http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
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+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.core.graphics.utils
+{
+       import flash.display.GraphicsPath;
+       import flash.geom.Rectangle;
+
+       public class PathHelper
+       {
+               private static var segments:PathSegmentsCollection;
+               private static var graphicsPath:GraphicsPath = new 
GraphicsPath(new Vector.<int>(), new Vector.<Number>());
+               
+               public static function getSegments(data:String, x:Number=0, 
y:Number=0):GraphicsPath
+               {
+                       segments = new PathSegmentsCollection(data);
+                       segments.generateGraphicsPath(graphicsPath, x, y, 1, 1);
+                       return graphicsPath;    
+               }
+               
+               public static function getBounds(data:String):Rectangle
+               {
+                       segments = new PathSegmentsCollection(data);
+                       return segments.getBounds();
+               }
+       }
+}
+
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - PathSegmentsCollection
+//
+//--------------------------------------------------------------------------
+
+/**
+ *  Helper class that takes in a string and stores and generates a vector of
+ *  Path segments.
+ *  Provides methods for generating GraphicsPath and calculating bounds. 
+ */
+class PathSegmentsCollection
+{
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        * 
+        *  @param value 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function PathSegmentsCollection(value:String)
+       {
+               if (!value)
+               {
+                       _segments = new Vector.<PathSegment>();
+                       return;
+               }
+               
+               var newSegments:Vector.<PathSegment> = new 
Vector.<PathSegment>();
+               var charCount:int = value.length;
+               var c:Number; // current char code, String.charCodeAt() returns 
Number.
+               var useRelative:Boolean;
+               var prevIdentifier:Number = 0;
+               var prevX:Number = 0;
+               var prevY:Number = 0;
+               var lastMoveX:Number = 0;
+               var lastMoveY:Number = 0;
+               var x:Number;
+               var y:Number;
+               var controlX:Number;
+               var controlY:Number;
+               var control2X:Number;
+               var control2Y:Number;
+               var lastMoveSegmentIndex:int = -1;
+               
+               _dataLength = charCount;
+               _charPos = 0;
+               while (true)
+               {
+                       // Skip any whitespace or commas first
+                       skipWhiteSpace(value);
+                       
+                       // Are we done parsing?
+                       if (_charPos >= charCount)
+                               break;
+                       
+                       // Get the next character
+                       c = value.charCodeAt(_charPos++);
+                       
+                       // Is this a start of a number? 
+                       // The RegExp for a float is 
/[+-]?\d*\.?\d+([Ee][+-]?\d+)?/
+                       if ((c >= 0x30 && c < 0x3A) ||   // A digit
+                               (c == 0x2B || c == 0x2D) ||  // '+' & '-'
+                               (c == 0x2E))                 // '.'
+                       {
+                               c = prevIdentifier;
+                               _charPos--;
+                       }
+                       else if (c >= 0x41 && c <= 0x56) // Between 'A' and 'V' 
+                               useRelative = false;
+                       else if (c >= 0x61 && c <= 0x7A) // Between 'a' and 'v'
+                               useRelative = true;
+                       
+                       switch(c)
+                       {
+                               case 0x63:  // c
+                               case 0x43:  // C
+                                       controlX = getNumber(useRelative, 
prevX, value);
+                                       controlY = getNumber(useRelative,  
prevY, value);
+                                       control2X = getNumber(useRelative, 
prevX, value);
+                                       control2Y = getNumber(useRelative, 
prevY, value);
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new 
CubicBezierSegment(controlX, controlY, 
+                                               control2X, control2Y,
+                                               x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x63;
+                                       
+                                       break;
+                               
+                               case 0x6D:  // m
+                               case 0x4D:  // M
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new MoveSegment(x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       // If a moveto is followed by multiple 
pairs of coordinates, 
+                                       // the subsequent pairs are treated as 
implicit lineto commands.
+                                       prevIdentifier = (c == 0x6D) ? 0x6C : 
0x4C; // c == 'm' ? 'l' : 'L'
+                                       
+                                       // Fix for bug SDK-24457:
+                                       // If the Quadratic segment is 
isolated, the Player
+                                       // won't draw fill correctly. We need 
to generate
+                                       // a dummy line segment.
+                                       var curSegmentIndex:int = 
newSegments.length - 1;
+                                       if (lastMoveSegmentIndex + 2 == 
curSegmentIndex && 
+                                               
newSegments[lastMoveSegmentIndex + 1] is QuadraticBezierSegment)
+                                       {
+                                               // Insert a dummy LineSegment
+                                               
newSegments.splice(lastMoveSegmentIndex + 1, 0, new LineSegment(lastMoveX, 
lastMoveY));
+                                               curSegmentIndex++;
+                                       }
+                                       
+                                       lastMoveSegmentIndex = curSegmentIndex;
+                                       lastMoveX = x;
+                                       lastMoveY = y;
+                                       break;
+                               
+                               case 0x6C:  // l
+                               case 0x4C:  // L
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new LineSegment(x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x6C;
+                                       break;
+                               
+                               case 0x68:  // h
+                               case 0x48:  // H
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = prevY;
+                                       newSegments.push(new LineSegment(x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x68;
+                                       break;
+                               
+                               case 0x76:  // v
+                               case 0x56:  // V
+                                       x = prevX;
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new LineSegment(x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x76;
+                                       break;
+                               
+                               case 0x71:  // q
+                               case 0x51:  // Q
+                                       controlX = getNumber(useRelative, 
prevX, value);
+                                       controlY = getNumber(useRelative, 
prevY, value);
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new 
QuadraticBezierSegment(controlX, controlY, x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x71;
+                                       break;
+                               
+                               case 0x74:  // t
+                               case 0x54:  // T
+                                       // control is a reflection of the 
previous control point
+                                       if (prevIdentifier == 0x74 || 
prevIdentifier == 0x71) // 't' or 'q'
+                                       {
+                                               controlX = prevX + (prevX - 
controlX);
+                                               controlY = prevY + (prevY - 
controlY);
+                                       }
+                                       else
+                                       {
+                                               controlX = prevX;
+                                               controlY = prevY;
+                                       }
+                                       
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new 
QuadraticBezierSegment(controlX, controlY, x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x74;
+                                       
+                                       break;
+                               
+                               case 0x73:  // s
+                               case 0x53:  // S
+                                       if (prevIdentifier == 0x73 || 
prevIdentifier == 0x63) // s or c
+                                       {
+                                               controlX = prevX + (prevX - 
control2X);
+                                               controlY = prevY + (prevY - 
control2Y);
+                                       }
+                                       else
+                                       {
+                                               controlX = prevX;
+                                               controlY = prevY;
+                                       }
+                                       
+                                       control2X = getNumber(useRelative, 
prevX, value);
+                                       control2Y = getNumber(useRelative, 
prevY, value);
+                                       x = getNumber(useRelative, prevX, 
value);
+                                       y = getNumber(useRelative, prevY, 
value);
+                                       newSegments.push(new 
CubicBezierSegment(controlX, controlY,
+                                               control2X, control2Y, x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x73;
+                                       
+                                       break;
+                               case 0x61:      //a
+                               case 0x41:      //A
+                                       var rx:Number = getNumber(useRelative, 
prevX, value);
+                                       var ry:Number = getNumber(useRelative, 
prevY, value);
+                                       var angle:Number = 
getNumber(useRelative, prevY, value);
+                                       var largeArcFlag:Boolean = 
getNumber(useRelative, prevY, value) == 1 ? true:false;
+                                       var sweepFlag:Boolean = 
getNumber(useRelative, prevY, value) == 1 ? true:false;
+                                       var endX:Number = 
getNumber(useRelative, prevX, value);
+                                       var endY:Number = 
getNumber(useRelative, prevY, value);
+                                       newSegments.push(new 
EllipticalArcSegment(rx,ry,angle,largeArcFlag,sweepFlag,endX,endY));
+                                       prevX = endX;
+                                       prevY = endY;
+                                       prevIdentifier = 0x41;
+                                       break;
+                               case 0x7A:  // z
+                               case 0x5A:  // Z
+                                       x = lastMoveX;
+                                       y = lastMoveY;
+                                       newSegments.push(new LineSegment(x, y));
+                                       prevX = x;
+                                       prevY = y;
+                                       prevIdentifier = 0x7A;
+                                       
+                                       break;
+                               
+                               default:
+                                       // unknown identifier, throw error?
