This allows pure Actionscript projects to be compiled using FalconJx. It's kinda like the 'Application.js', but different ;-)
Signed-off-by: Erik de Bruin <[email protected]> Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/c8f10c61 Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/c8f10c61 Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/c8f10c61 Branch: refs/heads/develop Commit: c8f10c61e5c544069b361dbf6f733b43fcd8b831 Parents: f988da4 Author: Erik de Bruin <[email protected]> Authored: Tue Nov 5 12:03:51 2013 +0100 Committer: Erik de Bruin <[email protected]> Committed: Tue Nov 5 12:05:51 2013 +0100 ---------------------------------------------------------------------- .../js/FlexJS/src/flash/display/Sprite.js | 31 ++++++++++++++++++++ 1 file changed, 31 insertions(+) ---------------------------------------------------------------------- http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/c8f10c61/frameworks/js/FlexJS/src/flash/display/Sprite.js ---------------------------------------------------------------------- diff --git a/frameworks/js/FlexJS/src/flash/display/Sprite.js b/frameworks/js/FlexJS/src/flash/display/Sprite.js new file mode 100644 index 0000000..685a13a --- /dev/null +++ b/frameworks/js/FlexJS/src/flash/display/Sprite.js @@ -0,0 +1,31 @@ +/** + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +goog.provide('flash.display.Sprite'); + + + +/** + * @constructor + */ +flash.display.Sprite = function() { +}; + + +/** + * @expose + * @this {flash.display.Sprite} + */ +flash.display.Sprite.prototype.start = function() { +};
