Author: tomc
Date: Thu Jan 29 18:48:17 2015
New Revision: 1655797

URL: http://svn.apache.org/r1655797
Log:
4.14 release

Modified:
    flex/site/trunk/content/doc-getstarted.cmsPage

Modified: flex/site/trunk/content/doc-getstarted.cmsPage
URL: 
http://svn.apache.org/viewvc/flex/site/trunk/content/doc-getstarted.cmsPage?rev=1655797&r1=1655796&r2=1655797&view=diff
==============================================================================
--- flex/site/trunk/content/doc-getstarted.cmsPage (original)
+++ flex/site/trunk/content/doc-getstarted.cmsPage Thu Jan 29 18:48:17 2015
@@ -12,8 +12,8 @@ Get started by setting up the Apache Fle
 
 <div class="headline"><h4>Setting up the Apache Flex SDK</h4></div>
 1. **Download the SDK installer** Go to the [Download the SDK Installer][4] on 
the menu above and install the SDK installer.  Click on the Download link on 
the installer badge, which will download the proper installer for your computer.
-2. **Run the SDK installer**  The first question you will be asked is the 
installation directory.  If you are on a Mac, use /Applications/Adobe Flash 
Builder 4.7/sdks/4.13.0/.  If you are on a PC, use C:\Program Files(x86)\Adobe 
Flash Builder 4.7\sdks\4.13.0\.  You will need to create the 4.13.0 folders.  
Press Next.
-3. **Accept SDK Licenses and Install**  Check the red boxes to accept each of 
the licenses.  Read the licenses, of course ;)  Click Install to download all 
the components into the new 4.13.0 directory.  This can take a few minutes.
+2. **Run the SDK installer**  The first question you will be asked is the 
installation directory.  If you are on a Mac, use /Applications/Adobe Flash 
Builder 4.7/sdks/4.14.0/.  If you are on a PC, use C:\Program Files(x86)\Adobe 
Flash Builder 4.7\sdks\4.14.0\.  You will need to create the 4.14.0 folders.  
Press Next.
+3. **Accept SDK Licenses and Install**  Check the red boxes to accept each of 
the licenses.  Read the licenses, of course ;)  Click Install to download all 
the components into the new 4.14.0 directory.  This can take a few minutes.
 
 <div class="headline"><h4>IDE-specific instructions </h4></div>
 * <a href="#setupFlashBuilder">Flash Builder</a>
@@ -26,13 +26,13 @@ Get started by setting up the Apache Fle
 1. **Download Adobe Flash Builder**  Adobe Flash Builder is available from the 
[Adobe Website][1]. It offers a 30-day trial and retails for about $250.  It is 
available for both Windows and MacOS X
 2. **Install Adobe Flash Builder**  Follow the on-screen installation wizard.
 3. **Run Flash Builder** Launch Adobe Flash Builder.  You may need to login 
with your Adobe ID to activate the trial.
-4. **Tell Flash Builder about the SDK** On Windows, go to the Window Menu -> 
Preferences.  On the Mac, go to the Flash Builder menu -> Preferences.  Go to 
the Flash Builder node, then select the Installed Flex SDKs node.  Click [ADD], 
then choose the directory in which you saved the 4.13.0 SDK (Step 4). The name 
should be populated with Apache Flex 4.13.0 FP11.1 en_US.  Press OK, and OK 
again.
-5. **Create a new project**  Right-click in the empty Package Explorer area, 
choose New -> Flex Project.  Give the project a name.  Under the Flex SDK 
version, choose Apache Flex 4.13.0.  Press Finish.  Flash Builder will create 
the new project.
+4. **Tell Flash Builder about the SDK** On Windows, go to the Window Menu -> 
Preferences.  On the Mac, go to the Flash Builder menu -> Preferences.  Go to 
the Flash Builder node, then select the Installed Flex SDKs node.  Click [ADD], 
then choose the directory in which you saved the 4.14.0 SDK (Step 4). The name 
should be populated with Apache Flex 4.14.0 FP11.1 en_US.  Press OK, and OK 
again.
+5. **Create a new project**  Right-click in the empty Package Explorer area, 
choose New -> Flex Project.  Give the project a name.  Under the Flex SDK 
version, choose Apache Flex 4.14.0.  Press Finish.  Flash Builder will create 
the new project.
 6. **Start Coding!**  Jump down below to make your first Hello World 
application.
 
