gianm commented on code in PR #19091:
URL: https://github.com/apache/druid/pull/19091#discussion_r2891303633
##########
indexing-service/src/main/java/org/apache/druid/indexing/seekablestream/supervisor/SeekableStreamSupervisor.java:
##########
@@ -2669,18 +2677,50 @@ private void verifyAndMergeCheckpoints(
sequenceCheckpoint -> {
killTask(
sequenceCheckpoint.lhs,
- "Killing task[%s], as its checkpoints[%s] are not consistent
with group checkpoints[%s]"
- + " or latest persisted sequences in metadata store[%s].",
- sequenceCheckpoint.lhs,
- sequenceCheckpoint.rhs,
- taskGroup.checkpointSequences,
- latestOffsetsFromDb
+ "Killing task as its checkpoints are not consistent with group
checkpoints"
+ + " or latest persisted sequences in metadata store."
);
taskGroup.removeTask(sequenceCheckpoint.lhs);
}
);
}
+ /**
+ * Checks if there is another {@link TaskGroup} publishing to any of the
partitions
+ * that are being read by the given {@param taskGroup}. If this method
returns
+ * true, it indicates that the current taskGroup would need to wait for the
+ * older taskGroups to finish publishing before it can publish its own
offsets.
+ */
+ private boolean isAnotherTaskGroupPublishingToPartitionsOf(TaskGroup
taskGroup)
+ {
+ final Set<PartitionIdType> partitionsPendingPublishFromOtherGroups =
+ pendingCompletionTaskGroups
+ .values()
+ .stream()
+ .flatMap(Collection::stream)
+ .filter(group -> !group.equals(taskGroup))
Review Comment:
If you are intentionally using reference equality, it's best to use `==` to
make the intent clear. This will also make it robust to someone possibly adding
`equals` to `TaskGroup` in the future for some reason.
##########
server/src/main/java/org/apache/druid/segment/realtime/appenderator/TransactionalSegmentPublisher.java:
##########
@@ -33,8 +33,12 @@
public abstract class TransactionalSegmentPublisher
{
- private static final int QUIET_RETRIES = 3;
- private static final int MAX_RETRIES = 5;
+ private static final int QUIET_RETRIES = 5;
+
+ /**
+ * Approximately 10 minutes of retrying using {@link
RetryUtils#nextRetrySleepMillis(int)}.
+ */
+ private static final int MAX_RETRIES = 13;
Review Comment:
What's the rationale behind extending the retries? If it's useful, go ahead—
10 minutes isn't so bad— but I worry about retrying things that aren't possibly
going to succeed.
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