+                                       _segments = new Vector.<PathSegment>();
+                                       return;
+                       }
+               }
+               
+               // Fix for bug SDK-24457:
+               // If the Quadratic segment is isolated, the Player
+               // won't draw fill correctly. We need to generate
+               // a dummy line segment.
+               curSegmentIndex = newSegments.length;
+               if (lastMoveSegmentIndex + 2 == curSegmentIndex && 
+                       newSegments[lastMoveSegmentIndex + 1] is 
QuadraticBezierSegment)
+               {
+                       // Insert a dummy LineSegment
+                       newSegments.splice(lastMoveSegmentIndex + 1, 0, new 
LineSegment(lastMoveX, lastMoveY));
+                       curSegmentIndex++;
+               }
+               
+               _segments = newSegments;
+       }
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Properties
+       //
+       
//--------------------------------------------------------------------------
+       
+       //----------------------------------
+       //  data
+       //----------------------------------
+       
+       private var _segments:Vector.<PathSegment>;
+       
+       /**
+        *  A Vector of the actual path segments. May be empty, but always 
non-null. 
+        */
+       public function get data():Vector.<PathSegment>
+       {
+               return _segments;
+       }
+       
+       //----------------------------------
+       //  bounds
+       //----------------------------------
+       
+       private var _bounds:Rectangle;
+       
+       /**
+        *  The bounds of the segments in local coordinates.  
+        */
+       public function getBounds():Rectangle
+       {
+               if (_bounds)
+                       return _bounds;
+               
+               // First, allocate temporary bounds, as getBoundingBox() 
requires
+               // natual bounds to calculate a scaling factor
+               _bounds = new Rectangle(0, 0, 1, 1);
+               
+               // Pass in the same size to getBoundingBox
+               // so that the scaling factor is (1, 1).
+               _bounds = getBoundingBox(1, 1, null /*Matrix*/);
+               return _bounds;
+       }
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  @return Returns the axis aligned bounding box of the segments 
stretched to 
+        *  width, height and then transformed with transformation matrix m.
+        */
+       public function getBoundingBox(width:Number, height:Number, 
m:Matrix):Rectangle
+       {
+               var naturalBounds:Rectangle = getBounds();
+               var sx:Number = naturalBounds.width == 0 ? 1 : width / 
naturalBounds.width;
+               var sy:Number = naturalBounds.height == 0 ? 1 : height / 
naturalBounds.height; 
+               
+               var prevSegment:PathSegment;
+               var pathBBox:Rectangle;
+               var count:int = _segments.length;
+               
+               for (var i:int = 0; i < count; i++)
+               {
+                       var segment:PathSegment = _segments[i];
+                       pathBBox = segment.getBoundingBox(prevSegment, sx, sy, 
m, pathBBox);
+                       prevSegment = segment;
+               }
+               
+               // If path is empty, it's untransformed bounding box is (0,0), 
so we return transformed point (0,0)
+               if (!pathBBox)
+               {
+                       var x:Number = m ? m.tx : 0;
+                       var y:Number = m ? m.ty : 0;
+                       pathBBox = new Rectangle(x, y);
+               }
+               return pathBBox;
+       }
+       
+       /**
+        *  Workhorse method that iterates through the <code>segments</code>
+        *  array and draws each path egment based on its control points. 
+        *  
+        *  Segments are drawn from the x and y position of the path. 
+        *  Additionally, segments are drawn by taking into account the scale  
+        *  applied to the path. 
+        * 
+        *  @param tx A Number representing the x position of where this 
+        *  path segment should be drawn
+        *  
+        *  @param ty A Number representing the y position of where this  
+        *  path segment should be drawn
+        * 
+        *  @param sx A Number representing the scaleX at which to draw 
+        *  this path segment 
+        * 
+        *  @param sy A Number representing the scaleY at which to draw this
+        *  path segment
+        */
+       public function generateGraphicsPath(graphicsPath:GraphicsPath,
+                                                                               
 tx:Number, 
+                                                                               
 ty:Number, 
+                                                                               
 sx:Number, 
+                                                                               
 sy:Number):void
+       {
+               graphicsPath.commands = null;
+               graphicsPath.data = null;
+               
+               // Always start by moving to drawX, drawY. Otherwise
+               // the path will begin at the previous pen location
+               // if it does not start with a MoveSegment.
+               graphicsPath.moveTo(tx, ty);
+               
+               var curSegment:PathSegment;
+               var prevSegment:PathSegment;
+               var count:int = _segments.length;
+               for (var i:int = 0; i < count; i++)
+               {
+                       prevSegment = curSegment;
+                       curSegment = _segments[i];
+                       curSegment.draw(graphicsPath, tx, ty, sx, sy, 
prevSegment);
+               }
+       }
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Private methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       private var _charPos:int = 0;
+       private var _dataLength:int = 0;
+       
+       private function skipWhiteSpace(data:String):void
+       {
+               while (_charPos < _dataLength)
+               {
+                       var c:Number = data.charCodeAt(_charPos);
+                       if (c != 0x20 && // Space
+                               c != 0x2C && // Comma
+                               c != 0xD  && // Carriage return
+                               c != 0x9  && // Tab
+                               c != 0xA)    // New line
+                       {
+                               break;
+                       }
+                       _charPos++;
+               }
+       }
+       
+       private function getNumber(useRelative:Boolean, offset:Number, 
value:String):Number
+       {
+               // Parse the string and find the first occurrance of the 
following RexExp
+               // numberRegExp:RegExp = /[+-]?\d*\.?\d+([Ee][+-]?\d+)?/g;
+               
+               skipWhiteSpace(value); // updates _charPos
+               if (_charPos >= _dataLength)
+                       return NaN;
+               
+               // Remember the start of the number
+               var numberStart:int = _charPos;
+               var hasSignCharacter:Boolean = false;
+               var hasDigits:Boolean = false;
+               
+               // The number could start with '+' or '-' (the "[+-]?" part of 
the RegExp)
+               var c:Number = value.charCodeAt(_charPos);
+               if (c == 0x2B || c == 0x2D) // '+' or '-'
+               {
+                       hasSignCharacter = true;
+                       _charPos++;
+               }
+               
+               // The index of the '.' if any
+               var dotIndex:int = -1;
+               
+               // First sequence of digits and optional dot in between (the 
"\d*\.?\d+" part of the RegExp)
+               while (_charPos < _dataLength)
+               {
+                       c = value.charCodeAt(_charPos);
+                       
+                       if (c >= 0x30 && c < 0x3A) // A digit
+                       {
+                               hasDigits = true;
+                       }
+                       else if (c == 0x2E && dotIndex == -1) // '.'
