http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
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a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
 
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@@ -1,1712 +0,0 @@
-/**
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *     http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package org.apache.flex.core.graphics.utils
-{
-       import flash.display.GraphicsPath;
-       import flash.geom.Rectangle;
-
-       public class PathHelper
-       {
-               private static var segments:PathSegmentsCollection;
-               private static var graphicsPath:GraphicsPath = new 
GraphicsPath(new Vector.<int>(), new Vector.<Number>());
-               
-               public static function getSegments(data:String, x:Number=0, 
y:Number=0):GraphicsPath
-               {
-                       segments = new PathSegmentsCollection(data);
-                       segments.generateGraphicsPath(graphicsPath, x, y, 1, 1);
-                       return graphicsPath;    
-               }
-               
-               public static function getBounds(data:String):Rectangle
-               {
-                       segments = new PathSegmentsCollection(data);
-                       return segments.getBounds();
-               }
-       }
-}
-
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - PathSegmentsCollection
-//
-//--------------------------------------------------------------------------
-
-/**
- *  Helper class that takes in a string and stores and generates a vector of
- *  Path segments.
- *  Provides methods for generating GraphicsPath and calculating bounds. 
- */
-class PathSegmentsCollection
-{
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        * 
-        *  @param value 
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function PathSegmentsCollection(value:String)
-       {
-               if (!value)
-               {
-                       _segments = new Vector.<PathSegment>();
-                       return;
-               }
-               
-               var newSegments:Vector.<PathSegment> = new 
Vector.<PathSegment>();
-               var charCount:int = value.length;
-               var c:Number; // current char code, String.charCodeAt() returns 
Number.
-               var useRelative:Boolean;
-               var prevIdentifier:Number = 0;
-               var prevX:Number = 0;
-               var prevY:Number = 0;
-               var lastMoveX:Number = 0;
-               var lastMoveY:Number = 0;
-               var x:Number;
-               var y:Number;
-               var controlX:Number;
-               var controlY:Number;
-               var control2X:Number;
-               var control2Y:Number;
-               var lastMoveSegmentIndex:int = -1;
-               
-               _dataLength = charCount;
-               _charPos = 0;
-               while (true)
-               {
-                       // Skip any whitespace or commas first
-                       skipWhiteSpace(value);
-                       
-                       // Are we done parsing?
-                       if (_charPos >= charCount)
-                               break;
-                       
-                       // Get the next character
-                       c = value.charCodeAt(_charPos++);
-                       
-                       // Is this a start of a number? 
-                       // The RegExp for a float is 
/[+-]?\d*\.?\d+([Ee][+-]?\d+)?/
-                       if ((c >= 0x30 && c < 0x3A) ||   // A digit
-                               (c == 0x2B || c == 0x2D) ||  // '+' & '-'
-                               (c == 0x2E))                 // '.'
-                       {
-                               c = prevIdentifier;
-                               _charPos--;
-                       }
-                       else if (c >= 0x41 && c <= 0x56) // Between 'A' and 'V' 
-                               useRelative = false;
-                       else if (c >= 0x61 && c <= 0x7A) // Between 'a' and 'v'
-                               useRelative = true;
-                       
-                       switch(c)
-                       {
-                               case 0x63:  // c
-                               case 0x43:  // C
-                                       controlX = getNumber(useRelative, 
prevX, value);
-                                       controlY = getNumber(useRelative,  
prevY, value);
-                                       control2X = getNumber(useRelative, 
prevX, value);
-                                       control2Y = getNumber(useRelative, 
prevY, value);
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new 
CubicBezierSegment(controlX, controlY, 
-                                               control2X, control2Y,
-                                               x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x63;
-                                       
-                                       break;
-                               
-                               case 0x6D:  // m
-                               case 0x4D:  // M
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new MoveSegment(x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       // If a moveto is followed by multiple 
pairs of coordinates, 
-                                       // the subsequent pairs are treated as 
implicit lineto commands.
-                                       prevIdentifier = (c == 0x6D) ? 0x6C : 
0x4C; // c == 'm' ? 'l' : 'L'
-                                       
-                                       // Fix for bug SDK-24457:
-                                       // If the Quadratic segment is 
isolated, the Player
-                                       // won't draw fill correctly. We need 
to generate
-                                       // a dummy line segment.
-                                       var curSegmentIndex:int = 
newSegments.length - 1;
-                                       if (lastMoveSegmentIndex + 2 == 
curSegmentIndex && 
-                                               
newSegments[lastMoveSegmentIndex + 1] is QuadraticBezierSegment)
-                                       {
-                                               // Insert a dummy LineSegment
-                                               
newSegments.splice(lastMoveSegmentIndex + 1, 0, new LineSegment(lastMoveX, 
lastMoveY));
-                                               curSegmentIndex++;
-                                       }
-                                       
-                                       lastMoveSegmentIndex = curSegmentIndex;
-                                       lastMoveX = x;
-                                       lastMoveY = y;
-                                       break;
-                               
-                               case 0x6C:  // l
-                               case 0x4C:  // L
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new LineSegment(x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x6C;
-                                       break;
-                               
-                               case 0x68:  // h
-                               case 0x48:  // H
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = prevY;
-                                       newSegments.push(new LineSegment(x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x68;
-                                       break;
-                               
-                               case 0x76:  // v
-                               case 0x56:  // V
-                                       x = prevX;
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new LineSegment(x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x76;
-                                       break;
-                               
-                               case 0x71:  // q
-                               case 0x51:  // Q
-                                       controlX = getNumber(useRelative, 
prevX, value);
-                                       controlY = getNumber(useRelative, 
prevY, value);
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new 
QuadraticBezierSegment(controlX, controlY, x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x71;
-                                       break;
-                               
-                               case 0x74:  // t
-                               case 0x54:  // T
-                                       // control is a reflection of the 
previous control point
-                                       if (prevIdentifier == 0x74 || 
prevIdentifier == 0x71) // 't' or 'q'
-                                       {
-                                               controlX = prevX + (prevX - 
controlX);
-                                               controlY = prevY + (prevY - 
controlY);
-                                       }
-                                       else
-                                       {
-                                               controlX = prevX;
-                                               controlY = prevY;
-                                       }
-                                       
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new 
QuadraticBezierSegment(controlX, controlY, x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x74;
-                                       
-                                       break;
-                               
-                               case 0x73:  // s
-                               case 0x53:  // S
-                                       if (prevIdentifier == 0x73 || 
prevIdentifier == 0x63) // s or c
-                                       {
-                                               controlX = prevX + (prevX - 
control2X);
-                                               controlY = prevY + (prevY - 
control2Y);
-                                       }
-                                       else
-                                       {
-                                               controlX = prevX;
-                                               controlY = prevY;
-                                       }
-                                       
-                                       control2X = getNumber(useRelative, 
prevX, value);
-                                       control2Y = getNumber(useRelative, 
prevY, value);
-                                       x = getNumber(useRelative, prevX, 
value);
-                                       y = getNumber(useRelative, prevY, 
value);
-                                       newSegments.push(new 
CubicBezierSegment(controlX, controlY,
-                                               control2X, control2Y, x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x73;
-                                       
-                                       break;
-                               case 0x61:      //a
-                               case 0x41:      //A
-                                       var rx:Number = getNumber(useRelative, 
prevX, value);
-                                       var ry:Number = getNumber(useRelative, 
prevY, value);
-                                       var angle:Number = 
getNumber(useRelative, prevY, value);
-                                       var largeArcFlag:Boolean = 
getNumber(useRelative, prevY, value) == 1 ? true:false;
-                                       var sweepFlag:Boolean = 
getNumber(useRelative, prevY, value) == 1 ? true:false;
-                                       var endX:Number = 
getNumber(useRelative, prevX, value);
-                                       var endY:Number = 
getNumber(useRelative, prevY, value);
-                                       newSegments.push(new 
EllipticalArcSegment(rx,ry,angle,largeArcFlag,sweepFlag,endX,endY));
-                                       prevX = endX;
-                                       prevY = endY;
-                                       prevIdentifier = 0x41;
-                                       break;
-                               case 0x7A:  // z
-                               case 0x5A:  // Z
-                                       x = lastMoveX;
-                                       y = lastMoveY;
-                                       newSegments.push(new LineSegment(x, y));
-                                       prevX = x;
-                                       prevY = y;
-                                       prevIdentifier = 0x7A;
-                                       
-                                       break;
-                               
-                               default:
-                                       // unknown identifier, throw error?
-                                       _segments = new Vector.<PathSegment>();
-                                       return;
-                       }
-               }
-               
-               // Fix for bug SDK-24457:
-               // If the Quadratic segment is isolated, the Player
-               // won't draw fill correctly. We need to generate
-               // a dummy line segment.
