.8 
6H474zm-.6-5.5c-.6 1.5-1.1 3.4-1.4 5.5h-5.1c1.3-2.6 3.6-4.6 6 [...]
+
+<h1>Plugin.xml</h1>
 
 <p>Plugin.xml file defines the structure and settings required for your 
plugin. It has several elements to provide details about your plugin.</p>
 
@@ -2636,11 +2638,11 @@ like. Any object not available on <code>window</code> 
is created.</p>
       <td>A directory into which the files should be copied, relative to the 
root of the Cordova project. In practice, this is most important for Java-based 
platforms, where a file in the <code>com.alunny.foo</code> package must be 
located within the <code>com/alunny/foo</code> directory. For platforms where 
the source directory is not important, this attribute should be omitted.</td>
     </tr>
     <tr>
-      <td>framework(boolean) <br /> ==iOS==</td>
+      <td>framework(boolean) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />  If set to true, also adds the 
specified file as a framework to the project.</td>
     </tr>
     <tr>
-      <td>compiler-flags(string) <br /> ==iOS==</td>
+      <td>compiler-flags(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>If set, assigns the specified compiler flags for the particular 
source file.</td>
     </tr>
   </tbody>
@@ -2676,7 +2678,7 @@ like. Any object not available on <code>window</code> is 
created.</p>
       <td>A directory into which the files should be copied, relative to the 
root of the Cordova project.</td>
     </tr>
     <tr>
-      <td>type(string) <br /> ==iOS==</td>
+      <td>type(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>If this value is <code>BridgingHeader</code>, the file is imported 
in the <code>Bridging-Header.h</code> and can be called from swift program.</td>
     </tr>
   </tbody>
@@ -2710,19 +2712,19 @@ like. Any object not available on <code>window</code> 
is created.</p>
       <td>Path to where the file will be copied in your directory.</td>
     </tr>
     <tr>
-      <td>arch(string) <br /> ==windows==</td>
+      <td>arch(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>x86</code>, <code>x64</code> or 
<code>ARM</code>. <br /> Indicates that the file should only be included when 
building for the specified architecture.</td>
     </tr>
     <tr>
-      <td>device-target <br /> ==windows==</td>
+      <td>device-target <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>win</code> (or <code>windows</code>), 
<code>phone</code> or <code>all</code>. <br /> Indicates that the file should 
only be included when building for the specified target device type.</td>
     </tr>
     <tr>
-      <td>versions <br /> ==windows==</td>
+      <td>versions <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Indicates that the file should only be included when building for 
versions that match the specified version string. Value can be any valid node 
semantic version range string.</td>
     </tr>
     <tr>
-      <td>reference <br /> ==windows==</td>
+      <td>reference <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Indicates that the file should be referenced from the src rather 
than copied to the target destination. The file will appear in Visual Studio 
with the file name specified by target, however will point to the respective 
src, depending on the architecture.</td>
     </tr>
   </tbody>
@@ -2770,11 +2772,11 @@ The <code>config-file</code> element only allows you to 
append new children to a
       <td>A prioritized list of accepted siblings after which to add the XML 
snippet. Useful for specifying changes in files which require strict ordering 
of XML elements like <a 
href="https://msdn.microsoft.com/en-us/library/windowsphone/develop/ff769509%28v=vs.105%29.aspx#BKMK_EXTENSIONSelement";>this</a>.</td>
     </tr>
     <tr>
-      <td>device-target(string) <br /> ==windows==</td>
+      <td>device-target(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>win</code>, <code>phone</code>, 
<code>all</code>. <br /> Applicable when affecting the meta-name 
<code>package.appxmanifest</code>, this attribute indicates that the file 
should only be modified when building for the specified target device type.</td>
     </tr>
     <tr>
-      <td>versions(string) <br /> ==windows==</td>
+      <td>versions(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Applicable when affecting the meta-name 
<code>package.appxmanifest</code>, this attribute indicates that app manifests 
for specific Windows versions should only be altered for versions that match 
the specified version string. Value can be any valid node semantic version 
range string.</td>
     </tr>
   </tbody>
@@ -2958,11 +2960,11 @@ The <code>config-file</code> element only allows you to 
append new children to a
       <td>The architecture for which the <code>.so</code> file has been built, 
either <code>device</code> or <code>simulator</code>. <br /> For Windows, it 
indicates that the <code>&lt;SDKReference&gt;</code> should only be included 
when building for the specified architecture. Supported values are 
