http://git-wip-us.apache.org/repos/asf/flex-typedefs/blob/eae676d5/createjs/src/main/patch/tweenjs.patch
----------------------------------------------------------------------
diff --git a/createjs/src/main/patch/tweenjs.patch 
b/createjs/src/main/patch/tweenjs.patch
new file mode 100644
index 0000000..f7436c0
--- /dev/null
+++ b/createjs/src/main/patch/tweenjs.patch
@@ -0,0 +1,2863 @@
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
+index 52e0206..0fe6341 100644
+--- a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
++++ b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/CSSPlugin.js
+@@ -31,16 +31,16 @@
+ */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
+ 
+-(function() {
+-      "use strict";
++
++
++
+ 
+       /**
+        * A TweenJS plugin for working with numeric CSS string properties (ex. 
top, left). To use simply install after
+        * TweenJS has loaded:
+        *
+-       *      createjs.CSSPlugin.install();
++       *      createjs.createjs.CSSPlugin.install();
+        *
+        * You can adjust the CSS properties it will work with by modifying the 
<code>cssSuffixMap</code> property. Currently,
+        * the top, left, bottom, right, width, height have a "px" suffix 
appended.
+@@ -49,7 +49,7 @@ this.createjs = this.createjs||{};
+        * @class CSSPlugin
+        * @constructor
+        **/
+-      function CSSPlugin() {
++      createjs.CSSPlugin = function() {
+               throw("CSSPlugin cannot be instantiated.")
+       }
+ 
+@@ -65,14 +65,14 @@ this.createjs = this.createjs||{};
+        * @type Object
+        * @static
+        **/
+-      CSSPlugin.cssSuffixMap = 
{top:"px",left:"px",bottom:"px",right:"px",width:"px",height:"px",opacity:""};
++      createjs.CSSPlugin.cssSuffixMap = 
{top:"px",left:"px",bottom:"px",right:"px",width:"px",height:"px",opacity:""};
+ 
+       /**
+        * @property priority
+        * @protected
+        * @static
+        **/
+-      CSSPlugin.priority = -100; // very low priority, should run last
++      createjs.CSSPlugin.priority = -100; // very low priority, should run 
last
+ 
+ 
+ // static methods
+@@ -81,8 +81,8 @@ this.createjs = this.createjs||{};
+        * @method install
+        * @static
+        **/
+-      CSSPlugin.install = function() {
+-              var arr = [], map = CSSPlugin.cssSuffixMap;
++      createjs.CSSPlugin.install = function() {
++              var arr = [], map = createjs.CSSPlugin.cssSuffixMap;
+               for (var n in map) { arr.push(n); }
+               createjs.Tween.installPlugin(CSSPlugin, arr);
+       }
+@@ -92,8 +92,8 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      CSSPlugin.init = function(tween, prop, value) {
+-              var sfx0,sfx1,style,map = CSSPlugin.cssSuffixMap;
++      createjs.CSSPlugin.init = function(tween, prop, value) {
++              var sfx0,sfx1,style,map = createjs.CSSPlugin.cssSuffixMap;
+               if ((sfx0 = map[prop]) == null || !(style = 
tween.target.style)) { return value; }
+               var str = style[prop];
+               if (!str) { return 0; } // no style set.
+@@ -110,7 +110,7 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      CSSPlugin.step = function(tween, prop, startValue, endValue, 
injectProps) {
++      createjs.CSSPlugin.step = function(tween, prop, startValue, endValue, 
injectProps) {
+               // unused
+       }
+ 
+@@ -119,13 +119,13 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      CSSPlugin.tween = function(tween, prop, value, startValues, endValues, 
ratio, wait, end) {
+-              var style,map = CSSPlugin.cssSuffixMap;
++      createjs.CSSPlugin.tween = function(tween, prop, value, startValues, 
endValues, ratio, wait, end) {
++              var style,map = createjs.CSSPlugin.cssSuffixMap;
+               if (map[prop] == null || !(style = tween.target.style)) { 
return value; }
+               style[prop] = value+map[prop];
+               return createjs.Tween.IGNORE;
+       }
+ 
+-      createjs.CSSPlugin = CSSPlugin;
+ 
+-}());
++
++
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
+index e3a0809..51876a7 100644
+--- a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
++++ b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Ease.js
+@@ -1,462 +1,187 @@
+-/*
+-* Ease
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
+-/**
+- * @module TweenJS
++/** @fileoverview Auto-generated Externs files
++ * @externs
+  */
++/**
++ * The Ease class provides a collection of easing functions for use with 
TweenJS. It does not use the standard 4 param
++ * easing signature. Instead it uses a single param which indicates the 
current linear ratio (0 to 1) of the tween.
++ * 
++ * Most methods on Ease can be passed directly as easing functions:
++ * 
++ * Tween.get(target).to({x:100}, 500, createjs.Ease.linear);
++ * 
++ * However, methods beginning with "get" will return an easing function based 
on parameter values:
++ * 
++ * Tween.get(target).to({y:200}, 500, createjs.Ease.getPowIn(2.2));
++ * 
++ * Please see the <a 
href="http://www.createjs.com/Demos/TweenJS/Tween_SparkTable";>spark table 
demo</a> for an
++ * overview of the different ease types on <a 
href="http://tweenjs.com";>TweenJS.com</a>.
++ * 
++ * <em>Equations derived from work by Robert Penner.</em>
++ *
++ * @see [Ease]
++ * @constructor  */
++createjs.Ease = function () {}
++
++    /**
++     * Configurable elastic ease.
++     *
++     * @param {(number|null)} amplitude 
++     * @param {(number|null)} period 
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getElasticIn = function (amplitude, period) {  return 
null; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.circOut = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.linear = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.sineIn = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.sineOut = function (t) { return 0; }
++
++    /**
++     * Mimics the simple -100 to 100 easing in Flash Pro.
++     *
++     * @param {(number|null)} amount A value from -1 (ease in) to 1 (ease 
out) indicating the strength and direction of the ease.
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.get = function (amount) {  return null; }
++
++    /**
++     * Configurable "back in" ease.
++     *
++     * @param {(number|null)} amount The strength of the ease.
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getBackIn = function (amount) {  return null; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.circIn = function (t) { return 0; }
++
++    /**
++     * Configurable "back out" ease.
++     *
++     * @param {(number|null)} amount The strength of the ease.
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getBackOut = function (amount) {  return null; }
++
++    /**
++     * Configurable elastic ease.
++     *
++     * @param {(number|null)} amplitude 
++     * @param {(number|null)} period 
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getElasticInOut = function (amplitude, period) {  
return null; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.bounceInOut = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.bounceIn = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.sineInOut = function (t) { return 0; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.circInOut = function (t) { return 0; }
++
++    /**
++     * Configurable exponential ease.
++     *
++     * @param {(number|null)} pow The exponent to use (ex. 3 would return a 
cubic ease).
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getPowOut = function (pow) {  return null; }
++
++    /**
++     * Configurable "back in out" ease.
++     *
++     * @param {(number|null)} amount The strength of the ease.
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getBackInOut = function (amount) {  return null; }
++
++    /**
++     * Configurable exponential ease.
++     *
++     * @param {(number|null)} pow The exponent to use (ex. 3 would return a 
cubic ease).
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getPowIn = function (pow) {  return null; }
++
++    /**
++     * Configurable exponential ease.
++     *
++     * @param {(number|null)} pow The exponent to use (ex. 3 would return a 
cubic ease).
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getPowInOut = function (pow) {  return null; }
++
++    /**
++     * Configurable elastic ease.
++     *
++     * @param {(number|null)} amplitude 
++     * @param {(number|null)} period 
++     * @see [Ease]
++     * @returns {(Function|null)} 
++     */
++createjs.Ease.prototype.getElasticOut = function (amplitude, period) {  
return null; }
++
++    /**
++     * @param {(number|null)} t 
++     * @see [Ease]
++     * @returns {(number|null)} 
++     */
++createjs.Ease.prototype.bounceOut = function (t) { return 0; }
+ 
+-// namespace:
+-this.createjs = this.createjs||{};
+-
+-(function() {
+-      "use strict";
+-
+-      /**
+-       * The Ease class provides a collection of easing functions for use 
with TweenJS. It does not use the standard 4 param
+-       * easing signature. Instead it uses a single param which indicates the 
current linear ratio (0 to 1) of the tween.
+-       *
+-       * Most methods on Ease can be passed directly as easing functions:
+-       *
+-       *      Tween.get(target).to({x:100}, 500, Ease.linear);
+-       *
+-       * However, methods beginning with "get" will return an easing function 
based on parameter values:
+-       *
+-       *      Tween.get(target).to({y:200}, 500, Ease.getPowIn(2.2));
+-       *
+-       * Please see the <a 
href="http://www.createjs.com/Demos/TweenJS/Tween_SparkTable";>spark table 
demo</a> for an
+-       * overview of the different ease types on <a 
href="http://tweenjs.com";>TweenJS.com</a>.
+-       *
+-       * <em>Equations derived from work by Robert Penner.</em>
+-       * @class Ease
+-       * @static
+-       **/
+-      function Ease() {
+-              throw "Ease cannot be instantiated.";
+-      }
+-
+-
+-// static methods and properties
+-      /**
+-       * @method linear
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.linear = function(t) { return t; };
+-
+-      /**
+-       * Identical to linear.
+-       * @method none
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.none = Ease.linear;
+-
+-      /**
+-       * Mimics the simple -100 to 100 easing in Flash Pro.
+-       * @method get
+-       * @param {Number} amount A value from -1 (ease in) to 1 (ease out) 
indicating the strength and direction of the ease.
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.get = function(amount) {
+-              if (amount < -1) { amount = -1; }
+-              if (amount > 1) { amount = 1; }
+-              return function(t) {
+-                      if (amount==0) { return t; }
+-                      if (amount<0) { return t*(t*-amount+1+amount); }
+-                      return t*((2-t)*amount+(1-amount));
+-              };
+-      };
+-
+-      /**
+-       * Configurable exponential ease.
+-       * @method getPowIn
+-       * @param {Number} pow The exponent to use (ex. 3 would return a cubic 
ease).
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getPowIn = function(pow) {
+-              return function(t) {
+-                      return Math.pow(t,pow);
+-              };
+-      };
+-
+-      /**
+-       * Configurable exponential ease.
+-       * @method getPowOut
+-       * @param {Number} pow The exponent to use (ex. 3 would return a cubic 
ease).
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getPowOut = function(pow) {
+-              return function(t) {
+-                      return 1-Math.pow(1-t,pow);
+-              };
+-      };
+-
+-      /**
+-       * Configurable exponential ease.
+-       * @method getPowInOut
+-       * @param {Number} pow The exponent to use (ex. 3 would return a cubic 
ease).