-               curSegmentIndex = newSegments.length;
-               if (lastMoveSegmentIndex + 2 == curSegmentIndex && 
-                       newSegments[lastMoveSegmentIndex + 1] is 
QuadraticBezierSegment)
-               {
-                       // Insert a dummy LineSegment
-                       newSegments.splice(lastMoveSegmentIndex + 1, 0, new 
LineSegment(lastMoveX, lastMoveY));
-                       curSegmentIndex++;
-               }
-               
-               _segments = newSegments;
-       }
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Properties
-       //
-       
//--------------------------------------------------------------------------
-       
-       //----------------------------------
-       //  data
-       //----------------------------------
-       
-       private var _segments:Vector.<PathSegment>;
-       
-       /**
-        *  A Vector of the actual path segments. May be empty, but always 
non-null. 
-        */
-       public function get data():Vector.<PathSegment>
-       {
-               return _segments;
-       }
-       
-       //----------------------------------
-       //  bounds
-       //----------------------------------
-       
-       private var _bounds:Rectangle;
-       
-       /**
-        *  The bounds of the segments in local coordinates.  
-        */
-       public function getBounds():Rectangle
-       {
-               if (_bounds)
-                       return _bounds;
-               
-               // First, allocate temporary bounds, as getBoundingBox() 
requires
-               // natual bounds to calculate a scaling factor
-               _bounds = new Rectangle(0, 0, 1, 1);
-               
-               // Pass in the same size to getBoundingBox
-               // so that the scaling factor is (1, 1).
-               _bounds = getBoundingBox(1, 1, null /*Matrix*/);
-               return _bounds;
-       }
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  @return Returns the axis aligned bounding box of the segments 
stretched to 
-        *  width, height and then transformed with transformation matrix m.
-        */
-       public function getBoundingBox(width:Number, height:Number, 
m:Matrix):Rectangle
-       {
-               var naturalBounds:Rectangle = getBounds();
-               var sx:Number = naturalBounds.width == 0 ? 1 : width / 
naturalBounds.width;
-               var sy:Number = naturalBounds.height == 0 ? 1 : height / 
naturalBounds.height; 
-               
-               var prevSegment:PathSegment;
-               var pathBBox:Rectangle;
-               var count:int = _segments.length;
-               
-               for (var i:int = 0; i < count; i++)
-               {
-                       var segment:PathSegment = _segments[i];
-                       pathBBox = segment.getBoundingBox(prevSegment, sx, sy, 
m, pathBBox);
-                       prevSegment = segment;
-               }
-               
-               // If path is empty, it's untransformed bounding box is (0,0), 
so we return transformed point (0,0)
-               if (!pathBBox)
-               {
-                       var x:Number = m ? m.tx : 0;
-                       var y:Number = m ? m.ty : 0;
-                       pathBBox = new Rectangle(x, y);
-               }
-               return pathBBox;
-       }
-       
-       /**
-        *  Workhorse method that iterates through the <code>segments</code>
-        *  array and draws each path egment based on its control points. 
-        *  
-        *  Segments are drawn from the x and y position of the path. 
-        *  Additionally, segments are drawn by taking into account the scale  
-        *  applied to the path. 
-        * 
-        *  @param tx A Number representing the x position of where this 
-        *  path segment should be drawn
-        *  
-        *  @param ty A Number representing the y position of where this  
-        *  path segment should be drawn
-        * 
-        *  @param sx A Number representing the scaleX at which to draw 
-        *  this path segment 
-        * 
-        *  @param sy A Number representing the scaleY at which to draw this
-        *  path segment
-        */
-       public function generateGraphicsPath(graphicsPath:GraphicsPath,
-                                                                               
 tx:Number, 
-                                                                               
 ty:Number, 
-                                                                               
 sx:Number, 
-                                                                               
 sy:Number):void
-       {
-               graphicsPath.commands = null;
-               graphicsPath.data = null;
-               
-               // Always start by moving to drawX, drawY. Otherwise
-               // the path will begin at the previous pen location
-               // if it does not start with a MoveSegment.
-               graphicsPath.moveTo(tx, ty);
-               
-               var curSegment:PathSegment;
-               var prevSegment:PathSegment;
-               var count:int = _segments.length;
-               for (var i:int = 0; i < count; i++)
-               {
-                       prevSegment = curSegment;
-                       curSegment = _segments[i];
-                       curSegment.draw(graphicsPath, tx, ty, sx, sy, 
prevSegment);
-               }
-       }
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Private methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       private var _charPos:int = 0;
-       private var _dataLength:int = 0;
-       
-       private function skipWhiteSpace(data:String):void
-       {
-               while (_charPos < _dataLength)
-               {
-                       var c:Number = data.charCodeAt(_charPos);
-                       if (c != 0x20 && // Space
-                               c != 0x2C && // Comma
-                               c != 0xD  && // Carriage return
-                               c != 0x9  && // Tab
-                               c != 0xA)    // New line
-                       {
-                               break;
-                       }
-                       _charPos++;
-               }
-       }
-       
-       private function getNumber(useRelative:Boolean, offset:Number, 
value:String):Number
-       {
-               // Parse the string and find the first occurrance of the 
following RexExp
-               // numberRegExp:RegExp = /[+-]?\d*\.?\d+([Ee][+-]?\d+)?/g;
-               
-               skipWhiteSpace(value); // updates _charPos
-               if (_charPos >= _dataLength)
-                       return NaN;
-               
-               // Remember the start of the number
-               var numberStart:int = _charPos;
-               var hasSignCharacter:Boolean = false;
-               var hasDigits:Boolean = false;
-               
-               // The number could start with '+' or '-' (the "[+-]?" part of 
the RegExp)
-               var c:Number = value.charCodeAt(_charPos);
-               if (c == 0x2B || c == 0x2D) // '+' or '-'
-               {
-                       hasSignCharacter = true;
-                       _charPos++;
-               }
-               
-               // The index of the '.' if any
-               var dotIndex:int = -1;
-               
-               // First sequence of digits and optional dot in between (the 
"\d*\.?\d+" part of the RegExp)
-               while (_charPos < _dataLength)
-               {
-                       c = value.charCodeAt(_charPos);
-                       
-                       if (c >= 0x30 && c < 0x3A) // A digit
-                       {
-                               hasDigits = true;
-                       }
-                       else if (c == 0x2E && dotIndex == -1) // '.'
-                       {
-                               dotIndex = _charPos;
-                       }
-                       else
-                               break;
-                       
-                       _charPos++;
-               }
-               
-               // Now check whether we had at least one digit.
-               if (!hasDigits)
-               {
-                       // Go to the end of the data
-                       _charPos = _dataLength;
-                       return NaN;
-               }
-               
-               // 1. Was the last character a '.'? If so, rewind one character 
back.
-               if (c == 0x2E)
-                       _charPos--;
-               
-               // So far we have a valid number, remember its end character 
index
-               var numberEnd:int = _charPos;
-               
-               // Check to see if we have scientific notation (the 
"([Ee][+-]?\d+)?" part of the RegExp)
-               if (c == 0x45 || c == 0x65)
-               {
-                       _charPos++;
-                       
-                       // Check for '+' or '-'
-                       if (_charPos < _dataLength)
-                       {            
-                               c = value.charCodeAt(_charPos);
-                               if (c == 0x2B || c == 0x2D)
-                                       _charPos++;
-                       }
-                       
-                       // Find all the digits
-                       var digitStart:int = _charPos;
-                       while (_charPos < _dataLength)
-                       {
-                               c = value.charCodeAt(_charPos);
-                               
-                               // Not a digit?
-                               if (!(c >= 0x30 && c < 0x3A))
-                               {
-                                       break;
-                               }
-                               
-                               _charPos++;
-                       }
-                       
-                       // Do we have at least one digit?
-                       if (digitStart < _charPos)
-                               numberEnd = _charPos; // Scientific notation, 
update the end index of the number.
-                       else
-                               _charPos = numberEnd; // No scientific 
notation, rewind back to the end index of the number.
-               }
-               
-               // Use parseFloat to get the actual number.
-               // TODO (egeorgie): we could build the number while matching 
the RegExp which will save the substr and parseFloat
-               var subString:String = value.substr(numberStart, numberEnd - 
numberStart);
-               var result:Number = parseFloat(subString);
-               if (isNaN(result))
-               {
-                       // Go to the end of the data
-                       _charPos = _dataLength;
-                       return NaN;
-               }
-               _charPos = numberEnd;
-               return useRelative ? result + offset : result;
-       }
-}
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - PathSegment 
-//
-//--------------------------------------------------------------------------
-import flash.display.GraphicsPath;
-import flash.geom.Matrix;
-import flash.geom.Rectangle;
-
-
-/**
- *  The PathSegment class is the base class for a segment of a path.
- *  This class is not created directly. It is the base class for 
- *  MoveSegment, LineSegment, CubicBezierSegment and QuadraticBezierSegment.
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class PathSegment extends Object
-{
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        * 
-        *  @param _x The x position of the pen in the current coordinate 
system.