<code>x86</code>, <code>x64</code> or <code>ARM</code>.</td>
     </tr>
     <tr>
-      <td>device-target(string) <br /> ==windows==</td>
+      <td>device-target(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>win</code> (or <code>windows</code>), 
<code>phone</code> or <code>all</code>. <br /> Indicates that the 
<code>&lt;SDKReference&gt;</code> should only be included when building for the 
specified target device type.</td>
     </tr>
     <tr>
-      <td>versions(string) <br /> ==windows==</td>
+      <td>versions(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Indicates that the <code>&lt;SDKReference&gt;</code> should only be 
included when building for versions that match the specified version string. 
Value can be any valid node semantic version range string.</td>
     </tr>
   </tbody>
@@ -3015,35 +3017,35 @@ The <code>config-file</code> element only allows you to 
append new children to a
       <td><em>Default: .</em> <br /> Sets the relative path to the directory 
containing the sub-project to which to add the reference. The default, 
<code>.</code>, implies the application project.</td>
     </tr>
     <tr>
-      <td>arch(string) <br /> ==windows==</td>
+      <td>arch(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>x86</code>, <code>x64</code> or 
<code>ARM</code>. <br /> Indicates that the framework should only be included 
when building for the specified architecture.</td>
     </tr>
     <tr>
-      <td>device-target(string) <br /> ==windows==</td>
+      <td>device-target(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Allowed values: <code>win</code> (or <code>windows</code>), 
<code>phone</code> or <code>all</code>. <br />  Indicates that the framework 
should only be included when building for the specified target device type.</td>
     </tr>
     <tr>
-      <td>versions(string) <br /> ==windows==</td>
+      <td>versions(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Indicates that the framework should only be included when building 
for versions that match the specified version string. Value can be any valid 
node semantic version range string.</td>
     </tr>
     <tr>
-      <td>target-dir(string) <br /> ==windows==</td>
+      <td>target-dir(string) <br /> <svg class="platform-icon windows"><use 
href="#windows"></use></svg></td>
       <td>Indicates a subdirectory into which the framework should be copied. 
In practice, this is most important when plugin contains different framework 
versions for different chip architectures or device targets, but which have the 
same name. This allows you to specify different subfolders for each framework 
version so that they don&#39;t overlap each other.</td>
     </tr>
     <tr>
-      <td>implementation(string) <br /> ==windows==</td>
+      <td>implementation(string) <br /> <svg class="platform-icon 
windows"><use href="#windows"></use></svg></td>
       <td>Sets the relative path to <code>.dll</code> file that contains 
implementation for WinMD component, written in C++.</td>
     </tr>
     <tr>
-      <td>spec(string) <br /> ==ios==</td>
+      <td>spec(string) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td>Paired with <code>type="podspec"</code>, this is the spec string for 
the CocoaPod you want to install (static library only). CocoaPod support only 
exists in <code>cordova-ios 4.3.0</code> and <code>cordova-cli 6.4.0</code>. 
For your plugin, make sure  you add the appropriate <code>&lt;engine&gt;</code> 
tags and <code>package.json</code> <a 
href="../guide/hybrid/plugins/index.html#specifying-cordova-dependencies">dependencies</a>
 to ensure backwards-compatible support.</td>
     </tr>
     <tr>
-      <td>embed(boolean) <br /> ==ios==</td>
+      <td>embed(boolean) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: false</em> <br />Paired with 
<code>custom="true"</code>, this is set to true if you want to embed your 
custom framework into your app bundle, so it can be dynamically loaded at 
runtime (dynamic framework). This puts your custom framework in the 
&#39;Embedded Binaries&#39; section of your Xcode Project Settings. Only 
supported with the combination of <code>[email protected]</code> and 
<code>[email protected]</code></td>
     </tr>
     <tr>
-      <td>link(boolean) <br /> ==ios==</td>
+      <td>link(boolean) <br /> <svg class="platform-icon ios"><use 
href="#ios"></use></svg></td>
       <td><em>Default: !embed</em> <br /> Set this to true if you want to link 
the framework. This puts the framework in the &#39;Link Binaries with 
Libraries&#39; section of your Xcode Project Settings.</td>
     </tr>
   </tbody>
@@ -3093,7 +3095,7 @@ The <code>config-file</code> element only allows you to 
append new children to a
            <span class="na">target-dir=</span><span 
class="s">"component\x86"</span> <span class="na">arch=</span><span 
class="s">"x86"</span> <span class="na">versions=</span><span 
class="s">"&gt;=10.0"</span> <span class="nt">/&gt;</span>
 </code></pre></div></div>
 