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getPowInOut = function(pow) {
+-              return function(t) {
+-                      if ((t*=2)<1) return 0.5*Math.pow(t,pow);
+-                      return 1-0.5*Math.abs(Math.pow(2-t,pow));
+-              };
+-      };
+-
+-      /**
+-       * @method quadIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quadIn = Ease.getPowIn(2);
+-      /**
+-       * @method quadOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quadOut = Ease.getPowOut(2);
+-      /**
+-       * @method quadInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quadInOut = Ease.getPowInOut(2);
+-
+-      /**
+-       * @method cubicIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.cubicIn = Ease.getPowIn(3);
+-      /**
+-       * @method cubicOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.cubicOut = Ease.getPowOut(3);
+-      /**
+-       * @method cubicInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.cubicInOut = Ease.getPowInOut(3);
+-
+-      /**
+-       * @method quartIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quartIn = Ease.getPowIn(4);
+-      /**
+-       * @method quartOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quartOut = Ease.getPowOut(4);
+-      /**
+-       * @method quartInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quartInOut = Ease.getPowInOut(4);
+-
+-      /**
+-       * @method quintIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quintIn = Ease.getPowIn(5);
+-      /**
+-       * @method quintOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quintOut = Ease.getPowOut(5);
+-      /**
+-       * @method quintInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.quintInOut = Ease.getPowInOut(5);
+-
+-      /**
+-       * @method sineIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.sineIn = function(t) {
+-              return 1-Math.cos(t*Math.PI/2);
+-      };
+-
+-      /**
+-       * @method sineOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.sineOut = function(t) {
+-              return Math.sin(t*Math.PI/2);
+-      };
+-
+-      /**
+-       * @method sineInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.sineInOut = function(t) {
+-              return -0.5*(Math.cos(Math.PI*t) - 1);
+-      };
+-
+-      /**
+-       * Configurable "back in" ease.
+-       * @method getBackIn
+-       * @param {Number} amount The strength of the ease.
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getBackIn = function(amount) {
+-              return function(t) {
+-                      return t*t*((amount+1)*t-amount);
+-              };
+-      };
+-      /**
+-       * @method backIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.backIn = Ease.getBackIn(1.7);
+-
+-      /**
+-       * Configurable "back out" ease.
+-       * @method getBackOut
+-       * @param {Number} amount The strength of the ease.
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getBackOut = function(amount) {
+-              return function(t) {
+-                      return (--t*t*((amount+1)*t + amount) + 1);
+-              };
+-      };
+-      /**
+-       * @method backOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.backOut = Ease.getBackOut(1.7);
+-
+-      /**
+-       * Configurable "back in out" ease.
+-       * @method getBackInOut
+-       * @param {Number} amount The strength of the ease.
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getBackInOut = function(amount) {
+-              amount*=1.525;
+-              return function(t) {
+-                      if ((t*=2)<1) return 0.5*(t*t*((amount+1)*t-amount));
+-                      return 0.5*((t-=2)*t*((amount+1)*t+amount)+2);
+-              };
+-      };
+-      /**
+-       * @method backInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.backInOut = Ease.getBackInOut(1.7);
+-
+-      /**
+-       * @method circIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.circIn = function(t) {
+-              return -(Math.sqrt(1-t*t)- 1);
+-      };
+-
+-      /**
+-       * @method circOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.circOut = function(t) {
+-              return Math.sqrt(1-(--t)*t);
+-      };
+-
+-      /**
+-       * @method circInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.circInOut = function(t) {
+-              if ((t*=2) < 1) return -0.5*(Math.sqrt(1-t*t)-1);
+-              return 0.5*(Math.sqrt(1-(t-=2)*t)+1);
+-      };
+-
+-      /**
+-       * @method bounceIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.bounceIn = function(t) {
+-              return 1-Ease.bounceOut(1-t);
+-      };
+-
+-      /**
+-       * @method bounceOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.bounceOut = function(t) {
+-              if (t < 1/2.75) {
+-                      return (7.5625*t*t);
+-              } else if (t < 2/2.75) {
+-                      return (7.5625*(t-=1.5/2.75)*t+0.75);
+-              } else if (t < 2.5/2.75) {
+-                      return (7.5625*(t-=2.25/2.75)*t+0.9375);
+-              } else {
+-                      return (7.5625*(t-=2.625/2.75)*t +0.984375);
+-              }
+-      };
+-
+-      /**
+-       * @method bounceInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.bounceInOut = function(t) {
+-              if (t<0.5) return Ease.bounceIn (t*2) * .5;
+-              return Ease.bounceOut(t*2-1)*0.5+0.5;
+-      };
+-
+-      /**
+-       * Configurable elastic ease.
+-       * @method getElasticIn
+-       * @param {Number} amplitude
+-       * @param {Number} period
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getElasticIn = function(amplitude,period) {
+-              var pi2 = Math.PI*2;
+-              return function(t) {
+-                      if (t==0 || t==1) return t;
+-                      var s = period/pi2*Math.asin(1/amplitude);
+-                      return 
-(amplitude*Math.pow(2,10*(t-=1))*Math.sin((t-s)*pi2/period));
+-              };
+-      };
+-      /**
+-       * @method elasticIn
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.elasticIn = Ease.getElasticIn(1,0.3);
+-
+-      /**
+-       * Configurable elastic ease.
+-       * @method getElasticOut
+-       * @param {Number} amplitude
+-       * @param {Number} period
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getElasticOut = function(amplitude,period) {
+-              var pi2 = Math.PI*2;
+-              return function(t) {
+-                      if (t==0 || t==1) return t;
+-                      var s = period/pi2 * Math.asin(1/amplitude);
+-                      return 
(amplitude*Math.pow(2,-10*t)*Math.sin((t-s)*pi2/period )+1);
+-              };
+-      };
+-      /**
+-       * @method elasticOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.elasticOut = Ease.getElasticOut(1,0.3);
+-
+-      /**
+-       * Configurable elastic ease.
+-       * @method getElasticInOut
+-       * @param {Number} amplitude
+-       * @param {Number} period
+-       * @static
+-       * @return {Function}
+-       **/
+-      Ease.getElasticInOut = function(amplitude,period) {
+-              var pi2 = Math.PI*2;
+-              return function(t) {
+-                      var s = period/pi2 * Math.asin(1/amplitude);
+-                      if ((t*=2)<1) return 
-0.5*(amplitude*Math.pow(2,10*(t-=1))*Math.sin( (t-s)*pi2/period ));
+-                      return 
amplitude*Math.pow(2,-10*(t-=1))*Math.sin((t-s)*pi2/period)*0.5+1;
+-              };
+-      };
+-      /**
+-       * @method elasticInOut
+-       * @param {Number} t
+-       * @static
+-       * @return {Number}
+-       **/
+-      Ease.elasticInOut = Ease.getElasticInOut(1,0.3*1.5);
+-
+-      createjs.Ease = Ease;
+-
+-}());
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
+index 48fe018..7d12309 100644
+--- 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
++++ 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/MotionGuidePlugin.js
+@@ -31,17 +31,17 @@
+  */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
+ 
+-(function() {
+-      "use strict";
++
++
++
+ 
+       /**
+        * A TweenJS plugin for working with motion guides.
+        *
+        * To use, install the plugin after TweenJS has loaded. Next tween the 
'guide' property with an object as detailed below.
+        *
+-       *       createjs.MotionGuidePlugin.install();
++       *       createjs.createjs.MotionGuidePlugin.install();
+        *
+        * <h4>Example</h4>
+        *
+@@ -68,7 +68,7 @@ this.createjs = this.createjs||{};
+        * @class MotionGuidePlugin
+        * @constructor
+        **/
+-      function MotionGuidePlugin() {
++      createjs.MotionGuidePlugin = function() {
+               throw("MotionGuidePlugin cannot be instantiated.")
+       };
+ 
+@@ -79,32 +79,32 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      MotionGuidePlugin.priority = 0; // high priority, should run sooner
++      createjs.MotionGuidePlugin.priority = 0; // high priority, should run 
sooner
+ 
+       /**
+        * @property temporary variable storage
+        * @private
+        * @static
+        */
+-      MotionGuidePlugin._rotOffS;
++      createjs.MotionGuidePlugin._rotOffS;
+       /**
+        * @property temporary variable storage
+        * @private
+        * @static
+        */
+-      MotionGuidePlugin._rotOffE;
++      createjs.MotionGuidePlugin._rotOffE;
+       /**
+        * @property temporary variable storage
+        * @private
+        * @static
+        */
+-      MotionGuidePlugin._rotNormS;
++      createjs.MotionGuidePlugin._rotNormS;
+       /**
+        * @property temporary variable storage
+        * @private
+        * @static
+        */
+-      MotionGuidePlugin._rotNormE;
++      createjs.MotionGuidePlugin._rotNormE;
+ 
+ 
+ // static methods
+@@ -113,7 +113,7 @@ this.createjs = this.createjs||{};
+        * @method install
+        * @static
+        **/
+-      MotionGuidePlugin.install = function() {
++      createjs.MotionGuidePlugin.install = function() {
+               createjs.Tween.installPlugin(MotionGuidePlugin, ["guide", "x", 
"y", "rotation"]);
+               return createjs.Tween.IGNORE;
+       };
+@@ -123,7 +123,7 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      MotionGuidePlugin.init = function(tween, prop, value) {
++      createjs.MotionGuidePlugin.init = function(tween, prop, value) {
+               var target = tween.target;
+               if(!target.hasOwnProperty("x")){ target.x = 0; }
+               if(!target.hasOwnProperty("y")){ target.y = 0; }
+@@ -138,12 +138,12 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      MotionGuidePlugin.step = function(tween, prop, startValue, endValue, 
injectProps) {
++      createjs.MotionGuidePlugin.step = function(tween, prop, startValue, 
endValue, injectProps) {
+               // other props
+               if(prop == "rotation"){
+                       tween.__rotGlobalS = startValue;
+                       tween.__rotGlobalE = endValue;
+-                      MotionGuidePlugin.testRotData(tween, injectProps);
++                      createjs.MotionGuidePlugin.testRotData(tween, 
injectProps);
+               }
+               if(prop != "guide"){ return endValue; }
+ 
+@@ -191,18 +191,18 @@ this.createjs = this.createjs||{};
+               temp = data.orient;
+               data.orient = true;
+               var o = {};
+-              MotionGuidePlugin.calc(data, data.start, o);
++              createjs.MotionGuidePlugin.calc(data, data.start, o);
+               tween.__rotPathS = Number(o.rotation.toFixed(5));
+-              MotionGuidePlugin.calc(data, data.end, o);
++              createjs.MotionGuidePlugin.calc(data, data.end, o);
+               tween.__rotPathE = Number(o.rotation.toFixed(5));
+               data.orient = false;    //here and now we don't know if we need 
to
+-              MotionGuidePlugin.calc(data, data.end, injectProps);
++              createjs.MotionGuidePlugin.calc(data, data.end, injectProps);
+               data.orient = temp;
+ 
+               // Setup rotation properties
+               if(!data.orient){ return endValue; }
+               tween.__guideData = data;
+-              MotionGuidePlugin.testRotData(tween, injectProps);
++              createjs.MotionGuidePlugin.testRotData(tween, injectProps);
+               return endValue;
+       };
+ 
+@@ -211,7 +211,7 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      MotionGuidePlugin.testRotData = function(tween, injectProps){
++      createjs.MotionGuidePlugin.testRotData = function(tween, injectProps){
+ 
+               // no rotation informat? if we need it come back, if we don't 
use 0 & ensure we have guide data
+               if(tween.__rotGlobalS === undefined || tween.__rotGlobalE === 
undefined){
+@@ -256,13 +256,13 @@ this.createjs = this.createjs||{};
+        * @protected
+        * @static
+        **/
+-      MotionGuidePlugin.tween = function(tween, prop, value, startValues, 
endValues, ratio, wait, end) {
++      createjs.MotionGuidePlugin.tween = function(tween, prop, value, 
startValues, endValues, ratio, wait, end) {
+               var data = endValues.guide;
+               if(data == undefined || data === startValues.guide){ return 
value; }
+               if(data.lastRatio != ratio){
+                       // first time through so calculate what I need to
+                       var t = 
((data.end-data.start)*(wait?data.end:ratio)+data.start);
+-                      MotionGuidePlugin.calc(data, t, tween.target);
++                      createjs.MotionGuidePlugin.calc(data, t, tween.target);
+                       switch(data.orient){
+                               case "cw":              // mix in the original 
rotation
+                               case "ccw":
+@@ -279,13 +279,13 @@ this.createjs = this.createjs||{};
+       /**
+        * Determine the appropriate x/y/rotation information about a path for 
a given ratio along the path.