 <div class="headline"><h6>Known Flash Builder Issues</h6></div>
 Adobe Flash Builder 4.7 and Adobe Flash Builder 4.6 both contain a bug where, 
-when generating the .mxml file for a new project that uses Apache Flex 4.13.0 
+when generating the .mxml file for a new project that uses Apache Flex
 and Spark Application, Flash Builder will incorrectly insert the attribute:
 
        layout="absolute"
@@ -48,11 +48,11 @@ attempt to correct this problem.
 2. **Install IntelliJ IDEA**  Follow the on-screen installation wizard.
 3. **Download the SDK installer** Go to the [Download the SDK Installer][4] on 
the menu above and install the SDK installer.  Click on the Download link on 
the installer badge, which will download the proper installer for your computer.
 4. **Run the SDK installer**  The first question you will be asked is the 
installation directory.  Note where you save the SDK (as you will need it 
later).  Press Next.
-5. **Accept SDK Licenses and Install**  Check the red boxes to accept each of 
the licenses.  Read the licenses, of course ;)  Click Install to download all 
the components into the new 4.13.0 directory.  This can take a few minutes.
+5. **Accept SDK Licenses and Install**  Check the red boxes to accept each of 
the licenses.  Read the licenses, of course ;)  Click Install to download all 
the components into the new 4.14.0 directory.  This can take a few minutes.
 6. **Run IntelliJ**  Run IntelliJ.  You will need to start the 30 day trial, 
and accept the license agreement when the app runs the first time.  You will be 
launched into the configuration wizard.  Select which VCS Plugins you want (we 
suggest Git Subversion).  Next, select the Web/J2EE Plugins (We suggest 
Database, SQL and WebServices).  Next, select the HTML Development tools (You 
must select FLash/Flex, CSS, JavaScript, JavaScript Debugger, but we suggest 
keeping them all selected).  Finally, select which other plugins you wish to 
use (Select ANT, Properties, Copyright, Coverage, IntelliLang, Inspection 
Gadgets, Type Migration, UML.  We suggest keeping most of the defaults).
 7. **Create your new project** When at the welcome screen, select "Create New 
Project". In the left menu, choose Flash Module under the Other heading.  Give 
the project a name, and select Next.
 8. **Configure the new project**  On the "New Project" screen, select Web for 
the target platform, and keep the rest of the options the same.  Keep the Flex 
SDK as [none] for this step. Click Finish.
-9. **Tell IntelliJ about the SDK** Right click on your project name in the 
Project Explorer, and click Open Module Settings. In the second pane, click the 
application settings (it says (app) behind the name -- it should have red 
squigglies under it).   Go to the dependency tab.  To the right of the Flex SDK 
drop down, select New... to add the 4.13.0 SDK to the project.  Find the 4.13.0 
directory you created in step 4, and select Choose. Press Ok to return to the 
project.  Wait for IntelliJ to index the project and the new SDK.
+9. **Tell IntelliJ about the SDK** Right click on your project name in the 
Project Explorer, and click Open Module Settings. In the second pane, click the 
application settings (it says (app) behind the name -- it should have red 
squigglies under it).   Go to the dependency tab.  To the right of the Flex SDK 
drop down, select New... to add the 4.14.0 SDK to the project.  Find the 4.14.0 
directory you created in step 4, and select Choose. Press Ok to return to the 
project.  Wait for IntelliJ to index the project and the new SDK.
 10. **Create your Application file** Add a new MXML component under the /src/ 
directory by right clicking on src.  Give it a name of your choosing, Template 
of "Flex 4 Component" and Parent Component of Application (spark.components).
 11. **Finish configuring your project** Go back to the project settings 
(right-click on the project name in the project explorer -> Module Settings).  
Go to the General Tab of the app settings.  Click the ... button to the right 
of the Main Class box, and choose the filename you just created.  This will set 
the project root.
 11. **Start Coding!**  Jump down below to make your first Hello World 
application.


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