+                       {
+                               dotIndex = _charPos;
+                       }
+                       else
+                               break;
+                       
+                       _charPos++;
+               }
+               
+               // Now check whether we had at least one digit.
+               if (!hasDigits)
+               {
+                       // Go to the end of the data
+                       _charPos = _dataLength;
+                       return NaN;
+               }
+               
+               // 1. Was the last character a '.'? If so, rewind one character 
back.
+               if (c == 0x2E)
+                       _charPos--;
+               
+               // So far we have a valid number, remember its end character 
index
+               var numberEnd:int = _charPos;
+               
+               // Check to see if we have scientific notation (the 
"([Ee][+-]?\d+)?" part of the RegExp)
+               if (c == 0x45 || c == 0x65)
+               {
+                       _charPos++;
+                       
+                       // Check for '+' or '-'
+                       if (_charPos < _dataLength)
+                       {            
+                               c = value.charCodeAt(_charPos);
+                               if (c == 0x2B || c == 0x2D)
+                                       _charPos++;
+                       }
+                       
+                       // Find all the digits
+                       var digitStart:int = _charPos;
+                       while (_charPos < _dataLength)
+                       {
+                               c = value.charCodeAt(_charPos);
+                               
+                               // Not a digit?
+                               if (!(c >= 0x30 && c < 0x3A))
+                               {
+                                       break;
+                               }
+                               
+                               _charPos++;
+                       }
+                       
+                       // Do we have at least one digit?
+                       if (digitStart < _charPos)
+                               numberEnd = _charPos; // Scientific notation, 
update the end index of the number.
+                       else
+                               _charPos = numberEnd; // No scientific 
notation, rewind back to the end index of the number.
+               }
+               
+               // Use parseFloat to get the actual number.
+               // TODO (egeorgie): we could build the number while matching 
the RegExp which will save the substr and parseFloat
+               var subString:String = value.substr(numberStart, numberEnd - 
numberStart);
+               var result:Number = parseFloat(subString);
+               if (isNaN(result))
+               {
+                       // Go to the end of the data
+                       _charPos = _dataLength;
+                       return NaN;
+               }
+               _charPos = numberEnd;
+               return useRelative ? result + offset : result;
+       }
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - PathSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Rectangle;
+
+
+/**
+ *  The PathSegment class is the base class for a segment of a path.
+ *  This class is not created directly. It is the base class for 
+ *  MoveSegment, LineSegment, CubicBezierSegment and QuadraticBezierSegment.
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class PathSegment extends Object
+{
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        * 
+        *  @param _x The x position of the pen in the current coordinate 
system.
+        *  
+        *  @param _y The y position of the pen in the current coordinate 
system.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function PathSegment(_x:Number = 0, _y:Number = 0)
+       {
+               super();
+               x = _x;  
+               y = _y; 
+       }   
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Properties
+       //
+       
//--------------------------------------------------------------------------
+       
+       //----------------------------------
+       //  x
+       //----------------------------------
+       
+       /**
+        *  The ending x position for this segment.
+        *
+        *  @default 0
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var x:Number = 0;
+       
+       //----------------------------------
+       //  y
+       //----------------------------------
+       
+       /**
+        *  The ending y position for this segment.
+        *
+        *  @default 0
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var y:Number = 0;
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Draws this path segment. You can determine the current pen position 
by 
+        *  reading the x and y values of the previous segment. 
+        *
+        *  @param g The graphics context to draw into.
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+       {
+               // Override to draw your segment
+       }
+       
+       /**
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  @param sx Pre-transform scale factor for x coordinates.
+        *  @param sy Pre-transform scale factor for y coordinates.
+        *  @param m Transformation matrix.
+        *  @param rect If non-null, rect is expanded to include the bounding 
box of the segment.
+        *  @return Returns the union of rect and the axis aligned bounding box 
of the post-transformed
+        *  path segment.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */    
+       public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number, 
m:Matrix, rect:Rectangle):Rectangle
+       {
+               // Override to calculate your segment's bounding box.
+               return rect;
+       }
+       
+       /**
+        *  Returns the tangent for the segment. 
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
+        *  @param sx Pre-transform scale factor for x coordinates.
+        *  @param sy Pre-transform scale factor for y coordinates.
+        *  @param m Transformation matrix.
+        *  @param result The tangent is returned as vector (x, y) in result.
+        */
+       public function getTangent(prev:PathSegment, start:Boolean, sx:Number, 
sy:Number, m:Matrix, result:Point):void
+       {
+               result.x = 0;
+               result.y = 0;
+       }
+}
+
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - LineSegment 
+//
+//--------------------------------------------------------------------------
+
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+
+/**
+ *  The LineSegment draws a line from the current pen position to the 
coordinate located at x, y.
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class LineSegment extends PathSegment
+{
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        *  
+        *  @param x The current location of the pen along the x axis. The 
<code>draw()</code> method uses 
+        *  this value to determine where to draw to.
+        * 
+        *  @param y The current location of the pen along the y axis. The 
<code>draw()</code> method uses 
+        *  this value to determine where to draw to.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function LineSegment(x:Number = 0, y:Number = 0)
+       {
+               super(x, y);
+       }   
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  @inheritDoc
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+       {
+               graphicsPath.lineTo(dx + x*sx, dy + y*sy);
+       }
+       
+       /**
+        *  @inheritDoc
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number, m:Matrix, rect:Rectangle):Rectangle
+       {
+               pt = MatrixUtil.transformPoint(x * sx, y * sy, m);
+               var x1:Number = pt.x;
+               var y1:Number = pt.y;
+               
+               // If the previous segment actually draws, then only add the 
end point to the rectangle,
+               // as the start point would have been added by the previous 
segment:
+               if (prev != null && !(prev is MoveSegment))
+                       return MatrixUtil.rectUnion(x1, y1, x1, y1, rect); 
+               
+               var pt:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m);
+               var x2:Number = pt.x;
+               var y2:Number = pt.y;
+               
+               return MatrixUtil.rectUnion(Math.min(x1, x2), Math.min(y1, y2),
+                       Math.max(x1, x2), Math.max(y1, y2), rect); 
+       }
+       
+       /**
+        *  Returns the tangent for the segment. 
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
+        *  @param sx Pre-transform scale factor for x coordinates.
+        *  @param sy Pre-transform scale factor for y coordinates.
+        *  @param m Transformation matrix.
+        *  @param result The tangent is returned as vector (x, y) in result.
+        */
+       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
+       {
+               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
+               var pt1:Point = MatrixUtil.transformPoint(x * sx, y * sy, m);
+               
+               result.x = pt1.x - pt0.x;
+               result.y = pt1.y - pt0.y;
+       }
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - MoveSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+
+/**
+ *  The MoveSegment moves the pen to the x,y position. This class calls the 
<code>Graphics.moveTo()</code> method 
+ *  from the <code>draw()</code> method.
+ * 
+ *  
+ *  @see flash.display.Graphics
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class MoveSegment extends PathSegment
+{
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        *  
+        *  @param x The target x-axis location in 2-d coordinate space.
+        *  
+        *  @param y The target y-axis location in 2-d coordinate space.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function MoveSegment(x:Number = 0, y:Number = 0)
+       {
+               super(x, y);
+       }   
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  @inheritDoc
+        * 
+        *  The MoveSegment class moves the pen to the position specified by the
+        *  x and y properties.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+       {
+               graphicsPath.moveTo(dx+x*sx, dy+y*sy);
+       }
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - CubicBezierSegment 
+//
+//--------------------------------------------------------------------------
+
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+import org.apache.flex.core.graphics.utils.MatrixUtil;
+
+/**
+ *  The CubicBezierSegment draws a cubic bezier curve from the current pen 
position 
+ *  to x, y. The control1X and control1Y properties specify the first control 
point; 
+ *  the control2X and control2Y properties specify the second control point.