+        * Assumes a path object with all optional parameters specified.
+-       * @param data Data object you would pass to the "guide:" property in a 
Tween
+-       * @param ratio 0-1 Distance along path, values outside 0-1 are "best 
guess"
+-       * @param target Object to copy the results onto, will use a new object 
if not supplied.
++       * @param {Object} data Data object you would pass to the "guide:" 
property in a Tween
++       * @param {Number} ratio 0-1 Distance along path, values outside 0-1 
are "best guess"
++       * @param {Object} target Object to copy the results onto, will use a 
new object if not supplied.
+        * @return {Object} The target object or a new object w/ the tweened 
properties
+        * @static
+        */
+-      MotionGuidePlugin.calc = function(data, ratio, target) {
++      createjs.MotionGuidePlugin.calc = function(data, ratio, target) {
+               if(data._segments == undefined){ throw("Missing critical 
pre-calculated information, please file a bug"); }
+               if(target == undefined){ target = {x:0, y:0, rotation:0}; }
+               var seg = data._segments;
+@@ -326,6 +326,6 @@ this.createjs = this.createjs||{};
+               return target;
+       };
+ 
+-      createjs.MotionGuidePlugin = MotionGuidePlugin;
+ 
+-}());
++
++
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
+index 371baa7..4bfca8c 100644
+--- 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
++++ 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/SamplePlugin.js
+@@ -31,10 +31,10 @@
+  */
+ 
+ // namespace:
+-this.createjs = this.createjs||{};
+ 
+-(function() {
+-      "use strict";
++
++
++
+ 
+       /**
+        * A sample TweenJS plugin. This plugin does not actually affect tweens 
in any way, it's merely intended to document
+@@ -45,7 +45,7 @@ this.createjs = this.createjs||{};
+        * @class SamplePlugin
+        * @constructor
+        **/
+-      function SamplePlugin() {
++      createjs.SamplePlugin = function() {
+               throw("SamplePlugin cannot be instantiated.")
+       };
+ 
+@@ -56,7 +56,7 @@ this.createjs = this.createjs||{};
+        * @property priority
+        * @static
+        **/
+-      SamplePlugin.priority = 0;
++      createjs.SamplePlugin.priority = 0;
+ 
+       /**
+        * Installs this plugin for use with TweenJS, and registers for a list 
of properties that this plugin will operate
+@@ -64,7 +64,7 @@ this.createjs = this.createjs||{};
+        * @method install
+        * @static
+        **/
+-      SamplePlugin.install = function() {
++      createjs.SamplePlugin.install = function() {
+               // this registers this plugin to work with the "test" property.
+               createjs.Tween.installPlugin(SamplePlugin, ["test"]);
+       };
+@@ -75,12 +75,12 @@ this.createjs = this.createjs||{};
+        * @method init
+        * @param {Tween} tween The related tween instance.
+        * @param {String} prop The name of the property that is being 
initialized.
+-       * @param {any} value The current value of the property on the tween's 
target.
+-       * @return {any} The starting tween value for the property. In most 
cases, you would simply
++       * @param {Object} value The current value of the property on the 
tween's target.
++       * @return {Object} The starting tween value for the property. In most 
cases, you would simply
+        * return the value parameter, but some plugins may need to modify the 
starting value.
+        * @static
+        **/
+-      SamplePlugin.init = function(tween, prop, value) {
++      createjs.SamplePlugin.init = function(tween, prop, value) {
+               console.log("init", prop, value);
+ 
+               // return the unmodified property value:
+@@ -93,14 +93,14 @@ this.createjs = this.createjs||{};
+        * @method init
+        * @param {Tween} tween The related tween instance.
+        * @param {String} prop The name of the property being tweened.
+-       * @param {any} startValue The value of the property at the beginning 
of the step. This will
++       * @param {Object} startValue The value of the property at the 
beginning of the step. This will
+        * be the same as the init value if this is the first step, or the same 
as the
+        * endValue of the previous step if not.
+        * @param {Object} injectProps A generic object to which the plugin can 
append other properties which should be updated on this step.
+-       * @param {any} endValue The value of the property at the end of the 
step.
++       * @param {Object} endValue The value of the property at the end of the 
step.
+        * @static
+        **/
+-      SamplePlugin.step = function(tween, prop, startValue, endValue, 
injectProps) {
++      createjs.SamplePlugin.step = function(tween, prop, startValue, 
endValue, injectProps) {
+               console.log("to: ", prop, startValue, endValue);
+       };
+ 
+@@ -109,7 +109,7 @@ this.createjs = this.createjs||{};
+        * @method tween
+        * @param {Tween} tween The related tween instance.
+        * @param {String} prop The name of the property being tweened.
+-       * @param {any} value The current tweened value of the property, as 
calculated by TweenJS.
++       * @param {Object} value The current tweened value of the property, as 
calculated by TweenJS.
+        * @param {Object} startValues A hash of all of the property values at 
the start of the current
+        * step. You could access the start value of the current property using
+        * startValues[prop].
+@@ -120,13 +120,13 @@ this.createjs = this.createjs||{};
+        * this range.
+        * @param {Boolean} wait Indicates whether the current step is a "wait" 
step.
+        * @param {Boolean} end Indicates that the tween has reached the end.
+-       * @return {any} Return the value that should be assigned to the target 
property. For example
++       * @return {Object} Return the value that should be assigned to the 
target property. For example
+        * returning <code>Math.round(value)</code> would assign the default 
calculated value
+        * as an integer. Returning Tween.IGNORE will prevent Tween from 
assigning a value to
+        * the target property.
+        * @static
+        **/
+-      SamplePlugin.tween = function(tween, prop, value, startValues, 
endValues, ratio, wait, end) {
++      createjs.SamplePlugin.tween = function(tween, prop, value, startValues, 
endValues, ratio, wait, end) {
+               // ratio is the eased ratio
+               console.log("tween", prop, value, ratio, wait, end);
+ 
+@@ -135,6 +135,6 @@ this.createjs = this.createjs||{};
+       };
+ 
+ 
+-      createjs.SamplePlugin = SamplePlugin;
+ 
+-}());
++
++
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
+index 5546bc2..78be88d 100644
+--- a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
++++ b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Timeline.js
+@@ -1,444 +1,150 @@
+-/*
+-* Timeline
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
++/** @fileoverview Auto-generated Externs files
++ * @externs
++ */
+ /**
+- * @module TweenJS
++ * The Timeline class synchronizes multiple tweens and allows them to be 
controlled as a group. Please note that if a
++ * timeline is looping, the tweens on it may appear to loop even if the 
"loop" property of the tween is false.
++ *
++ * @see [Timeline]
++ * @constructor  * @extends createjs.EventDispatcher
+  */
++createjs.Timeline = function (tweens, labels, props) {}
++
++    /**
++     * @see [Timeline]
++     */
++createjs.Timeline.clone = function () {  }
++
++    /**
++     * If a numeric position is passed, it is returned unchanged. If a string 
is passed, the position of the
++     * corresponding frame label will be returned, or `null` if a matching 
label is not defined.
++     *
++     * @param {(number|string|null)} positionOrLabel A numeric position value 
or label string.
++     * @see [Timeline]
++     */
++createjs.Timeline.resolve = function (positionOrLabel) {  }
++
++    /**
++     * Adds a label that can be used with {{#crossLink 
"Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink 
"Timeline/gotoAndStop"}}{{/crossLink}}.
++     *
++     * @param {(string|null)} label The label name.
++     * @param {(number|null)} position The position this label represents.
++     * @see [Timeline]
++     */
++createjs.Timeline.addLabel = function (label, position) {  }
++
++    /**
++     * @param {(number|null)} value 
++     * @see [Timeline]
++     * @returns {(number|null)} 
++     */
++createjs.Timeline._calcPosition = function (value) { return 0; }
++
++    /**
++     * Pauses this timeline and jumps to the specified position or label.
++     *
++     * @param {(number|string|null)} positionOrLabel The position in 
milliseconds (or ticks if `useTicks` is `true`) or label to jump to.
++     * @see [Timeline]
++     */
++createjs.Timeline.gotoAndStop = function (positionOrLabel) {  }
++
++    /**
++     * Removes one or more tweens from this timeline.
++     *
++     * @see [Timeline]
++     * @returns {?} Boolean Returns `true` if all of the tweens were 
successfully removed.
++     */
++createjs.Timeline.removeTween = function (tween) {  return null; }
++
++    /**
++     * Returns the name of the label on or immediately before the current 
position. For example, given a timeline with
++     * two labels, "first" on frame index 4, and "second" on frame 8, 
getCurrentLabel would return:
++     * <UL>
++     * <LI>null if the current position is 2.</LI>
++     * <LI>"first" if the current position is 4.</LI>
++     * <LI>"first" if the current position is 7.</LI>
++     * <LI>"second" if the current position is 15.</LI>
++     * </UL>
++     *
++     * @see [Timeline]
++     * @returns {(string|null)} The name of the current label or null if 
there is no label
++     */
++createjs.Timeline.getCurrentLabel = function () {  return null; }
++
++    /**
++     * Advances the timeline to the specified position.