-        *  
-        *  @param _y The y position of the pen in the current coordinate 
system.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function PathSegment(_x:Number = 0, _y:Number = 0)
-       {
-               super();
-               x = _x;  
-               y = _y; 
-       }   
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Properties
-       //
-       
//--------------------------------------------------------------------------
-       
-       //----------------------------------
-       //  x
-       //----------------------------------
-       
-       /**
-        *  The ending x position for this segment.
-        *
-        *  @default 0
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var x:Number = 0;
-       
-       //----------------------------------
-       //  y
-       //----------------------------------
-       
-       /**
-        *  The ending y position for this segment.
-        *
-        *  @default 0
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var y:Number = 0;
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Draws this path segment. You can determine the current pen position 
by 
-        *  reading the x and y values of the previous segment. 
-        *
-        *  @param g The graphics context to draw into.
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
-       {
-               // Override to draw your segment
-       }
-       
-       /**
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  @param sx Pre-transform scale factor for x coordinates.
-        *  @param sy Pre-transform scale factor for y coordinates.
-        *  @param m Transformation matrix.
-        *  @param rect If non-null, rect is expanded to include the bounding 
box of the segment.
-        *  @return Returns the union of rect and the axis aligned bounding box 
of the post-transformed
-        *  path segment.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */    
-       public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number, 
m:Matrix, rect:Rectangle):Rectangle
-       {
-               // Override to calculate your segment's bounding box.
-               return rect;
-       }
-       
-       /**
-        *  Returns the tangent for the segment. 
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
-        *  @param sx Pre-transform scale factor for x coordinates.
-        *  @param sy Pre-transform scale factor for y coordinates.
-        *  @param m Transformation matrix.
-        *  @param result The tangent is returned as vector (x, y) in result.
-        */
-       public function getTangent(prev:PathSegment, start:Boolean, sx:Number, 
sy:Number, m:Matrix, result:Point):void
-       {
-               result.x = 0;
-               result.y = 0;
-       }
-}
-
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - LineSegment 
-//
-//--------------------------------------------------------------------------
-
-import flash.display.GraphicsPath;
-import flash.geom.Matrix;
-import flash.geom.Point;
-import flash.geom.Rectangle;
-
-
-/**
- *  The LineSegment draws a line from the current pen position to the 
coordinate located at x, y.
- *  
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class LineSegment extends PathSegment
-{
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        *  
-        *  @param x The current location of the pen along the x axis. The 
<code>draw()</code> method uses 
-        *  this value to determine where to draw to.
-        * 
-        *  @param y The current location of the pen along the y axis. The 
<code>draw()</code> method uses 
-        *  this value to determine where to draw to.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function LineSegment(x:Number = 0, y:Number = 0)
-       {
-               super(x, y);
-       }   
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  @inheritDoc
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
-       {
-               graphicsPath.lineTo(dx + x*sx, dy + y*sy);
-       }
-       
-       /**
-        *  @inheritDoc
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number, m:Matrix, rect:Rectangle):Rectangle
-       {
-               pt = MatrixUtil.transformPoint(x * sx, y * sy, m);
-               var x1:Number = pt.x;
-               var y1:Number = pt.y;
-               
-               // If the previous segment actually draws, then only add the 
end point to the rectangle,
-               // as the start point would have been added by the previous 
segment:
-               if (prev != null && !(prev is MoveSegment))
-                       return MatrixUtil.rectUnion(x1, y1, x1, y1, rect); 
-               
-               var pt:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m);
-               var x2:Number = pt.x;
-               var y2:Number = pt.y;
-               
-               return MatrixUtil.rectUnion(Math.min(x1, x2), Math.min(y1, y2),
-                       Math.max(x1, x2), Math.max(y1, y2), rect); 
-       }
-       
-       /**
-        *  Returns the tangent for the segment. 
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
-        *  @param sx Pre-transform scale factor for x coordinates.
-        *  @param sy Pre-transform scale factor for y coordinates.
-        *  @param m Transformation matrix.
-        *  @param result The tangent is returned as vector (x, y) in result.
-        */
-       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
-       {
-               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
-               var pt1:Point = MatrixUtil.transformPoint(x * sx, y * sy, m);
-               
-               result.x = pt1.x - pt0.x;
-               result.y = pt1.y - pt0.y;
-       }
-}
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - MoveSegment 
-//
-//--------------------------------------------------------------------------
-import flash.display.GraphicsPath;
-
-/**
- *  The MoveSegment moves the pen to the x,y position. This class calls the 
<code>Graphics.moveTo()</code> method 
- *  from the <code>draw()</code> method.
- * 
- *  
- *  @see flash.display.Graphics
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class MoveSegment extends PathSegment
-{
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        *  
-        *  @param x The target x-axis location in 2-d coordinate space.
-        *  
-        *  @param y The target y-axis location in 2-d coordinate space.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function MoveSegment(x:Number = 0, y:Number = 0)
-       {
-               super(x, y);
-       }   
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  @inheritDoc
-        * 
-        *  The MoveSegment class moves the pen to the position specified by the
-        *  x and y properties.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
-       {
-               graphicsPath.moveTo(dx+x*sx, dy+y*sy);
-       }
-}
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - CubicBezierSegment 
-//
-//--------------------------------------------------------------------------
-
-import flash.display.GraphicsPath;
-import flash.geom.Matrix;
-import flash.geom.Point;
-import flash.geom.Rectangle;
-
-import org.apache.flex.core.graphics.utils.MatrixUtil;
-
-/**
- *  The CubicBezierSegment draws a cubic bezier curve from the current pen 
position 
- *  to x, y. The control1X and control1Y properties specify the first control 
point; 
- *  the control2X and control2Y properties specify the second control point.
- *
- *  <p>Cubic bezier curves are not natively supported in Flash Player. This 
class does
- *  an approximation based on the fixed midpoint algorithm and uses 4 
quadratic curves
- *  to simulate a cubic curve.</p>
- *
- *  <p>For details on the fixed midpoint algorithm, see:<br/>
- *  http://timotheegroleau.com/Flash/articles/cubic_bezier_in_flash.htm</p>
- *  
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class CubicBezierSegment extends PathSegment
-{
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        *  
-        *  <p>For a CubicBezierSegment, there are two control points, each 
with x and y coordinates. Control points 
-        *  are points that define the direction and amount of curves of a 
Bezier curve. 
-        *  The curved line never reaches the control points; however, the line 
curves as though being drawn 
-        *  toward the control point.</p>
-        *  
-        *  @param _control1X The x-axis location in 2-d coordinate space of 
the first control point.
-        *  
-        *  @param _control1Y The y-axis location of the first control point.
-        *  
-        *  @param _control2X The x-axis location of the second control point.
-        *  
-        *  @param _control2Y The y-axis location of the second control point.
-        *  
-        *  @param x The x-axis location of the starting point of the curve.
-        *  
-        *  @param y The y-axis location of the starting point of the curve.
-        *  
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function CubicBezierSegment(
-               _control1X:Number = 0, _control1Y:Number = 0,
-               _control2X:Number = 0, _control2Y:Number = 0,
-               x:Number = 0, y:Number = 0)
-       {
-               super(x, y);
-               
-               control1X = _control1X;
-               control1Y = _control1Y;
-               control2X = _control2X;
-               control2Y = _control2Y;
-       }   
-       
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Variables
-       //
-       
//--------------------------------------------------------------------------
-       
-       private var _qPts:QuadraticPoints;
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Properties
-       //
-       
//--------------------------------------------------------------------------
-       
-       //----------------------------------
-       //  control1X
-       //----------------------------------
-       
-       /**
-        *  The first control point x position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control1X:Number = 0;
-       
-       //----------------------------------
-       //  control1Y
-       //----------------------------------
-       
-       /**
-        *  The first control point y position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control1Y:Number = 0;
-       
-       //----------------------------------
-       //  control2X
-       //----------------------------------
-       
-       /**
-        *  The second control point x position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control2X:Number = 0;
-       
-       //----------------------------------
-       //  control2Y
-       //----------------------------------
-       
-       /**
-        *  The second control point y position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control2Y:Number = 0;
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Draws the segment.
-        *
-        *  @param g The graphics context where the segment is drawn.