+ *
+ *  <p>Cubic bezier curves are not natively supported in Flash Player. This 
class does
+ *  an approximation based on the fixed midpoint algorithm and uses 4 
quadratic curves
+ *  to simulate a cubic curve.</p>
+ *
+ *  <p>For details on the fixed midpoint algorithm, see:<br/>
+ *  http://timotheegroleau.com/Flash/articles/cubic_bezier_in_flash.htm</p>
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class CubicBezierSegment extends PathSegment
+{
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        *  
+        *  <p>For a CubicBezierSegment, there are two control points, each 
with x and y coordinates. Control points 
+        *  are points that define the direction and amount of curves of a 
Bezier curve. 
+        *  The curved line never reaches the control points; however, the line 
curves as though being drawn 
+        *  toward the control point.</p>
+        *  
+        *  @param _control1X The x-axis location in 2-d coordinate space of 
the first control point.
+        *  
+        *  @param _control1Y The y-axis location of the first control point.
+        *  
+        *  @param _control2X The x-axis location of the second control point.
+        *  
+        *  @param _control2Y The y-axis location of the second control point.
+        *  
+        *  @param x The x-axis location of the starting point of the curve.
+        *  
+        *  @param y The y-axis location of the starting point of the curve.
+        *  
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function CubicBezierSegment(
+               _control1X:Number = 0, _control1Y:Number = 0,
+               _control2X:Number = 0, _control2Y:Number = 0,
+               x:Number = 0, y:Number = 0)
+       {
+               super(x, y);
+               
+               control1X = _control1X;
+               control1Y = _control1Y;
+               control2X = _control2X;
+               control2Y = _control2Y;
+       }   
+       
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Variables
+       //
+       
//--------------------------------------------------------------------------
+       
+       private var _qPts:QuadraticPoints;
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Properties
+       //
+       
//--------------------------------------------------------------------------
+       
+       //----------------------------------
+       //  control1X
+       //----------------------------------
+       
+       /**
+        *  The first control point x position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control1X:Number = 0;
+       
+       //----------------------------------
+       //  control1Y
+       //----------------------------------
+       
+       /**
+        *  The first control point y position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control1Y:Number = 0;
+       
+       //----------------------------------
+       //  control2X
+       //----------------------------------
+       
+       /**
+        *  The second control point x position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control2X:Number = 0;
+       
+       //----------------------------------
+       //  control2Y
+       //----------------------------------
+       
+       /**
+        *  The second control point y position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control2Y:Number = 0;
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Draws the segment.
+        *
+        *  @param g The graphics context where the segment is drawn.
+        *  
+        *  @param prev The previous location of the pen.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function draw(graphicsPath:GraphicsPath, dx:Number, 
dy:Number, sx:Number, sy:Number, prev:PathSegment):void
+       {
+               var qPts:QuadraticPoints = getQuadraticPoints(prev);
+               
+               graphicsPath.curveTo(dx + qPts.control1.x*sx, 
dy+qPts.control1.y*sy, dx+qPts.anchor1.x*sx, dy+qPts.anchor1.y*sy);
+               graphicsPath.curveTo(dx + qPts.control2.x*sx, 
dy+qPts.control2.y*sy, dx+qPts.anchor2.x*sx, dy+qPts.anchor2.y*sy);
+               graphicsPath.curveTo(dx + qPts.control3.x*sx, 
dy+qPts.control3.y*sy, dx+qPts.anchor3.x*sx, dy+qPts.anchor3.y*sy);
+               graphicsPath.curveTo(dx + qPts.control4.x*sx, 
dy+qPts.control4.y*sy, dx+qPts.anchor4.x*sx, dy+qPts.anchor4.y*sy);
+       }
+       
+       /**
+        *  @inheritDoc
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number,
+                                                                               
        m:Matrix, rect:Rectangle):Rectangle
+       {
+               var qPts:QuadraticPoints = getQuadraticPoints(prev);
+               
+               rect = MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev 
? prev.y : 0,
+                       qPts.control1.x, qPts.control1.y,
+                       qPts.anchor1.x, qPts.anchor1.y,
+                       sx, sy, m, rect); 
+               
+               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor1.x, 
qPts.anchor1.y,
+                       qPts.control2.x, qPts.control2.y,
+                       qPts.anchor2.x, qPts.anchor2.y,
+                       sx, sy, m, rect); 
+               
+               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor2.x, 
qPts.anchor2.y,
+                       qPts.control3.x, qPts.control3.y,
+                       qPts.anchor3.x, qPts.anchor3.y,
+                       sx, sy, m, rect); 
+               
+               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor3.x, 
qPts.anchor3.y,
+                       qPts.control4.x, qPts.control4.y,
+                       qPts.anchor4.x, qPts.anchor4.y,
+                       sx, sy, m, rect); 
+               return rect;
+       }
+       
+       /**
+        *  Returns the tangent for the segment. 
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
+        *  @param sx Pre-transform scale factor for x coordinates.
+        *  @param sy Pre-transform scale factor for y coordinates.
+        *  @param m Transformation matrix.
+        *  @param result The tangent is returned as vector (x, y) in result.
+        */
+       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
+       {
+               // Get the approximation (we want the tangents to be the same 
as the ones we use to draw
+               var qPts:QuadraticPoints = getQuadraticPoints(prev);
+               
+               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
+               var pt1:Point = MatrixUtil.transformPoint(qPts.control1.x * sx, 
qPts.control1.y * sy, m).clone();
+               var pt2:Point = MatrixUtil.transformPoint(qPts.anchor1.x * sx, 
qPts.anchor1.y * sy, m).clone();
+               var pt3:Point = MatrixUtil.transformPoint(qPts.control2.x * sx, 
qPts.control2.y * sy, m).clone();
+               var pt4:Point = MatrixUtil.transformPoint(qPts.anchor2.x * sx, 
qPts.anchor2.y * sy, m).clone();
+               var pt5:Point = MatrixUtil.transformPoint(qPts.control3.x * sx, 
qPts.control3.y * sy, m).clone();
+               var pt6:Point = MatrixUtil.transformPoint(qPts.anchor3.x * sx, 
qPts.anchor3.y * sy, m).clone();
+               var pt7:Point = MatrixUtil.transformPoint(qPts.control4.x * sx, 
qPts.control4.y * sy, m).clone();
+               var pt8:Point = MatrixUtil.transformPoint(qPts.anchor4.x * sx, 
qPts.anchor4.y * sy, m).clone();
+               
+               if (start)
+               {
+                       QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, 
pt1.y, pt2.x, pt2.y, start, result);
+                       // If there is no tangent
+                       if (result.x == 0 && result.y == 0)
+                       {
+                               // Try 3 & 4
+                               QuadraticBezierSegment.getQTangent(pt0.x, 
pt0.y, pt3.x, pt3.y, pt4.x, pt4.y, start, result);
+                               
+                               // If there is no tangent
+                               if (result.x == 0 && result.y == 0)
+                               {
+                                       // Try 5 & 6
+                                       
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt5.x, pt5.y, pt6.x, pt6.y, 
start, result);
+                                       
+                                       // If there is no tangent
+                                       if (result.x == 0 && result.y == 0)
+                                               // Try 7 & 8
+                                               
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt7.x, pt7.y, pt8.x, pt8.y, 
start, result);
+                               }
+                       }
+               }
+               else
+               {
+                       QuadraticBezierSegment.getQTangent(pt6.x, pt6.y, pt7.x, 
pt7.y, pt8.x, pt8.y, start, result);
+                       // If there is no tangent
+                       if (result.x == 0 && result.y == 0)
+                       {
+                               // Try 4 & 5
+                               QuadraticBezierSegment.getQTangent(pt4.x, 
pt4.y, pt5.x, pt5.y, pt8.x, pt8.y, start, result);
+                               
+                               // If there is no tangent
+                               if (result.x == 0 && result.y == 0)
+                               {
+                                       // Try 2 & 3
+                                       
QuadraticBezierSegment.getQTangent(pt2.x, pt2.y, pt3.x, pt3.y, pt8.x, pt8.y, 
start, result);
+                                       
+                                       // If there is no tangent
+                                       if (result.x == 0 && result.y == 0)
+                                               // Try 0 & 1
+                                               
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt8.x, pt8.y, 
start, result);
+                               }
+                       }
+               }
+       }    
+       
+       /** 
+        *  @private
+        *  Tim Groleau's method to approximate a cubic bezier with 4 quadratic 
beziers, 
+        *  with endpoint and control point of each saved. 