++     *
++     * @param {(number|null)} value The position to seek to in milliseconds 
(or ticks if `useTicks` is `true`).
++     * @param {(number|null|undefined)} actionsMode parameter specifying how 
actions are handled. See the Tween {{#crossLink 
"Tween/setPosition"}}{{/crossLink}} method for more details.
++     * @see [Timeline]
++     * @returns {(boolean|null)} Returns `true` if the timeline is complete 
(ie. the full timeline has run & {{#crossLink 
"Timeline/loop:property"}}{{/crossLink}} is `false`).
++     */
++createjs.Timeline.setPosition = function (value, actionsMode) {  return null; 
}
++
++    /**
++     * Pauses or plays this timeline.
++     *
++     * @param {(boolean|null)} value Indicates whether the tween should be 
paused (`true`) or played (`false`).
++     * @see [Timeline]
++     */
++createjs.Timeline.setPaused = function (value) {  }
++
++    /**
++     * Advances this timeline by the specified amount of time in milliseconds 
(or ticks if `useTicks` is `true`).
++     * This is normally called automatically by the Tween engine (via the 
{{#crossLink "Tween/tick:event"}}{{/crossLink}}
++     * event), but is exposed for advanced uses.
++     *
++     * @param {(number|null)} delta The time to advance in milliseconds (or 
ticks if useTicks is true).
++     * @see [Timeline]
++     */
++createjs.Timeline.tick = function (delta) {  }
++
++    /**
++     * @param {(number|string|null)} positionOrLabel 
++     * @see [Timeline]
++     */
++createjs.Timeline._goto = function (positionOrLabel) {  }
++
++    /**
++     * Returns a sorted list of the labels defined on this timeline.
++     *
++     * @see [Timeline]
++     * @returns {(Array|null)} Object]} A sorted array of objects with label 
and position properties.
++     */
++createjs.Timeline.getLabels = function () {  return null; }
++
++    /**
++     * Recalculates the duration of the timeline. The duration is 
automatically updated when tweens are added or removed,
++     * but this method is useful if you modify a tween after it was added to 
the timeline.
++     *
++     * @see [Timeline]
++     */
++createjs.Timeline.updateDuration = function () {  }
++
++    /**
++     * Adds one or more tweens (or timelines) to this timeline. The tweens 
will be paused (to remove them from the
++     * normal ticking system) and managed by this timeline. Adding a tween to 
multiple timelines will result in
++     * unexpected behaviour.
++     *
++     * @see [Timeline]
++     * @returns {(Tween|null)} The first tween that was passed in.
++     */
++createjs.Timeline.addTween = function (tween) {  return null; }
++
++
++    /**
++     * Defines labels for use with gotoAndPlay/Stop. Overwrites any 
previously set labels.
++     *
++     * @param {(Object|null)} o An object defining labels for using 
{{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink 
"Timeline/gotoAndStop"}}{{/crossLink}} in the form `{labelName:time}` where 
time is in milliseconds (or ticks if `useTicks` is `true`).
++     * @see [Timeline]
++     */
++createjs.Timeline.setLabels = function (o) {  }
++
++    /**
++     * Unpauses this timeline and jumps to the specified position or label.
++     *
++     * @param {(number|string|null)} positionOrLabel The position in 
milliseconds (or ticks if `useTicks` is `true`) or label to jump to.
++     * @see [Timeline]
++     */
++createjs.Timeline.gotoAndPlay = function (positionOrLabel) {  }
+ 
+-// namespace:
+-this.createjs = this.createjs||{};
+-
+-
+-(function() {
+-      "use strict";
+-      
+-
+-// constructor        
+-      /**
+-       * The Timeline class synchronizes multiple tweens and allows them to 
be controlled as a group. Please note that if a
+-       * timeline is looping, the tweens on it may appear to loop even if the 
"loop" property of the tween is false.
+-       * @class Timeline
+-       * @param {Array} tweens An array of Tweens to add to this timeline. 
See {{#crossLink "Timeline/addTween"}}{{/crossLink}}
+-       * for more info.
+-       * @param {Object} labels An object defining labels for using 
{{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink 
"Timeline/gotoAndStop"}}{{/crossLink}}.
+-       * See {{#crossLink "Timeline/setLabels"}}{{/crossLink}}
+-       * for details.
+-       * @param {Object} props The configuration properties to apply to this 
tween instance (ex. `{loop:true}`). All properties
+-       * default to false. Supported props are:<UL>
+-       *    <LI> loop: sets the loop property on this tween.</LI>
+-       *    <LI> useTicks: uses ticks for all durations instead of 
milliseconds.</LI>
+-       *    <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on 
this tween.</LI>
+-       *    <LI> paused: indicates whether to start the tween paused.</LI>
+-       *    <LI> position: indicates the initial position for this 
timeline.</LI>
+-       *    <LI> onChange: specifies a listener to add for the {{#crossLink 
"Timeline/change:event"}}{{/crossLink}} event.</LI>
+-       * </UL>
+-       * @extends EventDispatcher
+-       * @constructor
+-       **/
+-      function Timeline(tweens, labels, props) {
+-              this.EventDispatcher_constructor();
+-
+-      // public properties:
+-              /**
+-               * Causes this timeline to continue playing when a global pause 
is active.
+-               * @property ignoreGlobalPause
+-               * @type Boolean
+-               **/
+-              this.ignoreGlobalPause = false;
+-
+-              /**
+-               * The total duration of this timeline in milliseconds (or 
ticks if `useTicks `is `true`). This value is usually
+-               * automatically updated as you modify the timeline. See 
{{#crossLink "Timeline/updateDuration"}}{{/crossLink}}
+-               * for more information.
+-               * @property duration
+-               * @type Number
+-               * @default 0
+-               * @readonly
+-               **/
+-              this.duration = 0;
+-
+-              /**
+-               * If true, the timeline will loop when it reaches the end. Can 
be set via the props param.
+-               * @property loop
+-               * @type Boolean
+-               **/
+-              this.loop = false;
+-
+-              /**
+-               * The current normalized position of the timeline. This will 
always be a value between 0 and
+-               * {{#crossLink "Timeline/duration:property"}}{{/crossLink}}.
+-               * Changing this property directly will have no effect.
+-               * @property position
+-               * @type Object
+-               * @readonly
+-               **/
+-              this.position = null;
+-
+-              // private properties:
+-              /**
+-               * @property _paused
+-               * @type Boolean
+-               * @protected
+-               **/
+-              this._paused = false;
+-
+-              /**
+-               * @property _tweens
+-               * @type Array[Tween]
+-               * @protected
+-               **/
+-              this._tweens = [];
+-
+-              /**
+-               * @property _labels
+-               * @type Object
+-               * @protected
+-               **/
+-              this._labels = null;
+-
+-              /**
+-               * @property _labelList
+-               * @type Array[Object]
+-               * @protected
+-               **/
+-              this._labelList = null;
+-
+-              /**
+-               * @property _prevPosition
+-               * @type Number
+-               * @default 0
+-               * @protected
+-               **/
+-              this._prevPosition = 0;
+-
+-              /**
+-               * @property _prevPos
+-               * @type Number
+-               * @default -1
+-               * @protected
+-               **/
+-              this._prevPos = -1;
+-
+-              /**
+-               * @property _useTicks
+-               * @type Boolean
+-               * @default false
+-               * @protected
+-               **/
+-              this._useTicks = false;
+-              
+-              /**
+-               * Indicates whether the timeline is currently registered with 
Tween.
+-               * @property _registered
+-               * @type {boolean}
+-               * @default false
+-               * @protected
+-               */
+-              this._registered = false;
+-
+-
+-              if (props) {
+-                      this._useTicks = props.useTicks;
+-                      this.loop = props.loop;
+-                      this.ignoreGlobalPause = props.ignoreGlobalPause;
+-                      props.onChange&&this.addEventListener("change", 
props.onChange);
+-              }
+-              if (tweens) { this.addTween.apply(this, tweens); }
+-              this.setLabels(labels);
+-              if (props&&props.paused) { this._paused=true; }
+-              else { createjs.Tween._register(this,true); }
+-              if (props&&props.position!=null) { 
this.setPosition(props.position, createjs.Tween.NONE); }
+-              
+-      };
+-      
+-      var p = createjs.extend(Timeline, createjs.EventDispatcher);
+-
+-      // TODO: deprecated
+-      // p.initialize = function() {}; // searchable for devs wondering where 
it is. REMOVED. See docs for details.
+-
+-      
+-// events:
+-      /**
+-       * Called whenever the timeline's position changes.
+-       * @event change
+-       * @since 0.5.0
+-       **/
+-
+-
+-// public methods:
+-      /**
+-       * Adds one or more tweens (or timelines) to this timeline. The tweens 
will be paused (to remove them from the
+-       * normal ticking system) and managed by this timeline. Adding a tween 
to multiple timelines will result in
+-       * unexpected behaviour.
+-       * @method addTween
+-       * @param {Tween} ...tween The tween(s) to add. Accepts multiple 
arguments.
+-       * @return {Tween} The first tween that was passed in.
+-       **/
+-      p.addTween = function(tween) {
+-              var l = arguments.length;
+-              if (l > 1) {
+-                      for (var i=0; i<l; i++) { this.addTween(arguments[i]); }
+-                      return arguments[0];
+-              } else if (l == 0) { return null; }
+-              this.removeTween(tween);
+-              this._tweens.push(tween);
+-              tween.setPaused(true);
+-              tween._paused = false;
+-              tween._useTicks = this._useTicks;
+-              if (tween.duration > this.duration) { this.duration = 
tween.duration; }
+-              if (this._prevPos >= 0) { tween.setPosition(this._prevPos, 
createjs.Tween.NONE); }
+-              return tween;
+-      };
+-
+-      /**
+-       * Removes one or more tweens from this timeline.
+-       * @method removeTween
+-       * @param {Tween} ...tween The tween(s) to remove. Accepts multiple 
arguments.
+-       * @return Boolean Returns `true` if all of the tweens were 
successfully removed.
+-       **/
+-      p.removeTween = function(tween) {
+-              var l = arguments.length;
+-              if (l > 1) {
+-                      var good = true;
+-                      for (var i=0; i<l; i++) { good = good && 
this.removeTween(arguments[i]); }
+-                      return good;
+-              } else if (l == 0) { return false; }
+-
+-              var tweens = this._tweens;
+-              var i = tweens.length;
+-              while (i--) {
+-                      if (tweens[i] == tween) {
+-                              tweens.splice(i, 1);
+-                              if (tween.duration >= this.duration) { 
this.updateDuration(); }
+-                              return true;
+-                      }
+-              }
+-              return false;
+-      };
+-
+-      /**
+-       * Adds a label that can be used with {{#crossLink 
"Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink 
"Timeline/gotoAndStop"}}{{/crossLink}}.
+-       * @method addLabel
+-       * @param {String} label The label name.