-        *  
-        *  @param prev The previous location of the pen.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function draw(graphicsPath:GraphicsPath, dx:Number, 
dy:Number, sx:Number, sy:Number, prev:PathSegment):void
-       {
-               var qPts:QuadraticPoints = getQuadraticPoints(prev);
-               
-               graphicsPath.curveTo(dx + qPts.control1.x*sx, 
dy+qPts.control1.y*sy, dx+qPts.anchor1.x*sx, dy+qPts.anchor1.y*sy);
-               graphicsPath.curveTo(dx + qPts.control2.x*sx, 
dy+qPts.control2.y*sy, dx+qPts.anchor2.x*sx, dy+qPts.anchor2.y*sy);
-               graphicsPath.curveTo(dx + qPts.control3.x*sx, 
dy+qPts.control3.y*sy, dx+qPts.anchor3.x*sx, dy+qPts.anchor3.y*sy);
-               graphicsPath.curveTo(dx + qPts.control4.x*sx, 
dy+qPts.control4.y*sy, dx+qPts.anchor4.x*sx, dy+qPts.anchor4.y*sy);
-       }
-       
-       /**
-        *  @inheritDoc
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number,
-                                                                               
        m:Matrix, rect:Rectangle):Rectangle
-       {
-               var qPts:QuadraticPoints = getQuadraticPoints(prev);
-               
-               rect = MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev 
? prev.y : 0,
-                       qPts.control1.x, qPts.control1.y,
-                       qPts.anchor1.x, qPts.anchor1.y,
-                       sx, sy, m, rect); 
-               
-               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor1.x, 
qPts.anchor1.y,
-                       qPts.control2.x, qPts.control2.y,
-                       qPts.anchor2.x, qPts.anchor2.y,
-                       sx, sy, m, rect); 
-               
-               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor2.x, 
qPts.anchor2.y,
-                       qPts.control3.x, qPts.control3.y,
-                       qPts.anchor3.x, qPts.anchor3.y,
-                       sx, sy, m, rect); 
-               
-               rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor3.x, 
qPts.anchor3.y,
-                       qPts.control4.x, qPts.control4.y,
-                       qPts.anchor4.x, qPts.anchor4.y,
-                       sx, sy, m, rect); 
-               return rect;
-       }
-       
-       /**
-        *  Returns the tangent for the segment. 
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
-        *  @param sx Pre-transform scale factor for x coordinates.
-        *  @param sy Pre-transform scale factor for y coordinates.
-        *  @param m Transformation matrix.
-        *  @param result The tangent is returned as vector (x, y) in result.
-        */
-       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
-       {
-               // Get the approximation (we want the tangents to be the same 
as the ones we use to draw
-               var qPts:QuadraticPoints = getQuadraticPoints(prev);
-               
-               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
-               var pt1:Point = MatrixUtil.transformPoint(qPts.control1.x * sx, 
qPts.control1.y * sy, m).clone();
-               var pt2:Point = MatrixUtil.transformPoint(qPts.anchor1.x * sx, 
qPts.anchor1.y * sy, m).clone();
-               var pt3:Point = MatrixUtil.transformPoint(qPts.control2.x * sx, 
qPts.control2.y * sy, m).clone();
-               var pt4:Point = MatrixUtil.transformPoint(qPts.anchor2.x * sx, 
qPts.anchor2.y * sy, m).clone();
-               var pt5:Point = MatrixUtil.transformPoint(qPts.control3.x * sx, 
qPts.control3.y * sy, m).clone();
-               var pt6:Point = MatrixUtil.transformPoint(qPts.anchor3.x * sx, 
qPts.anchor3.y * sy, m).clone();
-               var pt7:Point = MatrixUtil.transformPoint(qPts.control4.x * sx, 
qPts.control4.y * sy, m).clone();
-               var pt8:Point = MatrixUtil.transformPoint(qPts.anchor4.x * sx, 
qPts.anchor4.y * sy, m).clone();
-               
-               if (start)
-               {
-                       QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, 
pt1.y, pt2.x, pt2.y, start, result);
-                       // If there is no tangent
-                       if (result.x == 0 && result.y == 0)
-                       {
-                               // Try 3 & 4
-                               QuadraticBezierSegment.getQTangent(pt0.x, 
pt0.y, pt3.x, pt3.y, pt4.x, pt4.y, start, result);
-                               
-                               // If there is no tangent
-                               if (result.x == 0 && result.y == 0)
-                               {
-                                       // Try 5 & 6
-                                       
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt5.x, pt5.y, pt6.x, pt6.y, 
start, result);
-                                       
-                                       // If there is no tangent
-                                       if (result.x == 0 && result.y == 0)
-                                               // Try 7 & 8
-                                               
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt7.x, pt7.y, pt8.x, pt8.y, 
start, result);
-                               }
-                       }
-               }
-               else
-               {
-                       QuadraticBezierSegment.getQTangent(pt6.x, pt6.y, pt7.x, 
pt7.y, pt8.x, pt8.y, start, result);
-                       // If there is no tangent
-                       if (result.x == 0 && result.y == 0)
-                       {
-                               // Try 4 & 5
-                               QuadraticBezierSegment.getQTangent(pt4.x, 
pt4.y, pt5.x, pt5.y, pt8.x, pt8.y, start, result);
-                               
-                               // If there is no tangent
-                               if (result.x == 0 && result.y == 0)
-                               {
-                                       // Try 2 & 3
-                                       
QuadraticBezierSegment.getQTangent(pt2.x, pt2.y, pt3.x, pt3.y, pt8.x, pt8.y, 
start, result);
-                                       
-                                       // If there is no tangent
-                                       if (result.x == 0 && result.y == 0)
-                                               // Try 0 & 1
-                                               
QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt8.x, pt8.y, 
start, result);
-                               }
-                       }
-               }
-       }    
-       
-       /** 
-        *  @private
-        *  Tim Groleau's method to approximate a cubic bezier with 4 quadratic 
beziers, 
-        *  with endpoint and control point of each saved. 
-        */
-       private function getQuadraticPoints(prev:PathSegment):QuadraticPoints
-       {
-               if (_qPts)
-                       return _qPts;
-               
-               var p1:Point = new Point(prev ? prev.x : 0, prev ? prev.y : 0);
-               var p2:Point = new Point(x, y);
-               var c1:Point = new Point(control1X, control1Y);     
-               var c2:Point = new Point(control2X, control2Y);
-               
-               // calculates the useful base points
-               var PA:Point = Point.interpolate(c1, p1, 3/4);
-               var PB:Point = Point.interpolate(c2, p2, 3/4);
-               
-               // get 1/16 of the [p2, p1] segment
-               var dx:Number = (p2.x - p1.x) / 16;
-               var dy:Number = (p2.y - p1.y) / 16;
-               
-               _qPts = new QuadraticPoints;
-               
-               // calculates control point 1
-               _qPts.control1 = Point.interpolate(c1, p1, 3/8);
-               
-               // calculates control point 2
-               _qPts.control2 = Point.interpolate(PB, PA, 3/8);
-               _qPts.control2.x -= dx;
-               _qPts.control2.y -= dy;
-               
-               // calculates control point 3
-               _qPts.control3 = Point.interpolate(PA, PB, 3/8);
-               _qPts.control3.x += dx;
-               _qPts.control3.y += dy;
-               
-               // calculates control point 4
-               _qPts.control4 = Point.interpolate(c2, p2, 3/8);
-               
-               // calculates the 3 anchor points
-               _qPts.anchor1 = Point.interpolate(_qPts.control1, 
_qPts.control2, 0.5); 
-               _qPts.anchor2 = Point.interpolate(PA, PB, 0.5); 
-               _qPts.anchor3 = Point.interpolate(_qPts.control3, 
_qPts.control4, 0.5); 
-               
-               // the 4th anchor point is p2
-               _qPts.anchor4 = p2;
-               
-               return _qPts;      
-       }
-}
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - QuadraticPoints  
-//
-//--------------------------------------------------------------------------
-import flash.geom.Point;
-
-/**
- *  Utility class to store the computed quadratic points.
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class QuadraticPoints
-{
-       public var control1:Point;
-       public var anchor1:Point;
-       public var control2:Point;
-       public var anchor2:Point;
-       public var control3:Point;
-       public var anchor3:Point;
-       public var control4:Point;
-       public var anchor4:Point;
-       
-       /**
-        * Constructor.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function QuadraticPoints()
-       {
-               super();
-       }
-}
-
-//--------------------------------------------------------------------------
-//
-//  Internal Helper Class - QuadraticBezierSegment 
-//
-//--------------------------------------------------------------------------
-import flash.display.GraphicsPath;
-import flash.geom.Matrix;
-import flash.geom.Point;
-import flash.geom.Rectangle;
-
-import org.apache.flex.core.graphics.utils.MatrixUtil;
-
-/**
- *  The QuadraticBezierSegment draws a quadratic curve from the current pen 
position 
- *  to x, y. 
- *
- *  Quadratic bezier is the native curve type
- *  in Flash Player.
- *  
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class QuadraticBezierSegment extends PathSegment
-{
-       
//--------------------------------------------------------------------------
-       //
-       //  Constructor
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Constructor.
-        *  
-        *  <p>For a QuadraticBezierSegment, there is one control point. A 
control point
-        *  is a point that defines the direction and amount of a Bezier curve. 
-        *  The curved line never reaches the control point; however, the line 
curves as though being drawn 
-        *  toward the control point.</p>
-        * 
-        *  @param _control1X The x-axis location in 2-d coordinate space of 
the control point.
-        *  
-        *  @param _control1Y The y-axis location in 2-d coordinate space of 
the control point.
-        *  
-        *  @param x The x-axis location of the starting point of the curve.