-<h2>podspec (==iOS==)</h2>
+<h2>podspec (<svg class="platform-icon ios"><use href="#ios"></use></svg>)</h2>
 <p>Identifies the CocoaPods <code>Podfile</code> that provides the 
dependencies in which the plugin depends on.</p>
 
 <p>This element contains a <code>&lt;config&gt;</code> and a 
<code>&lt;pods&gt;</code> tag.</p>
diff --git a/feed.xml b/feed.xml
index 32d49084a5..8532af940a 100644
--- a/feed.xml
+++ b/feed.xml
@@ -6,8 +6,8 @@
 </description>
     <link>https://cordova.apache.org/</link>
     <atom:link href="https://cordova.apache.org/feed.xml"; rel="self" 
type="application/rss+xml"/>
-    <pubDate>Fri, 26 May 2023 12:38:24 +0000</pubDate>
-    <lastBuildDate>Fri, 26 May 2023 12:38:24 +0000</lastBuildDate>
+    <pubDate>Mon, 29 May 2023 14:04:07 +0000</pubDate>
+    <lastBuildDate>Mon, 29 May 2023 14:04:07 +0000</lastBuildDate>
     <generator>Jekyll v4.3.2</generator>
     
       <item>
diff --git a/plugins/index.html b/plugins/index.html
index 04b8475698..74cb17fa9c 100644
--- a/plugins/index.html
+++ b/plugins/index.html
@@ -144,7 +144,6 @@
   </ul>
 </div>
 
-<!-- This is our "sprite sheet" of icons, embedded in the page -->
 <svg xmlns="http://www.w3.org/2000/svg"; hidden style="display: none 
!important"><symbol id="browser" viewBox="461.6 9.3 30 30"><path d="M476.7 
10.3c-7.7 0-14 6.3-14 14s6.3 14 14 14 14-6.3 14-14-6.3-14-14-14m9.8 
9h-5.1c-.3-2.1-.8-4-1.4-5.5 2.8.9 5.1 2.9 6.5 5.5m-6.8 5-.1 3h-5.8l-.1-3 
.1-3h5.8l.1 3m-3 11h-.9c-.6-1.1-1.4-3.1-1.8-6h5.3c-.4 2.9-1.1 4.8-1.8 
6h-.8m-2.7-16c.4-2.9 1.1-4.8 1.8-6h1.8c.6 1.1 1.4 3.1 1.8 6H474zm-.6-5.5c-.6 
1.5-1.1 3.4-1.4 5.5h-5.1c1.3-2.6 3.6-4.6 6.5-5.5m-7.3 7.5h5.7 [...]
 
 <div class="plugins">
diff --git a/static/css/main.css b/static/css/main.css
index 749da2c597..33ccd79d16 100644
--- a/static/css/main.css
+++ b/static/css/main.css
@@ -8407,6 +8407,19 @@ code {
   border-radius: 4px !important;
 }
 
+.platform-icon {
+  width: 22px;
+  height: 22px;
+}
+
+.platform-icon.android {
+  width: 18px;
+}
+
+.platform-icon.electron {
+  width: 21px;
+}
+
 /* @media (min-width: $screen-sm-min) { body { font-size:.5em; } } */
 body {
   height: 100%;


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