+-       * @param {Number} position The position this label represents.
+-       **/
+-      p.addLabel = function(label, position) {
+-              this._labels[label] = position;
+-              var list = this._labelList;
+-              if (list) {
+-                      for (var i= 0,l=list.length; i<l; i++) { if (position < 
list[i].position) { break; } }
+-                      list.splice(i, 0, {label:label, position:position});
+-              }
+-      };
+-
+-      /**
+-       * Defines labels for use with gotoAndPlay/Stop. Overwrites any 
previously set labels.
+-       * @method setLabels
+-       * @param {Object} o An object defining labels for using {{#crossLink 
"Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink 
"Timeline/gotoAndStop"}}{{/crossLink}}
+-       * in the form `{labelName:time}` where time is in milliseconds (or 
ticks if `useTicks` is `true`).
+-       **/
+-      p.setLabels = function(o) {
+-              this._labels = o ?  o : {};
+-      };
+-
+-      /**
+-       * Returns a sorted list of the labels defined on this timeline.
+-       * @method getLabels
+-       * @return {Array[Object]} A sorted array of objects with label and 
position properties.
+-       **/
+-      p.getLabels = function() {
+-              var list = this._labelList;
+-              if (!list) {
+-                      list = this._labelList = [];
+-                      var labels = this._labels;
+-                      for (var n in labels) {
+-                              list.push({label:n, position:labels[n]});
+-                      }
+-                      list.sort(function (a,b) { return a.position- 
b.position; });
+-              }
+-              return list;
+-      };
+-
+-      /**
+-       * Returns the name of the label on or immediately before the current 
position. For example, given a timeline with
+-       * two labels, "first" on frame index 4, and "second" on frame 8, 
getCurrentLabel would return:
+-       * <UL>
+-       *              <LI>null if the current position is 2.</LI>
+-       *              <LI>"first" if the current position is 4.</LI>
+-       *              <LI>"first" if the current position is 7.</LI>
+-       *              <LI>"second" if the current position is 15.</LI>
+-       * </UL>
+-       * @method getCurrentLabel
+-       * @return {String} The name of the current label or null if there is 
no label
+-       **/
+-      p.getCurrentLabel = function() {
+-              var labels = this.getLabels();
+-              var pos = this.position;
+-              var l = labels.length;
+-              if (l) {
+-                      for (var i = 0; i<l; i++) { if (pos < 
labels[i].position) { break; } }
+-                      return (i==0) ? null : labels[i-1].label;
+-              }
+-              return null;
+-      };
+-
+-      /**
+-       * Unpauses this timeline and jumps to the specified position or label.
+-       * @method gotoAndPlay
+-       * @param {String|Number} positionOrLabel The position in milliseconds 
(or ticks if `useTicks` is `true`)
+-       * or label to jump to.
+-       **/
+-      p.gotoAndPlay = function(positionOrLabel) {
+-              this.setPaused(false);
+-              this._goto(positionOrLabel);
+-      };
+-
+-      /**
+-       * Pauses this timeline and jumps to the specified position or label.
+-       * @method gotoAndStop
+-       * @param {String|Number} positionOrLabel The position in milliseconds 
(or ticks if `useTicks` is `true`) or label
+-       * to jump to.
+-       **/
+-      p.gotoAndStop = function(positionOrLabel) {
+-              this.setPaused(true);
+-              this._goto(positionOrLabel);
+-      };
+-
+-      /**
+-       * Advances the timeline to the specified position.
+-       * @method setPosition
+-       * @param {Number} value The position to seek to in milliseconds (or 
ticks if `useTicks` is `true`).
+-       * @param {Number} [actionsMode] parameter specifying how actions are 
handled. See the Tween {{#crossLink "Tween/setPosition"}}{{/crossLink}}
+-       * method for more details.
+-       * @return {Boolean} Returns `true` if the timeline is complete (ie. 
the full timeline has run & {{#crossLink 
"Timeline/loop:property"}}{{/crossLink}}
+-       * is `false`).
+-       **/
+-      p.setPosition = function(value, actionsMode) {
+-              var t = this._calcPosition(value);
+-              var end = !this.loop && value >= this.duration;
+-              if (t == this._prevPos) { return end; }
+-              this._prevPosition = value;
+-              this.position = this._prevPos = t; // in case an action changes 
the current frame.
+-              for (var i=0, l=this._tweens.length; i<l; i++) {
+-                      this._tweens[i].setPosition(t, actionsMode);
+-                      if (t != this._prevPos) { return false; } // an action 
changed this timeline's position.
+-              }
+-              if (end) { this.setPaused(true); }
+-              this.dispatchEvent("change");
+-              return end;
+-      };
+-
+-      /**
+-       * Pauses or plays this timeline.
+-       * @method setPaused
+-       * @param {Boolean} value Indicates whether the tween should be paused 
(`true`) or played (`false`).
+-       **/
+-      p.setPaused = function(value) {
+-              this._paused = !!value; 
+-              createjs.Tween._register(this, !value);
+-      };
+-
+-      /**
+-       * Recalculates the duration of the timeline. The duration is 
automatically updated when tweens are added or removed,
+-       * but this method is useful if you modify a tween after it was added 
to the timeline.
+-       * @method updateDuration
+-       **/
+-      p.updateDuration = function() {
+-              this.duration = 0;
+-              for (var i=0,l=this._tweens.length; i<l; i++) {
+-                      var tween = this._tweens[i];
+-                      if (tween.duration > this.duration) { this.duration = 
tween.duration; }
+-              }
+-      };
+-
+-      /**
+-       * Advances this timeline by the specified amount of time in 
milliseconds (or ticks if `useTicks` is `true`).
+-       * This is normally called automatically by the Tween engine (via the 
{{#crossLink "Tween/tick:event"}}{{/crossLink}}
+-       * event), but is exposed for advanced uses.
+-       * @method tick
+-       * @param {Number} delta The time to advance in milliseconds (or ticks 
if useTicks is true).
+-       **/
+-      p.tick = function(delta) {
+-              this.setPosition(this._prevPosition+delta);
+-      };
+-
+-      /**
+-       * If a numeric position is passed, it is returned unchanged. If a 
string is passed, the position of the
+-       * corresponding frame label will be returned, or `null` if a matching 
label is not defined.
+-       * @method resolve
+-       * @param {String|Number} positionOrLabel A numeric position value or 
label string.
+-       **/
+-      p.resolve = function(positionOrLabel) {
+-              var pos = Number(positionOrLabel);
+-              if (isNaN(pos)) { pos = this._labels[positionOrLabel]; }
+-              return pos;
+-      };
+-
+-      /**
+-      * Returns a string representation of this object.
+-      * @method toString
+-      * @return {String} a string representation of the instance.
+-      **/
+-      p.toString = function() {
+-              return "[Timeline]";
+-      };
+-
+-      /**
+-       * @method clone
+-       * @protected
+-       **/
+-      p.clone = function() {
+-              throw("Timeline can not be cloned.")
+-      };
+-
+-// private methods:
+-      /**
+-       * @method _goto
+-       * @param {String | Number} positionOrLabel
+-       * @protected
+-       **/
+-      p._goto = function(positionOrLabel) {
+-              var pos = this.resolve(positionOrLabel);
+-              if (pos != null) { this.setPosition(pos); }
+-      };
+-      
+-      /**
+-       * @method _calcPosition
+-       * @param {Number} value
+-       * @return {Number}
+-       * @protected
+-       **/
+-      p._calcPosition = function(value) {
+-              if (value < 0) { return 0; }
+-              if (value < this.duration) { return value; }
+-              return this.loop ? value%this.duration : this.duration;
+-      };
+-
+-      createjs.Timeline = createjs.promote(Timeline, "EventDispatcher");
+-
+-}());
+diff --git 
a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js 
b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
+index 8945830..f54bc42 100644
+--- a/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
++++ b/externs/createjs/target/downloads/TweenJS-0.6.2/src/tweenjs/Tween.js
+@@ -1,941 +1,279 @@
+-/*
+-* Tween
+-* Visit http://createjs.com/ for documentation, updates and examples.
+-*
+-* Copyright (c) 2010 gskinner.com, inc.
+-*
+-* Permission is hereby granted, free of charge, to any person
+-* obtaining a copy of this software and associated documentation
+-* files (the "Software"), to deal in the Software without
+-* restriction, including without limitation the rights to use,
+-* copy, modify, merge, publish, distribute, sublicense, and/or sell
+-* copies of the Software, and to permit persons to whom the
+-* Software is furnished to do so, subject to the following
+-* conditions:
+-*
+-* The above copyright notice and this permission notice shall be
+-* included in all copies or substantial portions of the Software.
+-*
+-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+-* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+-* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+-* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+-* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+-* OTHER DEALINGS IN THE SOFTWARE.
+-*/
+-
++/** @fileoverview Auto-generated Externs files
++ * @externs
++ */
+ /**
+- * The TweenJS Javascript library provides a simple but powerful tweening 
interface. It supports tweening of both
+- * numeric object properties & CSS style properties, and allows you to chain 
tweens and actions together to create
+- * complex sequences.
+- *
+- * <h4>Simple Tween</h4>
+- * This tween will tween the target's alpha property from 0 to 1 for 1s then 
call the <code>handleComplete</code> function.
+- *
+- *        target.alpha = 0;
+- *        createjs.Tween.get(target).to({alpha:1}, 1000).call(handleComplete);
+- *        function handleComplete() {
+- *            //Tween complete
+- *        }
+- *
+- * <strong>Arguments and Scope</strong>
+- * Tween also supports a `call()` with arguments and/or a scope. If no scope 
is passed, then the function is called
+- * anonymously (normal JavaScript behaviour). The scope is useful for 
maintaining scope when doing object-oriented
+- * style development.
+- *
+- *      createjs.Tween.get(target).to({alpha:0})
+- *          .call(handleComplete, [argument1, argument2], this);
+- *
+- * <h4>Chainable Tween</h4>
+- * This tween will wait 0.5s, tween the target's alpha property to 0 over 1s, 
set it's visible to false, then call the
+- * <code>handleComplete</code> function.
+- *
+- *        target.alpha = 1;
+- *        createjs.Tween.get(target).wait(500).to({alpha:0, visible:false}, 
1000).call(handleComplete);
+- *        function handleComplete() {
+- *            //Tween complete
+- *        }
+- *
+- * <h4>Browser Support</h4>
+- * TweenJS will work in modern browsers. To use TweenJS with IE8 and earlier, 
use an older version of PreloadJS
+- * (version 0.4.1 and earlier).