+        */
+       private function getQuadraticPoints(prev:PathSegment):QuadraticPoints
+       {
+               if (_qPts)
+                       return _qPts;
+               
+               var p1:Point = new Point(prev ? prev.x : 0, prev ? prev.y : 0);
+               var p2:Point = new Point(x, y);
+               var c1:Point = new Point(control1X, control1Y);     
+               var c2:Point = new Point(control2X, control2Y);
+               
+               // calculates the useful base points
+               var PA:Point = Point.interpolate(c1, p1, 3/4);
+               var PB:Point = Point.interpolate(c2, p2, 3/4);
+               
+               // get 1/16 of the [p2, p1] segment
+               var dx:Number = (p2.x - p1.x) / 16;
+               var dy:Number = (p2.y - p1.y) / 16;
+               
+               _qPts = new QuadraticPoints;
+               
+               // calculates control point 1
+               _qPts.control1 = Point.interpolate(c1, p1, 3/8);
+               
+               // calculates control point 2
+               _qPts.control2 = Point.interpolate(PB, PA, 3/8);
+               _qPts.control2.x -= dx;
+               _qPts.control2.y -= dy;
+               
+               // calculates control point 3
+               _qPts.control3 = Point.interpolate(PA, PB, 3/8);
+               _qPts.control3.x += dx;
+               _qPts.control3.y += dy;
+               
+               // calculates control point 4
+               _qPts.control4 = Point.interpolate(c2, p2, 3/8);
+               
+               // calculates the 3 anchor points
+               _qPts.anchor1 = Point.interpolate(_qPts.control1, 
_qPts.control2, 0.5); 
+               _qPts.anchor2 = Point.interpolate(PA, PB, 0.5); 
+               _qPts.anchor3 = Point.interpolate(_qPts.control3, 
_qPts.control4, 0.5); 
+               
+               // the 4th anchor point is p2
+               _qPts.anchor4 = p2;
+               
+               return _qPts;      
+       }
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - QuadraticPoints  
+//
+//--------------------------------------------------------------------------
+import flash.geom.Point;
+
+/**
+ *  Utility class to store the computed quadratic points.
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class QuadraticPoints
+{
+       public var control1:Point;
+       public var anchor1:Point;
+       public var control2:Point;
+       public var anchor2:Point;
+       public var control3:Point;
+       public var anchor3:Point;
+       public var control4:Point;
+       public var anchor4:Point;
+       
+       /**
+        * Constructor.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function QuadraticPoints()
+       {
+               super();
+       }
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - QuadraticBezierSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+import org.apache.flex.core.graphics.utils.MatrixUtil;
+
+/**
+ *  The QuadraticBezierSegment draws a quadratic curve from the current pen 
position 
+ *  to x, y. 
+ *
+ *  Quadratic bezier is the native curve type
+ *  in Flash Player.
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class QuadraticBezierSegment extends PathSegment
+{
+       
//--------------------------------------------------------------------------
+       //
+       //  Constructor
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Constructor.
+        *  
+        *  <p>For a QuadraticBezierSegment, there is one control point. A 
control point
+        *  is a point that defines the direction and amount of a Bezier curve. 
+        *  The curved line never reaches the control point; however, the line 
curves as though being drawn 
+        *  toward the control point.</p>
+        * 
+        *  @param _control1X The x-axis location in 2-d coordinate space of 
the control point.
+        *  
+        *  @param _control1Y The y-axis location in 2-d coordinate space of 
the control point.
+        *  
+        *  @param x The x-axis location of the starting point of the curve.
+        *  
+        *  @param y The y-axis location of the starting point of the curve.
+        * 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function QuadraticBezierSegment(
+               _control1X:Number = 0, _control1Y:Number = 0, 
+               x:Number = 0, y:Number = 0)
+       {
+               super(x, y);
+               
+               control1X = _control1X;
+               control1Y = _control1Y;
+       }   
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Properties
+       //
+       
//--------------------------------------------------------------------------
+       
+       //----------------------------------
+       //  control1X
+       //----------------------------------
+       
+       /**
+        *  The control point's x position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control1X:Number = 0;
+       
+       //----------------------------------
+       //  control1Y
+       //----------------------------------
+       
+       /**
+        *  The control point's y position.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public var control1Y:Number = 0;
+       
+       
//--------------------------------------------------------------------------
+       //
+       //  Methods
+       //
+       
//--------------------------------------------------------------------------
+       
+       /**
+        *  Draws the segment using the control point location and the x and y 
coordinates. 
+        *  This method calls the <code>Graphics.curveTo()</code> method.
+        *  
+        *  @see flash.display.Graphics
+        *
+        *  @param g The graphics context where the segment is drawn.
+        *  
+        *  @param prev The previous location of the pen.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+       {
+               graphicsPath.curveTo(dx+control1X*sx, dy+control1Y*sy, dx+x*sx, 
dy+y*sy);
+       }
+       
+       static public function getQTangent(x0:Number, y0:Number,
+                                                                          
x1:Number, y1:Number,
+                                                                          
x2:Number, y2:Number,
+                                                                          
start:Boolean,
+                                                                          
result:Point):void
+       {
+               if (start)
+               {
+                       if (x0 == x1 && y0 == y1)
+                       {
+                               result.x = x2 - x0;
+                               result.y = y2 - y0;
+                       }
+                       else
+                       {
+                               result.x = x1 - x0;
+                               result.y = y1 - y0;
+                       }
+               }
+               else
+               {
+                       if (x2 == x1 && y2 == y1)
+                       {
+                               result.x = x2 - x0;
+                               result.y = y2 - y0;
+                       }
+                       else
+                       {
+                               result.x = x2 - x1;
+                               result.y = y2 - y1;
+                       }
+               }
+       }
+       
+       /**
+        *  Returns the tangent for the segment. 
+        *  @param prev The previous segment drawn, or null if this is the 
first segment.
+        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
+        *  @param sx Pre-transform scale factor for x coordinates.
+        *  @param sy Pre-transform scale factor for y coordinates.
+        *  @param m Transformation matrix.
+        *  @param result The tangent is returned as vector (x, y) in result.