-        *  
-        *  @param y The y-axis location of the starting point of the curve.
-        * 
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function QuadraticBezierSegment(
-               _control1X:Number = 0, _control1Y:Number = 0, 
-               x:Number = 0, y:Number = 0)
-       {
-               super(x, y);
-               
-               control1X = _control1X;
-               control1Y = _control1Y;
-       }   
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Properties
-       //
-       
//--------------------------------------------------------------------------
-       
-       //----------------------------------
-       //  control1X
-       //----------------------------------
-       
-       /**
-        *  The control point's x position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control1X:Number = 0;
-       
-       //----------------------------------
-       //  control1Y
-       //----------------------------------
-       
-       /**
-        *  The control point's y position.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public var control1Y:Number = 0;
-       
-       
//--------------------------------------------------------------------------
-       //
-       //  Methods
-       //
-       
//--------------------------------------------------------------------------
-       
-       /**
-        *  Draws the segment using the control point location and the x and y 
coordinates. 
-        *  This method calls the <code>Graphics.curveTo()</code> method.
-        *  
-        *  @see flash.display.Graphics
-        *
-        *  @param g The graphics context where the segment is drawn.
-        *  
-        *  @param prev The previous location of the pen.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function draw(graphicsPath:GraphicsPath, 
dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
-       {
-               graphicsPath.curveTo(dx+control1X*sx, dy+control1Y*sy, dx+x*sx, 
dy+y*sy);
-       }
-       
-       static public function getQTangent(x0:Number, y0:Number,
-                                                                          
x1:Number, y1:Number,
-                                                                          
x2:Number, y2:Number,
-                                                                          
start:Boolean,
-                                                                          
result:Point):void
-       {
-               if (start)
-               {
-                       if (x0 == x1 && y0 == y1)
-                       {
-                               result.x = x2 - x0;
-                               result.y = y2 - y0;
-                       }
-                       else
-                       {
-                               result.x = x1 - x0;
-                               result.y = y1 - y0;
-                       }
-               }
-               else
-               {
-                       if (x2 == x1 && y2 == y1)
-                       {
-                               result.x = x2 - x0;
-                               result.y = y2 - y0;
-                       }
-                       else
-                       {
-                               result.x = x2 - x1;
-                               result.y = y2 - y1;
-                       }
-               }
-       }
-       
-       /**
-        *  Returns the tangent for the segment. 
-        *  @param prev The previous segment drawn, or null if this is the 
first segment.
-        *  @param start If true, returns the tangent to the start point, 
otherwise the tangend to the end point.
-        *  @param sx Pre-transform scale factor for x coordinates.
-        *  @param sy Pre-transform scale factor for y coordinates.
-        *  @param m Transformation matrix.
-        *  @param result The tangent is returned as vector (x, y) in result.
-        */
-       override public function getTangent(prev:PathSegment, start:Boolean, 
sx:Number, sy:Number, m:Matrix, result:Point):void
-       {
-               var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 
0, prev ? prev.y * sy : 0, m).clone();
-               var pt1:Point = MatrixUtil.transformPoint(control1X * sx, 
control1Y * sy, m).clone();;
-               var pt2:Point = MatrixUtil.transformPoint(x * sx, y * sy, 
m).clone();
-               
-               getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt2.x, pt2.y, start, 
result);
-       }
-       
-       /**
-        *  @inheritDoc
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       override public function getBoundingBox(prev:PathSegment, sx:Number, 
sy:Number,
-                                                                               
        m:Matrix, rect:Rectangle):Rectangle
-       {
-               return MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev 
? prev.y : 0,
-                       control1X, control1Y, x, y, sx, sy, m, rect);
-       }
-}
-
-
-/**
- *  The EllipticalArcSegment draws an arc from the current point to a 
specified point. 
- *  The arc command begins with the x and y radius and ends with the ending 
point of the arc. 
- *  Between these are three other values: x axis rotation, large arc flag and 
sweep flag. 
- *  The x axis rotation is used to rotate the ellipse that the arc is created 
from. 
- *  This rotation maintains the start and end points, whereas a rotation with 
the transform 
- *  attribute (outside the path description) would cause the entire path, 
including the start 
- *  and end points, to be rotated. The large arc flag and sweep flag control 
which part of 
- *  the ellipse is used to cut the arc. These are needed because there's more 
than one way 
- *  to place an ellipse so that it includes the start and end points.
- *
- *  
- *  Derieved from the svgweb library
- *  Original found here 
https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/utils/EllipticalArc.as?r=1251
- *  
- *  
- *  @langversion 3.0
- *  @playerversion Flash 10
- *  @playerversion AIR 1.5
- *  @productversion Flex 4
- */
-class EllipticalArcSegment extends PathSegment
-{
-       
-       private var _rx:Number;
-       private var _ry:Number;
-       private var _angle:Number;
-       private var _largeArcFlag:Boolean;
-       private var _sweepFlag:Boolean;
-       private var _endX:Number;
-       private var _endY:Number;
-       
-       /**
-        *  Constructor.
-        *  
-        * 
-        * @param rx x radius
-        *
-        * @param ry y radius
-        *
-        * @param angle angle of rotation from the x-axis
-        *
-        * @param largeArcFlag true if arc is greater than 180 degrees
-        *
-        * @param sweepFlag determines if the arc proceeds in a postitive or 
negative radial direction
-        *
-        * @param x arc end x value
-        *
-        * @param y arc end y value
-        *
-        * @param LastPointX starting x value of arc
-        *
-        * @param LastPointY starting y value of arc
-        * 
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 10
-        *  @playerversion AIR 1.5
-        *  @productversion Flex 4
-        */
-       public function EllipticalArcSegment(rx:Number, ry:Number, 
angle:Number, largeArcFlag:Boolean, sweepFlag:Boolean, endX:Number, endY:Number)
-       {
-               _rx = rx;
-               _ry = ry;
-               _angle = angle;
-               _largeArcFlag = largeArcFlag;
-               _sweepFlag = sweepFlag;
-               _endX = endX;
-               _endY = endY;
-       }
-       
-       override public function draw(graphicsPath:GraphicsPath, dx:Number, 
dy:Number, sx:Number, sy:Number, prev:PathSegment):void
-       {
-               var ellipticalArc:Object = computeSvgArc(_rx, _ry, _angle, 
_largeArcFlag, _sweepFlag, dx + _endX, dy + _endY, dx + prev.x , dy + prev.y);  
  
-               drawEllipticalArc(ellipticalArc.cx, ellipticalArc.cy, 
ellipticalArc.startAngle, ellipticalArc.arc, ellipticalArc.radius, 
ellipticalArc.yRadius, ellipticalArc.xAxisRotation, graphicsPath);
-       }
-       
-       /**
-        * @private
-        * Create quadratic circle graphics commands from an elliptical arc
-        **/
-       private static function drawEllipticalArc(x:Number, y:Number, 
startAngle:Number, arc:Number,
-                                                                               
          radius:Number, yRadius:Number, xAxisRotation:Number, 
path:GraphicsPath):void
-       {
-               // Circumvent drawing more than is needed
-               if (Math.abs(arc)>360)
-               {
-                       arc = 360;
-               }          
-               
-               // Draw in a maximum of 45 degree segments. First we calculate 
how many
-               // segments are needed for our arc.