++ * A Tween instance tweens properties for a single target. Instance methods 
can be chained for easy construction and sequencing:
++ * 
++ * <h4>Example</h4>
++ * 
++ * target.alpha = 1;
++ * createjs.createjs.Tween.get(target)
++ * .wait(500)
++ * .to({alpha:0, visible:false}, 1000)
++ * .call(handleComplete);
++ * function handleComplete() {
++ * //Tween complete
++ * }
++ * 
++ * Multiple tweens can point to the same instance, however if they affect the 
same properties there could be unexpected
++ * behaviour. To stop all tweens on an object, use {{#crossLink 
"Tween/removeTweens"}}{{/crossLink}} or pass `override:true`
++ * in the props argument.
++ * 
++ * createjs.createjs.Tween.get(target, {override:true}).to({x:100});
++ * 
++ * Subscribe to the {{#crossLink "Tween/change:event"}}{{/crossLink}} event 
to get notified when a property of the
++ * target is changed.
++ * 
++ * createjs.createjs.Tween.get(target, 
{override:true}).to({x:100}).addEventListener("change", handleChange);
++ * function handleChange(event) {
++ * // The tween changed.
++ * }
++ * 
++ * See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for 
additional param documentation.
+  *
+- * @module TweenJS
+- * @main TweenJS
++ * @see [Tween]
++ * @constructor  * @extends createjs.EventDispatcher
+  */
++createjs.Tween = function (target, props, pluginData) {}
++
++    /**
++     * Advances all tweens. This typically uses the {{#crossLink 
"Ticker"}}{{/crossLink}} class, but you can call it
++     * manually if you prefer to use your own "heartbeat" implementation.
++     *
++     * @param {(number|null)} delta The change in time in milliseconds since 
the last tick. Required unless all tweens have `useTicks` set to true.
++     * @param {(boolean|null)} paused Indicates whether a global pause is in 
effect. Tweens with {{#crossLink 
"Tween/ignoreGlobalPause:property"}}{{/crossLink}} will ignore this, but all 
others will pause if this is `true`.
++     * @see [Tween]
++     */
++createjs.Tween.prototype.tick = function (delta, paused) {  }
++
++    /**
++     * Stop and remove all existing tweens.
++     *
++     * @see [Tween]
++     */
++createjs.Tween.prototype.removeAllTweens = function () {  }
++
++    /**
++     * Returns a new tween instance. This is functionally identical to using 
"new Tween(...)", but looks cleaner
++     * with the chained syntax of TweenJS.
++     * <h4>Example</h4>
++     * 
++     * var tween = createjs.createjs.Tween.get(target);
++     *
++     * @param {(Object|null)} target The target object that will have its 
properties tweened.
++     * @param {(Object|null|undefined)} props The configuration properties to 
apply to this tween instance (ex. `{loop:true, paused:true}`). All properties 
default to `false`. Supported props are: <UL> <LI> loop: sets the loop property 
on this tween.</LI> <LI> useTicks: uses ticks for all durations instead of 
milliseconds.</LI> <LI> ignoreGlobalPause: sets the {{#crossLink 
"Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on this tween.</LI> 
<LI> override: if true, `createjs.createjs.Tween.removeTweens(target)` will be 
called to remove any other tweens with the same target. <LI> paused: indicates 
whether to start the tween paused.</LI> <LI> position: indicates the initial 
position for this tween.</LI> <LI> onChange: specifies a listener for the 
{{#crossLink "Tween/change:event"}}{{/crossLink}} event.</LI> </UL>
++     * @param {(Object|null|undefined)} pluginData An object containing data 
for use by installed plugins. See individual plugins' documentation for details.
++     * @param {(boolean|null|undefined)} override If true, any previous 
tweens on the same target will be removed. This is the same as calling 
`createjs.Tween.removeTweens(target)`.
++     * @see [Tween]
++     * @returns {(Tween|null)} A reference to the created tween. Additional 
chained tweens, method calls, or callbacks can be applied to the returned tween 
instance.
++     */
++createjs.Tween.prototype.get = function (target, props, pluginData, override) 
{  return null; }
++
++    /**
++     * Handle events that result from Tween being used as an event handler. 
This is included to allow Tween to handle
++     * {{#crossLink "Ticker/tick:event"}}{{/crossLink}} events from the 
createjs {{#crossLink "Ticker"}}{{/crossLink}}.
++     * No other events are handled in createjs.Tween.
++     *
++     * @param {(Object|null)} event An event object passed in by the 
{{#crossLink "EventDispatcher"}}{{/crossLink}}. Will usually be of type "tick".
++     * @see [Tween]
++     */
++createjs.Tween.prototype.handleEvent = function (event) {  }
++
++    /**
++     * Indicates whether there are any active tweens (and how many) on the 
target object (if specified) or in general.
++     *
++     * @param {(Object|null|undefined)} target The target to check for active 
tweens. If not specified, the return value will indicate if there are any 
active tweens on any target.
++     * @see [Tween]
++     * @returns {(boolean|null)} If there are active tweens.
++     */
++createjs.Tween.prototype.hasActiveTweens = function (target) {  return null; }
++
++    /**
++     * Installs a plugin, which can modify how certain properties are handled 
when tweened. See the {{#crossLink "CSSPlugin"}}{{/crossLink}}
++     * for an example of how to write TweenJS plugins.
++     *
++     * @param {(Object|null)} plugin The plugin class to install
++     * @param {(Array|null)} properties An array of properties that the 
plugin will handle.
++     * @see [Tween]
++     */
++createjs.Tween.prototype.installPlugin = function (plugin, properties) {  }
++
++    /**
++     * Removes all existing tweens for a target. This is called automatically 
by new tweens if the `override`
++     * property is `true`.
++     *
++     * @param {(Object|null)} target The target object to remove existing 
tweens from.
++     * @see [Tween]
++     */
++createjs.Tween.prototype.removeTweens = function (target) {  }
++
++    /**
++     * Registers or unregisters a tween with the ticking system.
++     *
++     * @param {(Tween|null)} tween The tween instance to register or 
unregister.
++     * @param {(boolean|null)} value If `true`, the tween is registered. If 
`false` the tween is unregistered.
++     * @see [Tween]
++     */
++createjs.Tween.prototype._register = function (tween, value) {  }
++
++    /**
++     * @param {(Object|null)} o 
++     * @see [Tween]
++     */
++createjs.Tween._addAction = function (o) {  }
++
++    /**
++     * Queues a tween from the current values to the target properties. Set 
duration to 0 to jump to these value.
++     * Numeric properties will be tweened from their current value in the 
tween to the target value. Non-numeric
++     * properties will be set at the end of the specified duration.
++     * <h4>Example</h4>
++     * 
++     * createjs.createjs.Tween.get(target).to({alpha:0}, 1000);
++     *
++     * @param {(Object|null)} props An object specifying property target 
values for this tween (Ex. `{x:300}` would tween the x property of the target 
to 300).
++     * @param {(number|null|undefined)} duration The duration of the wait in 
milliseconds (or in ticks if `useTicks` is true).
++     * @param {(Function|null|undefined)} ease The easing function to use for 
this tween. See the {{#crossLink "Ease"}}{{/crossLink}} class for a list of 
built-in ease functions.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls).
++     */
++createjs.Tween.to = function (props, duration, ease) {  return null; }
++
++    /**
++     * Queues an action to call the specified function.
++     * <h4>Example</h4>
++     * 
++     * //would call myFunction() after 1 second.
++     * mycreatejs.Tween.wait(1000).call(myFunction);
++     *
++     * @param {(Function|null)} callback The function to call.
++     * @param {(Array|null|undefined)} params . The parameters to call the 
function with. If this is omitted, then the function will be called with a 
single param pointing to this tween.
++     * @param {(Object|null|undefined)} scope . The scope to call the 
function in. If omitted, it will be called in the target's scope.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls).
++     */
++createjs.Tween.call = function (callback, params, scope) {  return null; }
++
++    /**
++     * @see [Tween]
++     */
++createjs.Tween.clone = function () {  }
++
++    /**
++     * @param {(Object|null)} o 
++     * @see [Tween]
++     */
++createjs.Tween._appendQueueProps = function (o) {  }
++
++    /**
++     * @param {(number|null)} startPos 
++     * @param {(number|null)} endPos 
++     * @param {(boolean|null)} includeStart 
++     * @see [Tween]
++     */
++createjs.Tween._runActions = function (startPos, endPos, includeStart) {  }
++
++    /**
++     * Queues an action to set the specified props on the specified target. 
If target is null, it will use this tween's
++     * target.
++     * <h4>Example</h4>
++     * 
++     * mycreatejs.Tween.wait(1000).set({visible:false},foo);
++     *
++     * @param {(Object|null)} props The properties to set (ex. 
`{visible:false}`).
++     * @param {(Object|null|undefined)} target The target to set the 
properties on. If omitted, they will be set on the tween's target.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls).
++     */
++createjs.Tween.set = function (props, target) {  return null; }
++
++    /**
++     * Queues an action to play (unpause) the specified tween. This enables 
you to sequence multiple tweens.
++     * <h4>Example</h4>
++     * 
++     * mycreatejs.Tween.to({x:100},500).play(otherTween);
++     *
++     * @param {(Tween|null)} tween The tween to play.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls).
++     */
++createjs.Tween.play = function (tween) {  return null; }
++
++    /**
++     * Advances the tween to a specified position.
++     *
++     * @param {(number|null)} value The position to seek to in milliseconds 
(or ticks if useTicks is true).
++     * @param {(number|null|undefined)} actionsMode Specifies how actions are 
handled (ie. call, set, play, pause): <ul> <li>{{#crossLink 
"Tween/NONE:property"}}{{/crossLink}} (0) - run no actions.</li> 
<li>{{#crossLink "Tween/LOOP:property"}}{{/crossLink}} (1) - if new position is 
less than old, then run all actions between old and duration, then all actions 
between 0 and new.</li> <li>{{#crossLink 
"Tween/REVERSE:property"}}{{/crossLink}} (2) - if new position is less than 
old, run all actions between them in reverse.</li> </ul>
++     * @see [Tween]
++     * @returns {(boolean|null)} Returns `true` if the tween is complete (ie. 
the full tween has run & {{#crossLink "Tween/loop:property"}}{{/crossLink}} is 
`false`).
++     */
++createjs.Tween.setPosition = function (value, actionsMode) {  return null; }
++
++    /**
++     * @param {(Object|null)} props 
++     * @param {(Object|null)} o 
++     * @see [Tween]
++     */
++createjs.Tween._set = function (props, o) {  }
++
++    /**
++     * Queues a wait (essentially an empty tween).
++     * <h4>Example</h4>
++     * 
++     * //This tween will wait 1s before alpha is faded to 0.
++     * createjs.createjs.Tween.get(target).wait(1000).to({alpha:0}, 1000);
++     *
++     * @param {(number|null)} duration The duration of the wait in 
milliseconds (or in ticks if `useTicks` is true).
++     * @param {(boolean|null|undefined)} passive Tween properties will not be 
updated during a passive wait. This is mostly useful for use with {{#crossLink 
"Timeline"}}{{/crossLink}} instances that contain multiple tweens affecting the 
same target at different times.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls).