+        */
+       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
+       {
+               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
+               var pt1:Point = MatrixUtil.transformPoint(control1X * sx, 
control1Y * sy, m).clone();;
+               var pt2:Point = MatrixUtil.transformPoint(x * sx, y * sy, 
m).clone();
+               
+               getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt2.x, pt2.y, start, 
result);
+       }
+       
+       /**
+        *  @inheritDoc
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number,
+                                                                               
        m:Matrix, rect:Rectangle):Rectangle
+       {
+               return MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev 
? prev.y : 0,
+                       control1X, control1Y, x, y, sx, sy, m, rect);
+       }
+}
+
+
+/**
+ *  The EllipticalArcSegment draws an arc from the current point to a 
specified point. 
+ *  The arc command begins with the x and y radius and ends with the ending 
point of the arc. 
+ *  Between these are three other values: x axis rotation, large arc flag and 
sweep flag. 
+ *  The x axis rotation is used to rotate the ellipse that the arc is created 
from. 
+ *  This rotation maintains the start and end points, whereas a rotation with 
the transform 
+ *  attribute (outside the path description) would cause the entire path, 
including the start 
+ *  and end points, to be rotated. The large arc flag and sweep flag control 
which part of 
+ *  the ellipse is used to cut the arc. These are needed because there's more 
than one way 
+ *  to place an ellipse so that it includes the start and end points.
+ *
+ *  
+ *  Derieved from the svgweb library
+ *  Original found here 
https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/utils/EllipticalArc.as?r=1251
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class EllipticalArcSegment extends PathSegment
+{
+       
+       private var _rx:Number;
+       private var _ry:Number;
+       private var _angle:Number;
+       private var _largeArcFlag:Boolean;
+       private var _sweepFlag:Boolean;
+       private var _endX:Number;
+       private var _endY:Number;
+       
+       /**
+        *  Constructor.
+        *  
+        * 
+        * @param rx x radius
+        *
+        * @param ry y radius
+        *
+        * @param angle angle of rotation from the x-axis
+        *
+        * @param largeArcFlag true if arc is greater than 180 degrees
+        *
+        * @param sweepFlag determines if the arc proceeds in a postitive or 
negative radial direction
+        *
+        * @param x arc end x value
+        *
+        * @param y arc end y value
+        *
+        * @param LastPointX starting x value of arc
+        *
+        * @param LastPointY starting y value of arc
+        * 
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 10
+        *  @playerversion AIR 1.5
+        *  @productversion Flex 4
+        */
+       public function EllipticalArcSegment(rx:Number, ry:Number, 
angle:Number, largeArcFlag:Boolean, sweepFlag:Boolean, endX:Number, endY:Number)
+       {
+               _rx = rx;
+               _ry = ry;
+               _angle = angle;
+               _largeArcFlag = largeArcFlag;
+               _sweepFlag = sweepFlag;
+               _endX = endX;
+               _endY = endY;
+       }
+       
+       override public function draw(graphicsPath:GraphicsPath, dx:Number, 
dy:Number, sx:Number, sy:Number, prev:PathSegment):void
+       {
+               var ellipticalArc:Object = computeSvgArc(_rx, _ry, _angle, 
_largeArcFlag, _sweepFlag, dx + _endX, dy + _endY, dx + prev.x , dy + prev.y);  
  
+               drawEllipticalArc(ellipticalArc.cx, ellipticalArc.cy, 
ellipticalArc.startAngle, ellipticalArc.arc, ellipticalArc.radius, 
ellipticalArc.yRadius, ellipticalArc.xAxisRotation, graphicsPath);
+       }
+       
+       /**
+        * @private
+        * Create quadratic circle graphics commands from an elliptical arc
+        **/
+       private static function drawEllipticalArc(x:Number, y:Number, 
startAngle:Number, arc:Number,
+                                                                               
          radius:Number, yRadius:Number, xAxisRotation:Number, 
path:GraphicsPath):void
+       {
+               // Circumvent drawing more than is needed
+               if (Math.abs(arc)>360)
+               {
+                       arc = 360;
+               }          
+               
+               // Draw in a maximum of 45 degree segments. First we calculate 
how many
+               // segments are needed for our arc.
+               var segs:Number = Math.ceil(Math.abs(arc)/45);          
+               
+               // Now calculate the sweep of each segment
+               var segAngle:Number = arc/segs;        
+               
+               var theta:Number = degreesToRadians(segAngle);
+               var angle:Number = degreesToRadians(startAngle);
+               
+               // Draw as 45 degree segments
+               if (segs>0)
+               {                
+                       var beta:Number = degreesToRadians(xAxisRotation);
+                       var sinbeta:Number = Math.sin(beta);
+                       var cosbeta:Number = Math.cos(beta);
+                       
+                       var cx:Number;
+                       var cy:Number;
+                       var x1:Number;
+                       var y1:Number;
+                       
+                       // Loop for drawing arc segments
+                       for (var i:int = 0; i<segs; i++) {
+                               
+                               angle += theta;
+                               
+                               var sinangle:Number = Math.sin(angle-(theta/2));
+                               var cosangle:Number = Math.cos(angle-(theta/2));
+                               
+                               var div:Number = Math.cos(theta/2);
+                               cx = x + (radius * cosangle * cosbeta - yRadius 
* sinangle * sinbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS
+                               cy = y + (radius * cosangle * sinbeta + yRadius 
* sinangle * cosbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS        
            
+                               
+                               sinangle = Math.sin(angle);
+                               cosangle = Math.cos(angle);                
+                               
+                               x1 = x + (radius * cosangle * cosbeta - yRadius 
* sinangle * sinbeta);
+                               y1 = y + (radius * cosangle * sinbeta + yRadius 
* sinangle * cosbeta);
+                               
+                               path.curveTo(cx, cy, x1, y1);
+                       }
+               }
+       }
+       
+       
+       private function computeSvgArc(rx:Number, 
ry:Number,angle:Number,largeArcFlag:Boolean,sweepFlag:Boolean,
+                                                                  
x:Number,y:Number,LastPointX:Number, LastPointY:Number):Object {
+               //store before we do anything with it    
+               var xAxisRotation:Number = angle;    
+               
+               // Compute the half distance between the current and the final 
point
+               var dx2:Number = (LastPointX - x) / 2.0;
+               var dy2:Number = (LastPointY - y) / 2.0;
+               
+               // Convert angle from degrees to radians
+               angle = degreesToRadians(angle);
+               var cosAngle:Number = Math.cos(angle);
+               var sinAngle:Number = Math.sin(angle);
+               
+               
+               //Compute (x1, y1)
+               var x1:Number = (cosAngle * dx2 + sinAngle * dy2);
+               var y1:Number = (-sinAngle * dx2 + cosAngle * dy2);
+               
+               // Ensure radii are large enough
+               rx = Math.abs(rx);
+               ry = Math.abs(ry);
+               var Prx:Number = rx * rx;
+               var Pry:Number = ry * ry;
+               var Px1:Number = x1 * x1;
+               var Py1:Number = y1 * y1;
+               
+               // check that radii are large enough
+               var radiiCheck:Number = Px1/Prx + Py1/Pry;
+               if (radiiCheck > 1) {
+                       rx = Math.sqrt(radiiCheck) * rx;
+                       ry = Math.sqrt(radiiCheck) * ry;
+                       Prx = rx * rx;
+                       Pry = ry * ry;
+               }
+               
+               
+               //Compute (cx1, cy1)
+               var sign:Number = (largeArcFlag == sweepFlag) ? -1 : 1;
+               var sq:Number = ((Prx*Pry)-(Prx*Py1)-(Pry*Px1)) / 
((Prx*Py1)+(Pry*Px1));
+               sq = (sq < 0) ? 0 : sq;
+               var coef:Number = (sign * Math.sqrt(sq));
+               var cx1:Number = coef * ((rx * y1) / ry);
+               var cy1:Number = coef * -((ry * x1) / rx);
+               
+               
+               //Compute (cx, cy) from (cx1, cy1)
+               var sx2:Number = (LastPointX + x) / 2.0;
+               var sy2:Number = (LastPointY + y) / 2.0;
+               var cx:Number = sx2 + (cosAngle * cx1 - sinAngle * cy1);
+               var cy:Number = sy2 + (sinAngle * cx1 + cosAngle * cy1);
+               
+               
+               //Compute the angleStart (angle1) and the angleExtent (dangle)
+               var ux:Number = (x1 - cx1) / rx;
+               var uy:Number = (y1 - cy1) / ry;
+               var vx:Number = (-x1 - cx1) / rx;
+               var vy:Number = (-y1 - cy1) / ry;
+               var p:Number
+               var n:Number
+               
+               //Compute the angle start
+               n = Math.sqrt((ux * ux) + (uy * uy));
+               p = ux;
+               
+               sign = (uy < 0) ? -1.0 : 1.0;
+               
+               var angleStart:Number = radiansToDegrees(sign * Math.acos(p / 
n));
+               
+               // Compute the angle extent