-               var segs:Number = Math.ceil(Math.abs(arc)/45);          
-               
-               // Now calculate the sweep of each segment
-               var segAngle:Number = arc/segs;        
-               
-               var theta:Number = degreesToRadians(segAngle);
-               var angle:Number = degreesToRadians(startAngle);
-               
-               // Draw as 45 degree segments
-               if (segs>0)
-               {                
-                       var beta:Number = degreesToRadians(xAxisRotation);
-                       var sinbeta:Number = Math.sin(beta);
-                       var cosbeta:Number = Math.cos(beta);
-                       
-                       var cx:Number;
-                       var cy:Number;
-                       var x1:Number;
-                       var y1:Number;
-                       
-                       // Loop for drawing arc segments
-                       for (var i:int = 0; i<segs; i++) {
-                               
-                               angle += theta;
-                               
-                               var sinangle:Number = Math.sin(angle-(theta/2));
-                               var cosangle:Number = Math.cos(angle-(theta/2));
-                               
-                               var div:Number = Math.cos(theta/2);
-                               cx = x + (radius * cosangle * cosbeta - yRadius 
* sinangle * sinbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS
-                               cy = y + (radius * cosangle * sinbeta + yRadius 
* sinangle * cosbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS        
            
-                               
-                               sinangle = Math.sin(angle);
-                               cosangle = Math.cos(angle);                
-                               
-                               x1 = x + (radius * cosangle * cosbeta - yRadius 
* sinangle * sinbeta);
-                               y1 = y + (radius * cosangle * sinbeta + yRadius 
* sinangle * cosbeta);
-                               
-                               path.curveTo(cx, cy, x1, y1);
-                       }
-               }
-       }
-       
-       
-       private function computeSvgArc(rx:Number, 
ry:Number,angle:Number,largeArcFlag:Boolean,sweepFlag:Boolean,
-                                                                  
x:Number,y:Number,LastPointX:Number, LastPointY:Number):Object {
-               //store before we do anything with it    
-               var xAxisRotation:Number = angle;    
-               
-               // Compute the half distance between the current and the final 
point
-               var dx2:Number = (LastPointX - x) / 2.0;
-               var dy2:Number = (LastPointY - y) / 2.0;
-               
-               // Convert angle from degrees to radians
-               angle = degreesToRadians(angle);
-               var cosAngle:Number = Math.cos(angle);
-               var sinAngle:Number = Math.sin(angle);
-               
-               
-               //Compute (x1, y1)
-               var x1:Number = (cosAngle * dx2 + sinAngle * dy2);
-               var y1:Number = (-sinAngle * dx2 + cosAngle * dy2);
-               
-               // Ensure radii are large enough
-               rx = Math.abs(rx);
-               ry = Math.abs(ry);
-               var Prx:Number = rx * rx;
-               var Pry:Number = ry * ry;
-               var Px1:Number = x1 * x1;
-               var Py1:Number = y1 * y1;
-               
-               // check that radii are large enough
-               var radiiCheck:Number = Px1/Prx + Py1/Pry;
-               if (radiiCheck > 1) {
-                       rx = Math.sqrt(radiiCheck) * rx;
-                       ry = Math.sqrt(radiiCheck) * ry;
-                       Prx = rx * rx;
-                       Pry = ry * ry;
-               }
-               
-               
-               //Compute (cx1, cy1)
-               var sign:Number = (largeArcFlag == sweepFlag) ? -1 : 1;
-               var sq:Number = ((Prx*Pry)-(Prx*Py1)-(Pry*Px1)) / 
((Prx*Py1)+(Pry*Px1));
-               sq = (sq < 0) ? 0 : sq;
-               var coef:Number = (sign * Math.sqrt(sq));
-               var cx1:Number = coef * ((rx * y1) / ry);
-               var cy1:Number = coef * -((ry * x1) / rx);
-               
-               
-               //Compute (cx, cy) from (cx1, cy1)
-               var sx2:Number = (LastPointX + x) / 2.0;
-               var sy2:Number = (LastPointY + y) / 2.0;
-               var cx:Number = sx2 + (cosAngle * cx1 - sinAngle * cy1);
-               var cy:Number = sy2 + (sinAngle * cx1 + cosAngle * cy1);
-               
-               
-               //Compute the angleStart (angle1) and the angleExtent (dangle)
-               var ux:Number = (x1 - cx1) / rx;
-               var uy:Number = (y1 - cy1) / ry;
-               var vx:Number = (-x1 - cx1) / rx;
-               var vy:Number = (-y1 - cy1) / ry;
-               var p:Number
-               var n:Number
-               
-               //Compute the angle start
-               n = Math.sqrt((ux * ux) + (uy * uy));
-               p = ux;
-               
-               sign = (uy < 0) ? -1.0 : 1.0;
-               
-               var angleStart:Number = radiansToDegrees(sign * Math.acos(p / 
n));
-               
-               // Compute the angle extent
-               n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
-               p = ux * vx + uy * vy;
-               sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0;
-               var angleExtent:Number = radiansToDegrees(sign * Math.acos(p / 
n));
-               
-               if(!sweepFlag && angleExtent > 0)
-               {
-                       angleExtent -= 360;
-               }
-               else if (sweepFlag && angleExtent < 0)
-               {
-                       angleExtent += 360;
-               }
-               
-               angleExtent %= 360;
-               angleStart %= 360;
-               
-               //return 
Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation});
        
-               return 
Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation,
 cx:cx,cy:cy});
-       }
-       
-       /**
-        * @private
-        * Convert degrees to radians
-        **/
-       private static function degreesToRadians(angle:Number):Number{
-               return angle*(Math.PI/180);
-       }
-       
-       /**
-        * @private
-        * Convert radiansToDegrees
-        **/
-       private static function radiansToDegrees(angle:Number):Number{
-               return angle*(180/Math.PI);
-       }
-       
-       
-}
-

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
deleted file mode 100644
index 91389ba..0000000
--- 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
+++ /dev/null
@@ -1,367 +0,0 @@
-/**
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *     http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package org.apache.flex.core.graphics.utils
-{
-       import flash.events.Event;
-       import flash.events.EventDispatcher;
-       
-       import __AS3__.vec.Vector;
-
-       
-       /**
-        *  A CompoundTransform represents a 2D or 3D matrix transform. It can 
be used in the postLayoutTransformOffsets property on a UIComponent or 
GraphicElement.
-        *  
-        *  @langversion 3.0
-        *  @playerversion Flash 9
-        *  @playerversion AIR 1.1
-        *  @productversion Flex 3
-        */
-       public class TransformOffsets extends EventDispatcher 
-       {
-               
//--------------------------------------------------------------------------
-               //
-               //  Constructor
-               //
-               
//--------------------------------------------------------------------------
-               /**
-                *  Constructor.
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function TransformOffsets()
-               {
-               }
-               
-               
-               
-               /**
-                * @private
-                * storage for transform properties. These values are 
concatenated together with the layout properties to
-                * form the actual computed matrix used to render the object.
-                */
-               private var _rotationX:Number = 0;
-               private var _rotationY:Number = 0;
-               private var _rotationZ:Number = 0;
-               private var _scaleX:Number = 1;
-               private var _scaleY:Number = 1;
-               private var _scaleZ:Number = 1;         
-               private var _x:Number = 0;
-               private var _y:Number = 0;
-               private var _z:Number = 0;
-               
-               /**
-                * @private
-                * flags for tracking whether the  transform is 3D. A transform 
is 3D if any of the 3D properties -- rotationX/Y, scaleZ, or z -- are set.
-                */
-               private static const IS_3D:uint                                 
= 0x200;
-               private static const M3D_FLAGS_VALID:uint                       
= 0x400;
-               
-               /**
-                * @private
-                * general storage for all of our flags.  
-                */
-               private var _flags:uint =  0;
-               
-               /**
-                * @private
-                */
-               public var owner:AdvancedLayoutFeatures;
-               
//----------------------------------------------------------------------------
-               
-               /**
-                * the  x value added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set x(value:Number):void
-               {               
-                       if (value == _x)
-                               return;
-                       _x = value;
-                       invalidate(false);
-               }
-               /**
-                * @private
-                */
-               public function get x():Number
-               {               
-                       return _x;
-               }
-               
-               /**
-                * the y value added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set y(value:Number):void
-               {               
-                       if (value == _y)
-                               return;
-                       _y = value;
-                       invalidate(false);
-               }
-               
-               /**
-                * @private
-                */
-               public function get y():Number
-               {               
-                       return _y;
-               }
-               
-               /**
-                * the z value added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set z(value:Number):void
-               {               
-                       if (value == _z)
-                               return;
-                       _z = value;
-                       invalidate(true);
-               }
-               
-               /**
-                * @private
-                */
-               public function get z():Number
-               {               
-                       return _z;
-               }
-               
-               
//------------------------------------------------------------------------------
-               
-               
-               /**
-                * the rotationX, in degrees, added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set rotationX(value:Number):void
-               {               
-                       if (value == _rotationX)
-                               return;
-                       _rotationX = value;
-                       invalidate(true);
-               }
-               
-               /**
-                * @private
-                */
-               public function get rotationX():Number
-               {               
-                       return _rotationX;
-               }
-               
-               /**
-                * the rotationY, in degrees, added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set rotationY(value:Number):void
-               {               
-                       if (value == _rotationY)
-                               return;
-                       _rotationY = value;
-                       invalidate(true);
-               }
-               
-               /**
-                * @private
-                */
-               public function get rotationY():Number
-               {               
-                       return _rotationY;
-               }
-               
-               /**
-                * the rotationZ, in degrees, added to the transform
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set rotationZ(value:Number):void
-               {               
-                       if (value == _rotationZ)
-                               return;
-                       _rotationZ = value;
-                       invalidate(false);
-               }
-               
-               /**
-                * @private
-                */
-               public function get rotationZ():Number
-               {               
-                       return _rotationZ;
-               }
-               
-               
//------------------------------------------------------------------------------
-               
-               
-               /**
-                * the multiplier applied to the scaleX of the transform.  
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set scaleX(value:Number):void
-               {               
-                       if (value == _scaleX)
-                               return;
-                       _scaleX = value;
-                       invalidate(false);
-               }
-               
-               /**
-                * @private
-                */
-               public function get scaleX():Number
-               {
-                       return _scaleX;
-               }
-               
-               /**
-                * the multiplier applied to the scaleY of the transform.  