++     */
++createjs.Tween.wait = function (duration, passive) {  return null; }
++
++    /**
++     * Pauses or plays this tween.
++     *
++     * @param {(boolean|null|undefined)} value Indicates whether the tween 
should be paused (`true`) or played (`false`).
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls)
++     */
++createjs.Tween.setPaused = function (value) {  return null; }
++
++    /**
++     * Queues an action to pause the specified tween.
++     *
++     * @param {(Tween|null)} tween The tween to pause. If null, it pauses 
this tween.
++     * @see [Tween]
++     * @returns {(Tween|null)} This tween instance (for chaining calls)
++     */
++createjs.Tween.pause = function (tween) {  return null; }
++
++    /**
++     * @param {(Object|null)} step 
++     * @param {(number|null)} ratio 
++     * @see [Tween]
++     */
++createjs.Tween._updateTargetProps = function (step, ratio) {  }
++
++    /**
++     * Advances this tween by the specified amount of time in milliseconds 
(or ticks if`useTicks` is `true`).
++     * This is normally called automatically by the Tween engine (via 
{{#crossLink "Tween/tick"}}{{/crossLink}}), but is
++     * exposed for advanced uses.
++     *
++     * @param {(number|null)} delta The time to advance in milliseconds (or 
ticks if `useTicks` is `true`).
++     * @see [Tween]
++     */
++createjs.Tween.tick = function (delta) {  }
++
++    /**
++     * @param {(Object|null)} props 
++     * @see [Tween]
++     */
++createjs.Tween._cloneProps = function (props) {  }
++
++
++    /**
++     * @param {(Object|null)} o 
++     * @see [Tween]
++     */
++createjs.Tween._addStep = function (o) {  }
+ 
+-// TODO: possibly add a END actionsMode (only runs actions that == position)?
+-// TODO: evaluate a way to decouple paused from tick registration.
+-
+-// namespace:
+-this.createjs = this.createjs||{};
+-
+-(function() {
+-      "use strict";
+-
+-
+-// constructor
+-      /**
+-       * A Tween instance tweens properties for a single target. Instance 
methods can be chained for easy construction and sequencing:
+-       *
+-       * <h4>Example</h4>
+-       *
+-       *      target.alpha = 1;
+-       *          createjs.Tween.get(target)
+-       *               .wait(500)
+-       *               .to({alpha:0, visible:false}, 1000)
+-       *               .call(handleComplete);
+-       *          function handleComplete() {
+-       *              //Tween complete
+-       *          }
+-       *
+-       * Multiple tweens can point to the same instance, however if they 
affect the same properties there could be unexpected
+-       * behaviour. To stop all tweens on an object, use {{#crossLink 
"Tween/removeTweens"}}{{/crossLink}} or pass `override:true`
+-       * in the props argument.
+-       *
+-       *      createjs.Tween.get(target, {override:true}).to({x:100});
+-       *
+-       * Subscribe to the {{#crossLink "Tween/change:event"}}{{/crossLink}} 
event to get notified when a property of the
+-       * target is changed.
+-       *
+-       *      createjs.Tween.get(target, 
{override:true}).to({x:100}).addEventListener("change", handleChange);
+-       *      function handleChange(event) {
+-       *          // The tween changed.
+-       *      }
+-       *
+-       * See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for 
additional param documentation.
+-       * @class Tween
+-       * @param {Object} target The target object that will have its 
properties tweened.
+-       * @param {Object} [props] The configuration properties to apply to 
this tween instance (ex. `{loop:true, paused:true}`.
+-       * All properties default to false. Supported props are:<UL>
+-       *    <LI> loop: sets the loop property on this tween.</LI>
+-       *    <LI> useTicks: uses ticks for all durations instead of 
milliseconds.</LI>
+-       *    <LI> ignoreGlobalPause: sets the {{#crossLink 
"Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on this tween.</LI>
+-       *    <LI> override: if true, `Tween.removeTweens(target)` will be 
called to remove any other tweens with the same target.
+-       *    <LI> paused: indicates whether to start the tween paused.</LI>
+-       *    <LI> position: indicates the initial position for this tween.</LI>
+-       *    <LI> onChange: specifies a listener for the "change" event.</LI>
+-       * </UL>
+-       * @param {Object} [pluginData] An object containing data for use by 
installed plugins. See individual
+-       * plugins' documentation for details.
+-       * @extends EventDispatcher
+-       * @constructor
+-       */
+-      function Tween(target, props, pluginData) {
+-
+-      // public properties:
+-              /**
+-               * Causes this tween to continue playing when a global pause is 
active. For example, if TweenJS is using {{#crossLink "Ticker"}}{{/crossLink}},
+-               * then setting this to true (the default) will cause this 
tween to be paused when <code>Ticker.setPaused(true)</code>
+-               * is called. See the Tween {{#crossLink 
"Tween/tick"}}{{/crossLink}} method for more info. Can be set via the props
+-               * parameter.
+-               * @property ignoreGlobalPause
+-               * @type Boolean
+-               * @default false
+-               */
+-              this.ignoreGlobalPause = false;
+-      
+-              /**
+-               * If true, the tween will loop when it reaches the end. Can be 
set via the props param.
+-               * @property loop
+-               * @type {Boolean}
+-               * @default false
+-               */
+-              this.loop = false;
+-      
+-              /**
+-               * Specifies the total duration of this tween in milliseconds 
(or ticks if useTicks is true).
+-               * This value is automatically updated as you modify the tween. 
Changing it directly could result in unexpected
+-               * behaviour.
+-               * @property duration
+-               * @type {Number}
+-               * @default 0
+-               * @readonly
+-               */
+-              this.duration = 0;
+-      
+-              /**
+-               * Allows you to specify data that will be used by installed 
plugins. Each plugin uses this differently, but in general
+-               * you specify data by setting it to a property of pluginData 
with the same name as the plugin class.
+-               * @example
+-               *      myTween.pluginData.PluginClassName = data;
+-               * <br/>
+-               * Also, most plugins support a property to enable or disable 
them. This is typically the plugin class name followed by "_enabled".<br/>
+-               * @example
+-               *      myTween.pluginData.PluginClassName_enabled = false;<br/>
+-               * <br/>
+-               * Some plugins also store instance data in this object, 
usually in a property named _PluginClassName.
+-               * See the documentation for individual plugins for more 
details.
+-               * @property pluginData
+-               * @type {Object}
+-               */
+-              this.pluginData = pluginData || {};
+-      
+-              /**
+-               * The target of this tween. This is the object on which the 
tweened properties will be changed. Changing
+-               * this property after the tween is created will not have any 
effect.
+-               * @property target
+-               * @type {Object}
+-               * @readonly
+-               */
+-              this.target = target;
+-      
+-              /**
+-               * The current normalized position of the tween. This will 
always be a value between 0 and duration.
+-               * Changing this property directly will have no effect.
+-               * @property position
+-               * @type {Object}
+-               * @readonly
+-               */
+-              this.position = null;
+-      
+-              /**
+-               * Indicates the tween's current position is within a passive 
wait.
+-               * @property passive
+-               * @type {Boolean}
+-               * @default false
+-               * @readonly
+-               **/
+-              this.passive = false;
+-      
+-      // private properties:  
+-              /**
+-               * @property _paused
+-               * @type {Boolean}
+-               * @default false
+-               * @protected
+-               */
+-              this._paused = false;
+-      
+-              /**
+-               * @property _curQueueProps
+-               * @type {Object}
+-               * @protected
+-               */
+-              this._curQueueProps = {};
+-      
+-              /**
+-               * @property _initQueueProps
+-               * @type {Object}
+-               * @protected
+-               */
+-              this._initQueueProps = {};
+-      
+-              /**
+-               * @property _steps
+-               * @type {Array}
+-               * @protected
+-               */
+-              this._steps = [];
+-      
+-              /**
+-               * @property _actions
+-               * @type {Array}
+-               * @protected
+-               */
+-              this._actions = [];
+-      
+-              /**
+-               * Raw position.
+-               * @property _prevPosition
+-               * @type {Number}
+-               * @default 0
+-               * @protected
+-               */
+-              this._prevPosition = 0;
+-      
+-              /**
+-               * The position within the current step.
+-               * @property _stepPosition
+-               * @type {Number}
+-               * @default 0
+-               * @protected
+-               */
+-              this._stepPosition = 0; // this is needed by MovieClip.
+-      
+-              /**
+-               * Normalized position.
+-               * @property _prevPos
+-               * @type {Number}
+-               * @default -1
+-               * @protected
+-               */
+-              this._prevPos = -1;
+-      
+-              /**
+-               * @property _target
+-               * @type {Object}
+-               * @protected
+-               */
+-              this._target = target;
+-      
+-              /**
+-               * @property _useTicks
+-               * @type {Boolean}
+-               * @default false
+-               * @protected
+-               */
+-              this._useTicks = false;
+-      
+-              /**
+-               * @property _inited
+-               * @type {boolean}
+-               * @default false
+-               * @protected
+-               */
+-              this._inited = false;
+-              
+-              /**
+-               * Indicates whether the tween is currently registered with 
Tween.
+-               * @property _registered
+-               * @type {boolean}
+-               * @default false
+-               * @protected
+-               */
+-              this._registered = false;
+-
+-
+-              if (props) {
+-                      this._useTicks = props.useTicks;
+-                      this.ignoreGlobalPause = props.ignoreGlobalPause;
+-                      this.loop = props.loop;
+-                      props.onChange && this.addEventListener("change", 
props.onChange);
+-                      if (props.override) { Tween.removeTweens(target); }
+-              }
+-              if (props&&props.paused) { this._paused=true; }
+-              else { createjs.Tween._register(this,true); }
+-              if (props&&props.position!=null) { 
this.setPosition(props.position, Tween.NONE); }
+-
+-      };
+-
+-      var p = createjs.extend(Tween, createjs.EventDispatcher);
+-
+-      // TODO: deprecated
+-      // p.initialize = function() {}; // searchable for devs wondering where 
it is. REMOVED. See docs for details.
+-      
+-
+-// static properties
+-      /**
+-       * Constant defining the none actionsMode for use with setPosition.
+-       * @property NONE
+-       * @type Number
+-       * @default 0
+-       * @static
+-       */
+-      Tween.NONE = 0;
+-
+-      /**
+-       * Constant defining the loop actionsMode for use with setPosition.
+-       * @property LOOP
+-       * @type Number
+-       * @default 1
+-       * @static
+-       */
+-      Tween.LOOP = 1;
+-
+-      /**
+-       * Constant defining the reverse actionsMode for use with setPosition.
+-       * @property REVERSE
+-       * @type Number
+-       * @default 2
+-       * @static
+-       */
+-      Tween.REVERSE = 2;
+-
+-      /**
+-       * Constant returned by plugins to tell the tween not to use default 
assignment.