+               n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
+               p = ux * vx + uy * vy;
+               sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0;
+               var angleExtent:Number = radiansToDegrees(sign * Math.acos(p / 
n));
+               
+               if(!sweepFlag && angleExtent > 0)
+               {
+                       angleExtent -= 360;
+               }
+               else if (sweepFlag && angleExtent < 0)
+               {
+                       angleExtent += 360;
+               }
+               
+               angleExtent %= 360;
+               angleStart %= 360;
+               
+               //return 
Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation});
        
+               return 
Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation,
 cx:cx,cy:cy});
+       }
+       
+       /**
+        * @private
+        * Convert degrees to radians
+        **/
+       private static function degreesToRadians(angle:Number):Number{
+               return angle*(Math.PI/180);
+       }
+       
+       /**
+        * @private
+        * Convert radiansToDegrees
+        **/
+       private static function radiansToDegrees(angle:Number):Number{
+               return angle*(180/Math.PI);
+       }
+       
+       
+}
+

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
new file mode 100644
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--- /dev/null
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b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
@@ -0,0 +1,367 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.core.graphics.utils
+{
+       import flash.events.Event;
+       import flash.events.EventDispatcher;
+       
+       import __AS3__.vec.Vector;
+
+       
+       /**
+        *  A CompoundTransform represents a 2D or 3D matrix transform. It can 
be used in the postLayoutTransformOffsets property on a UIComponent or 
GraphicElement.
+        *  
+        *  @langversion 3.0
+        *  @playerversion Flash 9
+        *  @playerversion AIR 1.1
+        *  @productversion Flex 3
+        */
+       public class TransformOffsets extends EventDispatcher 
+       {
+               
//--------------------------------------------------------------------------
+               //
+               //  Constructor
+               //
+               
//--------------------------------------------------------------------------
+               /**
+                *  Constructor.
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function TransformOffsets()
+               {
+               }
+               
+               
+               
+               /**
+                * @private
+                * storage for transform properties. These values are 
concatenated together with the layout properties to
+                * form the actual computed matrix used to render the object.
+                */
+               private var _rotationX:Number = 0;
+               private var _rotationY:Number = 0;
+               private var _rotationZ:Number = 0;
+               private var _scaleX:Number = 1;
+               private var _scaleY:Number = 1;
+               private var _scaleZ:Number = 1;         
+               private var _x:Number = 0;
+               private var _y:Number = 0;
+               private var _z:Number = 0;
+               
+               /**
+                * @private
+                * flags for tracking whether the  transform is 3D. A transform 
is 3D if any of the 3D properties -- rotationX/Y, scaleZ, or z -- are set.
+                */
+               private static const IS_3D:uint                                 
= 0x200;
+               private static const M3D_FLAGS_VALID:uint                       
= 0x400;
+               
+               /**
+                * @private
+                * general storage for all of our flags.  
+                */
+               private var _flags:uint =  0;
+               
+               /**
+                * @private
+                */
+               public var owner:AdvancedLayoutFeatures;
+               
//----------------------------------------------------------------------------
+               
+               /**
+                * the  x value added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set x(value:Number):void
+               {               
+                       if (value == _x)
+                               return;
+                       _x = value;
+                       invalidate(false);
+               }
+               /**
+                * @private
+                */
+               public function get x():Number
+               {               
+                       return _x;
+               }
+               
+               /**
+                * the y value added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set y(value:Number):void
+               {               
+                       if (value == _y)
+                               return;
+                       _y = value;
+                       invalidate(false);
+               }
+               
+               /**
+                * @private
+                */
+               public function get y():Number
+               {               
+                       return _y;
+               }
+               
+               /**
+                * the z value added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set z(value:Number):void
+               {               
+                       if (value == _z)
+                               return;
+                       _z = value;
+                       invalidate(true);
+               }
+               
+               /**
+                * @private
+                */
+               public function get z():Number
+               {               
+                       return _z;
+               }
+               
+               
//------------------------------------------------------------------------------
+               
+               
+               /**
+                * the rotationX, in degrees, added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set rotationX(value:Number):void
+               {               
+                       if (value == _rotationX)
+                               return;
+                       _rotationX = value;
+                       invalidate(true);
+               }
+               
+               /**
+                * @private
+                */
+               public function get rotationX():Number
+               {               
+                       return _rotationX;
+               }
+               
+               /**
+                * the rotationY, in degrees, added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set rotationY(value:Number):void
+               {               
+                       if (value == _rotationY)
+                               return;
+                       _rotationY = value;
+                       invalidate(true);
+               }
+               
+               /**
+                * @private
+                */
+               public function get rotationY():Number
+               {               
+                       return _rotationY;
+               }
+               
+               /**
+                * the rotationZ, in degrees, added to the transform
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set rotationZ(value:Number):void
+               {               
+                       if (value == _rotationZ)
+                               return;
+                       _rotationZ = value;
+                       invalidate(false);
+               }
+               
+               /**
+                * @private
+                */
+               public function get rotationZ():Number
+               {               
+                       return _rotationZ;
+               }
+               
+               
//------------------------------------------------------------------------------
+               
+               
+               /**
+                * the multiplier applied to the scaleX of the transform.  
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set scaleX(value:Number):void
+               {               
+                       if (value == _scaleX)
+                               return;
+                       _scaleX = value;
+                       invalidate(false);
+               }
+               
+               /**
+                * @private
+                */
+               public function get scaleX():Number
+               {
+                       return _scaleX;
+               }
+               
+               /**
+                * the multiplier applied to the scaleY of the transform.  
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set scaleY(value:Number):void
+               {               
+                       if (value == _scaleY)
+                               return;
+                       _scaleY = value;
+                       invalidate(false);
+               }
+               
+               /**
+                * @private
+                */
+               public function get scaleY():Number
+               {               
+                       return _scaleY;
+               }
+               
+               
+               /**
+                * the multiplier applied to the scaleZ of the transform.  
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function set scaleZ(value:Number):void
+               {               
+                       if (value == _scaleZ)
+                               return;
+                       _scaleZ = value;
+                       invalidate(true);
+               }
+               
+               /**
+                * @private
+                */
+               public function get scaleZ():Number
+               {               
+                       return _scaleZ;
+               }
+               
+               
+               /**
+                * @private
+                * returns true if the transform has 3D values.