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set scaleY(value:Number):void
-               {               
-                       if (value == _scaleY)
-                               return;
-                       _scaleY = value;
-                       invalidate(false);
-               }
-               
-               /**
-                * @private
-                */
-               public function get scaleY():Number
-               {               
-                       return _scaleY;
-               }
-               
-               
-               /**
-                * the multiplier applied to the scaleZ of the transform.  
-                *  
-                *  @langversion 3.0
-                *  @playerversion Flash 9
-                *  @playerversion AIR 1.1
-                *  @productversion Flex 3
-                */
-               public function set scaleZ(value:Number):void
-               {               
-                       if (value == _scaleZ)
-                               return;
-                       _scaleZ = value;
-                       invalidate(true);
-               }
-               
-               /**
-                * @private
-                */
-               public function get scaleZ():Number
-               {               
-                       return _scaleZ;
-               }
-               
-               
-               /**
-                * @private
-                * returns true if the transform has 3D values.
-                */
-               public function get is3D():Boolean
-               {
-                       if ((_flags & M3D_FLAGS_VALID) == 0)
-                               update3DFlags();
-                       return ((_flags & IS_3D) != 0);
-               }
-               
-               
-               
//------------------------------------------------------------------------------
-               
-               /**
-                * @private
-                * invalidates our various cached values.  Any change to the 
CompoundTransform object that affects
-                * the various transforms should call this function. 
-                * @param reason - the code indicating what changes to cause 
the invalidation.
-                * @param affects3D - a flag indicating whether the change 
affects the 2D/3D nature of the various transforms.
-                * @param dispatchChangeEvent - if true, the CompoundTransform 
will dispatch a change indicating that its underlying transforms
-                * have been modified. 
-                */
-               private function 
invalidate(affects3D:Boolean,dispatchChangeEvent:Boolean = true):void
-               {
-                       if (affects3D)
-                               _flags &= ~M3D_FLAGS_VALID;
-                       
-                       if (dispatchChangeEvent)
-                               dispatchEvent(new Event(Event.CHANGE)); 
-               }
-               
-               private static const EPSILON:Number = .001;
-               /**
-                * @private
-                * updates the flags that indicate whether the layout, offset, 
and/or computed transforms are 3D in nature.  
-                * Since the user can set either the individual transform 
properties or the matrices directly, we compute these 
-                * flags based on what the current 'source of truth' is for 
each of these values.
-                */
-               private function update3DFlags():void
-               {                       
-                       if ((_flags & M3D_FLAGS_VALID) == 0)
-                       {
-                               var matrixIs3D:Boolean = ( // note that 
rotationZ is the same as rotation, and not a 3D affecting                       
                                
-                                       (Math.abs(_scaleZ-1) > EPSILON) ||  // 
property.
-                                       ((Math.abs(_rotationX)+EPSILON)%360) > 
2*EPSILON ||
-                                       ((Math.abs(_rotationY)+EPSILON)%360) > 
2*EPSILON ||
-                                       Math.abs(_z) > EPSILON
-                               );
-                               if (matrixIs3D)
-                                       _flags |= IS_3D;
-                               else
-                                       _flags &= ~IS_3D;                       
        
-                               _flags |= M3D_FLAGS_VALID;
-                       }
-               }
-               
-       }
-}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientBase.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientBase.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientBase.as
new file mode 100644
index 0000000..8b62ed6
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientBase.as
@@ -0,0 +1,229 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+       import org.apache.flex.graphics.utils.CompoundTransform;
+
+       public class GradientBase
+       {
+               
+               protected var colors:Array /* of uint */ = [];
+               
+               protected var ratios:Array /* of Number */ = [];
+               
+               protected var alphas:Array /* of Number */ = [];
+               
+               /**
+                *  Holds the matrix and the convenience transform properties 
(<code>x</code>, <code>y</code>, and <code>rotation</code>).
+                *  The compoundTransform is only created when the 
<code>matrix</code> property is set. 
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                */
+        COMPILE::SWF
+               protected var compoundTransform:CompoundTransform;
+               
+               /**
+                *  Value of the width and height of the untransformed gradient
+                * 
+                *  @langversion 3.0
+                *  @playerversion Flash 10
+                *  @playerversion AIR 1.5
+                */ 
+               public static const GRADIENT_DIMENSION:Number = 1638.4;
+               
+        /**
+         *  generate uid
+         */
+        public function get newId():String
+        {
+            return 'gradient' + String(Math.floor((Math.random() * 100000) + 
1));
+        }
+
+               /**
+                *  Storage for the entries property.
+                */
+               private var _entries:Array = [];
+               
+               /**
+                *  @private
+                *  Storage for the rotation property.
+                */
+               private var _rotation:Number = 0.0;
+               
+               /**
+                *  An Array of GradientEntry objects
+                *  defining the fill patterns for the gradient fill.
+                *
+                */
+               public function get entries():Array
+               {
+                       return _entries;
+               }
+               
+               /**
+                *  @private
+                */
+               public function set entries(value:Array):void
+               {
+                       _entries = value;
+            COMPILE::SWF
+            {
+                processEntries();                    
+            }
+               }
+               
+               /**
+                *  By default, the LinearGradientStroke defines a transition
+                *  from left to right across the control. 
+                *  Use the <code>rotation</code> property to control the 
transition direction. 
+                *  For example, a value of 180.0 causes the transition
+                *  to occur from right to left, rather than from left to right.
+                *
+                *  @default 0.0
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function get rotation():Number
+               {
+                       return _rotation;
+               }
+               
+               /**
+                *  @private
+                */
+               public function set rotation(value:Number):void
+               {
+                       _rotation = value;   
+               }
+               
+               
+               private var _x:Number = 0;
+               
+               /**
+                *  The distance by which to translate each point along the x 
axis.
+                */
+               public function get x():Number
+               {
+                       return _x;
+               }
+               
+               /**
+                *  @private
+                */
+               public function set x(value:Number):void
+               {
+                       _x = value;
+               }
+               
+               private var _y:Number = 0;
+               
+               /**
+                *  The distance by which to translate each point along the y 
axis.
+                */
+               public function get y():Number
+               {
+                       return _y;    
+               }
+               
+               /**
+                *  @private
+                */
+               public function set y(value:Number):void
+               {
+                       _y = value;                
+               }
+
+               COMPILE::SWF
+               protected function toRad(a:Number):Number {
+                       return a*Math.PI/180;
+               }
+               
+               COMPILE::SWF
+               protected function get rotationInRadians():Number
+               {
+                       return rotation / 180 * Math.PI;
+               }
+               
+               /**
+                *  @private
+                *  Extract the gradient information in the public 
<code>entries</code>
+                *  Array into the internal <code>colors</code>, 
<code>ratios</code>,
+                *  and <code>alphas</code> arrays.
+                */
+        COMPILE::SWF
+               private function processEntries():void
+               {
+                       colors = [];
+                       ratios = [];
+                       alphas = [];
+                       
+                       if (!_entries || _entries.length == 0)
+                               return;
+                       
+                       var ratioConvert:Number = 255;
+                       
+                       var i:int;
+                       
+                       var n:int = _entries.length;
+                       for (i = 0; i < n; i++)
+                       {
+                               var e:GradientEntry = _entries[i];
+                               colors.push(e.color);
+                               alphas.push(e.alpha);
+                               ratios.push(e.ratio * ratioConvert);
+                       }
+                       
+                       if (isNaN(ratios[0]))
+                               ratios[0] = 0;
+                       
+                       if (isNaN(ratios[n - 1]))
+                               ratios[n - 1] = 255;
+                       
+                       i = 1;
+                       
+                       while (true)
+                       {
+                               while (i < n && !isNaN(ratios[i]))
+                               {
+                                       i++;
+                               }
+                               
+                               if (i == n)
+                                       break;
+                               
+                               var start:int = i - 1;
+                               
+                               while (i < n && isNaN(ratios[i]))
+                               {
+                                       i++;
+                               }
+                               
+                               var br:Number = ratios[start];
+                               var tr:Number = ratios[i];
+                               
+                               for (var j:int = 1; j < i - start; j++)
+                               {
+                                       ratios[j] = br + j * (tr - br) / (i - 
start);
+                               }
+                       }
+               }
+
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientEntry.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientEntry.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientEntry.as
new file mode 100644
index 0000000..62923d7
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/GradientEntry.as
@@ -0,0 +1,133 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+       public class GradientEntry
+       {
+               
+               //----------------------------------
+               //  alpha
+               //----------------------------------
+               
+               private var _alpha:Number = 1.0;
+               //----------------------------------
+               //  color
+               //----------------------------------
+               
+               private var _color:uint = 0x000000;
+               //----------------------------------
+               //  ratio
+               //----------------------------------
+               
+               private var _ratio:Number = 0x000000;
+               
+               
+               public function GradientEntry(alpha:Number = 1.0, color:uint = 
0x000000, ratio:Number = 1.0)
+               {
+                       _alpha = alpha;
+                       _color = color;
+                       _ratio = ratio;
+               }
+               
+               /**
+                *  The transparency of a color.