+-       * @property IGNORE
+-       * @type Object
+-       * @static
+-       */
+-      Tween.IGNORE = {};
+-
+-      /**
+-       * @property _listeners
+-       * @type Array[Tween]
+-       * @static
+-       * @protected
+-       */
+-      Tween._tweens = [];
+-
+-      /**
+-       * @property _plugins
+-       * @type Object
+-       * @static
+-       * @protected
+-       */
+-      Tween._plugins = {};
+-
+-
+-// static methods     
+-      /**
+-       * Returns a new tween instance. This is functionally identical to 
using "new Tween(...)", but looks cleaner
+-       * with the chained syntax of TweenJS.
+-       * <h4>Example</h4>
+-       *
+-       *              var tween = createjs.Tween.get(target);
+-       *
+-       * @method get
+-       * @param {Object} target The target object that will have its 
properties tweened.
+-       * @param {Object} [props] The configuration properties to apply to 
this tween instance (ex. `{loop:true, paused:true}`).
+-       * All properties default to `false`. Supported props are:
+-       * <UL>
+-       *    <LI> loop: sets the loop property on this tween.</LI>
+-       *    <LI> useTicks: uses ticks for all durations instead of 
milliseconds.</LI>
+-       *    <LI> ignoreGlobalPause: sets the {{#crossLink 
"Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on
+-       *    this tween.</LI>
+-       *    <LI> override: if true, `createjs.Tween.removeTweens(target)` 
will be called to remove any other tweens with
+-       *    the same target.
+-       *    <LI> paused: indicates whether to start the tween paused.</LI>
+-       *    <LI> position: indicates the initial position for this tween.</LI>
+-       *    <LI> onChange: specifies a listener for the {{#crossLink 
"Tween/change:event"}}{{/crossLink}} event.</LI>
+-       * </UL>
+-       * @param {Object} [pluginData] An object containing data for use by 
installed plugins. See individual plugins'
+-       * documentation for details.
+-       * @param {Boolean} [override=false] If true, any previous tweens on 
the same target will be removed. This is the
+-       * same as calling `Tween.removeTweens(target)`.
+-       * @return {Tween} A reference to the created tween. Additional chained 
tweens, method calls, or callbacks can be
+-       * applied to the returned tween instance.
+-       * @static
+-       */
+-      Tween.get = function(target, props, pluginData, override) {
+-              if (override) { Tween.removeTweens(target); }
+-              return new Tween(target, props, pluginData);
+-      };
+-
+-      /**
+-       * Advances all tweens. This typically uses the {{#crossLink 
"Ticker"}}{{/crossLink}} class, but you can call it
+-       * manually if you prefer to use your own "heartbeat" implementation.
+-       * @method tick
+-       * @param {Number} delta The change in time in milliseconds since the 
last tick. Required unless all tweens have
+-       * `useTicks` set to true.
+-       * @param {Boolean} paused Indicates whether a global pause is in 
effect. Tweens with {{#crossLink 
"Tween/ignoreGlobalPause:property"}}{{/crossLink}}
+-       * will ignore this, but all others will pause if this is `true`.
+-       * @static
+-       */
+-      Tween.tick = function(delta, paused) {
+-              var tweens = Tween._tweens.slice(); // to avoid race conditions.
+-              for (var i=tweens.length-1; i>=0; i--) {
+-                      var tween = tweens[i];
+-                      if ((paused && !tween.ignoreGlobalPause) || 
tween._paused) { continue; }
+-                      tween.tick(tween._useTicks?1:delta);
+-              }
+-      };
+-
+-      /**
+-       * Handle events that result from Tween being used as an event handler. 
This is included to allow Tween to handle
+-       * {{#crossLink "Ticker/tick:event"}}{{/crossLink}} events from the 
createjs {{#crossLink "Ticker"}}{{/crossLink}}.
+-       * No other events are handled in Tween.
+-       * @method handleEvent
+-       * @param {Object} event An event object passed in by the {{#crossLink 
"EventDispatcher"}}{{/crossLink}}. Will
+-       * usually be of type "tick".
+-       * @private
+-       * @static
+-       * @since 0.4.2
+-       */
+-      Tween.handleEvent = function(event) {
+-              if (event.type == "tick") {
+-                      this.tick(event.delta, event.paused);
+-              }
+-      };
+-
+-      /**
+-       * Removes all existing tweens for a target. This is called 
automatically by new tweens if the `override`
+-       * property is `true`.
+-       * @method removeTweens
+-       * @param {Object} target The target object to remove existing tweens 
from.
+-       * @static
+-       */
+-      Tween.removeTweens = function(target) {
+-              if (!target.tweenjs_count) { return; }
+-              var tweens = Tween._tweens;
+-              for (var i=tweens.length-1; i>=0; i--) {
+-                      var tween = tweens[i];
+-                      if (tween._target == target) {
+-                              tween._paused = true;
+-                              tweens.splice(i, 1);
+-                      }
+-              }
+-              target.tweenjs_count = 0;
+-      };
+-
+-      /**
+-       * Stop and remove all existing tweens.
+-       * @method removeAllTweens
+-       * @static
+-       * @since 0.4.1
+-       */
+-      Tween.removeAllTweens = function() {
+-              var tweens = Tween._tweens;
+-              for (var i= 0, l=tweens.length; i<l; i++) {
+-                      var tween = tweens[i];
+-                      tween._paused = true;
+-                      tween.target&&(tween.target.tweenjs_count = 0);
+-              }
+-              tweens.length = 0;
+-      };
+-
+-      /**
+-       * Indicates whether there are any active tweens (and how many) on the 
target object (if specified) or in general.
+-       * @method hasActiveTweens
+-       * @param {Object} [target] The target to check for active tweens. If 
not specified, the return value will indicate
+-       * if there are any active tweens on any target.
+-       * @return {Boolean} If there are active tweens.
+-       * @static
+-       */
+-      Tween.hasActiveTweens = function(target) {
+-              if (target) { return target.tweenjs_count != null && 
!!target.tweenjs_count; }
+-              return Tween._tweens && !!Tween._tweens.length;
+-      };
+-
+-      /**
+-       * Installs a plugin, which can modify how certain properties are 
handled when tweened. See the {{#crossLink "CSSPlugin"}}{{/crossLink}}
+-       * for an example of how to write TweenJS plugins.
+-       * @method installPlugin
+-       * @static
+-       * @param {Object} plugin The plugin class to install
+-       * @param {Array} properties An array of properties that the plugin 
will handle.
+-       */
+-      Tween.installPlugin = function(plugin, properties) {
+-              var priority = plugin.priority;
+-              if (priority == null) { plugin.priority = priority = 0; }
+-              for (var i=0,l=properties.length,p=Tween._plugins;i<l;i++) {
+-                      var n = properties[i];
+-                      if (!p[n]) { p[n] = [plugin]; }
+-                      else {
+-                              var arr = p[n];
+-                              for (var j=0,jl=arr.length;j<jl;j++) {
+-                                      if (priority < arr[j].priority) { 
break; }
+-                              }
+-                              p[n].splice(j,0,plugin);
+-                      }
+-              }
+-      };
+-
+-      /**
+-       * Registers or unregisters a tween with the ticking system.
+-       * @method _register
+-       * @param {Tween} tween The tween instance to register or unregister.
+-       * @param {Boolean} value If `true`, the tween is registered. If 
`false` the tween is unregistered.
+-       * @static
+-       * @protected
+-       */
+-      Tween._register = function(tween, value) {
+-              var target = tween._target;
+-              var tweens = Tween._tweens;
+-              if (value && !tween._registered) {
+-                      // TODO: this approach might fail if a dev is using 
sealed objects in ES5
+-                      if (target) { target.tweenjs_count = 
target.tweenjs_count ? target.tweenjs_count+1 : 1; }
+-                      tweens.push(tween);
+-                      if (!Tween._inited && createjs.Ticker) { 
createjs.Ticker.addEventListener("tick", Tween); Tween._inited = true; }
+-              } else if (!value && tween._registered) {
+-                      if (target) { target.tweenjs_count--; }
+-                      var i = tweens.length;
+-                      while (i--) {
+-                              if (tweens[i] == tween) {
+-                                      tweens.splice(i, 1);
+-                                      break;
+-                              }
+-                      }
+-              }
+-              tween._registered = value;
+-      };
+-
+-
+-// events:
+-      /**
+-       * Called whenever the tween's position changes.
+-       * @event change
+-       * @since 0.4.0
+-       **/
+-      
+-
+-// public methods:
+-      /**
+-       * Queues a wait (essentially an empty tween).
+-       * <h4>Example</h4>
+-       *
+-       *              //This tween will wait 1s before alpha is faded to 0.
+-       *              createjs.Tween.get(target).wait(1000).to({alpha:0}, 
1000);
+-       *
+-       * @method wait
+-       * @param {Number} duration The duration of the wait in milliseconds 
(or in ticks if `useTicks` is true).
+-       * @param {Boolean} [passive] Tween properties will not be updated 
during a passive wait. This
+-       * is mostly useful for use with {{#crossLink 
"Timeline"}}{{/crossLink}} instances that contain multiple tweens
+-       * affecting the same target at different times.
+-       * @return {Tween} This tween instance (for chaining calls).
+-       **/
+-      p.wait = function(duration, passive) {
+-              if (duration == null || duration <= 0) { return this; }
+-              var o = this._cloneProps(this._curQueueProps);
+-              return this._addStep({d:duration, p0:o, e:this._linearEase, 
p1:o, v:passive});
+-      };
+-
+-      /**
+-       * Queues a tween from the current values to the target properties. Set 
duration to 0 to jump to these value.
+-       * Numeric properties will be tweened from their current value in the 
tween to the target value. Non-numeric
+-       * properties will be set at the end of the specified duration.
+-       * <h4>Example</h4>
+-       *
+-       *              createjs.Tween.get(target).to({alpha:0}, 1000);
+-       *
+-       * @method to
+-       * @param {Object} props An object specifying property target values 
for this tween (Ex. `{x:300}` would tween the x
+-       * property of the target to 300).
+-       * @param {Number} [duration=0] The duration of the wait in 
milliseconds (or in ticks if `useTicks` is true).
+-       * @param {Function} [ease="linear"] The easing function to use for 
this tween. See the {{#crossLink "Ease"}}{{/crossLink}}
+-       * class for a list of built-in ease functions.
+-       * @return {Tween} This tween instance (for chaining calls).
+-       */
+-      p.to = function(props, duration, ease) {
+-              if (isNaN(duration) || duration < 0) { duration = 0; }
+-              return this._addStep({d:duration||0, 
p0:this._cloneProps(this._curQueueProps), e:ease, 
p1:this._cloneProps(this._appendQueueProps(props))});
+-      };
+-
+-      /**
+-       * Queues an action to call the specified function.
+-       * <h4>Example</h4>
+-       *

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