+                */
+               public function get is3D():Boolean
+               {
+                       if ((_flags & M3D_FLAGS_VALID) == 0)
+                               update3DFlags();
+                       return ((_flags & IS_3D) != 0);
+               }
+               
+               
+               
//------------------------------------------------------------------------------
+               
+               /**
+                * @private
+                * invalidates our various cached values.  Any change to the 
CompoundTransform object that affects
+                * the various transforms should call this function. 
+                * @param reason - the code indicating what changes to cause 
the invalidation.
+                * @param affects3D - a flag indicating whether the change 
affects the 2D/3D nature of the various transforms.
+                * @param dispatchChangeEvent - if true, the CompoundTransform 
will dispatch a change indicating that its underlying transforms
+                * have been modified. 
+                */
+               private function 
invalidate(affects3D:Boolean,dispatchChangeEvent:Boolean = true):void
+               {
+                       if (affects3D)
+                               _flags &= ~M3D_FLAGS_VALID;
+                       
+                       if (dispatchChangeEvent)
+                               dispatchEvent(new Event(Event.CHANGE)); 
+               }
+               
+               private static const EPSILON:Number = .001;
+               /**
+                * @private
+                * updates the flags that indicate whether the layout, offset, 
and/or computed transforms are 3D in nature.  
+                * Since the user can set either the individual transform 
properties or the matrices directly, we compute these 
+                * flags based on what the current 'source of truth' is for 
each of these values.
+                */
+               private function update3DFlags():void
+               {                       
+                       if ((_flags & M3D_FLAGS_VALID) == 0)
+                       {
+                               var matrixIs3D:Boolean = ( // note that 
rotationZ is the same as rotation, and not a 3D affecting                       
                                
+                                       (Math.abs(_scaleZ-1) > EPSILON) ||  // 
property.
+                                       ((Math.abs(_rotationX)+EPSILON)%360) > 
2*EPSILON ||
+                                       ((Math.abs(_rotationY)+EPSILON)%360) > 
2*EPSILON ||
+                                       Math.abs(_z) > EPSILON
+                               );
+                               if (matrixIs3D)
+                                       _flags |= IS_3D;
+                               else
+                                       _flags &= ~IS_3D;                       
        
+                               _flags |= M3D_FLAGS_VALID;
+                       }
+               }
+               
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml 
b/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
new file mode 100644
index 0000000..2191691
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+
+
+<componentPackage>
+
+       <component id="Circle" class="org.apache.flex.core.graphics.Circle" />
+       <component id="Ellipse" class="org.apache.flex.core.graphics.Ellipse" />
+       <component id="Path" class="org.apache.flex.core.graphics.Path" />
+       <component id="Rect" class="org.apache.flex.core.graphics.Rect" />
+       <component id="GraphicsContainer" 
class="org.apache.flex.core.graphics.GraphicsContainer" />
+    <component id="GradientEntry" 
class="org.apache.flex.core.graphics.GradientEntry" />
+    <component id="LinearGradient" 
class="org.apache.flex.core.graphics.LinearGradient" />
+    <component id="SolidColor" 
class="org.apache.flex.core.graphics.SolidColor" />
+    <component id="SolidColorStroke" 
class="org.apache.flex.core.graphics.SolidColorStroke" />
+
+</componentPackage>

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml 
b/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
new file mode 100644
index 0000000..4943b8e
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
@@ -0,0 +1,82 @@
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+<flex-config>
+
+    <compiler>
+        <accessible>false</accessible>
+        
+        <external-library-path>
+        </external-library-path>
+        
+               <mxml>
+                       <children-as-data>true</children-as-data>
+               </mxml>
+               
<binding-value-change-event>org.apache.flex.events.ValueChangeEvent</binding-value-change-event>
+               
<binding-value-change-event-kind>org.apache.flex.events.ValueChangeEvent</binding-value-change-event-kind>
+               
<binding-value-change-event-type>valueChange</binding-value-change-event-type>
+
+        <keep-as3-metadata>
+          <name>Bindable</name>
+          <name>Managed</name>
+          <name>ChangeEvent</name>
+          <name>NonCommittingChangeEvent</name>
+          <name>Transient</name>
+        </keep-as3-metadata>
+         
+        <locale/>
+        
+        <library-path>
+            <!-- asjscompc won't 'link' these classes in, but will list their 
requires
+                 if these swcs are on the external-library-path then their 
requires
+                 will not be listed -->
+            <path-element>../../externs/Core.swc</path-element>
+        </library-path>
+        
+        <namespaces>
+            <namespace>
+                <uri>library://ns.apache.org/flexjs/basic</uri>
+                <manifest>basic-manifest.xml</manifest>
+            </namespace>
+        </namespaces>
+        
+        <source-path>
+            <path-element>as/src</path-element>
+        </source-path>
+        
+        <warn-no-constructor>false</warn-no-constructor>
+    </compiler>
+    
+    <include-file>
+    </include-file>
+
+    <include-sources>
+    </include-sources>
+    
+    <include-classes>
+        <class>GraphicsClasses</class>
+    </include-classes>
+    
+    <include-namespaces>
+        <uri>library://ns.apache.org/flexjs/basic</uri>
+    </include-namespaces>
+        
+    <target-player>${playerglobal.version}</target-player>
+       
+
+</flex-config>

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/compile-config.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/resources/compile-config.xml 
b/frameworks/projects/Graphics/src/main/resources/compile-config.xml
new file mode 100644
index 0000000..200768a
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/compile-config.xml
@@ -0,0 +1,78 @@
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+<flex-config>
+
+    <compiler>
+        <accessible>false</accessible>
+        
+        <external-library-path>
+            
<path-element>${env.AIR_HOME}/frameworks/libs/air/airglobal.swc</path-element>
+            <path-element>../../libs/Core.swc</path-element>
+        </external-library-path>
+        
+               <mxml>
+                       <children-as-data>true</children-as-data>
+               </mxml>
+               
<binding-value-change-event>org.apache.flex.events.ValueChangeEvent</binding-value-change-event>
+               
<binding-value-change-event-kind>org.apache.flex.events.ValueChangeEvent</binding-value-change-event-kind>
+               
<binding-value-change-event-type>valueChange</binding-value-change-event-type>
+
+        <keep-as3-metadata>
+          <name>Bindable</name>
+          <name>Managed</name>
+          <name>ChangeEvent</name>
+          <name>NonCommittingChangeEvent</name>
+          <name>Transient</name>
+        </keep-as3-metadata>
+         
+        <locale/>
+        
+        <library-path/>
+
+        <namespaces>
+            <namespace>
+                <uri>library://ns.apache.org/flexjs/basic</uri>
+                <manifest>basic-manifest.xml</manifest>
+            </namespace>
+        </namespaces>
+        
+        <source-path>
+            <path-element>as/src</path-element>
+        </source-path>
+        
+        <warn-no-constructor>false</warn-no-constructor>
+    </compiler>
+    
+    <include-file>
+        <name>js/out/*</name>
+        <path>js/out/*</path>
+    </include-file>
+
+    <include-classes>
+        <class>GraphicsClasses</class>
+    </include-classes>
+    
+    <include-namespaces>
+        <uri>library://ns.apache.org/flexjs/basic</uri>
+    </include-namespaces>
+        
+    <target-player>${playerglobal.version}</target-player>
+       
+
+</flex-config>

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