+                *  Possible values are 0.0 (invisible) through 1.0 (opaque). 
+                *  
+                *  @default 1.0
+                *  
+            *  @langversion 3.0
+            *  @playerversion Flash 10.2
+            *  @playerversion AIR 2.6
+            *  @productversion FlexJS 0.3
+                */
+               public function get alpha():Number
+               {
+                       return _alpha;
+               }
+               
+               public function set alpha(value:Number):void
+               {
+                       var oldValue:Number = _alpha;
+                       if (value != oldValue)
+                       {
+                               _alpha = value;
+                       }
+               }
+               
+               /**
+                *  A color value. 
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+            *  @productversion FlexJS 0.3
+                */
+               public function get color():uint
+               {
+                       return _color;
+               }
+               
+               public function set color(value:uint):void
+               {
+                       var oldValue:uint = _color;
+                       if (value != oldValue)
+                       {
+                               _color = value;
+                       }
+               }
+               
+               /**
+                *  Where in the graphical element, as a percentage from 0.0 to 
1.0,
+        *  Flex samples the associated color at 100%.  
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+            *  @productversion FlexJS 0.3
+                */
+               public function get ratio():Number
+               {
+                       return _ratio;
+               }
+
+               public function set ratio(value:Number):void
+               {
+                       _ratio = value;
+               }
+               
+               /**
+                * Begin drawing the fill on the given shape's graphic object
+                */
+               public function begin(s:GraphicShape):void
+               {
+            COMPILE::SWF
+            {
+                s.graphics.beginFill(color,alpha);                    
+            }
+               }
+               
+               /**
+                * End the fill
+                */
+               public function end(s:GraphicShape):void
+               {
+            COMPILE::SWF
+            {
+                       s.graphics.endFill();
+            }
+               }
+
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IFill.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IFill.as 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IFill.as
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index 0000000..2f94130
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IFill.as
@@ -0,0 +1,32 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+    COMPILE::SWF
+    {
+        import flash.geom.Point;
+        import flash.geom.Rectangle;            
+    }
+
+       public interface IFill
+       {
+        COMPILE::SWF
+               function begin(s:GraphicShape,targetBounds:Rectangle, 
targetOrigin:Point):void;
+        COMPILE::SWF
+               function end(s:GraphicShape):void;
+        COMPILE::JS
+        function addFillAttrib(s:GraphicShape):String;
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IStroke.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IStroke.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IStroke.as
new file mode 100644
index 0000000..b02f74e
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/IStroke.as
@@ -0,0 +1,29 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+       public interface IStroke
+       {
+        COMPILE::SWF
+               function apply(s:GraphicShape):void;
+        
+        COMPILE::JS
+        function get weight():Number;
+        
+        COMPILE::JS
+        function addStrokeAttrib(s:GraphicShape):String;
+
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColor.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColor.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColor.as
new file mode 100644
index 0000000..819d5c0
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColor.as
@@ -0,0 +1,136 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+    COMPILE::SWF
+    {
+        import flash.geom.Point;
+        import flash.geom.Rectangle;            
+    }
+
+       public class SolidColor implements IFill
+       {
+               
+               /**
+                *  Constructor.
+                *
+                *  @param color Specifies the color.
+                *  The default value is 0x000000 (black).
+                *
+                *  @param alpha Specifies the level of transparency.
+                *  Valid values range from 0.0 (completely transparent)
+                *  to 1.0 (completely opaque).
+                *  The default value is 1.0.
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion Flex 3
+                */
+               public function SolidColor(color:uint = 0x000000, alpha:Number 
= 1.0)
+               {
+                       super();
+
+                       this.color = color;
+                       this.alpha = alpha;
+               }
+
+               //----------------------------------
+               //  alpha
+               //----------------------------------
+               
+               private var _alpha:Number = 1.0;
+               //----------------------------------
+               //  color
+               //----------------------------------
+               
+               private var _color:uint = 0x000000;
+               
+               /**
+                *  The transparency of a color.
+                *  Possible values are 0.0 (invisible) through 1.0 (opaque). 
+                *  
+                *  @default 1.0
+                *  
+            *  @langversion 3.0
+            *  @playerversion Flash 10.2
+            *  @playerversion AIR 2.6
+            *  @productversion FlexJS 0.3
+                */
+               public function get alpha():Number
+               {
+                       return _alpha;
+               }
+               
+               public function set alpha(value:Number):void
+               {
+                       var oldValue:Number = _alpha;
+                       if (value != oldValue)
+                       {
+                               _alpha = value;
+                       }
+               }
+               
+               /**
+                *  A color value. 
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+            *  @productversion FlexJS 0.3
+                */
+               public function get color():uint
+               {
+                       return _color;
+               }
+               
+               public function set color(value:uint):void
+               {
+                       var oldValue:uint = _color;
+                       if (value != oldValue)
+                       {
+                               _color = value;
+                       }
+               }
+               
+        COMPILE::SWF
+               public function 
begin(s:GraphicShape,targetBounds:Rectangle,targetOrigin:Point):void
+               {
+                       s.graphics.beginFill(color,alpha);
+               }
+               
+        COMPILE::SWF
+               public function end(s:GraphicShape):void
+               {
+                       s.graphics.endFill();
+               }
+        
+        /**
+         * addFillAttrib()
+         *
+         * @param value The GraphicShape object on which the fill must be 
added.
+         * @return {string}
+         */
+        COMPILE::JS
+        public function addFillAttrib(value:GraphicShape):String
+        {
+            var color:String = Number(this.color).toString(16);
+            if (color.length == 1) color = '00' + color;
+            if (color.length == 2) color = '00' + color;
+            if (color.length == 4) color = '00' + color;
+            return 'fill:#' + String(color) + ';fill-opacity:' + String(alpha);
+        }
+       }
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/7d529524/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColorStroke.as
----------------------------------------------------------------------
diff --git 
a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColorStroke.as
 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColorStroke.as
new file mode 100644
index 0000000..065d711
--- /dev/null
+++ 
b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/graphics/SolidColorStroke.as
@@ -0,0 +1,130 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.graphics
+{
+    COMPILE::SWF
+    {
+        import flash.display.CapsStyle;
+        import flash.display.JointStyle;            
+    }
+
+       public class SolidColorStroke implements IStroke
+       {
+               
+               //----------------------------------
+               //  alpha
+               //----------------------------------
+               private var _alpha:Number = 1.0;
+               
+               //----------------------------------
+               //  color
+               //----------------------------------
+               private var _color:uint = 0x000000;
+               
+               //----------------------------------
+               //  weight
+               //----------------------------------
+               private var _weight:Number = 1;
+               
+               /**
+                *  The transparency of a color.
+                *  Possible values are 0.0 (invisible) through 1.0 (opaque). 
+                *  
+                *  @default 1.0
+                *  
+            *  @langversion 3.0
+            *  @playerversion Flash 10.2
+            *  @playerversion AIR 2.6
+            *  @productversion FlexJS 0.3
+                */
+               public function get alpha():Number
+               {
+                       return _alpha;
+               }
+               
+               public function set alpha(value:Number):void
+               {
+                       var oldValue:Number = _alpha;
+                       if (value != oldValue)
+                       {
+                               _alpha = value;
+                       }
+               }
+               
+               /**
+                *  A color value. 
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+            *  @productversion FlexJS 0.3
+                */
+               public function get color():uint
+               {
+                       return _color;
+               }
+               
+               public function set color(value:uint):void
+               {
+                       var oldValue:uint = _color;
+                       if (value != oldValue)
+                       {
+                               _color = value;
+                       }
+               }
+
+               public function get weight():Number
+               {
+                       return _weight;
+               }
+
+               /**
+                *  A color value. 
+                *  
+                *  @langversion 3.0
+                *  @playerversion Flash 9
+                *  @playerversion AIR 1.1
+                *  @productversion FlexJS 0.3
+                */
+               public function set weight(value:Number):void
+               {
+                       _weight = value;
+               }
+               
+        COMPILE::SWF
+               public function apply(s:GraphicShape):void
+               {
+                       
s.graphics.lineStyle(weight,color,alpha,false,"normal",CapsStyle.SQUARE,JointStyle.MITER);
+               }
+               
+        /**
+         * addStrokeAttrib()
+         * 
+         * @param value The GraphicShape object on which the stroke must be 
added.
+         * @return {string}
+         */
+        COMPILE::JS
+        public function addStrokeAttrib(value:GraphicShape):String
+        {
+            var strokeColor:String = Number(color).toString(16);
+            if (strokeColor.length == 1) strokeColor = '00' + strokeColor;
+            if (strokeColor.length == 2) strokeColor = '00' + strokeColor;
+            if (strokeColor.length == 4) strokeColor = '00' + strokeColor;
+            return 'stroke:#' + String(strokeColor) + ';stroke-width:' +
+                String(weight) + ';stroke-opacity:' + String(alpha);
+        };
+
+       }
+}

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